92 lines
2.7 KiB
C#
92 lines
2.7 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Game.Entities;
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namespace Game.Movement
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{
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public abstract class IMovementGenerator
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{
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public abstract void Finalize(Unit owner);
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public abstract void Initialize(Unit owner);
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public abstract void Reset(Unit owner);
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public abstract bool Update(Unit owner, uint time_diff);
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public abstract MovementGeneratorType GetMovementGeneratorType();
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public virtual void unitSpeedChanged() { }
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// used by Evade code for select point to evade with expected restart default movement
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public virtual bool GetResetPosition(Unit u, out float x, out float y, out float z)
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{
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x = y = z = 0.0f;
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return false;
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}
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}
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public abstract class MovementGeneratorMedium<T> : IMovementGenerator where T : Unit
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{
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public override void Initialize(Unit owner)
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{
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DoInitialize((T)owner);
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isActive = true;
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}
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public override void Finalize(Unit owner)
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{
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DoFinalize((T)owner);
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}
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public override void Reset(Unit owner)
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{
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DoReset((T)owner);
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}
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public override bool Update(Unit owner, uint time_diff)
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{
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return DoUpdate((T)owner, time_diff);
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}
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public bool isActive { get; set; }
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public abstract void DoInitialize(T owner);
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public abstract void DoFinalize(T owner);
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public abstract void DoReset(T owner);
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public abstract bool DoUpdate(T owner, uint time_diff);
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}
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public class FollowerReference : Reference<Unit, TargetedMovementGeneratorBase>
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{
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public override void targetObjectBuildLink()
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{
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getTarget().addFollower(this);
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}
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public override void targetObjectDestroyLink()
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{
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getTarget().removeFollower(this);
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}
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public override void sourceObjectDestroyLink()
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{
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GetSource().stopFollowing();
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}
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}
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}
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