Files
CypherCore/Framework/Networking/NetworkThread.cs
T
2017-06-19 17:30:18 -04:00

122 lines
3.3 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace Framework.Networking
{
public class NetworkThread<SocketType> where SocketType : ISocket
{
public void Stop()
{
_stopped = true;
}
public bool Start()
{
if (_thread != null)
return false;
_thread = new Thread(Run);
_thread.Start();
return true;
}
public int GetConnectionCount()
{
return _connections;
}
public virtual void AddSocket(SocketType sock)
{
Interlocked.Increment(ref _connections);
_newSockets.Add(sock);
SocketAdded(sock);
}
public virtual void SocketAdded(SocketType sock) { }
public virtual void SocketRemoved(SocketType sock) { }
void AddNewSockets()
{
if (_newSockets.Empty())
return;
foreach (var socket in _newSockets)
{
if (!socket.IsOpen())
{
SocketRemoved(socket);
Interlocked.Decrement(ref _connections);
}
else
_Sockets.Add(socket);
}
_newSockets.Clear();
}
void Run()
{
Log.outDebug(LogFilter.Network, "Network Thread Starting");
int sleepTime = 10;
uint tickStart = 0, diff = 0;
while (!_stopped)
{
Thread.Sleep(sleepTime);
tickStart = Time.GetMSTime();
AddNewSockets();
foreach (var socket in _Sockets.ToList())
{
if (!socket.Update())
{
if (socket.IsOpen())
socket.CloseSocket();
SocketRemoved(socket);
--_connections;
_Sockets.Remove(socket);
}
}
diff = Time.GetMSTimeDiffToNow(tickStart);
sleepTime = (int)(diff > 10 ? 0 : 10 - diff);
}
Log.outDebug(LogFilter.Misc, "Network Thread exits");
_newSockets.Clear();
_Sockets.Clear();
}
volatile int _connections;
volatile bool _stopped;
Thread _thread;
List<SocketType> _Sockets = new List<SocketType>();
List<SocketType> _newSockets = new List<SocketType>();
}
}