55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using System.Runtime.CompilerServices;
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using System.Text;
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namespace Game.DataStorage
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{
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public class BitReader
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{
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public int Position { get; set; }
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public int Offset { get; set; }
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public byte[] Data { get; set; }
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public BitReader(byte[] data)
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{
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Data = data;
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}
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public BitReader(byte[] data, int offset)
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{
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Data = data;
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Offset = offset;
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}
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public T Read<T>(int numBits) where T : unmanaged
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{
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ulong result = Unsafe.As<byte, ulong>(ref Data[Offset + (Position >> 3)]) << (64 - numBits - (Position & 7)) >> (64 - numBits);
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Position += numBits;
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return Unsafe.As<ulong, T>(ref result);
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}
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public T ReadSigned<T>(int numBits) where T : unmanaged
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{
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ulong result = Unsafe.As<byte, ulong>(ref Data[Offset + (Position >> 3)]) << (64 - numBits - (Position & 7)) >> (64 - numBits);
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Position += numBits;
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ulong signedShift = (1UL << (numBits - 1));
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result = (signedShift ^ result) - signedShift;
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return Unsafe.As<ulong, T>(ref result);
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}
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public string ReadCString()
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{
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int start = Position;
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while (Data[Offset + (Position >> 3)] != 0)
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Position += 8;
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string result = Encoding.UTF8.GetString(Data, Offset + (start >> 3), (Position - start) >> 3);
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Position += 8;
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return result;
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}
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}
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}
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