92 lines
3.1 KiB
C#
92 lines
3.1 KiB
C#
/*
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* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.IO;
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using Game.Entities;
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namespace Game.Chat.Commands
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{
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[CommandGroup("honor", RBACPermissions.CommandHonor)]
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class HonorCommands
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{
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[Command("update", RBACPermissions.CommandHonorUpdate)]
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static bool HandleHonorUpdateCommand(StringArguments args, CommandHandler handler)
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{
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Player target = handler.getSelectedPlayer();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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// check online security
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if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
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return false;
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target.UpdateHonorFields();
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return true;
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}
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[CommandGroup("add", RBACPermissions.CommandHonorAdd)]
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class HonorAddCommands
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{
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[Command("", RBACPermissions.CommandHonorAdd)]
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static bool HandleHonorAddCommand(StringArguments args, CommandHandler handler)
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{
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if (args.Empty())
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return false;
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Player target = handler.getSelectedPlayer();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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// check online security
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if (handler.HasLowerSecurity(target, ObjectGuid.Empty))
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return false;
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int amount = args.NextInt32();
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target.RewardHonor(null, 1, amount);
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return true;
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}
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[Command("kill", RBACPermissions.CommandHonorAddKill)]
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static bool HandleHonorAddKillCommand(StringArguments args, CommandHandler handler)
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{
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Unit target = handler.getSelectedUnit();
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if (!target)
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{
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handler.SendSysMessage(CypherStrings.PlayerNotFound);
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return false;
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}
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// check online security
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Player player = target.ToPlayer();
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if (player)
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if (handler.HasLowerSecurity(player, ObjectGuid.Empty))
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return false;
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handler.GetPlayer().RewardHonor(target, 1);
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return true;
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}
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}
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}
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}
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