Files
CypherCore/Source/Game/DataStorage/M2Storage.cs
T
2018-12-10 12:46:25 -05:00

222 lines
10 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.GameMath;
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
namespace Game.DataStorage
{
public class M2Storage
{
// Convert the geomoetry from a spline value, to an actual WoW XYZ
static Vector3 translateLocation(Vector4 dbcLocation, Vector3 basePosition, Vector3 splineVector)
{
Vector3 work = new Vector3();
float x = basePosition.X + splineVector.X;
float y = basePosition.Y + splineVector.Y;
float z = basePosition.Z + splineVector.Z;
float distance = (float)Math.Sqrt((x * x) + (y * y));
float angle = (float)Math.Atan2(x, y) - dbcLocation.W;
if (angle < 0)
angle += 2 * MathFunctions.PI;
work.X = dbcLocation.X + (distance * (float)Math.Sin(angle));
work.Y = dbcLocation.Y + (distance * (float)Math.Cos(angle));
work.Z = dbcLocation.Z + z;
return work;
}
// Number of cameras not used. Multiple cameras never used in 7.1.5
static void readCamera(M2Camera cam, BinaryReader reader, CinematicCameraRecord dbcentry)
{
List<FlyByCamera> cameras = new List<FlyByCamera>();
List<FlyByCamera> targetcam = new List<FlyByCamera>();
Vector4 dbcData = new Vector4(dbcentry.Origin.X, dbcentry.Origin.Y, dbcentry.Origin.Z, dbcentry.OriginFacing);
// Read target locations, only so that we can calculate orientation
for (uint k = 0; k < cam.target_positions.timestamps.number; ++k)
{
// Extract Target positions
reader.BaseStream.Position = cam.target_positions.timestamps.offset_elements;
M2Array targTsArray = reader.Read<M2Array>();
reader.BaseStream.Position = targTsArray.offset_elements;
uint[] targTimestamps = reader.ReadArray<uint>(targTsArray.number);
reader.BaseStream.Position = cam.target_positions.values.offset_elements;
M2Array targArray = reader.Read<M2Array>();
reader.BaseStream.Position = targArray.offset_elements;
M2SplineKey[] targPositions = new M2SplineKey[targArray.number];
for (var i = 0; i < targArray.number; ++i)
targPositions[i] = new M2SplineKey(reader);
// Read the data for this set
for (uint i = 0; i < targTsArray.number; ++i)
{
// Translate co-ordinates
Vector3 newPos = translateLocation(dbcData, cam.target_position_base, targPositions[i].p0);
// Add to vector
FlyByCamera thisCam = new FlyByCamera();
thisCam.timeStamp = targTimestamps[i];
thisCam.locations = new Vector4(newPos.X, newPos.Y, newPos.Z, 0.0f);
targetcam.Add(thisCam);
}
}
// Read camera positions and timestamps (translating first position of 3 only, we don't need to translate the whole spline)
for (uint k = 0; k < cam.positions.timestamps.number; ++k)
{
// Extract Camera positions for this set
reader.BaseStream.Position = cam.positions.timestamps.offset_elements;
M2Array posTsArray = reader.Read<M2Array>();
reader.BaseStream.Position = posTsArray.offset_elements;
uint[] posTimestamps = reader.ReadArray<uint>(posTsArray.number);
reader.BaseStream.Position = cam.positions.values.offset_elements;
M2Array posArray = reader.Read<M2Array>();
reader.BaseStream.Position = posArray.offset_elements;
M2SplineKey[] positions = new M2SplineKey[posTsArray.number];
for (var i = 0; i < posTsArray.number; ++i)
positions[i] = new M2SplineKey(reader);
// Read the data for this set
for (uint i = 0; i < posTsArray.number; ++i)
{
// Translate co-ordinates
Vector3 newPos = translateLocation(dbcData, cam.position_base, positions[i].p0);
// Add to vector
FlyByCamera thisCam = new FlyByCamera();
thisCam.timeStamp = posTimestamps[i];
thisCam.locations = new Vector4(newPos.X, newPos.Y, newPos.Z, 0);
if (targetcam.Count > 0)
{
// Find the target camera before and after this camera
// Pre-load first item
FlyByCamera lastTarget = targetcam[0];
FlyByCamera nextTarget = targetcam[0];
for (int j = 0; j < targetcam.Count; ++j)
{
nextTarget = targetcam[j];
if (targetcam[j].timeStamp > posTimestamps[i])
break;
lastTarget = targetcam[j];
}
float x = lastTarget.locations.X;
float y = lastTarget.locations.Y;
float z = lastTarget.locations.Z;
// Now, the timestamps for target cam and position can be different. So, if they differ we interpolate
if (lastTarget.timeStamp != posTimestamps[i])
{
uint timeDiffTarget = nextTarget.timeStamp - lastTarget.timeStamp;
uint timeDiffThis = posTimestamps[i] - lastTarget.timeStamp;
float xDiff = nextTarget.locations.X - lastTarget.locations.X;
float yDiff = nextTarget.locations.Y - lastTarget.locations.Y;
float zDiff = nextTarget.locations.Z - lastTarget.locations.Z;
x = lastTarget.locations.X + (xDiff * ((float)timeDiffThis / timeDiffTarget));
y = lastTarget.locations.Y + (yDiff * ((float)timeDiffThis / timeDiffTarget));
z = lastTarget.locations.Z + (zDiff * ((float)timeDiffThis / timeDiffTarget));
}
float xDiff1 = x - thisCam.locations.X;
float yDiff1 = y - thisCam.locations.Y;
thisCam.locations.W = (float)Math.Atan2(yDiff1, xDiff1);
if (thisCam.locations.W < 0)
thisCam.locations.W += 2 * MathFunctions.PI;
}
cameras.Add(thisCam);
}
}
FlyByCameraStorage[dbcentry.Id] = cameras;
}
public static void LoadM2Cameras(string dataPath)
{
FlyByCameraStorage.Clear();
Log.outInfo(LogFilter.ServerLoading, "Loading Cinematic Camera files");
uint oldMSTime = Time.GetMSTime();
foreach (CinematicCameraRecord cameraEntry in CliDB.CinematicCameraStorage.Values)
{
string filename = dataPath + "/cameras/" + $"FILE{cameraEntry.FileDataID:x8}.xxx";
try
{
using (BinaryReader m2file = new BinaryReader(new FileStream(filename, FileMode.Open, FileAccess.Read)))
{
// Check file has correct magic (MD21)
if (m2file.ReadUInt32() != 0x3132444D) //"MD21"
{
Log.outError(LogFilter.ServerLoading, "Camera file {0} is damaged. File identifier not found.", filename);
continue;
}
m2file.ReadUInt32(); //unknown size
// Read header
M2Header header = m2file.Read<M2Header>();
// Get camera(s) - Main header, then dump them.
m2file.BaseStream.Position = 8 + header.ofsCameras;
M2Camera cam = m2file.Read<M2Camera>();
m2file.BaseStream.Position = 8;
readCamera(cam, new BinaryReader(new MemoryStream(m2file.ReadBytes((int)m2file.BaseStream.Length - 8))), cameraEntry);
}
}
catch (EndOfStreamException)
{
Log.outError(LogFilter.ServerLoading, "Camera file {0} is damaged. Camera references position beyond file end", filename);
}
catch (FileNotFoundException)
{
Log.outError(LogFilter.ServerLoading, "File {0} not found!!!!", filename);
}
}
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} cinematic waypoint sets in {1} ms", FlyByCameraStorage.Keys.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public static List<FlyByCamera> GetFlyByCameras(uint cameraId)
{
return FlyByCameraStorage.LookupByKey(cameraId);
}
static MultiMap<uint, FlyByCamera> FlyByCameraStorage = new MultiMap<uint, FlyByCamera>();
}
public class FlyByCamera
{
public uint timeStamp;
public Vector4 locations;
}
}