Files
CypherCore/Source/Game/Warden/Warden.cs
T
2018-05-27 15:40:06 -04:00

220 lines
7.8 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Cryptography;
using Framework.IO;
using Game.Network.Packets;
using System;
using System.Numerics;
using System.Security.Cryptography;
namespace Game
{
public abstract class Warden
{
protected Warden()
{
_inputCrypto = new SARC4();
_outputCrypto = new SARC4();
_checkTimer = 10 * Time.InMilliseconds;
}
public abstract void Init(WorldSession session, BigInteger k);
public abstract ClientWardenModule GetModuleForClient();
public abstract void InitializeModule();
public abstract void RequestHash();
public abstract void HandleHashResult(ByteBuffer buff);
public abstract void RequestData();
public abstract void HandleData(ByteBuffer buff);
public void SendModuleToClient()
{
Log.outDebug(LogFilter.Warden, "Send module to client");
uint sizeLeft = _module.CompressedSize;
int pos = 0;
uint burstSize;
while (sizeLeft > 0)
{
WardenModuleTransfer transfer = new WardenModuleTransfer();
burstSize = sizeLeft < 500 ? sizeLeft : 500u;
transfer.Command = WardenOpcodes.Smsg_ModuleCache;
transfer.DataSize = (ushort)burstSize;
Buffer.BlockCopy(_module.CompressedData, pos, transfer.Data, 0, (int)burstSize);
sizeLeft -= burstSize;
pos += (int)burstSize;
WardenDataServer packet = new WardenDataServer();
packet.Data = EncryptData(transfer.Write());
_session.SendPacket(packet);
}
}
public void RequestModule()
{
Log.outDebug(LogFilter.Warden, "Request module");
// Create packet structure
WardenModuleUse request = new WardenModuleUse();
request.Command = WardenOpcodes.Smsg_ModuleUse;
request.ModuleId = _module.Id;
request.ModuleKey = _module.Key;
request.Size = _module.CompressedSize;
WardenDataServer packet = new WardenDataServer();
packet.Data = EncryptData(request.Write());
_session.SendPacket(packet);
}
public void Update()
{
if (_initialized)
{
uint currentTimestamp = Time.GetMSTime();
uint diff = currentTimestamp - _previousTimestamp;
_previousTimestamp = currentTimestamp;
if (_dataSent)
{
uint maxClientResponseDelay = WorldConfig.GetUIntValue(WorldCfg.WardenClientResponseDelay);
if (maxClientResponseDelay > 0)
{
// Kick player if client response delays more than set in config
if (_clientResponseTimer > maxClientResponseDelay * Time.InMilliseconds)
{
Log.outWarn(LogFilter.Warden, "{0} (latency: {1}, IP: {2}) exceeded Warden module response delay for more than {3} - disconnecting client",
_session.GetPlayerInfo(), _session.GetLatency(), _session.GetRemoteAddress(), Time.secsToTimeString(maxClientResponseDelay, true));
_session.KickPlayer();
}
else
_clientResponseTimer += diff;
}
}
else
{
if (diff >= _checkTimer)
{
RequestData();
}
else
_checkTimer -= diff;
}
}
}
public void DecryptData(byte[] buffer)
{
_inputCrypto.ProcessBuffer(buffer, buffer.Length);
}
public ByteBuffer EncryptData(byte[] buffer)
{
_outputCrypto.ProcessBuffer(buffer, buffer.Length);
return new ByteBuffer(buffer);
}
public bool IsValidCheckSum(uint checksum, byte[] data, ushort length)
{
uint newChecksum = BuildChecksum(data, length);
if (checksum != newChecksum)
{
Log.outDebug(LogFilter.Warden, "CHECKSUM IS NOT VALID");
return false;
}
else
{
Log.outDebug(LogFilter.Warden, "CHECKSUM IS VALID");
return true;
}
}
public uint BuildChecksum(byte[] data, uint length)
{
SHA1 sha = SHA1.Create();
var hash = sha.ComputeHash(data, 0, (int)length);
uint checkSum = 0;
for (byte i = 0; i < 5; ++i)
checkSum = checkSum ^ BitConverter.ToUInt32(hash, i * 4);
return checkSum;
}
public string Penalty(WardenCheck check = null)
{
WardenActions action;
if (check != null)
action = check.Action;
else
action = (WardenActions)WorldConfig.GetIntValue(WorldCfg.WardenClientFailAction);
switch (action)
{
case WardenActions.Log:
return "None";
case WardenActions.Kick:
_session.KickPlayer();
return "Kick";
case WardenActions.Ban:
{
string duration = WorldConfig.GetIntValue(WorldCfg.WardenClientBanDuration) + "s";
string accountName;
Global.AccountMgr.GetName(_session.GetAccountId(), out accountName);
string banReason = "Warden Anticheat Violation";
// Check can be NULL, for example if the client sent a wrong signature in the warden packet (CHECKSUM FAIL)
if (check != null)
banReason += ": " + check.Comment + " (CheckId: " + check.CheckId + ")";
Global.WorldMgr.BanAccount(BanMode.Account, accountName, duration, banReason, "Server");
return "Ban";
}
default:
break;
}
return "Undefined";
}
internal WorldSession _session;
internal byte[] _inputKey = new byte[16];
internal byte[] _outputKey = new byte[16];
internal byte[] _seed = new byte[16];
internal SARC4 _inputCrypto;
internal SARC4 _outputCrypto;
internal uint _checkTimer; // Timer for sending check requests
internal uint _clientResponseTimer; // Timer for client response delay
internal bool _dataSent;
internal uint _previousTimestamp;
internal ClientWardenModule _module;
internal bool _initialized;
}
public class ClientWardenModule
{
public byte[] Id = new byte[16];
public byte[] Key = new byte[16];
public uint CompressedSize;
public byte[] CompressedData;
}
}