Files
CypherCore/Source/Scripts/Smart/SmartAI.cs
T
2018-01-02 13:02:21 -05:00

79 lines
2.9 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.DataStorage;
namespace Scripts.Smart
{
[Script]
class SmartTrigger : AreaTriggerScript
{
public SmartTrigger() : base("SmartTrigger") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger, bool entered)
{
if (!player.IsAlive())
return false;
Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
SmartScript script = new SmartScript();
script.OnInitialize(trigger);
script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
return true;
}
}
[Script]
class SmartScene : SceneScript
{
public SmartScene() : base("SmartScene") { }
public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
}
public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
}
public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
}
public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new SmartScript();
smartScript.OnInitialize(sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
}
}
}