Files
CypherCore/Source/Game/Network/Packets/BattlefieldPackets.cs
T
2017-10-26 19:36:15 +02:00

180 lines
5.8 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
namespace Game.Network.Packets
{
class BFMgrEntryInvite : ServerPacket
{
public BFMgrEntryInvite() : base(ServerOpcodes.None) { }
public override void Write()
{
_worldPacket.WriteUInt64(QueueID);
_worldPacket.WriteUInt32(AreaID);
_worldPacket.WriteUInt32(ExpireTime);
}
public ulong QueueID { get; set; }
public int AreaID { get; set; }
public long ExpireTime { get; set; }
}
class BFMgrEntryInviteResponse : ClientPacket
{
public BFMgrEntryInviteResponse(WorldPacket packet) : base(packet) { }
public override void Read()
{
QueueID = _worldPacket.ReadUInt64();
AcceptedInvite = _worldPacket.HasBit();
}
public ulong QueueID { get; set; }
public bool AcceptedInvite { get; set; }
}
class BFMgrQueueInvite : ServerPacket
{
public BFMgrQueueInvite() : base(ServerOpcodes.None) { }
public override void Write()
{
_worldPacket.WriteUInt64(QueueID);
_worldPacket.WriteInt8(BattleState);
_worldPacket.WriteUInt32(Timeout);
_worldPacket.WriteInt32(MinLevel);
_worldPacket.WriteInt32(MaxLevel);
_worldPacket.WriteInt32(MapID);
_worldPacket.WriteUInt32(InstanceID);
_worldPacket.WriteBit(Index);
_worldPacket.FlushBits();
}
public ulong QueueID { get; set; }
public BattlefieldState BattleState { get; set; }
public uint Timeout { get; set; } = uint.MaxValue; // unused in client
public int MinLevel { get; set; } // unused in client
public int MaxLevel { get; set; } // unused in client
public int MapID { get; set; } // unused in client
public uint InstanceID { get; set; } // unused in client
public sbyte Index { get; set; } // unused in client
}
class BFMgrQueueInviteResponse : ClientPacket
{
public BFMgrQueueInviteResponse(WorldPacket packet) : base(packet) { }
public override void Read()
{
QueueID = _worldPacket.ReadUInt64();
AcceptedInvite = _worldPacket.HasBit();
}
public ulong QueueID { get; set; }
public bool AcceptedInvite { get; set; }
}
class BFMgrQueueRequestResponse : ServerPacket
{
public BFMgrQueueRequestResponse() : base(ServerOpcodes.None) { }
public override void Write()
{
_worldPacket.WriteUInt64(QueueID);
_worldPacket.WriteInt32(AreaID);
_worldPacket.WriteInt8(Result);
_worldPacket.WritePackedGuid(FailedPlayerGUID);
_worldPacket.WriteInt8(BattleState);
_worldPacket.WriteBit(LoggingIn);
_worldPacket.FlushBits();
}
public ulong QueueID { get; set; }
public int AreaID { get; set; }
public sbyte Result { get; set; }
public ObjectGuid FailedPlayerGUID { get; set; }
public BattlefieldState BattleState { get; set; }
public bool LoggingIn { get; set; }
}
class BFMgrQueueExitRequest : ClientPacket
{
public BFMgrQueueExitRequest(WorldPacket packet) : base(packet) { }
public override void Read()
{
QueueID = _worldPacket.ReadUInt64();
}
public ulong QueueID { get; set; }
}
class BFMgrEntering : ServerPacket
{
public BFMgrEntering() : base(ServerOpcodes.None, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteBit(ClearedAFK);
_worldPacket.WriteBit(Relocated);
_worldPacket.WriteBit(OnOffense);
_worldPacket.WriteUInt64(QueueID);
}
public bool ClearedAFK { get; set; }
public bool Relocated { get; set; }
public bool OnOffense { get; set; }
public ulong QueueID { get; set; }
}
class BFMgrEjected : ServerPacket
{
public BFMgrEjected() : base(ServerOpcodes.None, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt64(QueueID);
_worldPacket.WriteInt8(Reason);
_worldPacket.WriteInt8(BattleState);
_worldPacket.WriteBit(Relocated);
_worldPacket.FlushBits();
}
public ulong QueueID { get; set; }
public BFLeaveReason Reason { get; set; }
public BattlefieldState BattleState { get; set; }
public bool Relocated { get; set; }
}
public class AreaSpiritHealerTime : ServerPacket
{
public AreaSpiritHealerTime() : base(ServerOpcodes.AreaSpiritHealerTime) { }
public override void Write()
{
_worldPacket.WritePackedGuid(HealerGuid);
_worldPacket.WriteUInt32(TimeLeft);
}
public ObjectGuid HealerGuid { get; set; }
public uint TimeLeft { get; set; }
}
}