a3dc7b3f48
hondacrx: - Initial commit: Switch to .Net Core 2.0 - Fix build and removed not needed files Fabi: - Updated solution platforms. - Changed folder structure. - Change library target framework to netstandard2.0. - Updated solution platforms again... - Removed windows specific kernel32 function usage (Ctrl-C handler).
132 lines
4.4 KiB
C#
132 lines
4.4 KiB
C#
/*
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* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Framework.Dynamic;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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namespace Scripts.Kalimdor
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{
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[Script]
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class npc_lazy_peon : NullCreatureAI
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{
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public npc_lazy_peon(Creature creature) : base(creature) { }
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public override void InitializeAI()
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{
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me.SetWalk(true);
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scheduler.Schedule(TimeSpan.FromSeconds(1), TimeSpan.FromMilliseconds(120000), task =>
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{
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GameObject Lumberpile = me.FindNearestGameObject(GoLumberpile, 20);
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if (Lumberpile)
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me.GetMotionMaster().MovePoint(1, Lumberpile.GetPositionX() - 1, Lumberpile.GetPositionY(), Lumberpile.GetPositionZ());
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task.Repeat();
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});
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scheduler.Schedule(TimeSpan.FromMilliseconds(300000), task =>
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{
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me.HandleEmoteCommand(Emote.StateNone);
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me.GetMotionMaster().MovePoint(2, me.GetHomePosition());
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task.Repeat();
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});
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}
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public override void MovementInform(MovementGeneratorType type, uint id)
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{
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switch (id)
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{
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case 1:
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me.HandleEmoteCommand(Emote.StateWorkChopwood);
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break;
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case 2:
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DoCast(me, SpellBuffSleep);
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break;
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}
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}
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public override void SpellHit(Unit caster, SpellInfo spell)
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{
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if (spell.Id != SpellAwakenPeon)
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return;
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Player player = caster.ToPlayer();
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if (player && player.GetQuestStatus(QuestLazyPeons) == QuestStatus.Incomplete)
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{
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player.KilledMonsterCredit(me.GetEntry(), me.GetGUID());
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Talk(SaySpellHit, caster);
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me.RemoveAllAuras();
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GameObject Lumberpile = me.FindNearestGameObject(GoLumberpile, 20);
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if (Lumberpile)
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me.GetMotionMaster().MovePoint(1, Lumberpile.GetPositionX() - 1, Lumberpile.GetPositionY(), Lumberpile.GetPositionZ());
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}
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}
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public override void UpdateAI(uint diff)
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{
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scheduler.Update(diff);
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//if (!UpdateVictim())
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//return;
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//DoMeleeAttackIfReady();
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}
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const int QuestLazyPeons = 37446;
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const int GoLumberpile = 175784;
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const uint SpellBuffSleep = 17743;
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const int SpellAwakenPeon = 19938;
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const int SaySpellHit = 0;
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TaskScheduler scheduler = new TaskScheduler();
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}
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[Script]
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class spell_voodoo : SpellScript
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{
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public override bool Validate(SpellInfo spellInfo)
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{
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return ValidateSpellInfo(SpellBrew, SpellGhostly, SpellHex1, SpellHex2, SpellHex3, SpellGrow, SpellLaunch);
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}
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void HandleDummy(uint effIndex)
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{
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uint spellid = RandomHelper.RAND(SpellBrew, SpellGhostly, RandomHelper.RAND(SpellHex1, SpellHex2, SpellHex3), SpellGrow, SpellLaunch);
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Unit target = GetHitUnit();
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if (target)
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GetCaster().CastSpell(target, spellid, false);
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}
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public override void Register()
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{
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OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
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}
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const uint SpellBrew = 16712; // Special Brew
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const uint SpellGhostly = 16713; // Ghostly
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const uint SpellHex1 = 16707; // Hex
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const uint SpellHex2 = 16708; // Hex
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const uint SpellHex3 = 16709; // Hex
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const uint SpellGrow = 16711; // Grow
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const uint SpellLaunch = 16716; // Launch (Whee!)
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}
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}
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