919d547ceb
Port From (https://github.com/TrinityCore/TrinityCore/commit/630adfec227c18b8825f4871a1bf1a395b8dee05)
311 lines
11 KiB
C#
311 lines
11 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using System;
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using System.Collections.Generic;
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using Game.Conditions;
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using Game.Entities;
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using System.Linq;
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namespace Game
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{
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public class PhaseShift
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{
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public PhaseShift()
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{
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Flags = PhaseShiftFlags.Unphased;
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}
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public PhaseShift(PhaseShift copy)
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{
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Flags = copy.Flags;
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PersonalGuid = copy.PersonalGuid;
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Phases = new Dictionary<uint, PhaseRef>(copy.Phases);
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VisibleMapIds = new Dictionary<uint, VisibleMapIdRef>(copy.VisibleMapIds);
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UiMapPhaseIds = new Dictionary<uint, UiMapPhaseIdRef>(copy.UiMapPhaseIds);
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NonCosmeticReferences = copy.NonCosmeticReferences;
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CosmeticReferences = copy.CosmeticReferences;
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DefaultReferences = copy.DefaultReferences;
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IsDbPhaseShift = copy.IsDbPhaseShift;
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}
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public bool AddPhase(uint phaseId, PhaseFlags flags, List<Condition> areaConditions, int references = 1)
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{
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bool newPhase = false;
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if (!Phases.ContainsKey(phaseId))
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{
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newPhase = true;
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Phases.Add(phaseId, new PhaseRef(flags, null));
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}
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var phase = Phases.LookupByKey(phaseId);
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ModifyPhasesReferences(phaseId, phase, references);
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if (areaConditions != null)
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phase.AreaConditions = areaConditions;
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return newPhase;
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}
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public bool RemovePhase(uint phaseId)
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{
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var phaseRef = Phases.LookupByKey(phaseId);
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if (phaseRef != null)
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{
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ModifyPhasesReferences(phaseId, phaseRef, -1);
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if (phaseRef.References == 0)
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{
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Phases.Remove(phaseId);
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return true;
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}
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}
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return false;
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}
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public bool AddVisibleMapId(uint visibleMapId, TerrainSwapInfo visibleMapInfo, int references = 1)
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{
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if (VisibleMapIds.ContainsKey(visibleMapId))
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return false;
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VisibleMapIds.Add(visibleMapId, new VisibleMapIdRef(references, visibleMapInfo));
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return true;
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}
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public bool RemoveVisibleMapId(uint visibleMapId)
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{
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if (VisibleMapIds.ContainsKey(visibleMapId))
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{
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var mapIdRef = VisibleMapIds[visibleMapId];
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if ((--mapIdRef.References) == 0)
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{
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VisibleMapIds.Remove(visibleMapId);
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return true;
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}
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}
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return false;
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}
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public bool AddUiMapPhaseId(uint uiMapPhaseId, int references = 1)
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{
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if (UiMapPhaseIds.ContainsKey(uiMapPhaseId))
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return false;
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UiMapPhaseIds.Add(uiMapPhaseId, new UiMapPhaseIdRef(references));
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return true;
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}
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public bool RemoveUiMapPhaseId(uint uiWorldMapAreaId)
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{
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if (UiMapPhaseIds.ContainsKey(uiWorldMapAreaId))
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{
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var value = UiMapPhaseIds[uiWorldMapAreaId];
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if ((--value.References) == 0)
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{
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UiMapPhaseIds.Remove(uiWorldMapAreaId);
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return true;
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}
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}
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return false;
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}
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public void Clear()
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{
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ClearPhases();
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VisibleMapIds.Clear();
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UiMapPhaseIds.Clear();
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}
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public void ClearPhases()
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{
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Flags &= PhaseShiftFlags.AlwaysVisible | PhaseShiftFlags.Inverse;
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PersonalGuid.Clear();
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Phases.Clear();
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NonCosmeticReferences = 0;
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CosmeticReferences = 0;
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PersonalReferences = 0;
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DefaultReferences = 0;
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UpdateUnphasedFlag();
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}
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public bool CanSee(PhaseShift other)
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{
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if (Flags.HasFlag(PhaseShiftFlags.Unphased) && other.Flags.HasFlag(PhaseShiftFlags.Unphased))
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return true;
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if (Flags.HasFlag(PhaseShiftFlags.AlwaysVisible) || other.Flags.HasFlag(PhaseShiftFlags.AlwaysVisible))
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return true;
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if (Flags.HasFlag(PhaseShiftFlags.Inverse) && other.Flags.HasFlag(PhaseShiftFlags.Inverse))
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return true;
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PhaseFlags excludePhasesWithFlag = PhaseFlags.None;
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if (Flags.HasFlag(PhaseShiftFlags.NoCosmetic) && other.Flags.HasFlag(PhaseShiftFlags.NoCosmetic))
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excludePhasesWithFlag = PhaseFlags.Cosmetic;
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if (!Flags.HasFlag(PhaseShiftFlags.Inverse) && !other.Flags.HasFlag(PhaseShiftFlags.Inverse))
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{
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ObjectGuid ownerGuid = PersonalGuid;
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ObjectGuid otherPersonalGuid = other.PersonalGuid;
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return Phases.Intersect(other.Phases, (myPhase, otherPhase) => !myPhase.Value.Flags.HasAnyFlag(excludePhasesWithFlag) && (!myPhase.Value.Flags.HasFlag(PhaseFlags.Personal) || ownerGuid == otherPersonalGuid)).Any();
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}
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var checkInversePhaseShift = new Func<PhaseShift, PhaseShift, bool>((phaseShift, excludedPhaseShift) =>
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{
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if (phaseShift.Flags.HasFlag(PhaseShiftFlags.Unphased) && excludedPhaseShift.Flags.HasFlag(PhaseShiftFlags.InverseUnphased))
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return false;
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foreach (var pair in phaseShift.Phases)
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{
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if (pair.Value.Flags.HasAnyFlag(excludePhasesWithFlag))
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continue;
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var ExcludedPhaseRef = excludedPhaseShift.Phases.LookupByKey(pair.Key);
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if (ExcludedPhaseRef != null || !ExcludedPhaseRef.Flags.HasAnyFlag(excludePhasesWithFlag))
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return false;
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}
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return true;
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});
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if (other.Flags.HasFlag(PhaseShiftFlags.Inverse))
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return checkInversePhaseShift(this, other);
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return checkInversePhaseShift(other, this);
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}
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public void ModifyPhasesReferences(uint phaseId, PhaseRef phaseRef, int references)
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{
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phaseRef.References += references;
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if (!IsDbPhaseShift)
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{
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if (phaseRef.Flags.HasAnyFlag(PhaseFlags.Cosmetic))
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CosmeticReferences += references;
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else if (phaseId != 169)
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NonCosmeticReferences += references;
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else
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DefaultReferences += references;
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if (phaseRef.Flags.HasFlag(PhaseFlags.Personal))
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PersonalReferences += references;
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if (CosmeticReferences != 0)
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Flags |= PhaseShiftFlags.NoCosmetic;
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else
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Flags &= ~PhaseShiftFlags.NoCosmetic;
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UpdateUnphasedFlag();
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UpdatePersonalGuid();
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}
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}
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public void UpdateUnphasedFlag()
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{
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PhaseShiftFlags unphasedFlag = !Flags.HasAnyFlag(PhaseShiftFlags.Inverse) ? PhaseShiftFlags.Unphased : PhaseShiftFlags.InverseUnphased;
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Flags &= ~(!Flags.HasFlag(PhaseShiftFlags.Inverse) ? PhaseShiftFlags.InverseUnphased : PhaseShiftFlags.Unphased);
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if (NonCosmeticReferences != 0 && DefaultReferences == 0)
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Flags &= ~unphasedFlag;
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else
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Flags |= unphasedFlag;
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}
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void UpdatePersonalGuid()
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{
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if (PersonalReferences == 0)
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PersonalGuid.Clear();
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}
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public bool HasPhase(uint phaseId) { return Phases.ContainsKey(phaseId); }
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public Dictionary<uint, PhaseRef> GetPhases() { return Phases; }
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public bool HasVisibleMapId(uint visibleMapId) { return VisibleMapIds.ContainsKey(visibleMapId); }
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public Dictionary<uint, VisibleMapIdRef> GetVisibleMapIds() { return VisibleMapIds; }
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public bool HasUiWorldMapAreaIdSwap(uint uiWorldMapAreaId) { return UiMapPhaseIds.ContainsKey(uiWorldMapAreaId); }
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public Dictionary<uint, UiMapPhaseIdRef> GetUiMapPhaseIds() { return UiMapPhaseIds; }
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public PhaseShiftFlags Flags = PhaseShiftFlags.Unphased;
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public ObjectGuid PersonalGuid;
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public Dictionary<uint, PhaseRef> Phases = new();
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public Dictionary<uint, VisibleMapIdRef> VisibleMapIds = new();
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public Dictionary<uint, UiMapPhaseIdRef> UiMapPhaseIds = new();
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int NonCosmeticReferences;
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int CosmeticReferences;
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public int PersonalReferences;
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int DefaultReferences;
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public bool IsDbPhaseShift;
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}
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public class PhaseRef
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{
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public PhaseRef(PhaseFlags flags, List<Condition> conditions)
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{
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Flags = flags;
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References = 0;
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AreaConditions = conditions;
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}
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public PhaseFlags Flags;
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public int References;
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public List<Condition> AreaConditions;
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}
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public struct VisibleMapIdRef
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{
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public VisibleMapIdRef(int references, TerrainSwapInfo visibleMapInfo)
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{
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References = references;
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VisibleMapInfo = visibleMapInfo;
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}
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public int References;
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public TerrainSwapInfo VisibleMapInfo;
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}
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public struct UiMapPhaseIdRef
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{
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public UiMapPhaseIdRef(int references)
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{
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References = references;
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}
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public int References;
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}
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[Flags]
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public enum PhaseShiftFlags
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{
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None = 0x00,
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AlwaysVisible = 0x01, // Ignores all phasing, can see everything and be seen by everything
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Inverse = 0x02, // By default having at least one shared phase for two objects means they can see each other
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// this flag makes objects see each other if they have at least one non-shared phase
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InverseUnphased = 0x04,
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Unphased = 0x08,
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NoCosmetic = 0x10 // This flag ignores shared cosmetic phases (two players that both have shared cosmetic phase but no other phase cannot see each other)
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}
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[Flags]
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public enum PhaseFlags : ushort
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{
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None = 0x0,
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Cosmetic = 0x1,
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Personal = 0x2
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}
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}
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