Files
CypherCore/Source/Scripts/Spells/Warrior.cs
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2021-03-04 15:30:56 -05:00

584 lines
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C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.GameMath;
using Game.Entities;
using Game.Movement;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
namespace Scripts.Spells.Warrior
{
struct SpellIds
{
public const uint BladestormPeriodicWhirlwind = 50622;
public const uint BloodthirstHeal = 117313;
public const uint Charge = 34846;
public const uint ChargeEffect = 218104;
public const uint ChargeEffectBlazingTrail = 198337;
public const uint ChargePauseRageDecay = 109128;
public const uint ChargeRootEffect = 105771;
public const uint ChargeSlowEffect = 236027;
public const uint ColossusSmash = 167105;
public const uint ColossusSmashEffect = 208086;
public const uint Execute = 20647;
public const uint GlyphOfTheBlazingTrail = 123779;
public const uint GlyphOfHeroicLeap = 159708;
public const uint GlyphOfHeroicLeapBuff = 133278;
public const uint HeroicLeapJump = 178368;
public const uint ImpendingVictory = 202168;
public const uint ImpendingVictoryHeal = 202166;
public const uint ImprovedHeroicLeap = 157449;
public const uint MortalStrike = 12294;
public const uint MortalWounds = 213667;
public const uint RallyingCry = 97463;
public const uint Shockwave = 46968;
public const uint ShockwaveStun = 132168;
public const uint Stoicism = 70845;
public const uint StormBoltStun = 132169;
public const uint SweepingStrikesExtraAttack1 = 12723;
public const uint SweepingStrikesExtraAttack2 = 26654;
public const uint Taunt = 355;
public const uint TraumaEffect = 215537;
public const uint Victorious = 32216;
public const uint VictoriousRushHeal = 118779;
}
struct Misc
{
public const uint SpellVisualBlazingCharge = 26423;
}
[Script] // 23881 - Bloodthirst
class spell_warr_bloodthirst : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.BloodthirstHeal);
}
void HandleDummy(uint effIndex)
{
GetCaster().CastSpell(GetCaster(), SpellIds.BloodthirstHeal, true);
}
public override void Register()
{
OnEffectHit.Add(new EffectHandler(HandleDummy, 3, SpellEffectName.Dummy));
}
}
[Script] // 100 - Charge
class spell_warr_charge : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ChargeEffect, SpellIds.ChargeEffectBlazingTrail);
}
void HandleDummy(uint effIndex)
{
uint spellId = SpellIds.ChargeEffect;
if (GetCaster().HasAura(SpellIds.GlyphOfTheBlazingTrail))
spellId = SpellIds.ChargeEffectBlazingTrail;
GetCaster().CastSpell(GetHitUnit(), spellId, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 126661 - Warrior Charge Drop Fire Periodic
class spell_warr_charge_drop_fire_periodic : AuraScript
{
void DropFireVisual(AuraEffect aurEff)
{
PreventDefaultAction();
if (GetTarget().IsSplineEnabled())
{
for (uint i = 0; i < 5; ++i)
{
int timeOffset = (int)(6 * i * aurEff.GetPeriod() / 25);
Vector4 loc = GetTarget().MoveSpline.ComputePosition(timeOffset);
GetTarget().SendPlaySpellVisual(new Vector3(loc.X, loc.Y, loc.Z), 0.0f, Misc.SpellVisualBlazingCharge, 0, 0, 1.0f, true);
}
}
}
public override void Register()
{
OnEffectPeriodic.Add(new EffectPeriodicHandler(DropFireVisual, 0, AuraType.PeriodicTriggerSpell));
}
}
// 198337 - Charge Effect (dropping Blazing Trail)
[Script] // 218104 - Charge Effect
class spell_warr_charge_effect : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ChargePauseRageDecay, SpellIds.ChargeRootEffect, SpellIds.ChargeSlowEffect);
}
void HandleCharge(uint effIndex)
{
Unit caster = GetCaster();
Unit target = GetHitUnit();
caster.CastCustomSpell(SpellIds.ChargePauseRageDecay, SpellValueMod.BasePoint0, 0, caster, true);
caster.CastSpell(target, SpellIds.ChargeRootEffect, true);
caster.CastSpell(target, SpellIds.ChargeSlowEffect, true);
}
public override void Register()
{
OnEffectLaunchTarget.Add(new EffectHandler(HandleCharge, 0, SpellEffectName.Charge));
}
}
[Script] // 167105 - Colossus Smash 7.1.5
class spell_warr_colossus_smash_SpellScript : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ColossusSmashEffect);
}
void HandleOnHit()
{
Unit target = GetHitUnit();
if (target)
GetCaster().CastSpell(target, SpellIds.ColossusSmashEffect, true);
}
public override void Register()
{
OnHit.Add(new HitHandler(HandleOnHit));
}
}
[Script] // 6544 Heroic leap
class spell_warr_heroic_leap : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.HeroicLeapJump);
}
SpellCastResult CheckElevation()
{
WorldLocation dest = GetExplTargetDest();
if (dest != null)
{
if (GetCaster().HasUnitMovementFlag(MovementFlag.Root))
return SpellCastResult.Rooted;
if (GetCaster().GetMap().Instanceable())
{
float range = GetSpellInfo().GetMaxRange(true, GetCaster()) * 1.5f;
PathGenerator generatedPath = new PathGenerator(GetCaster());
generatedPath.SetPathLengthLimit(range);
bool result = generatedPath.CalculatePath(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, true);
if (generatedPath.GetPathType().HasAnyFlag(PathType.Short))
return SpellCastResult.OutOfRange;
else if (!result || generatedPath.GetPathType().HasAnyFlag(PathType.NoPath))
{
result = generatedPath.CalculatePath(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), false, false);
if (generatedPath.GetPathType().HasAnyFlag(PathType.Short))
return SpellCastResult.OutOfRange;
else if (!result || generatedPath.GetPathType().HasAnyFlag(PathType.NoPath))
return SpellCastResult.NoPath;
}
}
else if (dest.GetPositionZ() > GetCaster().GetPositionZ() + 4.0f)
return SpellCastResult.NoPath;
return SpellCastResult.SpellCastOk;
}
return SpellCastResult.NoValidTargets;
}
void HandleDummy(uint effIndex)
{
WorldLocation dest = GetHitDest();
if (dest != null)
GetCaster().CastSpell(dest.GetPositionX(), dest.GetPositionY(), dest.GetPositionZ(), SpellIds.HeroicLeapJump, true);
}
public override void Register()
{
OnCheckCast.Add(new CheckCastHandler(CheckElevation));
OnEffectHit.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // Heroic Leap (triggered by Heroic Leap (6544)) - 178368
class spell_warr_heroic_leap_jump : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.GlyphOfHeroicLeap,
SpellIds.GlyphOfHeroicLeapBuff,
SpellIds.ImprovedHeroicLeap,
SpellIds.Taunt);
}
void AfterJump(uint effIndex)
{
if (GetCaster().HasAura(SpellIds.GlyphOfHeroicLeap))
GetCaster().CastSpell(GetCaster(), SpellIds.GlyphOfHeroicLeapBuff, true);
if (GetCaster().HasAura(SpellIds.ImprovedHeroicLeap))
GetCaster().GetSpellHistory().ResetCooldown(SpellIds.Taunt, true);
}
public override void Register()
{
OnEffectHit.Add(new EffectHandler(AfterJump, 1, SpellEffectName.JumpDest));
}
}
[Script] // 202168 - Impending Victory
class spell_warr_impending_victory : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ImpendingVictoryHeal);
}
void HandleAfterCast()
{
Unit caster = GetCaster();
caster.CastSpell(caster, SpellIds.ImpendingVictoryHeal, true);
caster.RemoveAurasDueToSpell(SpellIds.Victorious);
}
public override void Register()
{
AfterCast.Add(new CastHandler(HandleAfterCast));
}
}
// 5246 - Intimidating Shout
[Script]
class spell_warr_intimidating_shout : SpellScript
{
void FilterTargets(List<WorldObject> unitList)
{
unitList.Remove(GetExplTargetWorldObject());
}
public override void Register()
{
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 1, Targets.UnitSrcAreaEnemy));
OnObjectAreaTargetSelect.Add(new ObjectAreaTargetSelectHandler(FilterTargets, 2, Targets.UnitSrcAreaEnemy));
}
}
// 70844 - Item - Warrior T10 Protection 4P Bonus
[Script] // 7.1.5
class spell_warr_item_t10_prot_4p_bonus : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Stoicism);
}
void HandleProc(ProcEventInfo eventInfo)
{
PreventDefaultAction();
Unit target = eventInfo.GetActionTarget();
int bp0 = (int)MathFunctions.CalculatePct(target.GetMaxHealth(), GetSpellInfo().GetEffect(1).CalcValue());
target.CastCustomSpell(SpellIds.Stoicism, SpellValueMod.BasePoint0, bp0, (Unit)null, true);
}
public override void Register()
{
OnProc.Add(new AuraProcHandler(HandleProc));
}
}
[Script] // 12294 - Mortal Strike 7.1.5
class spell_warr_mortal_strike : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.MortalWounds);
}
void HandleDummy(uint effIndex)
{
Unit target = GetHitUnit();
if (target)
GetCaster().CastSpell(target, SpellIds.MortalWounds, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleDummy, 0, SpellEffectName.Dummy));
}
}
[Script] // 97462 - Rallying Cry
class spell_warr_rallying_cry : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.RallyingCry);
}
public override bool Load()
{
return GetCaster().IsTypeId(TypeId.Player);
}
void HandleScript(uint effIndex)
{
int basePoints0 = (int)(GetHitUnit().CountPctFromMaxHealth(GetEffectValue()));
GetCaster().CastCustomSpell(GetHitUnit(), SpellIds.RallyingCry, basePoints0, 0, 0, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleScript, 0, SpellEffectName.Dummy));
}
}
[Script] // 46968 - Shockwave
class spell_warr_shockwave : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
if (!ValidateSpellInfo(SpellIds.Shockwave, SpellIds.ShockwaveStun))
return false;
return spellInfo.GetEffect(0) != null && spellInfo.GetEffect(3) != null;
}
public override bool Load()
{
return GetCaster().IsTypeId(TypeId.Player);
}
void HandleStun(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.ShockwaveStun, true);
++_targetCount;
}
// Cooldown reduced by 20 sec if it strikes at least 3 targets.
void HandleAfterCast()
{
if (_targetCount >= (uint)GetSpellInfo().GetEffect(0).CalcValue())
GetCaster().ToPlayer().GetSpellHistory().ModifyCooldown(GetSpellInfo().Id, -(GetSpellInfo().GetEffect(3).CalcValue() * Time.InMilliseconds));
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleStun, 0, SpellEffectName.Dummy));
AfterCast.Add(new CastHandler(HandleAfterCast));
}
uint _targetCount;
}
[Script] // 107570 - Storm Bolt
class spell_warr_storm_bolt : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.StormBoltStun);
}
void HandleOnHit(uint effIndex)
{
GetCaster().CastSpell(GetHitUnit(), SpellIds.StormBoltStun, true);
}
public override void Register()
{
OnEffectHitTarget.Add(new EffectHandler(HandleOnHit, 1, SpellEffectName.Dummy));
}
}
// 52437 - Sudden Death
[Script]
class spell_warr_sudden_death : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ColossusSmash);
}
void HandleApply(AuraEffect aurEff, AuraEffectHandleModes mode)
{
// Remove cooldown on Colossus Smash
Player player = GetTarget().ToPlayer();
if (player)
player.GetSpellHistory().ResetCooldown(SpellIds.ColossusSmash, true);
}
public override void Register()
{
AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); // correct?
}
}
// 12328, 18765, 35429 - Sweeping Strikes
[Script]
class spell_warr_sweeping_strikes : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.SweepingStrikesExtraAttack1, SpellIds.SweepingStrikesExtraAttack2);
}
bool CheckProc(ProcEventInfo eventInfo)
{
_procTarget = eventInfo.GetActor().SelectNearbyTarget(eventInfo.GetProcTarget());
return _procTarget;
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
PreventDefaultAction();
DamageInfo damageInfo = eventInfo.GetDamageInfo();
if (damageInfo != null)
{
SpellInfo spellInfo = damageInfo.GetSpellInfo();
if (spellInfo != null && (spellInfo.Id == SpellIds.BladestormPeriodicWhirlwind || (spellInfo.Id == SpellIds.Execute && !_procTarget.HasAuraState(AuraStateType.HealthLess20Percent))))
{
// If triggered by Execute (while target is not under 20% hp) or Bladestorm deals normalized weapon damage
GetTarget().CastSpell(_procTarget, SpellIds.SweepingStrikesExtraAttack2, true, null, aurEff);
}
else
{
int damage = (int)damageInfo.GetDamage();
GetTarget().CastCustomSpell(SpellIds.SweepingStrikesExtraAttack1, SpellValueMod.BasePoint0, damage, _procTarget, true, null, aurEff);
}
}
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
Unit _procTarget;
}
[Script] // 215538 - Trauma
class spell_warr_trauma : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.TraumaEffect);
}
void HandleProc(AuraEffect aurEff, ProcEventInfo eventInfo)
{
Unit target = eventInfo.GetActionTarget();
//Get the Remaining Damage from the aura (if exist)
int remainingDamage = (int)target.GetRemainingPeriodicAmount(target.GetGUID(), SpellIds.TraumaEffect, AuraType.PeriodicDamage);
//Get 25% of damage from the spell casted (Slam & Whirlwind) plus Remaining Damage from Aura
int damage = (int)(MathFunctions.CalculatePct(eventInfo.GetDamageInfo().GetDamage(), aurEff.GetAmount()) / Global.SpellMgr.GetSpellInfo(SpellIds.TraumaEffect, GetCastDifficulty()).GetMaxTicks()) + remainingDamage;
GetCaster().CastCustomSpell(SpellIds.TraumaEffect, SpellValueMod.BasePoint0, damage, target, true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy));
}
}
[Script] // 28845 - Cheat Death
class spell_warr_t3_prot_8p_bonus : AuraScript
{
bool CheckProc(ProcEventInfo eventInfo)
{
if (eventInfo.GetActionTarget().HealthBelowPct(20))
return true;
DamageInfo damageInfo = eventInfo.GetDamageInfo();
if (damageInfo != null && damageInfo.GetDamage() != 0)
if (GetTarget().HealthBelowPctDamaged(20, damageInfo.GetDamage()))
return true;
return false;
}
public override void Register()
{
DoCheckProc.Add(new CheckProcHandler(CheckProc));
}
}
[Script] // 32215 - Victorious State
class spell_warr_victorious_state : AuraScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.ImpendingVictory);
}
void HandleOnProc(AuraEffect aurEff, ProcEventInfo procInfo)
{
if (procInfo.GetActor().GetTypeId() == TypeId.Player && procInfo.GetActor().ToPlayer().GetPrimarySpecialization() == (uint)TalentSpecialization.WarriorFury)
PreventDefaultAction();
procInfo.GetActor().GetSpellHistory().ResetCooldown(SpellIds.ImpendingVictory, true);
}
public override void Register()
{
OnEffectProc.Add(new EffectProcHandler(HandleOnProc, 0, AuraType.ProcTriggerSpell));
}
}
[Script] // 34428 - Victory Rush
class spell_warr_victory_rush : SpellScript
{
public override bool Validate(SpellInfo spellInfo)
{
return ValidateSpellInfo(SpellIds.Victorious, SpellIds.VictoriousRushHeal);
}
void HandleHeal()
{
Unit caster = GetCaster();
caster.CastSpell(caster, SpellIds.VictoriousRushHeal, true);
caster.RemoveAurasDueToSpell(SpellIds.Victorious);
}
public override void Register()
{
AfterCast.Add(new CastHandler(HandleHeal));
}
}
}