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CypherCore/Source/Game/Spells
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Hondacrx 934d2b7653 Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit
Port From (https://github.com/TrinityCore/TrinityCore/commit/38d5f0d2920558292e615e2c01257ef8da88a012)
2025-08-11 19:53:45 -04:00
..
Auras
Core/Spells: Rename confusing SpellState enum values
2025-08-11 19:52:08 -04:00
Skills
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Spell.cs
Core/Spells: Rename confusing SpellState enum values
2025-08-11 19:52:08 -04:00
SpellCastRequest.cs
Misc cleanups
2024-02-21 00:06:06 -05:00
SpellCastTargets.cs
Core/Spells: Implement spell queue
2024-02-03 13:11:01 -05:00
SpellEffects.cs
Core/Spells: Handle SPELL_EFFECT_FORCE_CAST on spell launch instead of hit
2025-08-11 19:53:45 -04:00
SpellHistory.cs
Core/Auras: Implemented SPELL_AURA_MOD_CHARGE_RECOVERY_RATE, SPELL_AURA_MOD_CHARGE_RECOVERY_RATE_BY_TYPE_MASK and SPELL_AURA_MOD_CHARGE_RECOVERY_BY_TYPE_MASK
2025-06-16 17:36:41 -04:00
SpellInfo.cs
Core/Spells: Apply spell modifiers multiple times to each cast, based on number of matched SpellFamilyFlags bits
2025-08-10 12:25:45 -04:00
SpellManager.cs
Core/Conditions: Added conditions for automatic learning spells with SkillLineAbility::AcquireMethod = 4
2025-08-11 19:42:29 -04:00
TraitManager.cs
Core/DataStores: Removed overriding field sign type based on db2 column compression
2024-11-10 17:24:58 -05:00
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