Files
CypherCore/Source/Scripts/EasternKingdoms/Karazhan/AttumenMidnight.cs
T
2018-01-02 13:02:21 -05:00

306 lines
10 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.Spells;
using System;
using System.Collections.Generic;
namespace Scripts.EasternKingdoms.Karazhan.Midnight
{
struct Misc
{
public const uint MountedDisplayid = 16040;
//Attumen (@Todo Use The Summoning Spell Instead Of Creature Id. It Works; But Is Not Convenient For Us)
public const uint SummonAttumen = 15550;
}
struct TextIds
{
public const uint SayMidnightKill = 0;
public const uint SayAppear = 1;
public const uint SayMount = 2;
public const uint SayKill = 0;
public const uint SayDisarmed = 1;
public const uint SayDeath = 2;
public const uint SayRandom = 3;
}
struct SpellIds
{
public const uint Shadowcleave = 29832;
public const uint IntangiblePresence = 29833;
public const uint BerserkerCharge = 26561; //Only When Mounted
}
[Script]
public class boss_attumen : ScriptedAI
{
public boss_attumen(Creature creature) : base(creature)
{
CleaveTimer = RandomHelper.URand(10000, 15000);
CurseTimer = 30000;
RandomYellTimer = RandomHelper.URand(30000, 60000); //Occasionally yell
ChargeTimer = 20000;
ResetTimer = 0;
}
public override void Reset()
{
ResetTimer = 0;
Midnight.Clear();
}
public override void EnterEvadeMode(EvadeReason why)
{
base.EnterEvadeMode(why);
ResetTimer = 2000;
}
public override void EnterCombat(Unit who) { }
public override void KilledUnit(Unit victim)
{
Talk(TextIds.SayKill);
}
public override void JustDied(Unit killer)
{
Talk(TextIds.SayDeath);
Unit midnight = Global.ObjAccessor.GetUnit(me, Midnight);
if (midnight)
midnight.KillSelf();
}
public override void UpdateAI(uint diff)
{
if (ResetTimer != 0)
{
if (ResetTimer <= diff)
{
ResetTimer = 0;
Unit pMidnight = Global.ObjAccessor.GetUnit(me, Midnight);
if (pMidnight)
{
pMidnight.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
pMidnight.SetVisible(true);
}
Midnight.Clear();
me.SetVisible(false);
me.KillSelf();
}
else ResetTimer -= diff;
}
//Return since we have no target
if (!UpdateVictim())
return;
if (me.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable))
return;
if (CleaveTimer <= diff)
{
DoCastVictim(SpellIds.Shadowcleave);
CleaveTimer = RandomHelper.URand(10000, 15000);
}
else CleaveTimer -= diff;
if (CurseTimer <= diff)
{
DoCastVictim(SpellIds.IntangiblePresence);
CurseTimer = 30000;
}
else CurseTimer -= diff;
if (RandomYellTimer <= diff)
{
Talk(TextIds.SayRandom);
RandomYellTimer = RandomHelper.URand(30000, 60000);
}
else RandomYellTimer -= diff;
if (me.GetUInt32Value(UnitFields.DisplayId) == Misc.MountedDisplayid)
{
if (ChargeTimer <= diff)
{
var t_list = me.GetThreatManager().getThreatList();
List<Unit> target_list = new List<Unit>();
foreach (var hostileRefe in t_list)
{
var unit = Global.ObjAccessor.GetUnit(me, hostileRefe.getUnitGuid());
if (unit && !unit.IsWithinDist(me, SharedConst.AttackDistance, false))
target_list.Add(unit);
unit = null;
}
Unit target = null;
if (!target_list.Empty())
target = target_list.SelectRandom();
DoCast(target, SpellIds.BerserkerCharge);
ChargeTimer = 20000;
}
else ChargeTimer -= diff;
}
else
{
if (HealthBelowPct(25))
{
Creature pMidnight = ObjectAccessor.GetCreature(me, Midnight);
if (pMidnight && pMidnight.IsTypeId(TypeId.Unit))
{
((boss_midnight)pMidnight.GetAI()).Mount(me);
me.SetHealth(pMidnight.GetHealth());
DoResetThreat();
}
}
}
DoMeleeAttackIfReady();
}
public override void SpellHit(Unit source, SpellInfo spell)
{
if (spell.Mechanic == Mechanics.Disarm)
Talk(TextIds.SayDisarmed);
}
public ObjectGuid Midnight;
uint CleaveTimer;
uint CurseTimer;
uint RandomYellTimer;
uint ChargeTimer; //only when mounted
uint ResetTimer;
}
[Script]
public class boss_midnight : ScriptedAI
{
public boss_midnight(Creature creature) : base(creature) { }
public override void Reset()
{
Phase = 1;
Attumen.Clear();
mountTimer = 0;
me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
me.SetVisible(true);
}
public override void EnterCombat(Unit who) { }
public override void KilledUnit(Unit victim)
{
if (Phase == 2)
{
Unit unit = Global.ObjAccessor.GetUnit(me, Attumen);
if (unit)
Talk(TextIds.SayMidnightKill, unit);
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
if (Phase == 1 && HealthBelowPct(95))
{
Phase = 2;
Creature attumen = me.SummonCreature(Misc.SummonAttumen, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedOrDeadDespawn, 30000);
if (attumen)
{
Attumen = attumen.GetGUID();
attumen.GetAI().AttackStart(me.GetVictim());
SetMidnight(attumen, me.GetGUID());
Talk(TextIds.SayAppear, attumen);
}
}
else if (Phase == 2 && HealthBelowPct(25))
{
Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
if (pAttumen)
Mount(pAttumen);
}
else if (Phase == 3)
{
if (mountTimer != 0)
{
if (mountTimer <= diff)
{
mountTimer = 0;
me.SetVisible(false);
me.GetMotionMaster().MoveIdle();
Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
if (pAttumen)
{
pAttumen.SetDisplayId(Misc.MountedDisplayid);
pAttumen.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
if (pAttumen.GetVictim())
{
pAttumen.GetMotionMaster().MoveChase(pAttumen.GetVictim());
pAttumen.SetTarget(pAttumen.GetVictim().GetGUID());
}
pAttumen.SetObjectScale(1);
}
}
else mountTimer -= diff;
}
}
if (Phase != 3)
DoMeleeAttackIfReady();
}
public void Mount(Unit pAttumen)
{
Talk(TextIds.SayMount, pAttumen);
Phase = 3;
me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
pAttumen.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
float angle = me.GetAngle(pAttumen);
float distance = me.GetDistance2d(pAttumen);
float newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
float newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
float newZ = 50;
me.GetMotionMaster().Clear();
me.GetMotionMaster().MovePoint(0, newX, newY, newZ);
distance += 10;
newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
pAttumen.GetMotionMaster().Clear();
pAttumen.GetMotionMaster().MovePoint(0, newX, newY, newZ);
mountTimer = 1000;
}
void SetMidnight(Creature pAttumen, ObjectGuid value)
{
((boss_attumen)pAttumen.GetAI()).Midnight = value;
}
ObjectGuid Attumen;
byte Phase;
uint mountTimer;
}
}