306 lines
10 KiB
C#
306 lines
10 KiB
C#
/*
|
|
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Framework.Constants;
|
|
using Game.AI;
|
|
using Game.Entities;
|
|
using Game.Scripting;
|
|
using Game.Spells;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace Scripts.EasternKingdoms.Karazhan.Midnight
|
|
{
|
|
struct Misc
|
|
{
|
|
public const uint MountedDisplayid = 16040;
|
|
|
|
//Attumen (@Todo Use The Summoning Spell Instead Of Creature Id. It Works; But Is Not Convenient For Us)
|
|
public const uint SummonAttumen = 15550;
|
|
}
|
|
|
|
struct TextIds
|
|
{
|
|
public const uint SayMidnightKill = 0;
|
|
public const uint SayAppear = 1;
|
|
public const uint SayMount = 2;
|
|
|
|
public const uint SayKill = 0;
|
|
public const uint SayDisarmed = 1;
|
|
public const uint SayDeath = 2;
|
|
public const uint SayRandom = 3;
|
|
}
|
|
|
|
struct SpellIds
|
|
{
|
|
public const uint Shadowcleave = 29832;
|
|
public const uint IntangiblePresence = 29833;
|
|
public const uint BerserkerCharge = 26561; //Only When Mounted
|
|
}
|
|
|
|
[Script]
|
|
public class boss_attumen : ScriptedAI
|
|
{
|
|
public boss_attumen(Creature creature) : base(creature)
|
|
{
|
|
CleaveTimer = RandomHelper.URand(10000, 15000);
|
|
CurseTimer = 30000;
|
|
RandomYellTimer = RandomHelper.URand(30000, 60000); //Occasionally yell
|
|
ChargeTimer = 20000;
|
|
ResetTimer = 0;
|
|
}
|
|
|
|
public override void Reset()
|
|
{
|
|
ResetTimer = 0;
|
|
Midnight.Clear();
|
|
}
|
|
|
|
public override void EnterEvadeMode(EvadeReason why)
|
|
{
|
|
base.EnterEvadeMode(why);
|
|
ResetTimer = 2000;
|
|
}
|
|
|
|
public override void EnterCombat(Unit who) { }
|
|
|
|
public override void KilledUnit(Unit victim)
|
|
{
|
|
Talk(TextIds.SayKill);
|
|
}
|
|
|
|
public override void JustDied(Unit killer)
|
|
{
|
|
Talk(TextIds.SayDeath);
|
|
Unit midnight = Global.ObjAccessor.GetUnit(me, Midnight);
|
|
if (midnight)
|
|
midnight.KillSelf();
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
if (ResetTimer != 0)
|
|
{
|
|
if (ResetTimer <= diff)
|
|
{
|
|
ResetTimer = 0;
|
|
Unit pMidnight = Global.ObjAccessor.GetUnit(me, Midnight);
|
|
if (pMidnight)
|
|
{
|
|
pMidnight.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
|
|
pMidnight.SetVisible(true);
|
|
}
|
|
Midnight.Clear();
|
|
me.SetVisible(false);
|
|
me.KillSelf();
|
|
}
|
|
else ResetTimer -= diff;
|
|
}
|
|
|
|
//Return since we have no target
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (me.HasFlag(UnitFields.Flags, UnitFlags.NonAttackable | UnitFlags.NotSelectable))
|
|
return;
|
|
|
|
if (CleaveTimer <= diff)
|
|
{
|
|
DoCastVictim(SpellIds.Shadowcleave);
|
|
CleaveTimer = RandomHelper.URand(10000, 15000);
|
|
}
|
|
else CleaveTimer -= diff;
|
|
|
|
if (CurseTimer <= diff)
|
|
{
|
|
DoCastVictim(SpellIds.IntangiblePresence);
|
|
CurseTimer = 30000;
|
|
}
|
|
else CurseTimer -= diff;
|
|
|
|
if (RandomYellTimer <= diff)
|
|
{
|
|
Talk(TextIds.SayRandom);
|
|
RandomYellTimer = RandomHelper.URand(30000, 60000);
|
|
}
|
|
else RandomYellTimer -= diff;
|
|
|
|
if (me.GetUInt32Value(UnitFields.DisplayId) == Misc.MountedDisplayid)
|
|
{
|
|
if (ChargeTimer <= diff)
|
|
{
|
|
var t_list = me.GetThreatManager().getThreatList();
|
|
List<Unit> target_list = new List<Unit>();
|
|
foreach (var hostileRefe in t_list)
|
|
{
|
|
var unit = Global.ObjAccessor.GetUnit(me, hostileRefe.getUnitGuid());
|
|
if (unit && !unit.IsWithinDist(me, SharedConst.AttackDistance, false))
|
|
target_list.Add(unit);
|
|
unit = null;
|
|
}
|
|
Unit target = null;
|
|
if (!target_list.Empty())
|
|
target = target_list.SelectRandom();
|
|
|
|
DoCast(target, SpellIds.BerserkerCharge);
|
|
ChargeTimer = 20000;
|
|
}
|
|
else ChargeTimer -= diff;
|
|
}
|
|
else
|
|
{
|
|
if (HealthBelowPct(25))
|
|
{
|
|
Creature pMidnight = ObjectAccessor.GetCreature(me, Midnight);
|
|
if (pMidnight && pMidnight.IsTypeId(TypeId.Unit))
|
|
{
|
|
((boss_midnight)pMidnight.GetAI()).Mount(me);
|
|
me.SetHealth(pMidnight.GetHealth());
|
|
DoResetThreat();
|
|
}
|
|
}
|
|
}
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
public override void SpellHit(Unit source, SpellInfo spell)
|
|
{
|
|
if (spell.Mechanic == Mechanics.Disarm)
|
|
Talk(TextIds.SayDisarmed);
|
|
}
|
|
|
|
public ObjectGuid Midnight;
|
|
uint CleaveTimer;
|
|
uint CurseTimer;
|
|
uint RandomYellTimer;
|
|
uint ChargeTimer; //only when mounted
|
|
uint ResetTimer;
|
|
}
|
|
|
|
[Script]
|
|
public class boss_midnight : ScriptedAI
|
|
{
|
|
public boss_midnight(Creature creature) : base(creature) { }
|
|
|
|
public override void Reset()
|
|
{
|
|
Phase = 1;
|
|
Attumen.Clear();
|
|
mountTimer = 0;
|
|
|
|
me.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
|
|
me.SetVisible(true);
|
|
}
|
|
|
|
public override void EnterCombat(Unit who) { }
|
|
|
|
public override void KilledUnit(Unit victim)
|
|
{
|
|
if (Phase == 2)
|
|
{
|
|
Unit unit = Global.ObjAccessor.GetUnit(me, Attumen);
|
|
if (unit)
|
|
Talk(TextIds.SayMidnightKill, unit);
|
|
}
|
|
}
|
|
|
|
public override void UpdateAI(uint diff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (Phase == 1 && HealthBelowPct(95))
|
|
{
|
|
Phase = 2;
|
|
Creature attumen = me.SummonCreature(Misc.SummonAttumen, 0.0f, 0.0f, 0.0f, 0.0f, TempSummonType.TimedOrDeadDespawn, 30000);
|
|
if (attumen)
|
|
{
|
|
Attumen = attumen.GetGUID();
|
|
attumen.GetAI().AttackStart(me.GetVictim());
|
|
SetMidnight(attumen, me.GetGUID());
|
|
Talk(TextIds.SayAppear, attumen);
|
|
}
|
|
}
|
|
else if (Phase == 2 && HealthBelowPct(25))
|
|
{
|
|
Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
|
|
if (pAttumen)
|
|
Mount(pAttumen);
|
|
}
|
|
else if (Phase == 3)
|
|
{
|
|
if (mountTimer != 0)
|
|
{
|
|
if (mountTimer <= diff)
|
|
{
|
|
mountTimer = 0;
|
|
me.SetVisible(false);
|
|
me.GetMotionMaster().MoveIdle();
|
|
Unit pAttumen = Global.ObjAccessor.GetUnit(me, Attumen);
|
|
if (pAttumen)
|
|
{
|
|
pAttumen.SetDisplayId(Misc.MountedDisplayid);
|
|
pAttumen.RemoveFlag(UnitFields.Flags, UnitFlags.NonAttackable);
|
|
if (pAttumen.GetVictim())
|
|
{
|
|
pAttumen.GetMotionMaster().MoveChase(pAttumen.GetVictim());
|
|
pAttumen.SetTarget(pAttumen.GetVictim().GetGUID());
|
|
}
|
|
pAttumen.SetObjectScale(1);
|
|
}
|
|
}
|
|
else mountTimer -= diff;
|
|
}
|
|
}
|
|
|
|
if (Phase != 3)
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
public void Mount(Unit pAttumen)
|
|
{
|
|
Talk(TextIds.SayMount, pAttumen);
|
|
Phase = 3;
|
|
me.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
|
|
pAttumen.SetFlag(UnitFields.Flags, UnitFlags.NonAttackable);
|
|
float angle = me.GetAngle(pAttumen);
|
|
float distance = me.GetDistance2d(pAttumen);
|
|
float newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
|
|
float newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
|
|
float newZ = 50;
|
|
me.GetMotionMaster().Clear();
|
|
me.GetMotionMaster().MovePoint(0, newX, newY, newZ);
|
|
distance += 10;
|
|
newX = me.GetPositionX() + (float)Math.Cos(angle) * (distance / 2);
|
|
newY = me.GetPositionY() + (float)Math.Sin(angle) * (distance / 2);
|
|
pAttumen.GetMotionMaster().Clear();
|
|
pAttumen.GetMotionMaster().MovePoint(0, newX, newY, newZ);
|
|
mountTimer = 1000;
|
|
}
|
|
|
|
void SetMidnight(Creature pAttumen, ObjectGuid value)
|
|
{
|
|
((boss_attumen)pAttumen.GetAI()).Midnight = value;
|
|
}
|
|
|
|
ObjectGuid Attumen;
|
|
byte Phase;
|
|
uint mountTimer;
|
|
}
|
|
}
|