Files
CypherCore/Source/Scripts/Northrend/DraktharonKeep/BossKingDred.cs
T
2018-01-02 13:02:21 -05:00

252 lines
6.8 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using System;
namespace Scripts.Northrend.DraktharonKeep.KingDred
{
struct SpellIds
{
public const uint BellowingRoar = 22686; // Fears The Group; Can Be Resisted/Dispelled
public const uint GrievousBite = 48920;
public const uint ManglingSlash = 48873; // Cast On The Current Tank; Adds Debuf
public const uint FearsomeRoar = 48849;
public const uint PiercingSlash = 48878; // Debuff --> Armor Reduced By 75%
public const uint RaptorCall = 59416; // Dummy
public const uint GutRip = 49710;
public const uint Rend = 13738;
}
struct Misc
{
public const int ActionRaptorKilled = 1;
public const uint DataRaptorsKilled = 2;
}
[Script]
class boss_king_dred : BossAI
{
public boss_king_dred(Creature creature) : base(creature, DTKDataTypes.KingDred)
{
Initialize();
}
void Initialize()
{
raptorsKilled = 0;
}
public override void Reset()
{
Initialize();
_Reset();
}
public override void EnterCombat(Unit who)
{
_EnterCombat();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(33), task =>
{
DoCastAOE(SpellIds.BellowingRoar);
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), task =>
{
DoCastVictim(SpellIds.GrievousBite);
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(18.5), task =>
{
DoCastVictim(SpellIds.ManglingSlash);
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(20), task =>
{
DoCastAOE(SpellIds.FearsomeRoar);
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(17), task =>
{
DoCastVictim(SpellIds.PiercingSlash);
task.Repeat();
});
_scheduler.Schedule(TimeSpan.FromSeconds(20), TimeSpan.FromSeconds(25), task =>
{
DoCastVictim(SpellIds.RaptorCall);
float x, y, z;
me.GetClosePoint(out x, out y, out z, me.GetObjectSize() / 3, 10.0f);
me.SummonCreature(RandomHelper.RAND(DTKCreatureIds.DrakkariGutripper, DTKCreatureIds.DrakkariScytheclaw), x, y, z, 0, TempSummonType.DeadDespawn, 1000);
task.Repeat();
});
}
public override void DoAction(int action)
{
if (action == Misc.ActionRaptorKilled)
++raptorsKilled;
}
public override uint GetData(uint type)
{
if (type == Misc.DataRaptorsKilled)
return raptorsKilled;
return 0;
}
public override void JustDied(Unit killer)
{
_JustDied();
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
byte raptorsKilled;
}
[Script]
class npc_drakkari_gutripper : ScriptedAI
{
public npc_drakkari_gutripper(Creature creature) : base(creature)
{
Initialize();
instance = me.GetInstanceScript();
}
void Initialize()
{
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15), task =>
{
DoCastVictim(SpellIds.GutRip, false);
task.Repeat();
});
}
public override void Reset()
{
Initialize();
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
public override void JustDied(Unit killer)
{
Creature dred = ObjectAccessor.GetCreature(me, instance.GetGuidData(DTKDataTypes.KingDred));
if (dred)
dred.GetAI().DoAction(Misc.ActionRaptorKilled);
}
InstanceScript instance;
}
[Script]
class npc_drakkari_scytheclaw : ScriptedAI
{
public npc_drakkari_scytheclaw(Creature creature) : base(creature)
{
Initialize();
instance = me.GetInstanceScript();
}
void Initialize()
{
_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(15), task =>
{
DoCastVictim(SpellIds.Rend, false);
task.Repeat();
});
}
public override void Reset()
{
_scheduler.CancelAll();
Initialize();
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
DoMeleeAttackIfReady();
}
public override void JustDied(Unit killer)
{
Creature dred = ObjectAccessor.GetCreature(me, instance.GetGuidData(DTKDataTypes.KingDred));
if (dred)
dred.GetAI().DoAction(Misc.ActionRaptorKilled);
}
InstanceScript instance;
}
[Script]
class achievement_king_dred : AchievementCriteriaScript
{
public achievement_king_dred() : base("achievement_king_dred") { }
public override bool OnCheck(Player player, Unit target)
{
if (!target)
return false;
Creature dred = target.ToCreature();
if (dred)
if (dred.GetAI().GetData(Misc.DataRaptorsKilled) >= 6)
return true;
return false;
}
}
}