Files
CypherCore/Source/Game/Network/Packets/ReputationPackets.cs
T
2017-10-26 19:36:15 +02:00

124 lines
3.8 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using System.Collections.Generic;
namespace Game.Network.Packets
{
public class InitializeFactions : ServerPacket
{
const ushort FactionCount = 300;
public InitializeFactions() : base(ServerOpcodes.InitializeFactions, ConnectionType.Instance) { }
public override void Write()
{
for (ushort i = 0; i < FactionCount; ++i)
{
_worldPacket.WriteUInt8(FactionFlags[i]);
_worldPacket.WriteInt32(FactionStandings[i]);
}
for (ushort i = 0; i < FactionCount; ++i)
_worldPacket.WriteBit(FactionHasBonus[i]);
_worldPacket.FlushBits();
}
public int[] FactionStandings { get; set; } = new int[FactionCount];
public bool[] FactionHasBonus { get; set; } = new bool[FactionCount]; ///< @todo: implement faction bonus
public FactionFlags[] FactionFlags { get; set; } = new FactionFlags[FactionCount];
}
class RequestForcedReactions : ClientPacket
{
public RequestForcedReactions(WorldPacket packet) : base(packet) { }
public override void Read() { }
}
class SetForcedReactions : ServerPacket
{
public SetForcedReactions() : base(ServerOpcodes.SetForcedReactions, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteUInt32(Reactions.Count);
foreach (ForcedReaction reaction in Reactions)
reaction.Write(_worldPacket);
_worldPacket.FlushBits();
}
public List<ForcedReaction> Reactions { get; set; } = new List<ForcedReaction>();
}
class SetFactionStanding : ServerPacket
{
public SetFactionStanding() : base(ServerOpcodes.SetFactionStanding, ConnectionType.Instance) { }
public override void Write()
{
_worldPacket.WriteFloat(ReferAFriendBonus);
_worldPacket.WriteFloat(BonusFromAchievementSystem);
_worldPacket.WriteUInt32(Faction.Count);
foreach (FactionStandingData factionStanding in Faction)
factionStanding.Write(_worldPacket);
_worldPacket.WriteBit(ShowVisual);
_worldPacket.FlushBits();
}
public float ReferAFriendBonus { get; set; }
public float BonusFromAchievementSystem { get; set; }
public List<FactionStandingData> Faction { get; set; } = new List<FactionStandingData>();
public bool ShowVisual { get; set; }
}
struct ForcedReaction
{
public void Write(WorldPacket data)
{
data.WriteInt32(Faction);
data.WriteInt32(Reaction);
}
public int Faction { get; set; }
public int Reaction { get; set; }
}
struct FactionStandingData
{
public FactionStandingData(int index, int standing)
{
Index = index;
Standing = standing;
}
public void Write(WorldPacket data)
{
data.WriteInt32(Index);
data.WriteInt32(Standing);
}
int Index;
int Standing;
}
}