Files
CypherCore/Source/Scripts/Smart/SmartAI.cs
T

119 lines
4.4 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using Game.DataStorage;
namespace Scripts.Smart
{
[Script]
class SmartTrigger : AreaTriggerScript
{
public SmartTrigger() : base("SmartTrigger") { }
public override bool OnTrigger(Player player, AreaTriggerRecord trigger)
{
if (!player.IsAlive())
return false;
Log.outDebug(LogFilter.ScriptsAi, "AreaTrigger {0} is using SmartTrigger script", trigger.Id);
SmartScript script = new();
script.OnInitialize(player, trigger);
script.ProcessEventsFor(SmartEvents.AreatriggerOntrigger, player, trigger.Id);
return true;
}
}
[Script]
class SmartAreaTriggerEntityScript : AreaTriggerEntityScript
{
public SmartAreaTriggerEntityScript() : base("SmartAreaTriggerAI") { }
public override AreaTriggerAI GetAI(AreaTrigger areaTrigger)
{
return new SmartAreaTriggerAI(areaTrigger);
}
}
[Script]
class SmartScene : SceneScript
{
public SmartScene() : base("SmartScene") { }
public override void OnSceneStart(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new();
smartScript.OnInitialize(player, null, sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneStart, player);
}
public override void OnSceneTriggerEvent(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate, string triggerName)
{
SmartScript smartScript = new();
smartScript.OnInitialize(player, null, sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneTrigger, player, 0, 0, false, null, null, triggerName);
}
public override void OnSceneCancel(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new();
smartScript.OnInitialize(player, null, sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneCancel, player);
}
public override void OnSceneComplete(Player player, uint sceneInstanceID, SceneTemplate sceneTemplate)
{
SmartScript smartScript = new();
smartScript.OnInitialize(player, null, sceneTemplate);
smartScript.ProcessEventsFor(SmartEvents.SceneComplete, player);
}
}
[Script]
class SmartQuest : QuestScript
{
public SmartQuest() : base("SmartQuest") { }
// Called when a quest status change
public override void OnQuestStatusChange(Player player, Quest quest, QuestStatus oldStatus, QuestStatus newStatus)
{
SmartScript smartScript = new();
smartScript.OnInitialize(player, null, null, quest);
switch (newStatus)
{
case QuestStatus.Incomplete:
smartScript.ProcessEventsFor(SmartEvents.QuestAccepted, player);
break;
case QuestStatus.Complete:
smartScript.ProcessEventsFor(SmartEvents.QuestCompletion, player);
break;
case QuestStatus.Failed:
smartScript.ProcessEventsFor(SmartEvents.QuestFail, player);
break;
case QuestStatus.Rewarded:
smartScript.ProcessEventsFor(SmartEvents.QuestRewarded, player);
break;
case QuestStatus.None:
default:
break;
}
}
// Called when a quest objective data change
public override void OnQuestObjectiveChange(Player player, Quest quest, QuestObjective objective, int oldAmount, int newAmount)
{
ushort slot = player.FindQuestSlot(quest.Id);
if (slot < SharedConst.MaxQuestLogSize && player.IsQuestObjectiveComplete(slot, quest, objective))
{
SmartScript smartScript = new();
smartScript.OnInitialize(player, null, null, quest);
smartScript.ProcessEventsFor(SmartEvents.QuestObjCompletion, player, objective.Id);
}
}
}
}