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98206ec20115c996d796974cf6bc02e90246e55a
CypherCore/Source/Game/Entities/Unit
T
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hondacrx 98206ec201 Fixes aura infinite loop
Port From (https://github.com/TrinityCore/TrinityCore/commit/9cb01a79046fce3f76835bb68bf66e4f3079e4bc)
2022-02-22 18:37:01 -05:00
..
CharmInfo.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
Comparer.cs
New Year 2020 :)
2020-01-09 11:35:00 -05:00
Unit.Combat.cs
Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates
2022-01-07 10:46:06 -05:00
Unit.cs
Further improve ChrRace DBC handling
2022-02-22 14:08:30 -05:00
Unit.Fields.cs
Core/Movement: Implement MoveSplineFlag::Enter_Cycle
2022-01-07 10:44:03 -05:00
Unit.Movement.cs
Core/Objects: cache current liquid status of objects when updating position data and use it to replace unnecessary vmap lookups
2022-02-17 16:55:41 -05:00
Unit.Pets.cs
Core/Units: Allow mind controlling non-controllable vehicles (for example players that become vehicle during boss encounters or creatures that only are vehicles to show non standard power type)
2022-02-22 13:43:52 -05:00
Unit.Spells.cs
Fixes aura infinite loop
2022-02-22 18:37:01 -05:00
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