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9851142796b1dbc84974d092b160e8b1f6c7b78f
CypherCore/Source/Game/AI/CoreAI
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hondacrx 9851142796 Core: Combat/threat system rewrite
Port From (https://github.com/TrinityCore/TrinityCore/commit/34c7810fe507eca1b8b9389630db5d5d26d92e77)
2021-05-18 12:25:40 -04:00
..
AreaTriggerAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
CombatAI.cs
Core/AI: CreatureAI.EnterCombat is now called CreatureAI.JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
2021-04-19 10:22:43 -04:00
CreatureAI.cs
Core: Combat/threat system rewrite
2021-05-18 12:25:40 -04:00
GameObjectAI.cs
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they only make sense for Creatures anyway.
2021-04-28 10:53:26 -04:00
GuardAI.cs
Scripts/World: update guard scripts
2021-02-18 12:45:47 -05:00
PassiveAI.cs
Core/Spells: CastSpell Cleanup
2021-04-18 18:42:11 -04:00
PetAI.cs
Core: Combat/threat system rewrite
2021-05-18 12:25:40 -04:00
TotemAI.cs
Core: SOme code cleanup, more to follow.
2021-03-20 22:48:48 -04:00
UnitAI.cs
Core: Combat/threat system rewrite
2021-05-18 12:25:40 -04:00
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