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CypherCore/Source/Game/Spells
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hondacrx 2a65d345a9 Core/Auras: Implement SPELL_AURA_DETECT_AMORE
Port From (https://github.com/TrinityCore/TrinityCore/commit/d50611c108a692e0d76c102fdee8175d24d9dfc0)
2020-08-22 13:07:00 -04:00
..
Auras
Core/Auras: Implement SPELL_AURA_DETECT_AMORE
2020-08-22 13:07:00 -04:00
Skills
Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower
2020-06-18 12:39:39 -04:00
Spell.cs
Creatures now release spell focus on projectile launch (for spells that have a projectile portion) as opposed to projectile impact.
2020-08-22 13:02:17 -04:00
SpellCastTargets.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellEffects.cs
Combat/Threat rewrite - prep & refactor
2020-08-22 11:58:19 -04:00
SpellHistory.cs
Refactoring of BNetServer
2020-07-12 00:06:43 -04:00
SpellInfo.cs
Misc fixes
2020-08-20 23:21:53 -04:00
SpellManager.cs
Core/Spells: Include more than first 2 spell effects when determining if a spell is negative
2020-07-14 16:58:41 -04:00
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