Files
CypherCore/Source/Game/AI/SmartScripts/SmartScript.cs
T
2018-05-07 22:07:35 -04:00

4096 lines
190 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.GameMath;
using Game.Chat;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Maps;
using Game.Misc;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game.AI
{
public class SmartScript
{
public SmartScript()
{
go = null;
me = null;
trigger = null;
mEventPhase = 0;
mPathId = 0;
mTargetStorage = new MultiMap<uint, WorldObject>();
mTextTimer = 0;
mLastTextID = 0;
mTextGUID = ObjectGuid.Empty;
mUseTextTimer = false;
mTalkerEntry = 0;
mTemplate = SmartAITemplate.Basic;
meOrigGUID = ObjectGuid.Empty;
goOrigGUID = ObjectGuid.Empty;
mLastInvoker = ObjectGuid.Empty;
mScriptType = SmartScriptType.Creature;
}
public void OnReset()
{
ResetBaseObject();
foreach (var holder in mEvents)
{
if (!holder.Event.event_flags.HasAnyFlag(SmartEventFlags.DontReset))
{
InitTimer(holder);
holder.runOnce = false;
}
}
ProcessEventsFor(SmartEvents.Reset);
mLastInvoker = ObjectGuid.Empty;
}
public void ProcessEventsFor(SmartEvents e, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
{
foreach (var Event in mEvents)
{
SmartEvents eventType = Event.GetEventType();
if (eventType == SmartEvents.Link)//special handling
continue;
if (eventType == e)
if (Global.ConditionMgr.IsObjectMeetingSmartEventConditions(Event.entryOrGuid, Event.event_id, Event.source_type, unit, GetBaseObject()))
ProcessEvent(Event, unit, var0, var1, bvar, spell, gob, varString);
}
}
void ProcessAction(SmartScriptHolder e, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
{
//calc random
if (e.GetEventType() != SmartEvents.Link && e.Event.event_chance < 100 && e.Event.event_chance != 0)
{
if (RandomHelper.randChance(e.Event.event_chance))
return;
}
e.runOnce = true;//used for repeat check
if (unit != null)
mLastInvoker = unit.GetGUID();
Unit tempInvoker = GetLastInvoker();
if (tempInvoker != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: Invoker: {0} (guidlow: {1})", tempInvoker.GetName(), tempInvoker.GetGUID().ToString());
switch (e.GetActionType())
{
case SmartActions.Talk:
{
List<WorldObject> targets = GetTargets(e, unit);
Creature talker = me;
Player targetPlayer = null;
Unit talkTarget = null;
if (!targets.Empty())
{
foreach (var obj in targets)
{
if (IsCreature(obj) && !obj.ToCreature().IsPet()) // Prevented sending text to pets.
{
if (e.Action.talk.useTalkTarget != 0)
talkTarget = obj.ToCreature();
else
talker = obj.ToCreature();
break;
}
else if (IsPlayer(obj))
{
targetPlayer = obj.ToPlayer();
break;
}
}
}
if (!talker)
break;
mTalkerEntry = talker.GetEntry();
mLastTextID = e.Action.talk.textGroupId;
mTextTimer = e.Action.talk.duration;
if (IsPlayer(GetLastInvoker())) // used for $vars in texts and whisper target
talkTarget = GetLastInvoker();
else if (targetPlayer != null)
talkTarget = targetPlayer;
mUseTextTimer = true;
Global.CreatureTextMgr.SendChat(talker, (byte)e.Action.talk.textGroupId, talkTarget);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_TALK: talker: {0} (Guid: {1}), textGuid: {2}",
talker.GetName(), talker.GetGUID().ToString(), mTextGUID.ToString());
break;
}
case SmartActions.SimpleTalk:
{
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
if (IsCreature(obj))
Global.CreatureTextMgr.SendChat(obj.ToCreature(), (byte)e.Action.talk.textGroupId, IsPlayer(GetLastInvoker()) ? GetLastInvoker() : null);
else if (IsPlayer(obj) && me != null)
{
Unit templastInvoker = GetLastInvoker();
Global.CreatureTextMgr.SendChat(me, (byte)e.Action.talk.textGroupId, IsPlayer(templastInvoker) ? templastInvoker : null, ChatMsg.Addon, Language.Addon, CreatureTextRange.Normal, 0, Team.Other, false, obj.ToPlayer());
}
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SIMPLE_TALK: talker: {0} (GuidLow: {1}), textGroupId: {2}",
obj.GetName(), obj.GetGUID().ToString(), e.Action.talk.textGroupId);
}
}
break;
}
case SmartActions.PlayEmote:
{
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
if (IsUnit(obj))
{
obj.ToUnit().HandleEmoteCommand((Emote)e.Action.emote.emoteId);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_PLAY_EMOTE: target: {0} (GuidLow: {1}), emote: {2}",
obj.GetName(), obj.GetGUID().ToString(), e.Action.emote.emoteId);
}
}
}
break;
}
case SmartActions.Sound:
{
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
if (IsUnit(obj))
{
obj.PlayDirectSound(e.Action.sound.soundId, e.Action.sound.onlySelf != 0 ? obj.ToPlayer() : null);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SOUND: target: {0} (GuidLow: {1}), sound: {2}, onlyself: {3}",
obj.GetName(), obj.GetGUID().ToString(), e.Action.sound.soundId, e.Action.sound.onlySelf);
}
}
}
break;
}
case SmartActions.SetFaction:
{
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
if (IsCreature(obj))
{
if (e.Action.faction.factionID != 0)
{
obj.ToCreature().SetFaction(e.Action.faction.factionID);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_FACTION: Creature entry {0}, GuidLow {1} set faction to {2}",
obj.GetEntry(), obj.GetGUID().ToString(), e.Action.faction.factionID);
}
else
{
CreatureTemplate ci = Global.ObjectMgr.GetCreatureTemplate(obj.ToCreature().GetEntry());
if (ci != null)
{
if (obj.ToCreature().getFaction() != ci.Faction)
{
obj.ToCreature().SetFaction(ci.Faction);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_FACTION: Creature entry {0}, GuidLow {1} set faction to {2}",
obj.GetEntry(), obj.GetGUID().ToString(), ci.Faction);
}
}
}
}
}
}
break;
}
case SmartActions.MorphToEntryOrModel:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (!IsCreature(obj))
continue;
if (e.Action.morphOrMount.creature != 0 || e.Action.morphOrMount.model != 0)
{
//set model based on entry from creature_template
if (e.Action.morphOrMount.creature != 0)
{
CreatureTemplate ci = Global.ObjectMgr.GetCreatureTemplate(e.Action.morphOrMount.creature);
if (ci != null)
{
uint displayId = ObjectManager.ChooseDisplayId(ci);
obj.ToCreature().SetDisplayId(displayId);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {0}, GuidLow {1} set displayid to {2}",
obj.GetEntry(), obj.GetGUID().ToString(), displayId);
}
}
//if no param1, then use value from param2 (modelId)
else
{
obj.ToCreature().SetDisplayId(e.Action.morphOrMount.model);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {0}, GuidLow {1} set displayid to {2}",
obj.GetEntry(), obj.GetGUID().ToString(), e.Action.morphOrMount.model);
}
}
else
{
obj.ToCreature().DeMorph();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry {0}, GuidLow {1} demorphs.",
obj.GetEntry(), obj.GetGUID().ToString());
}
}
break;
}
case SmartActions.FailQuest:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsPlayer(obj))
{
obj.ToPlayer().FailQuest(e.Action.quest.questId);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_FAIL_QUEST: Player guidLow {0} fails quest {1}",
obj.GetGUID().ToString(), e.Action.quest.questId);
}
}
break;
}
case SmartActions.OfferQuest:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
Player pTarget = obj.ToPlayer();
if (pTarget)
{
Quest q = Global.ObjectMgr.GetQuestTemplate(e.Action.questOffer.questId);
if (q != null)
{
if (me && e.Action.questOffer.directAdd == 0)
{
if (pTarget.CanTakeQuest(q, true))
{
WorldSession session = pTarget.GetSession();
if (session)
{
PlayerMenu menu = new PlayerMenu(session);
menu.SendQuestGiverQuestDetails(q, me.GetGUID(), true, false);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction:: SMART_ACTION_OFFER_QUEST: Player {0} - offering quest {1}", pTarget.GetGUID().ToString(), e.Action.questOffer.questId);
}
}
}
else
{
pTarget.AddQuestAndCheckCompletion(q, null);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_ADD_QUEST: Player {0} add quest {1}", pTarget.GetGUID().ToString(), e.Action.questOffer.questId);
}
}
}
}
break;
}
case SmartActions.SetReactState:
{
if (me == null)
break;
me.SetReactState((ReactStates)e.Action.react.state);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_REACT_STATE: Creature guidLow {0} set reactstate {1}",
me.GetGUID().ToString(), e.Action.react.state);
break;
}
case SmartActions.RandomEmote:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
uint[] emotes =
{
e.Action.randomEmote.emote1,
e.Action.randomEmote.emote2,
e.Action.randomEmote.emote3,
e.Action.randomEmote.emote4,
e.Action.randomEmote.emote5,
e.Action.randomEmote.emote6,
};
uint[] temp = new uint[SharedConst.SmartActionParamCount];
int count = 0;
for (byte i = 0; i < SharedConst.SmartActionParamCount; i++)
{
if (emotes[i] != 0)
{
temp[count] = emotes[i];
++count;
}
}
foreach (var obj in targets)
{
if (IsUnit(obj))
{
uint emote = temp[RandomHelper.IRand(0, count)];
obj.ToUnit().HandleEmoteCommand((Emote)emote);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_RANDOM_EMOTE: Creature guidLow {0} handle random emote {1}",
obj.GetGUID().ToString(), emote);
}
}
break;
}
case SmartActions.ThreatAllPct:
{
if (me == null)
break;
var threatList = me.GetThreatManager().getThreatList();
foreach (var refe in threatList)
{
Unit target = Global.ObjAccessor.GetUnit(me, refe.getUnitGuid());
if (target != null)
{
me.GetThreatManager().modifyThreatPercent(target, e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_THREAT_ALL_PCT: Creature guidLow {0} modify threat for unit {1}, value {2}",
me.GetGUID().ToString(), target.GetGUID().ToString(), e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
}
}
break;
}
case SmartActions.ThreatSinglePct:
{
if (me == null)
break;
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsUnit(obj))
{
me.GetThreatManager().modifyThreatPercent(obj.ToUnit(), e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow {0} modify threat for unit {1}, value {2}",
me.GetGUID().ToString(), obj.GetGUID().ToString(), e.Action.threatPCT.threatINC != 0 ? (int)e.Action.threatPCT.threatINC : -(int)e.Action.threatPCT.threatDEC);
}
}
break;
}
case SmartActions.CallAreaexploredoreventhappens:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
// Special handling for vehicles
if (IsUnit(obj))
{
Vehicle vehicle = obj.ToUnit().GetVehicleKit();
if (vehicle != null)
foreach (var seat in vehicle.Seats)
{
Player player = Global.ObjAccessor.FindPlayer(seat.Value.Passenger.Guid);
if (player != null)
player.AreaExploredOrEventHappens(e.Action.quest.questId);
}
}
if (IsPlayer(obj))
{
obj.ToPlayer().AreaExploredOrEventHappens(e.Action.quest.questId);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: {0} credited quest {1}",
obj.GetGUID().ToString(), e.Action.quest.questId);
}
}
break;
}
case SmartActions.Cast:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (!IsUnit(obj))
continue;
if (!e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.AuraNotPresent) || !obj.ToUnit().HasAura(e.Action.cast.spell))
{
TriggerCastFlags triggerFlag = TriggerCastFlags.None;
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.Triggered))
{
if (e.Action.cast.triggerFlags != 0)
triggerFlag = (TriggerCastFlags)e.Action.cast.triggerFlags;
else
triggerFlag = TriggerCastFlags.FullMask;
}
if (me)
{
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.InterruptPrevious))
me.InterruptNonMeleeSpells(false);
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.CombatMove))
{
// If cast flag SMARTCAST_COMBAT_MOVE is set combat movement will not be allowed
// unless target is outside spell range, out of mana, or LOS.
bool _allowMove = false;
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(e.Action.cast.spell);
var costs = spellInfo.CalcPowerCost(me, spellInfo.GetSchoolMask());
bool hasPower = true;
foreach (var cost in costs)
{
if (cost.Power == PowerType.Health)
{
if (me.GetHealth() <= (uint)cost.Amount)
{
hasPower = false;
break;
}
}
else
{
if (me.GetPower(cost.Power) < cost.Amount)
{
hasPower = false;
break;
}
}
}
if (me.GetDistance(obj) > spellInfo.GetMaxRange(true) ||
me.GetDistance(obj) < spellInfo.GetMinRange(true) ||
!me.IsWithinLOSInMap(obj) || !hasPower)
_allowMove = true;
((SmartAI)me.GetAI()).SetCombatMove(_allowMove);
}
me.CastSpell(obj.ToUnit(), e.Action.cast.spell, triggerFlag);
}
else if (go)
go.CastSpell(obj.ToUnit(), e.Action.cast.spell, triggerFlag);
else if (obj != null)
obj.ToUnit().CastSpell(obj.ToUnit(), e.Action.cast.spell);
//Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_CAST. Creature {0} casts spell {1} on target {2} with castflags {3}",
// me.GetGUID().ToString(), e.Action.cast.spell, obj.GetGUID().ToString(), e.Action.cast.castFlags);
}
else
Log.outDebug(LogFilter.ScriptsAi, "Spell {0} not casted because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (Guid: {1} Entry: {2} Type: {3}) already has the aura",
e.Action.cast.spell, obj.GetGUID(), obj.GetEntry(), obj.GetTypeId());
}
break;
}
case SmartActions.InvokerCast:
{
Unit tempLastInvoker = GetLastInvoker();
if (tempLastInvoker == null)
break;
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (!IsUnit(obj))
continue;
if (!e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.AuraNotPresent) || !obj.ToUnit().HasAura(e.Action.cast.spell))
{
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.InterruptPrevious))
tempLastInvoker.InterruptNonMeleeSpells(false);
TriggerCastFlags triggerFlag = TriggerCastFlags.None;
if (e.Action.cast.castFlags.HasAnyFlag((uint)SmartCastFlags.Triggered))
{
if (e.Action.cast.triggerFlags != 0)
triggerFlag = (TriggerCastFlags)e.Action.cast.triggerFlags;
else
triggerFlag = TriggerCastFlags.FullMask;
}
tempLastInvoker.CastSpell(obj.ToUnit(), e.Action.cast.spell, triggerFlag);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_INVOKER_CAST: Invoker {0} casts spell {1} on target {2} with castflags {3}",
tempLastInvoker.GetGUID().ToString(), e.Action.cast.spell, obj.GetGUID().ToString(), e.Action.cast.castFlags);
}
else
Log.outDebug(LogFilter.ScriptsAi, "Spell {0} not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target ({1}) already has the aura", e.Action.cast.spell, obj.GetGUID().ToString());
}
break;
}
case SmartActions.AddAura:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsUnit(obj))
{
obj.ToUnit().AddAura(e.Action.cast.spell, obj.ToUnit());
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_ADD_AURA: Adding aura {0} to unit {1}",
e.Action.cast.spell, obj.GetGUID().ToString());
}
}
break;
}
case SmartActions.ActivateGobject:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsGameObject(obj))
{
// Activate
obj.ToGameObject().SetLootState(LootState.Ready);
obj.ToGameObject().UseDoorOrButton(0, false, unit);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_ACTIVATE_GOBJECT. Gameobject {0} (entry: {1}) activated",
obj.GetGUID().ToString(), obj.GetEntry());
}
}
break;
}
case SmartActions.ResetGobject:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsGameObject(obj))
{
obj.ToGameObject().ResetDoorOrButton();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_RESET_GOBJECT. Gameobject {0} (entry: {1}) reset",
obj.GetGUID().ToString(), obj.GetEntry());
}
}
break;
}
case SmartActions.SetEmoteState:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsUnit(obj))
{
obj.ToUnit().SetUInt32Value(UnitFields.NpcEmotestate, e.Action.emote.emoteId);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_EMOTE_STATE. Unit {0} set emotestate to {1}",
obj.GetGUID().ToString(), e.Action.emote.emoteId);
}
}
break;
}
case SmartActions.SetUnitFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsUnit(obj))
{
if (e.Action.unitFlag.type == 0)
{
obj.ToUnit().SetFlag(UnitFields.Flags, e.Action.unitFlag.flag);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_UNIT_FLAG. Unit {0} added flag {1} to UNIT_FIELD_FLAGS",
obj.GetGUID().ToString(), e.Action.unitFlag.flag);
}
else
{
obj.ToUnit().SetFlag(UnitFields.Flags2, e.Action.unitFlag.flag);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_UNIT_FLAG. Unit {0} added flag {1} to UNIT_FIELD_FLAGS_2",
obj.GetGUID().ToString(), e.Action.unitFlag.flag);
}
}
}
break;
}
case SmartActions.RemoveUnitFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsUnit(obj))
{
if (e.Action.unitFlag.type == 0)
{
obj.ToUnit().RemoveFlag(UnitFields.Flags2, e.Action.unitFlag.flag);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_REMOVE_UNIT_FLAG. Unit {0} removed flag {1} to UNIT_FIELD_FLAGS",
obj.GetGUID().ToString(), e.Action.unitFlag.flag);
}
else
{
obj.ToUnit().RemoveFlag(UnitFields.Flags2, e.Action.unitFlag.flag);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_REMOVE_UNIT_FLAG. Unit {0} removed flag {1} to UNIT_FIELD_FLAGS_2",
obj.GetGUID().ToString(), e.Action.unitFlag.flag);
}
}
}
break;
}
case SmartActions.AutoAttack:
{
if (!IsSmart())
break;
((SmartAI)me.GetAI()).SetAutoAttack(e.Action.autoAttack.attack != 0 ? true : false);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_AUTO_ATTACK: Creature: {0} bool on = {1}",
me.GetGUID().ToString(), e.Action.autoAttack.attack);
break;
}
case SmartActions.AllowCombatMovement:
{
if (!IsSmart())
break;
bool move = e.Action.combatMove.move != 0 ? true : false;
((SmartAI)me.GetAI()).SetCombatMove(move);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature {0} bool on = {1}",
me.GetGUID().ToString(), e.Action.combatMove.move);
break;
}
case SmartActions.SetEventPhase:
{
if (GetBaseObject() == null)
break;
SetPhase(e.Action.setEventPhase.phase);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SET_EVENT_PHASE: Creature {0} set event phase {1}",
GetBaseObject().GetGUID().ToString(), e.Action.setEventPhase.phase);
break;
}
case SmartActions.IncEventPhase:
{
if (GetBaseObject() == null)
break;
IncPhase((int)e.Action.incEventPhase.inc);
DecPhase((int)e.Action.incEventPhase.dec);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_INC_EVENT_PHASE: Creature {0} inc event phase by {1}, " +
"decrease by {2}", GetBaseObject().GetGUID().ToString(), e.Action.incEventPhase.inc, e.Action.incEventPhase.dec);
break;
}
case SmartActions.Evade:
{
if (me == null)
break;
me.GetAI().EnterEvadeMode();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_EVADE: Creature {0} EnterEvadeMode", me.GetGUID().ToString());
break;
}
case SmartActions.FleeForAssist:
{
if (!me)
break;
me.DoFleeToGetAssistance();
if (e.Action.flee.withEmote != 0)
{
var builder = new BroadcastTextBuilder(me, ChatMsg.MonsterEmote, (uint)BroadcastTextIds.FleeForAssist, me.GetGender());
Global.CreatureTextMgr.SendChatPacket(me, builder, ChatMsg.Emote);
}
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_FLEE_FOR_ASSIST: Creature {0} DoFleeToGetAssistance", me.GetGUID().ToString());
break;
}
case SmartActions.CallGroupeventhappens:
{
if (unit == null)
break;
if (IsPlayer(unit) && GetBaseObject() != null)
{
unit.ToPlayer().GroupEventHappens(e.Action.quest.questId, GetBaseObject());
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player {0}, group credit for quest {1}",
unit.GetGUID().ToString(), e.Action.quest.questId);
}
// Special handling for vehicles
Vehicle vehicle = unit.GetVehicleKit();
if (vehicle != null)
{
foreach (var seat in vehicle.Seats)
{
Player player = Global.ObjAccessor.FindPlayer(seat.Value.Passenger.Guid);
if (player != null)
player.GroupEventHappens(e.Action.quest.questId, GetBaseObject());
}
}
break;
}
case SmartActions.CombatStop:
{
if (!me)
break;
me.CombatStop(true);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_COMBAT_STOP: {0} CombatStop", me.GetGUID().ToString());
break;
}
case SmartActions.Removeaurasfromspell:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (!IsUnit(obj))
continue;
if (e.Action.removeAura.spell == 0)
obj.ToUnit().RemoveAllAuras();
else
obj.ToUnit().RemoveAurasDueToSpell(e.Action.removeAura.spell);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit {0}, spell {1}",
obj.GetGUID().ToString(), e.Action.removeAura.spell);
}
break;
}
case SmartActions.Follow:
{
if (!IsSmart())
break;
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsUnit(obj))
{
((SmartAI)me.GetAI()).SetFollow(obj.ToUnit(), e.Action.follow.dist, e.Action.follow.angle, e.Action.follow.credit, e.Action.follow.entry, e.Action.follow.creditType);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_FOLLOW: Creature {0} following target {1}",
me.GetGUID().ToString(), obj.GetGUID().ToString());
break;
}
}
break;
}
case SmartActions.RandomPhase:
{
if (GetBaseObject() == null)
break;
uint[] phases =
{
e.Action.randomPhase.phase1,
e.Action.randomPhase.phase2,
e.Action.randomPhase.phase3,
e.Action.randomPhase.phase4,
e.Action.randomPhase.phase5,
e.Action.randomPhase.phase6,
};
uint[] temp = new uint[SharedConst.SmartActionParamCount];
uint count = 0;
for (byte i = 0; i < SharedConst.SmartActionParamCount; i++)
{
if (phases[i] > 0)
{
temp[count] = phases[i];
++count;
}
}
uint phase = temp[RandomHelper.IRand(0, (int)count)];
SetPhase(phase);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature {0} sets event phase to {1}",
GetBaseObject().GetGUID().ToString(), phase);
break;
}
case SmartActions.RandomPhaseRange:
{
if (GetBaseObject() == null)
break;
uint phase = RandomHelper.URand(e.Action.randomPhaseRange.phaseMin, e.Action.randomPhaseRange.phaseMax);
SetPhase(phase);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature {0} sets event phase to {1}",
GetBaseObject().GetGUID().ToString(), phase);
break;
}
case SmartActions.CallKilledmonster:
{
if (e.Target.type == SmartTargets.None || e.Target.type == SmartTargets.Self) // Loot recipient and his group members
{
if (me == null)
break;
Player player = me.GetLootRecipient();
if (player != null)
{
player.RewardPlayerAndGroupAtEvent(e.Action.killedMonster.creature, player);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {0}, Killcredit: {1}",
player.GetGUID().ToString(), e.Action.killedMonster.creature);
}
}
else // Specific target type
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsPlayer(obj))
{
obj.ToPlayer().KilledMonsterCredit(e.Action.killedMonster.creature);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player {0}, Killcredit: {1}",
obj.GetGUID().ToString(), e.Action.killedMonster.creature);
}
else if (IsUnit(obj)) // Special handling for vehicles
{
Vehicle vehicle = obj.ToUnit().GetVehicleKit();
if (vehicle != null)
{
foreach (var seat in vehicle.Seats)
{
Player player = Global.ObjAccessor.FindPlayer(seat.Value.Passenger.Guid);
if (player != null)
player.KilledMonsterCredit(e.Action.killedMonster.creature);
}
}
}
}
}
break;
}
case SmartActions.SetInstData:
{
WorldObject obj = GetBaseObject();
if (obj == null)
obj = unit;
if (obj == null)
break;
InstanceScript instance = obj.GetInstanceScript();
if (instance == null)
{
Log.outError(LogFilter.Sql, "SmartScript: Event {0} attempt to set instance data without instance script. EntryOrGuid {1}", e.GetEventType(), e.entryOrGuid);
break;
}
switch (e.Action.setInstanceData.type)
{
case 0:
instance.SetData(e.Action.setInstanceData.field, e.Action.setInstanceData.data);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_SET_INST_DATA: SetData Field: {0}, data: {1}",
e.Action.setInstanceData.field, e.Action.setInstanceData.data);
break;
case 1:
instance.SetBossState(e.Action.setInstanceData.field, (EncounterState)e.Action.setInstanceData.data);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_SET_INST_DATA: SetBossState BossId: {0}, State: {1} ({2})",
e.Action.setInstanceData.field, e.Action.setInstanceData.data, (EncounterState)e.Action.setInstanceData.data);
break;
default: // Static analysis
break;
}
break;
}
case SmartActions.SetInstData64:
{
WorldObject obj = GetBaseObject();
if (obj == null)
obj = unit;
if (obj == null)
break;
InstanceScript instance = obj.GetInstanceScript();
if (instance == null)
{
Log.outError(LogFilter.Sql, "SmartScript: Event {0} attempt to set instance data without instance script. EntryOrGuid {1}", e.GetEventType(), e.entryOrGuid);
break;
}
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
instance.SetGuidData(e.Action.setInstanceData64.field, targets.First().GetGUID());
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_SET_INST_DATA64: Field: {0}, data: {1}",
e.Action.setInstanceData64.field, targets.First().GetGUID());
break;
}
case SmartActions.UpdateTemplate:
{
var targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsCreature(obj))
obj.ToCreature().UpdateEntry(e.Action.updateTemplate.creature, null, e.Action.updateTemplate.updateLevel != 0);
break;
}
case SmartActions.Die:
{
if (me != null && !me.IsDead())
{
me.KillSelf();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_DIE: Creature {0}", me.GetGUID().ToString());
}
break;
}
case SmartActions.SetInCombatWithZone:
{
if (me != null)
{
me.SetInCombatWithZone();
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature {0}", me.GetGUID().ToString());
}
break;
}
case SmartActions.CallForHelp:
{
if (me != null)
{
me.CallForHelp(e.Action.callHelp.range);
if (e.Action.callHelp.withEmote != 0)
{
var builder = new BroadcastTextBuilder(me, ChatMsg.Emote, (uint)BroadcastTextIds.CallForHelp, me.GetGender());
Global.CreatureTextMgr.SendChatPacket(me, builder, ChatMsg.MonsterEmote);
}
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature {0}", me.GetGUID().ToString());
}
break;
}
case SmartActions.SetSheath:
{
if (me != null)
{
me.SetSheath((SheathState)e.Action.setSheath.sheath);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction: SMART_ACTION_SET_SHEATH: Creature {0}, State: {1}",
me.GetGUID().ToString(), e.Action.setSheath.sheath);
}
break;
}
case SmartActions.ForceDespawn:
{
var targets = GetTargets(e, unit);
if (targets == null)
break;
foreach (var obj in targets)
{
if (obj.IsTypeId(TypeId.Unit))
{
Creature target = obj.ToCreature();
if (target)
target.DespawnOrUnsummon(e.Action.forceDespawn.delay, TimeSpan.FromSeconds(e.Action.forceDespawn.respawn));
}
else if (obj.IsTypeId(TypeId.GameObject))
{
GameObject goTarget = obj.ToGameObject();
if (goTarget)
goTarget.SetRespawnTime((int)e.Action.forceDespawn.delay + 1);
}
}
break;
}
case SmartActions.SetIngamePhaseId:
{
var targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (e.Action.ingamePhaseId.apply == 1)
PhasingHandler.AddPhase(obj, e.Action.ingamePhaseId.id, true);
else
PhasingHandler.RemovePhase(obj, e.Action.ingamePhaseId.id, true);
}
break;
}
case SmartActions.SetIngamePhaseGroup:
{
var targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (e.Action.ingamePhaseGroup.apply == 1)
PhasingHandler.AddPhaseGroup(obj, e.Action.ingamePhaseGroup.groupId, true);
else
PhasingHandler.RemovePhaseGroup(obj, e.Action.ingamePhaseGroup.groupId, true);
}
break;
}
case SmartActions.MountToEntryOrModel:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (!IsUnit(obj))
continue;
if (e.Action.morphOrMount.creature != 0 || e.Action.morphOrMount.model != 0)
{
if (e.Action.morphOrMount.creature > 0)
{
CreatureTemplate cInfo = Global.ObjectMgr.GetCreatureTemplate(e.Action.morphOrMount.creature);
if (cInfo != null)
obj.ToUnit().Mount(ObjectManager.ChooseDisplayId(cInfo));
}
else
obj.ToUnit().Mount(e.Action.morphOrMount.model);
}
else
obj.ToUnit().Dismount();
}
break;
}
case SmartActions.SetInvincibilityHpLevel:
{
if (me == null)
break;
SmartAI ai = ((SmartAI)me.GetAI());
if (ai == null)
break;
if (e.Action.invincHP.percent != 0)
ai.SetInvincibilityHpLevel((uint)me.CountPctFromMaxHealth((int)e.Action.invincHP.percent));
else
ai.SetInvincibilityHpLevel(e.Action.invincHP.minHP);
break;
}
case SmartActions.SetData:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsCreature(obj))
obj.ToCreature().GetAI().SetData(e.Action.setData.field, e.Action.setData.data);
else if (IsGameObject(obj))
obj.ToGameObject().GetAI().SetData(e.Action.setData.field, e.Action.setData.data);
}
break;
}
case SmartActions.MoveOffset:
{
var targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
if (!IsCreature(obj))
continue;
if (!e.Event.event_flags.HasAnyFlag(SmartEventFlags.WhileCharmed) && IsCharmedCreature(obj))
continue;
Position pos = obj.GetPosition();
// Use forward/backward/left/right cartesian plane movement
float x, y, z, o;
o = pos.GetOrientation();
x = (float)(pos.GetPositionX() + (Math.Cos(o - (Math.PI / 2)) * e.Target.x) + (Math.Cos(o) * e.Target.y));
y = (float)(pos.GetPositionY() + (Math.Sin(o - (Math.PI / 2)) * e.Target.x) + (Math.Sin(o) * e.Target.y));
z = pos.GetPositionZ() + e.Target.z;
obj.ToCreature().GetMotionMaster().MovePoint(EventId.SmartRandomPoint, x, y, z);
}
}
break;
}
case SmartActions.SetVisibility:
{
if (me != null)
me.SetVisible(Convert.ToBoolean(e.Action.visibility.state));
break;
}
case SmartActions.SetActive:
{
WorldObject baseObj = GetBaseObject();
if (baseObj != null)
baseObj.setActive(e.Action.active.state != 0);
break;
}
case SmartActions.AttackStart:
{
if (me == null)
break;
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsUnit(obj))
{
me.GetAI().AttackStart(obj.ToUnit());
break;
}
}
break;
}
case SmartActions.SummonCreature:
{
WorldObject summoner = GetBaseObjectOrUnit(unit);
if (!summoner)
break;
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
float x, y, z, o;
foreach (var obj in targets)
{
obj.GetPosition(out x, out y, out z, out o);
x += e.Target.x;
y += e.Target.y;
z += e.Target.z;
o += e.Target.o;
Creature summon = summoner.SummonCreature(e.Action.summonCreature.creature, x, y, z, o, (TempSummonType)e.Action.summonCreature.type, e.Action.summonCreature.duration);
if (summon != null)
if (e.Action.summonCreature.attackInvoker != 0)
summon.GetAI().AttackStart(obj.ToUnit());
}
}
if (e.GetTargetType() != SmartTargets.Position)
break;
Creature summon1 = summoner.SummonCreature(e.Action.summonCreature.creature, e.Target.x, e.Target.y, e.Target.z, e.Target.o, (TempSummonType)e.Action.summonCreature.type, e.Action.summonCreature.duration);
if (summon1 != null)
if (unit != null && e.Action.summonCreature.attackInvoker != 0)
summon1.GetAI().AttackStart(unit);
break;
}
case SmartActions.SummonGo:
{
WorldObject summoner = GetBaseObjectOrUnit(unit);
if (!summoner)
break;
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
if (!IsUnit(obj))
continue;
Position pos = obj.GetPositionWithOffset(new Position(e.Target.x, e.Target.y, e.Target.z, e.Target.o));
Quaternion rot = new Quaternion(Matrix3.fromEulerAnglesZYX(pos.GetOrientation(), 0.0f, 0.0f));
summoner.SummonGameObject(e.Action.summonGO.entry, pos, rot, e.Action.summonGO.despawnTime);
}
}
if (e.GetTargetType() != SmartTargets.Position)
break;
Quaternion rot1 = new Quaternion(Matrix3.fromEulerAnglesZYX(e.Target.o, 0.0f, 0.0f));
summoner.SummonGameObject(e.Action.summonGO.entry, new Position(e.Target.x, e.Target.y, e.Target.z, e.Target.o), rot1, e.Action.summonGO.despawnTime);
break;
}
case SmartActions.KillUnit:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (!IsUnit(obj))
continue;
obj.ToUnit().KillSelf();
}
break;
}
case SmartActions.InstallAiTemplate:
{
InstallTemplate(e);
break;
}
case SmartActions.AddItem:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (!IsPlayer(obj))
continue;
obj.ToPlayer().AddItem(e.Action.item.entry, e.Action.item.count);
}
break;
}
case SmartActions.RemoveItem:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (!IsPlayer(obj))
continue;
obj.ToPlayer().DestroyItemCount(e.Action.item.entry, e.Action.item.count, true);
}
break;
}
case SmartActions.StoreTargetList:
{
List<WorldObject> targets = GetTargets(e, unit);
StoreTargetList(targets, e.Action.storeTargets.id);
break;
}
case SmartActions.Teleport:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsPlayer(obj))
obj.ToPlayer().TeleportTo(e.Action.teleport.mapID, e.Target.x, e.Target.y, e.Target.z, e.Target.o);
else if (IsCreature(obj))
obj.ToCreature().NearTeleportTo(e.Target.x, e.Target.y, e.Target.z, e.Target.o);
}
break;
}
case SmartActions.SetFly:
{
if (!IsSmart())
break;
((SmartAI)me.GetAI()).SetFly(e.Action.setFly.fly != 0 ? true : false);
break;
}
case SmartActions.SetRun:
{
if (!IsSmart())
break;
((SmartAI)me.GetAI()).SetRun(e.Action.setRun.run != 0 ? true : false);
break;
}
case SmartActions.SetSwim:
{
if (!IsSmart())
break;
((SmartAI)me.GetAI()).SetSwim(e.Action.setSwim.swim != 0 ? true : false);
break;
}
case SmartActions.SetCounter:
{
var targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
if (IsCreature(obj))
{
SmartAI ai = (SmartAI)obj.ToCreature().GetAI();
if (ai != null)
ai.GetScript().StoreCounter(e.Action.setCounter.counterId, e.Action.setCounter.value, e.Action.setCounter.reset);
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartAI, skipping");
}
else if (IsGameObject(obj))
{
SmartGameObjectAI ai = (SmartGameObjectAI)obj.ToGameObject().GetAI();
if (ai != null)
ai.GetScript().StoreCounter(e.Action.setCounter.counterId, e.Action.setCounter.value, e.Action.setCounter.reset);
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SET_COUNTER is not using SmartGameObjectAI, skipping");
}
}
}
else
StoreCounter(e.Action.setCounter.counterId, e.Action.setCounter.value, e.Action.setCounter.reset);
break;
}
case SmartActions.WpStart:
{
if (!IsSmart())
break;
bool run = e.Action.wpStart.run != 0 ? true : false;
uint entry = e.Action.wpStart.pathID;
bool repeat = e.Action.wpStart.repeat != 0 ? true : false;
List<WorldObject> targets = GetTargets(e, unit);
StoreTargetList(targets, SharedConst.SmartEscortTargets);
me.SetReactState((ReactStates)e.Action.wpStart.reactState);
((SmartAI)me.GetAI()).StartPath(run, entry, repeat, unit);
uint quest = e.Action.wpStart.quest;
uint DespawnTime = e.Action.wpStart.despawnTime;
((SmartAI)me.GetAI()).mEscortQuestID = quest;
((SmartAI)me.GetAI()).SetDespawnTime(DespawnTime);
break;
}
case SmartActions.WpPause:
{
if (!IsSmart())
break;
uint delay = e.Action.wpPause.delay;
((SmartAI)me.GetAI()).PausePath(delay, e.GetEventType() == SmartEvents.WaypointReached ? false : true);
break;
}
case SmartActions.WpStop:
{
if (!IsSmart())
break;
uint DespawnTime = e.Action.wpStop.despawnTime;
uint quest = e.Action.wpStop.quest;
bool fail = e.Action.wpStop.fail != 0 ? true : false;
((SmartAI)me.GetAI()).StopPath(DespawnTime, quest, fail);
break;
}
case SmartActions.WpResume:
{
if (!IsSmart())
break;
((SmartAI)me.GetAI()).ResumePath();
break;
}
case SmartActions.SetOrientation:
{
if (me == null)
break;
List<WorldObject> targets = GetTargets(e, unit);
if (e.GetTargetType() == SmartTargets.Self)
me.SetFacingTo((me.GetTransport() ? me.GetTransportHomePosition() : me.GetHomePosition()).GetOrientation());
else if (e.GetTargetType() == SmartTargets.Position)
me.SetFacingTo(e.Target.o);
else if (!targets.Empty())
{
me.SetFacingToObject(targets.First());
}
break;
}
case SmartActions.Playmovie:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (!IsPlayer(obj))
continue;
obj.ToPlayer().SendMovieStart(e.Action.movie.entry);
}
break;
}
case SmartActions.MoveToPos:
{
if (!IsSmart())
break;
WorldObject target = null;
if (e.GetTargetType() == SmartTargets.CreatureRange || e.GetTargetType() == SmartTargets.CreatureGuid ||
e.GetTargetType() == SmartTargets.CreatureDistance || e.GetTargetType() == SmartTargets.GameobjectRange ||
e.GetTargetType() == SmartTargets.GameobjectGuid || e.GetTargetType() == SmartTargets.GameobjectDistance ||
e.GetTargetType() == SmartTargets.ClosestCreature || e.GetTargetType() == SmartTargets.ClosestGameobject ||
e.GetTargetType() == SmartTargets.OwnerOrSummoner || e.GetTargetType() == SmartTargets.ActionInvoker ||
e.GetTargetType() == SmartTargets.ClosestEnemy || e.GetTargetType() == SmartTargets.ClosestFriendly)
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
target = targets.First();
}
if (!target)
{
float x = e.Target.x;
float y = e.Target.y;
float z = e.Target.z;
float o = 0;
if (e.Action.moveToPos.transport != 0)
{
ITransport trans = me.GetDirectTransport();
if (trans != null)
trans.CalculatePassengerPosition(ref x, ref y, ref z, ref o);
}
me.GetMotionMaster().MovePoint(e.Action.moveToPos.pointId, x, y, z, e.Action.moveToPos.disablePathfinding == 0);
}
else
me.GetMotionMaster().MovePoint(e.Action.moveToPos.pointId, target.GetPositionX(), target.GetPositionY(), target.GetPositionZ(), e.Action.moveToPos.disablePathfinding == 0);
break;
}
case SmartActions.RespawnTarget:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsCreature(obj))
obj.ToCreature().Respawn();
else if (IsGameObject(obj))
obj.ToGameObject().SetRespawnTime((int)e.Action.respawnTarget.goRespawnTime);
}
break;
}
case SmartActions.CloseGossip:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsPlayer(obj))
obj.ToPlayer().PlayerTalkClass.SendCloseGossip();
break;
}
case SmartActions.Equip:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
Creature npc = obj.ToCreature();
if (npc != null)
{
EquipmentItem[] slot = new EquipmentItem[3];
sbyte equipId = (sbyte)e.Action.equip.entry;
if (equipId != 0)
{
EquipmentInfo einfo = Global.ObjectMgr.GetEquipmentInfo(npc.GetEntry(), equipId);
if (einfo == null)
{
Log.outError(LogFilter.Sql, "SmartScript: SMART_ACTION_EQUIP uses non-existent equipment info id {0} for creature {1}", equipId, npc.GetEntry());
break;
}
npc.SetCurrentEquipmentId((byte)equipId);
slot[0] = einfo.Items[0];
slot[1] = einfo.Items[1];
slot[2] = einfo.Items[2];
}
else
{
slot[0].ItemId = e.Action.equip.slot1;
slot[1].ItemId = e.Action.equip.slot2;
slot[2].ItemId = e.Action.equip.slot3;
}
if (e.Action.equip.mask == 0 || Convert.ToBoolean(e.Action.equip.mask & 1))
npc.SetVirtualItem(0, slot[0].ItemId, slot[0].AppearanceModId, slot[0].ItemVisual);
if (e.Action.equip.mask == 0 || Convert.ToBoolean(e.Action.equip.mask & 2))
npc.SetVirtualItem(1, slot[1].ItemId, slot[1].AppearanceModId, slot[1].ItemVisual);
if (e.Action.equip.mask == 0 || Convert.ToBoolean(e.Action.equip.mask & 4))
npc.SetVirtualItem(2, slot[2].ItemId, slot[2].AppearanceModId, slot[2].ItemVisual);
}
}
break;
}
case SmartActions.CreateTimedEvent:
{
SmartEvent ne = new SmartEvent();
ne.type = SmartEvents.Update;
ne.event_chance = e.Action.timeEvent.chance;
if (ne.event_chance == 0)
ne.event_chance = 100;
ne.minMaxRepeat.min = e.Action.timeEvent.min;
ne.minMaxRepeat.max = e.Action.timeEvent.max;
ne.minMaxRepeat.repeatMin = e.Action.timeEvent.repeatMin;
ne.minMaxRepeat.repeatMax = e.Action.timeEvent.repeatMax;
ne.event_flags = 0;
if (ne.minMaxRepeat.repeatMin == 0 && ne.minMaxRepeat.repeatMax == 0)
ne.event_flags |= SmartEventFlags.NotRepeatable;
SmartAction ac = new SmartAction();
ac.type = SmartActions.TriggerTimedEvent;
ac.timeEvent.id = e.Action.timeEvent.id;
SmartScriptHolder ev = new SmartScriptHolder();
ev.Event = ne;
ev.event_id = e.Action.timeEvent.id;
ev.Target = e.Target;
ev.Action = ac;
InitTimer(ev);
mStoredEvents.Add(ev);
break;
}
case SmartActions.TriggerTimedEvent:
ProcessEventsFor(SmartEvents.TimedEventTriggered, null, e.Action.timeEvent.id);
break;
case SmartActions.RemoveTimedEvent:
mRemIDs.Add(e.Action.timeEvent.id);
break;
case SmartActions.OverrideScriptBaseObject:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsCreature(obj))
{
if (meOrigGUID.IsEmpty() && me)
meOrigGUID = me.GetGUID();
if (goOrigGUID.IsEmpty() && go)
goOrigGUID = go.GetGUID();
go = null;
me = obj.ToCreature();
break;
}
else if (IsGameObject(obj))
{
if (meOrigGUID.IsEmpty() && me)
meOrigGUID = me.GetGUID();
if (goOrigGUID.IsEmpty() && go)
goOrigGUID = go.GetGUID();
go = obj.ToGameObject();
me = null;
break;
}
}
break;
}
case SmartActions.ResetScriptBaseObject:
ResetBaseObject();
break;
case SmartActions.CallScriptReset:
SetPhase(0);
OnReset();
break;
case SmartActions.SetRangedMovement:
{
if (!IsSmart())
break;
float attackDistance = e.Action.setRangedMovement.distance;
float attackAngle = e.Action.setRangedMovement.angle / 180.0f * MathFunctions.PI;
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
Creature target = obj.ToCreature();
if (target != null)
if (IsSmart(target) && target.GetVictim() != null)
if (((SmartAI)target.GetAI()).CanCombatMove())
target.GetMotionMaster().MoveChase(target.GetVictim(), attackDistance, attackAngle);
}
}
break;
}
case SmartActions.CallTimedActionlist:
{
if (e.GetTargetType() == SmartTargets.None)
{
Log.outError(LogFilter.Sql, "SmartScript: Entry {0} SourceType {1} Event {2} Action {3} is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
Creature target = obj.ToCreature();
GameObject goTarget = obj.ToGameObject();
if (target != null)
{
if (IsSmart(target))
((SmartAI)target.GetAI()).SetScript9(e, e.Action.timedActionList.id, GetLastInvoker());
}
else if (goTarget != null)
{
if (IsSmartGO(goTarget))
((SmartGameObjectAI)goTarget.GetAI()).SetScript9(e, e.Action.timedActionList.id, GetLastInvoker());
}
}
}
break;
}
case SmartActions.SetNpcFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().SetUInt64Value(UnitFields.NpcFlags, e.Action.unitFlag.flag);
break;
}
case SmartActions.AddNpcFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().SetFlag64(UnitFields.NpcFlags, e.Action.unitFlag.flag);
break;
}
case SmartActions.RemoveNpcFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().RemoveFlag64(UnitFields.NpcFlags, e.Action.unitFlag.flag);
break;
}
case SmartActions.CrossCast:
{
List<WorldObject> casters = GetTargets(CreateSmartEvent(SmartEvents.UpdateIc, 0, 0, 0, 0, 0, SmartActions.None, 0, 0, 0, 0, 0, 0, (SmartTargets)e.Action.crossCast.targetType, e.Action.crossCast.targetParam1, e.Action.crossCast.targetParam2, e.Action.crossCast.targetParam3, 0), unit);
if (casters.Empty())
break;
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in casters)
{
if (!IsUnit(obj))
continue;
Unit targetUnit = obj.ToUnit();
bool interruptedSpell = false;
foreach (var targetObj in targets)
{
if (!IsUnit(targetObj))
continue;
if (!(e.Action.crossCast.castFlags.HasAnyFlag((uint)SmartCastFlags.AuraNotPresent)) || !targetObj.ToUnit().HasAura(e.Action.crossCast.spell))
{
if (!interruptedSpell && e.Action.crossCast.castFlags.HasAnyFlag((uint)SmartCastFlags.InterruptPrevious))
{
targetUnit.InterruptNonMeleeSpells(false);
interruptedSpell = true;
}
targetUnit.CastSpell(targetObj.ToUnit(), e.Action.crossCast.spell, e.Action.crossCast.castFlags.HasAnyFlag((uint)SmartCastFlags.Triggered));
}
else
Log.outDebug(LogFilter.ScriptsAi, "Spell {0} not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target ({1}) already has the aura", e.Action.crossCast.spell, targetObj.GetGUID().ToString());
}
}
break;
}
case SmartActions.CallRandomTimedActionlist:
{
uint[] actions =
{
e.Action.randTimedActionList.entry1,
e.Action.randTimedActionList.entry2,
e.Action.randTimedActionList.entry3,
e.Action.randTimedActionList.entry4,
e.Action.randTimedActionList.entry5,
e.Action.randTimedActionList.entry6,
};
uint[] temp = new uint[SharedConst.SmartActionParamCount];
uint count = 0;
for (byte i = 0; i < SharedConst.SmartActionParamCount; i++)
{
if (actions[i] > 0)
{
temp[count] = actions[i];
++count;
}
}
uint id = temp[RandomHelper.IRand(0, (int)count)];
if (e.GetTargetType() == SmartTargets.None)
{
Log.outError(LogFilter.Sql, "SmartScript: Entry {0} SourceType {1} Event {2} Action {3} is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
Creature target = obj.ToCreature();
GameObject goTarget = obj.ToGameObject();
if (target != null)
{
if (IsSmart(target))
((SmartAI)target.GetAI()).SetScript9(e, id, GetLastInvoker());
}
else if (goTarget != null)
{
if (IsSmartGO(goTarget))
((SmartGameObjectAI)goTarget.GetAI()).SetScript9(e, id, GetLastInvoker());
}
}
}
break;
}
case SmartActions.CallRandomRangeTimedActionlist:
{
uint id = RandomHelper.URand(e.Action.randTimedActionList.entry1, e.Action.randTimedActionList.entry2);
if (e.GetTargetType() == SmartTargets.None)
{
Log.outError(LogFilter.Sql, "SmartScript: Entry {0} SourceType {1} Event {2} Action {3} is using TARGET_NONE(0) for Script9 target. Please correct target_type in database.", e.entryOrGuid, e.GetScriptType(), e.GetEventType(), e.GetActionType());
break;
}
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
{
foreach (var obj in targets)
{
Creature target = obj.ToCreature();
GameObject goTarget = obj.ToGameObject();
if (target != null)
{
if (IsSmart(target))
((SmartAI)target.GetAI()).SetScript9(e, id, GetLastInvoker());
}
else if (goTarget != null)
{
if (IsSmartGO(goTarget))
((SmartGameObjectAI)goTarget.GetAI()).SetScript9(e, id, GetLastInvoker());
}
}
}
break;
}
case SmartActions.ActivateTaxi:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsPlayer(obj))
obj.ToPlayer().ActivateTaxiPathTo(e.Action.taxi.id);
break;
}
case SmartActions.RandomMove:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsCreature(obj))
{
if (e.Action.moveRandom.distance != 0)
obj.ToCreature().GetMotionMaster().MoveRandom(e.Action.moveRandom.distance);
else
obj.ToCreature().GetMotionMaster().MoveIdle();
}
}
break;
}
case SmartActions.SetUnitFieldBytes1:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().SetByteFlag(UnitFields.Bytes1, (byte)e.Action.setunitByte.type, e.Action.setunitByte.byte1);
break;
}
case SmartActions.RemoveUnitFieldBytes1:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().RemoveByteFlag(UnitFields.Bytes1, (byte)e.Action.delunitByte.type, e.Action.delunitByte.byte1);
break;
}
case SmartActions.InterruptSpell:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().InterruptNonMeleeSpells(e.Action.interruptSpellCasting.withDelayed != 0, e.Action.interruptSpellCasting.spell_id, e.Action.interruptSpellCasting.withInstant != 0);
break;
}
case SmartActions.SendGoCustomAnim:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsGameObject(obj))
obj.ToGameObject().SendCustomAnim(e.Action.sendGoCustomAnim.anim);
break;
}
case SmartActions.SetDynamicFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().SetUInt32Value(ObjectFields.DynamicFlags, e.Action.unitFlag.flag);
break;
}
case SmartActions.AddDynamicFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().SetFlag(ObjectFields.DynamicFlags, e.Action.unitFlag.flag);
break;
}
case SmartActions.RemoveDynamicFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().RemoveFlag(ObjectFields.DynamicFlags, e.Action.unitFlag.flag);
break;
}
case SmartActions.JumpToPos:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
Creature creature = obj.ToCreature();
if (creature != null)
{
creature.GetMotionMaster().Clear();
// @todo add optional jump orientation support?
creature.GetMotionMaster().MoveJump(e.Target.x, e.Target.y, e.Target.z, 0.0f, e.Action.jump.speedxy, e.Action.jump.speedz);
}
}
//todo Resume path when reached jump location
break;
}
case SmartActions.GoSetLootState:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsGameObject(obj))
obj.ToGameObject().SetLootState((LootState)e.Action.setGoLootState.state);
break;
}
case SmartActions.GoSetGoState:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsGameObject(obj))
obj.ToGameObject().SetGoState((GameObjectState)e.Action.goState.state);
break;
}
case SmartActions.SendTargetToTarget:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
List<WorldObject> storedTargets = GetTargetList(e.Action.sendTargetToTarget.id);
foreach (var obj in targets)
{
if (IsCreature(obj))
{
SmartAI ai = (SmartAI)obj.ToCreature().GetAI();
if (ai != null)
ai.GetScript().StoreTargetList(new List<WorldObject>(storedTargets), e.Action.sendTargetToTarget.id); // store a copy of target list
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartAI, skipping");
}
else if (IsGameObject(obj))
{
SmartGameObjectAI ai = (SmartGameObjectAI)obj.ToGameObject().GetAI();
if (ai != null)
ai.GetScript().StoreTargetList(new List<WorldObject>(storedTargets), e.Action.sendTargetToTarget.id); // store a copy of target list
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SEND_TARGET_TO_TARGET is not using SmartGameObjectAI, skipping");
}
}
break;
}
case SmartActions.SendGossipMenu:
{
if (GetBaseObject() == null)
break;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction. SMART_ACTION_SEND_GOSSIP_MENU: gossipMenuId {0}, gossipNpcTextId {1}",
e.Action.sendGossipMenu.gossipMenuId, e.Action.sendGossipMenu.gossipNpcTextId);
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
Player player = obj.ToPlayer();
if (player != null)
{
if (e.Action.sendGossipMenu.gossipMenuId != 0)
player.PrepareGossipMenu(GetBaseObject(), e.Action.sendGossipMenu.gossipMenuId, true);
else
player.PlayerTalkClass.ClearMenus();
player.PlayerTalkClass.SendGossipMenu(e.Action.sendGossipMenu.gossipNpcTextId, GetBaseObject().GetGUID());
}
}
break;
}
case SmartActions.SetHomePos:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsCreature(obj))
{
if (e.GetTargetType() == SmartTargets.Self)
obj.ToCreature().SetHomePosition(me.GetPositionX(), me.GetPositionY(), me.GetPositionZ(), me.GetOrientation());
else if (e.GetTargetType() == SmartTargets.Position)
obj.ToCreature().SetHomePosition(e.Target.x, e.Target.y, e.Target.z, e.Target.o);
else if (e.GetTargetType() == SmartTargets.CreatureRange || e.GetTargetType() == SmartTargets.CreatureGuid ||
e.GetTargetType() == SmartTargets.CreatureDistance || e.GetTargetType() == SmartTargets.GameobjectRange ||
e.GetTargetType() == SmartTargets.GameobjectGuid || e.GetTargetType() == SmartTargets.GameobjectDistance ||
e.GetTargetType() == SmartTargets.ClosestCreature || e.GetTargetType() == SmartTargets.ClosestGameobject ||
e.GetTargetType() == SmartTargets.OwnerOrSummoner || e.GetTargetType() == SmartTargets.ActionInvoker ||
e.GetTargetType() == SmartTargets.ClosestEnemy || e.GetTargetType() == SmartTargets.ClosestFriendly)
{
obj.ToCreature().SetHomePosition(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), obj.GetOrientation());
}
else
Log.outError(LogFilter.Sql, "SmartScript: Action target for SMART_ACTION_SET_HOME_POS is invalid, skipping");
}
}
break;
}
case SmartActions.SetHealthRegen:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsCreature(obj))
obj.ToCreature().setRegeneratingHealth(e.Action.setHealthRegen.regenHealth != 0 ? true : false);
break;
}
case SmartActions.SetRoot:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsCreature(obj))
obj.ToCreature().SetControlled(e.Action.setRoot.root != 0 ? true : false, UnitState.Root);
break;
}
case SmartActions.SetGoFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsGameObject(obj))
obj.ToGameObject().SetUInt32Value(GameObjectFields.Flags, e.Action.goFlag.flag);
break;
}
case SmartActions.AddGoFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsGameObject(obj))
obj.ToGameObject().SetFlag(GameObjectFields.Flags, e.Action.goFlag.flag);
break;
}
case SmartActions.RemoveGoFlag:
{
List<WorldObject> targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
if (IsGameObject(obj))
obj.ToGameObject().RemoveFlag(GameObjectFields.Flags, e.Action.goFlag.flag);
break;
}
case SmartActions.SummonCreatureGroup:
{
List<TempSummon> summonList;
GetBaseObject().SummonCreatureGroup((byte)e.Action.creatureGroup.group, out summonList);
foreach (var obj in summonList)
if (unit == null && e.Action.creatureGroup.attackInvoker != 0)
obj.GetAI().AttackStart(unit);
break;
}
case SmartActions.SetPower:
{
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().SetPower((PowerType)e.Action.power.powerType, (int)e.Action.power.newPower);
break;
}
case SmartActions.AddPower:
{
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().SetPower((PowerType)e.Action.power.powerType, obj.ToUnit().GetPower((PowerType)e.Action.power.powerType) + (int)e.Action.power.newPower);
break;
}
case SmartActions.RemovePower:
{
List<WorldObject> targets = GetTargets(e, unit);
if (!targets.Empty())
foreach (var obj in targets)
if (IsUnit(obj))
obj.ToUnit().SetPower((PowerType)e.Action.power.powerType, obj.ToUnit().GetPower((PowerType)e.Action.power.powerType) - (int)e.Action.power.newPower);
break;
}
case SmartActions.GameEventStop:
{
ushort eventId = (ushort)e.Action.gameEventStop.id;
if (!Global.GameEventMgr.IsActiveEvent(eventId))
{
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: At case SMART_ACTION_GAME_EVENT_STOP, inactive event (id: {0})", eventId);
break;
}
Global.GameEventMgr.StopEvent(eventId, true);
break;
}
case SmartActions.GameEventStart:
{
ushort eventId = (ushort)e.Action.gameEventStart.id;
if (Global.GameEventMgr.IsActiveEvent(eventId))
{
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: At case SMART_ACTION_GAME_EVENT_START, already activated event (id: {0})", eventId);
break;
}
Global.GameEventMgr.StartEvent(eventId, true);
break;
}
case SmartActions.RandomSound:
{
uint[] sounds = new uint[SharedConst.SmartActionParamCount - 1];
sounds[0] = e.Action.randomSound.sound1;
sounds[1] = e.Action.randomSound.sound2;
sounds[2] = e.Action.randomSound.sound3;
sounds[3] = e.Action.randomSound.sound4;
sounds[4] = e.Action.randomSound.sound5;
bool onlySelf = e.Action.randomSound.onlySelf != 0;
var targets = GetTargets(e, unit);
if (targets != null)
{
foreach (var obj in targets)
{
if (IsUnit(obj))
{
uint sound = sounds.SelectRandom();
obj.PlayDirectSound(sound, onlySelf ? obj.ToPlayer() : null);
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction:: SMART_ACTION_RANDOM_SOUND: target: {0} ({1}), sound: {2}, onlyself: {3}",
obj.GetName(), obj.GetGUID().ToString(), sound, onlySelf);
}
}
}
break;
}
case SmartActions.SetCorpseDelay:
{
var targets = GetTargets(e, unit);
if (targets == null)
break;
foreach (var obj in targets)
{
if (IsCreature(obj))
obj.ToCreature().SetCorpseDelay(e.Action.corpseDelay.timer);
}
break;
}
case SmartActions.DisableEvade:
{
if (!IsSmart())
break;
((SmartAI)me.GetAI()).SetEvadeDisabled(e.Action.disableEvade.disable != 0);
break;
}
case SmartActions.PlayAnimkit:
{
var targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (var obj in targets)
{
if (IsCreature(obj))
{
if (e.Action.animKit.type == 0)
obj.ToCreature().PlayOneShotAnimKitId((ushort)e.Action.animKit.animKit);
else if (e.Action.animKit.type == 1)
obj.ToCreature().SetAIAnimKitId((ushort)e.Action.animKit.animKit);
else if (e.Action.animKit.type == 2)
obj.ToCreature().SetMeleeAnimKitId((ushort)e.Action.animKit.animKit);
else if (e.Action.animKit.type == 3)
obj.ToCreature().SetMovementAnimKitId((ushort)e.Action.animKit.animKit);
else
{
Log.outError(LogFilter.Sql, "SmartScript: Invalid type for SMART_ACTION_PLAY_ANIMKIT, skipping");
break;
}
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.ProcessAction:: SMART_ACTION_PLAY_ANIMKIT: target: {0} ({1}), AnimKit: {2}, Type: {3}",
obj.GetName(), obj.GetGUID().ToString(), e.Action.animKit.animKit, e.Action.animKit.type);
}
}
break;
}
case SmartActions.ScenePlay:
{
var targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (WorldObject target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget)
playerTarget.GetSceneMgr().PlayScene(e.Action.scene.sceneId);
}
break;
}
case SmartActions.SceneCancel:
{
var targets = GetTargets(e, unit);
if (targets.Empty())
break;
foreach (WorldObject target in targets)
{
Player playerTarget = target.ToPlayer();
if (playerTarget)
playerTarget.GetSceneMgr().CancelSceneBySceneId(e.Action.scene.sceneId);
}
break;
}
default:
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: Entry {0} SourceType {1}, Event {2}, Unhandled Action type {3}", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;
}
if (e.link != 0 && e.link != e.event_id)
{
SmartScriptHolder linked = Global.SmartAIMgr.FindLinkedEvent(mEvents, e.link);
if (linked != null)
ProcessEvent(linked, unit, var0, var1, bvar, spell, gob, varString);
else
Log.outError(LogFilter.Sql, "SmartScript.ProcessAction: Entry {0} SourceType {1}, Event {2}, Link Event {3} not found or invalid, skipped.", e.entryOrGuid, e.GetScriptType(), e.event_id, e.link);
}
}
void ProcessTimedAction(SmartScriptHolder e, uint min, uint max, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
{
if (Global.ConditionMgr.IsObjectMeetingSmartEventConditions(e.entryOrGuid, e.event_id, e.source_type, unit, GetBaseObject()))
ProcessAction(e, unit, var0, var1, bvar, spell, gob, varString);
RecalcTimer(e, min, max);
}
void InstallTemplate(SmartScriptHolder e)
{
if (GetBaseObject() == null)
return;
if (mTemplate != 0)
{
Log.outError(LogFilter.Sql, "SmartScript.InstallTemplate: Entry {0} SourceType {1} AI Template can not be set more then once, skipped.", e.entryOrGuid, e.GetScriptType());
return;
}
mTemplate = (SmartAITemplate)e.Action.installTtemplate.id;
switch ((SmartAITemplate)e.Action.installTtemplate.id)
{
case SmartAITemplate.Caster:
{
AddEvent(SmartEvents.UpdateIc, 0, 0, 0, e.Action.installTtemplate.param2, e.Action.installTtemplate.param3, SmartActions.Cast, e.Action.installTtemplate.param1, e.Target.raw.param1, 0, 0, 0, 0, SmartTargets.Victim, 0, 0, 0, 1);
AddEvent(SmartEvents.Range, 0, e.Action.installTtemplate.param4, 300, 0, 0, SmartActions.AllowCombatMovement, 1, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 1);
AddEvent(SmartEvents.Range, 0, 0, e.Action.installTtemplate.param4 > 10 ? e.Action.installTtemplate.param4 - 10 : 0, 0, 0, SmartActions.AllowCombatMovement, 0, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 1);
AddEvent(SmartEvents.ManaPct, 0, e.Action.installTtemplate.param5 - 15 > 100 ? 100 : e.Action.installTtemplate.param5 + 15, 100, 1000, 1000, SmartActions.SetEventPhase, 1, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0);
AddEvent(SmartEvents.ManaPct, 0, 0, e.Action.installTtemplate.param5, 1000, 1000, SmartActions.SetEventPhase, 0, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0);
AddEvent(SmartEvents.ManaPct, 0, 0, e.Action.installTtemplate.param5, 1000, 1000, SmartActions.AllowCombatMovement, 1, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0);
break;
}
case SmartAITemplate.Turret:
{
AddEvent(SmartEvents.UpdateIc, 0, 0, 0, e.Action.installTtemplate.param2, e.Action.installTtemplate.param3, SmartActions.Cast, e.Action.installTtemplate.param1, e.Target.raw.param1, 0, 0, 0, 0, SmartTargets.Victim, 0, 0, 0, 0);
AddEvent(SmartEvents.JustCreated, 0, 0, 0, 0, 0, SmartActions.AllowCombatMovement, 0, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0);
break;
}
case SmartAITemplate.CagedNPCPart:
{
if (me == null)
return;
//store cage as id1
AddEvent(SmartEvents.DataSet, 0, 0, 0, 0, 0, SmartActions.StoreTargetList, 1, 0, 0, 0, 0, 0, SmartTargets.ClosestGameobject, e.Action.installTtemplate.param1, 10, 0, 0);
//reset(close) cage on hostage(me) respawn
AddEvent(SmartEvents.Update, SmartEventFlags.NotRepeatable, 0, 0, 0, 0, SmartActions.ResetGobject, 0, 0, 0, 0, 0, 0, SmartTargets.GameobjectDistance, e.Action.installTtemplate.param1, 5, 0, 0);
AddEvent(SmartEvents.DataSet, 0, 0, 0, 0, 0, SmartActions.SetRun, e.Action.installTtemplate.param3, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0);
AddEvent(SmartEvents.DataSet, 0, 0, 0, 0, 0, SmartActions.SetEventPhase, 1, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0);
AddEvent(SmartEvents.Update, SmartEventFlags.NotRepeatable, 1000, 1000, 0, 0, SmartActions.MoveOffset, 0, 0, 0, 0, 0, 0, SmartTargets.Self, 0, e.Action.installTtemplate.param4, 0, 1);
//phase 1: give quest credit on movepoint reached
AddEvent(SmartEvents.Movementinform, 0, (uint)MovementGeneratorType.Point, EventId.SmartRandomPoint, 0, 0, SmartActions.SetData, 0, 0, 0, 0, 0, 0, SmartTargets.Stored, 1, 0, 0, 1);
//phase 1: despawn after time on movepoint reached
AddEvent(SmartEvents.Movementinform, 0, (uint)MovementGeneratorType.Point, EventId.SmartRandomPoint, 0, 0, SmartActions.ForceDespawn, e.Action.installTtemplate.param2, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 1);
if (Global.CreatureTextMgr.TextExist(me.GetEntry(), (byte)e.Action.installTtemplate.param5))
AddEvent(SmartEvents.Movementinform, 0, (uint)MovementGeneratorType.Point, EventId.SmartRandomPoint, 0, 0, SmartActions.Talk, e.Action.installTtemplate.param5, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 1);
break;
}
case SmartAITemplate.CagedGOPart:
{
if (go == null)
return;
//store hostage as id1
AddEvent(SmartEvents.GoStateChanged, 0, 2, 0, 0, 0, SmartActions.StoreTargetList, 1, 0, 0, 0, 0, 0, SmartTargets.ClosestCreature, e.Action.installTtemplate.param1, 10, 0, 0);
//store invoker as id2
AddEvent(SmartEvents.GoStateChanged, 0, 2, 0, 0, 0, SmartActions.StoreTargetList, 2, 0, 0, 0, 0, 0, SmartTargets.None, 0, 0, 0, 0);
//signal hostage
AddEvent(SmartEvents.GoStateChanged, 0, 2, 0, 0, 0, SmartActions.SetData, 0, 0, 0, 0, 0, 0, SmartTargets.Stored, 1, 0, 0, 0);
//when hostage raeched end point, give credit to invoker
if (e.Action.installTtemplate.param2 != 0)
AddEvent(SmartEvents.DataSet, 0, 0, 0, 0, 0, SmartActions.CallKilledmonster, e.Action.installTtemplate.param1, 0, 0, 0, 0, 0, SmartTargets.Stored, 2, 0, 0, 0);
else
AddEvent(SmartEvents.GoStateChanged, 0, 2, 0, 0, 0, SmartActions.CallKilledmonster, e.Action.installTtemplate.param1, 0, 0, 0, 0, 0, SmartTargets.Stored, 2, 0, 0, 0);
break;
}
default:
return;
}
}
void AddEvent(SmartEvents e, SmartEventFlags event_flags, uint event_param1, uint event_param2, uint event_param3, uint event_param4,
SmartActions action, uint action_param1, uint action_param2, uint action_param3, uint action_param4, uint action_param5, uint action_param6,
SmartTargets t, uint target_param1, uint target_param2, uint target_param3, uint phaseMask)
{
mInstallEvents.Add(CreateSmartEvent(e, event_flags, event_param1, event_param2, event_param3, event_param4, action, action_param1, action_param2, action_param3, action_param4, action_param5, action_param6, t, target_param1, target_param2, target_param3, phaseMask));
}
SmartScriptHolder CreateSmartEvent(SmartEvents e, SmartEventFlags event_flags, uint event_param1, uint event_param2, uint event_param3, uint event_param4,
SmartActions action, uint action_param1, uint action_param2, uint action_param3, uint action_param4, uint action_param5, uint action_param6,
SmartTargets t, uint target_param1, uint target_param2, uint target_param3, uint phaseMask)
{
SmartScriptHolder script = new SmartScriptHolder();
script.Event.type = e;
script.Event.raw.param1 = event_param1;
script.Event.raw.param2 = event_param2;
script.Event.raw.param3 = event_param3;
script.Event.raw.param4 = event_param4;
script.Event.event_phase_mask = phaseMask;
script.Event.event_flags = event_flags;
script.Event.event_chance = 100;
script.Action.type = action;
script.Action.raw.param1 = action_param1;
script.Action.raw.param2 = action_param2;
script.Action.raw.param3 = action_param3;
script.Action.raw.param4 = action_param4;
script.Action.raw.param5 = action_param5;
script.Action.raw.param6 = action_param6;
script.Target.type = t;
script.Target.raw.param1 = target_param1;
script.Target.raw.param2 = target_param2;
script.Target.raw.param3 = target_param3;
script.source_type = SmartScriptType.Creature;
InitTimer(script);
return script;
}
List<WorldObject> GetTargets(SmartScriptHolder e, Unit invoker = null)
{
Unit scriptTrigger = null;
Unit tempLastInvoker = GetLastInvoker();
if (invoker != null)
scriptTrigger = invoker;
else if (tempLastInvoker != null)
scriptTrigger = tempLastInvoker;
WorldObject baseObject = GetBaseObject();
List<WorldObject> l = new List<WorldObject>();
switch (e.GetTargetType())
{
case SmartTargets.Self:
if (baseObject != null)
l.Add(baseObject);
break;
case SmartTargets.Victim:
if (me != null && me.GetVictim() != null)
l.Add(me.GetVictim());
break;
case SmartTargets.HostileSecondAggro:
if (me != null)
{
Unit u = me.GetAI().SelectTarget(SelectAggroTarget.TopAggro, 1);
if (u != null)
l.Add(u);
}
break;
case SmartTargets.HostileLastAggro:
if (me != null)
{
Unit u = me.GetAI().SelectTarget(SelectAggroTarget.BottomAggro, 0);
if (u != null)
l.Add(u);
}
break;
case SmartTargets.HostileRandom:
if (me != null)
{
Unit u = me.GetAI().SelectTarget(SelectAggroTarget.Random, 0);
if (u != null)
l.Add(u);
}
break;
case SmartTargets.HostileRandomNotTop:
if (me != null)
{
Unit u = me.GetAI().SelectTarget(SelectAggroTarget.Random, 1);
if (u != null)
l.Add(u);
}
break;
case SmartTargets.None:
case SmartTargets.ActionInvoker:
if (scriptTrigger != null)
l.Add(scriptTrigger);
break;
case SmartTargets.ActionInvokerVehicle:
if (scriptTrigger != null && scriptTrigger.GetVehicle() != null && scriptTrigger.GetVehicle().GetBase() != null)
l.Add(scriptTrigger.GetVehicle().GetBase());
break;
case SmartTargets.InvokerParty:
if (scriptTrigger != null)
{
Player player = scriptTrigger.ToPlayer();
if (player != null)
{
Group group = player.GetGroup();
if (group)
{
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.next())
{
Player member = groupRef.GetSource();
if (member)
l.Add(member);
}
}
// We still add the player to the list if there is no group. If we do
// this even if there is a group (thus the else-check), it will add the
// same player to the list twice. We don't want that to happen.
else
l.Add(scriptTrigger);
}
}
break;
case SmartTargets.CreatureRange:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.unitRange.maxDist);
foreach (var obj in units)
{
if (!IsCreature(obj))
continue;
if (me != null && me == obj)
continue;
if ((e.Target.unitRange.creature == 0 || obj.ToCreature().GetEntry() == e.Target.unitRange.creature) && baseObject.IsInRange(obj, e.Target.unitRange.minDist, e.Target.unitRange.maxDist))
l.Add(obj);
}
break;
}
case SmartTargets.CreatureDistance:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.unitDistance.dist);
foreach (var obj in units)
{
if (!IsCreature(obj))
continue;
if (me != null && me == obj)
continue;
if (e.Target.unitDistance.creature == 0 || obj.ToCreature().GetEntry() == e.Target.unitDistance.creature)
l.Add(obj);
}
break;
}
case SmartTargets.GameobjectDistance:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.goDistance.dist);
foreach (var obj in units)
{
if (!IsGameObject(obj))
continue;
if (go != null && go == obj)
continue;
if (e.Target.goDistance.entry == 0 || obj.ToGameObject().GetEntry() == e.Target.goDistance.entry)
l.Add(obj);
}
break;
}
case SmartTargets.GameobjectRange:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.goRange.maxDist);
foreach (var obj in units)
{
if (!IsGameObject(obj))
continue;
if (go != null && go == obj)
continue;
if ((e.Target.goRange.entry == 0 && obj.ToGameObject().GetEntry() == e.Target.goRange.entry) && baseObject.IsInRange(obj, e.Target.goRange.minDist, e.Target.goRange.maxDist))
l.Add(obj);
}
break;
}
case SmartTargets.CreatureGuid:
{
if (scriptTrigger == null && baseObject == null)
{
Log.outError(LogFilter.Sql, "SMART_TARGET_CREATURE_GUID can not be used without invoker");
break;
}
Creature target = FindCreatureNear(scriptTrigger != null ? scriptTrigger : baseObject, e.Target.unitGUID.dbGuid);
if (target)
if (target != null && (e.Target.unitGUID.entry == 0 || target.GetEntry() == e.Target.unitGUID.entry))
l.Add(target);
break;
}
case SmartTargets.GameobjectGuid:
{
if (scriptTrigger == null && baseObject == null)
{
Log.outError(LogFilter.Sql, "SMART_TARGET_GAMEOBJECT_GUID can not be used without invoker");
break;
}
GameObject target = FindGameObjectNear(scriptTrigger != null ? scriptTrigger : baseObject, e.Target.goGUID.dbGuid);
if (target)
if (target != null && (e.Target.goGUID.entry == 0 || target.GetEntry() == e.Target.goGUID.entry))
l.Add(target);
break;
}
case SmartTargets.PlayerRange:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.playerRange.maxDist);
if (!units.Empty() && baseObject != null)
foreach (var obj in units)
if (IsPlayer(obj) && baseObject.IsInRange(obj, e.Target.playerRange.minDist, e.Target.playerRange.maxDist))
l.Add(obj);
break;
}
case SmartTargets.PlayerDistance:
{
List<WorldObject> units = GetWorldObjectsInDist(e.Target.playerDistance.dist);
foreach (var obj in units)
if (IsPlayer(obj))
l.Add(obj);
break;
}
case SmartTargets.Stored:
{
var list = mTargetStorage.LookupByKey(e.Target.stored.id);
if (!list.Empty())
l.AddRange(list);
return l;
}
case SmartTargets.ClosestCreature:
{
Creature target = baseObject.FindNearestCreature(e.Target.closest.entry, e.Target.closest.dist != 0 ? e.Target.closest.dist : 100, e.Target.closest.dead != 0 ? false : true);
if (target)
l.Add(target);
break;
}
case SmartTargets.ClosestGameobject:
{
GameObject target = baseObject.FindNearestGameObject(e.Target.closest.entry, e.Target.closest.dist != 0 ? e.Target.closest.dist : 100);
if (target)
l.Add(target);
break;
}
case SmartTargets.ClosestPlayer:
{
if (me)
{
Player target = me.SelectNearestPlayer(e.Target.playerDistance.dist);
if (target)
l.Add(target);
}
break;
}
case SmartTargets.OwnerOrSummoner:
{
if (me != null)
{
ObjectGuid charmerOrOwnerGuid = me.GetCharmerOrOwnerGUID();
if (charmerOrOwnerGuid.IsEmpty())
{
TempSummon tempSummon = me.ToTempSummon();
if (tempSummon)
{
Unit summoner = tempSummon.GetSummoner();
if (summoner)
charmerOrOwnerGuid = summoner.GetGUID();
}
}
if (charmerOrOwnerGuid.IsEmpty())
charmerOrOwnerGuid = me.GetCreatorGUID();
Unit owner = Global.ObjAccessor.GetUnit(me, charmerOrOwnerGuid);
if (owner != null)
l.Add(owner);
}
break;
}
case SmartTargets.ThreatList:
{
if (me != null)
{
var threatList = me.GetThreatManager().getThreatList();
foreach (var i in threatList)
{
Unit temp = Global.ObjAccessor.GetUnit(me, i.getUnitGuid());
if (temp != null)
l.Add(temp);
}
}
break;
}
case SmartTargets.ClosestEnemy:
{
if (me != null)
{
Unit target = me.SelectNearestTarget(e.Target.closestAttackable.maxDist);
if (target != null)
l.Add(target);
}
break;
}
case SmartTargets.ClosestFriendly:
{
if (me != null)
{
Unit target = DoFindClosestFriendlyInRange(e.Target.closestFriendly.maxDist);
if (target != null)
l.Add(target);
}
break;
}
case SmartTargets.LootRecipients:
{
if (me)
{
Group lootGroup = me.GetLootRecipientGroup();
if (lootGroup)
{
for (GroupReference refe = lootGroup.GetFirstMember(); refe != null; refe = refe.next())
{
Player recipient = refe.GetSource();
if (recipient)
l.Add(recipient);
}
}
else
{
Player recipient = me.GetLootRecipient();
if (recipient)
l.Add(recipient);
}
}
break;
}
case SmartTargets.VehicleAccessory:
{
if (me && me.IsVehicle())
{
Unit target = me.GetVehicleKit().GetPassenger((sbyte)e.Target.vehicle.seat);
if (target)
l.Add(target);
}
break;
}
case SmartTargets.SpellTarget:
{
if (spellTemplate != null)
l.Add(spellTemplate.m_targets.GetUnitTarget());
break;
}
case SmartTargets.Position:
default:
break;
}
return l;
}
List<WorldObject> GetWorldObjectsInDist(float dist)
{
List<WorldObject> targets = new List<WorldObject>();
WorldObject obj = GetBaseObject();
if (obj)
{
var u_check = new AllWorldObjectsInRange(obj, dist);
var searcher = new WorldObjectListSearcher(obj, targets, u_check);
Cell.VisitAllObjects(obj, searcher, dist);
}
return targets;
}
void ProcessEvent(SmartScriptHolder e, Unit unit = null, uint var0 = 0, uint var1 = 0, bool bvar = false, SpellInfo spell = null, GameObject gob = null, string varString = "")
{
if (!e.active && e.GetEventType() != SmartEvents.Link)
return;
if ((e.Event.event_phase_mask != 0 && !IsInPhase(e.Event.event_phase_mask)) || (e.Event.event_flags.HasAnyFlag(SmartEventFlags.NotRepeatable) && e.runOnce))
return;
if (!e.Event.event_flags.HasAnyFlag(SmartEventFlags.WhileCharmed) && IsCharmedCreature(me))
return;
switch (e.GetEventType())
{
case SmartEvents.Link://special handling
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
//called from Update tick
case SmartEvents.Update:
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
case SmartEvents.UpdateOoc:
if (me != null && me.IsInCombat())
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
case SmartEvents.UpdateIc:
if (me == null || !me.IsInCombat())
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
case SmartEvents.HealtPct:
{
if (me == null || !me.IsInCombat() || me.GetMaxHealth() == 0)
return;
uint perc = (uint)me.GetHealthPct();
if (perc > e.Event.minMaxRepeat.max || perc < e.Event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
}
case SmartEvents.TargetHealthPct:
{
if (me == null || !me.IsInCombat() || me.GetVictim() == null || me.GetVictim().GetMaxHealth() == 0)
return;
uint perc = (uint)me.GetVictim().GetHealthPct();
if (perc > e.Event.minMaxRepeat.max || perc < e.Event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax, me.GetVictim());
break;
}
case SmartEvents.ManaPct:
{
if (me == null || !me.IsInCombat() || me.GetMaxPower(PowerType.Mana) == 0)
return;
uint perc = (uint)me.GetPowerPct(PowerType.Mana);
if (perc > e.Event.minMaxRepeat.max || perc < e.Event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
}
case SmartEvents.TargetManaPct:
{
if (me == null || !me.IsInCombat() || me.GetVictim() == null || me.GetVictim().GetMaxPower(PowerType.Mana) == 0)
return;
uint perc = (uint)me.GetVictim().GetPowerPct(PowerType.Mana);
if (perc > e.Event.minMaxRepeat.max || perc < e.Event.minMaxRepeat.min)
return;
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax, me.GetVictim());
break;
}
case SmartEvents.Range:
{
if (me == null || !me.IsInCombat() || me.GetVictim() == null)
return;
if (me.IsInRange(me.GetVictim(), e.Event.minMaxRepeat.min, e.Event.minMaxRepeat.max))
ProcessTimedAction(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax, me.GetVictim());
break;
}
case SmartEvents.VictimCasting:
{
if (me == null || !me.IsInCombat())
return;
Unit victim = me.GetVictim();
if (victim == null || !victim.IsNonMeleeSpellCast(false, false, true))
return;
if (e.Event.targetCasting.spellId > 0)
{
Spell currSpell = victim.GetCurrentSpell(CurrentSpellTypes.Generic);
if (currSpell != null)
if (currSpell.m_spellInfo.Id != e.Event.targetCasting.spellId)
return;
}
ProcessTimedAction(e, e.Event.targetCasting.repeatMin, e.Event.targetCasting.repeatMax, me.GetVictim());
break;
}
case SmartEvents.FriendlyHealth:
{
if (me == null || !me.IsInCombat())
return;
Unit target = DoSelectLowestHpFriendly(e.Event.friendlyHealth.radius, e.Event.friendlyHealth.hpDeficit);
if (target == null || !target.IsInCombat())
return;
ProcessTimedAction(e, e.Event.friendlyHealth.repeatMin, e.Event.friendlyHealth.repeatMax, target);
break;
}
case SmartEvents.FriendlyIsCc:
{
if (me == null || !me.IsInCombat())
return;
List<Creature> pList = new List<Creature>();
DoFindFriendlyCC(pList, e.Event.friendlyCC.radius);
if (pList.Empty())
return;
ProcessTimedAction(e, e.Event.friendlyCC.repeatMin, e.Event.friendlyCC.repeatMax, pList.First());
break;
}
case SmartEvents.FriendlyMissingBuff:
{
List<Creature> pList = new List<Creature>();
DoFindFriendlyMissingBuff(pList, e.Event.missingBuff.radius, e.Event.missingBuff.spell);
if (pList.Empty())
return;
ProcessTimedAction(e, e.Event.missingBuff.repeatMin, e.Event.missingBuff.repeatMax, pList.First());
break;
}
case SmartEvents.HasAura:
{
if (me == null)
return;
uint count = me.GetAuraCount(e.Event.aura.spell);
if ((e.Event.aura.count == 0 && count == 0) || (e.Event.aura.count != 0 && count >= e.Event.aura.count))
ProcessTimedAction(e, e.Event.aura.repeatMin, e.Event.aura.repeatMax);
break;
}
case SmartEvents.TargetBuffed:
{
if (me == null || me.GetVictim() == null)
return;
uint count = me.GetVictim().GetAuraCount(e.Event.aura.spell);
if (count < e.Event.aura.count)
return;
ProcessTimedAction(e, e.Event.aura.repeatMin, e.Event.aura.repeatMax);
break;
}
case SmartEvents.Charmed:
{
if (bvar == (e.Event.charm.onRemove != 1))
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
}
//no params
case SmartEvents.Aggro:
case SmartEvents.Death:
case SmartEvents.Evade:
case SmartEvents.ReachedHome:
case SmartEvents.CharmedTarget:
case SmartEvents.CorpseRemoved:
case SmartEvents.AiInit:
case SmartEvents.TransportAddplayer:
case SmartEvents.TransportRemovePlayer:
case SmartEvents.QuestAccepted:
case SmartEvents.QuestObjCompletion:
case SmartEvents.QuestCompletion:
case SmartEvents.QuestRewarded:
case SmartEvents.QuestFail:
case SmartEvents.JustSummoned:
case SmartEvents.Reset:
case SmartEvents.JustCreated:
case SmartEvents.GossipHello:
case SmartEvents.FollowCompleted:
case SmartEvents.OnSpellclick:
ProcessAction(e, unit, var0, var1, bvar, spell, gob);
break;
case SmartEvents.IsBehindTarget:
{
if (me == null)
return;
Unit victim = me.GetVictim();
if (victim != null)
{
if (!victim.HasInArc(MathFunctions.PI, me))
ProcessTimedAction(e, e.Event.behindTarget.cooldownMin, e.Event.behindTarget.cooldownMax, victim);
}
break;
}
case SmartEvents.ReceiveEmote:
if (e.Event.emote.emoteId == var0)
{
ProcessAction(e, unit);
RecalcTimer(e, e.Event.emote.cooldownMin, e.Event.emote.cooldownMax);
}
break;
case SmartEvents.Kill:
{
if (me == null || unit == null)
return;
if (e.Event.kill.playerOnly != 0 && !unit.IsTypeId(TypeId.Player))
return;
if (e.Event.kill.creature != 0 && unit.GetEntry() != e.Event.kill.creature)
return;
ProcessAction(e, unit);
RecalcTimer(e, e.Event.kill.cooldownMin, e.Event.kill.cooldownMax);
break;
}
case SmartEvents.SpellhitTarget:
case SmartEvents.SpellHit:
{
if (spell == null)
return;
if ((e.Event.spellHit.spell == 0 || spell.Id == e.Event.spellHit.spell) &&
(e.Event.spellHit.school == 0 || Convert.ToBoolean((uint)spell.SchoolMask & e.Event.spellHit.school)))
{
ProcessAction(e, unit, 0, 0, bvar, spell);
RecalcTimer(e, e.Event.spellHit.cooldownMin, e.Event.spellHit.cooldownMax);
}
break;
}
case SmartEvents.OocLos:
{
if (me == null || me.IsInCombat())
return;
//can trigger if closer than fMaxAllowedRange
float range = e.Event.los.maxDist;
//if range is ok and we are actually in LOS
if (me.IsWithinDistInMap(unit, range) && me.IsWithinLOSInMap(unit))
{
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((e.Event.los.noHostile != 0 && !me.IsHostileTo(unit)) ||
(e.Event.los.noHostile == 0 && me.IsHostileTo(unit)))
{
ProcessAction(e, unit);
RecalcTimer(e, e.Event.los.cooldownMin, e.Event.los.cooldownMax);
}
}
break;
}
case SmartEvents.IcLos:
{
if (me == null || !me.IsInCombat())
return;
//can trigger if closer than fMaxAllowedRange
float range = e.Event.los.maxDist;
//if range is ok and we are actually in LOS
if (me.IsWithinDistInMap(unit, range) && me.IsWithinLOSInMap(unit))
{
//if friendly event&&who is not hostile OR hostile event&&who is hostile
if ((e.Event.los.noHostile != 0 && !me.IsHostileTo(unit)) ||
(e.Event.los.noHostile == 0 && me.IsHostileTo(unit)))
{
ProcessAction(e, unit);
RecalcTimer(e, e.Event.los.cooldownMin, e.Event.los.cooldownMax);
}
}
break;
}
case SmartEvents.Respawn:
{
if (GetBaseObject() == null)
return;
if (e.Event.respawn.type == (uint)SmartRespawnCondition.Map && GetBaseObject().GetMapId() != e.Event.respawn.map)
return;
if (e.Event.respawn.type == (uint)SmartRespawnCondition.Area && GetBaseObject().GetZoneId() != e.Event.respawn.area)
return;
ProcessAction(e);
break;
}
case SmartEvents.SummonedUnit:
{
if (!IsCreature(unit))
return;
if (e.Event.summoned.creature != 0 && unit.GetEntry() != e.Event.summoned.creature)
return;
ProcessAction(e, unit);
RecalcTimer(e, e.Event.summoned.cooldownMin, e.Event.summoned.cooldownMax);
break;
}
case SmartEvents.ReceiveHeal:
case SmartEvents.Damaged:
case SmartEvents.DamagedTarget:
{
if (var0 > e.Event.minMaxRepeat.max || var0 < e.Event.minMaxRepeat.min)
return;
ProcessAction(e, unit);
RecalcTimer(e, e.Event.minMaxRepeat.repeatMin, e.Event.minMaxRepeat.repeatMax);
break;
}
case SmartEvents.Movementinform:
{
if ((e.Event.movementInform.type != 0 && var0 != e.Event.movementInform.type) || (e.Event.movementInform.id != 0 && var1 != e.Event.movementInform.id))
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.TransportRelocate:
case SmartEvents.WaypointStart:
{
if (e.Event.waypoint.pathID != 0 && var0 != e.Event.waypoint.pathID)
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.WaypointReached:
case SmartEvents.WaypointResumed:
case SmartEvents.WaypointPaused:
case SmartEvents.WaypointStopped:
case SmartEvents.WaypointEnded:
{
if (me == null || (e.Event.waypoint.pointID != 0 && var0 != e.Event.waypoint.pointID) || (e.Event.waypoint.pathID != 0 && GetPathId() != e.Event.waypoint.pathID))
return;
ProcessAction(e, unit);
break;
}
case SmartEvents.SummonDespawned:
case SmartEvents.InstancePlayerEnter:
{
if (e.Event.instancePlayerEnter.team != 0 && var0 != e.Event.instancePlayerEnter.team)
return;
ProcessAction(e, unit, var0);
RecalcTimer(e, e.Event.instancePlayerEnter.cooldownMin, e.Event.instancePlayerEnter.cooldownMax);
break;
}
case SmartEvents.AcceptedQuest:
case SmartEvents.RewardQuest:
{
if (e.Event.quest.questId != 0 && var0 != e.Event.quest.questId)
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.TransportAddcreature:
{
if (e.Event.transportAddCreature.creature != 0 && var0 != e.Event.transportAddCreature.creature)
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.AreatriggerOntrigger:
{
if (e.Event.areatrigger.id != 0 && var0 != e.Event.areatrigger.id)
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.TextOver:
{
if (var0 != e.Event.textOver.textGroupID || (e.Event.textOver.creatureEntry != 0 && e.Event.textOver.creatureEntry != var1))
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.DataSet:
{
if (e.Event.dataSet.id != var0 || e.Event.dataSet.value != var1)
return;
ProcessAction(e, unit, var0, var1);
RecalcTimer(e, e.Event.dataSet.cooldownMin, e.Event.dataSet.cooldownMax);
break;
}
case SmartEvents.PassengerRemoved:
case SmartEvents.PassengerBoarded:
{
if (unit == null)
return;
ProcessAction(e, unit);
RecalcTimer(e, e.Event.minMax.repeatMin, e.Event.minMax.repeatMax);
break;
}
case SmartEvents.TimedEventTriggered:
{
if (e.Event.timedEvent.id == var0)
ProcessAction(e, unit);
break;
}
case SmartEvents.GossipSelect:
{
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: Gossip Select: menu {0} action {1}", var0, var1);//little help for scripters
if (e.Event.gossip.sender != var0 || e.Event.gossip.action != var1)
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.DummyEffect:
{
if (e.Event.dummy.spell != var0 || e.Event.dummy.effIndex != var1)
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.GameEventStart:
case SmartEvents.GameEventEnd:
{
if (e.Event.gameEvent.gameEventId != var0)
return;
ProcessAction(e, null, var0);
break;
}
case SmartEvents.GoStateChanged:
{
if (e.Event.goStateChanged.state != var0)
return;
ProcessAction(e, unit, var0, var1);
break;
}
case SmartEvents.GoEventInform:
{
if (e.Event.eventInform.eventId != var0)
return;
ProcessAction(e, null, var0);
break;
}
case SmartEvents.ActionDone:
{
if (e.Event.doAction.eventId != var0)
return;
ProcessAction(e, unit, var0);
break;
}
case SmartEvents.FriendlyHealthPCT:
{
if (me == null || !me.IsInCombat())
return;
List<WorldObject> _targets = null;
switch (e.GetTargetType())
{
case SmartTargets.CreatureRange:
case SmartTargets.CreatureGuid:
case SmartTargets.CreatureDistance:
case SmartTargets.ClosestCreature:
case SmartTargets.ClosestPlayer:
case SmartTargets.PlayerRange:
case SmartTargets.PlayerDistance:
_targets = GetTargets(e);
break;
default:
return;
}
if (_targets == null)
return;
Unit target = null;
foreach (var obj in _targets)
{
if (IsUnit(obj) && me.IsFriendlyTo(obj.ToUnit()) && obj.ToUnit().IsAlive() && obj.ToUnit().IsInCombat())
{
uint healthPct = (uint)obj.ToUnit().GetHealthPct();
if (healthPct > e.Event.friendlyHealthPct.maxHpPct || healthPct < e.Event.friendlyHealthPct.minHpPct)
continue;
target = obj.ToUnit();
break;
}
}
if (target == null)
return;
ProcessTimedAction(e, e.Event.friendlyHealthPct.repeatMin, e.Event.friendlyHealthPct.repeatMax, target);
break;
}
case SmartEvents.DistanceCreature:
{
if (!me)
return;
Creature creature = null;
if (e.Event.distance.guid != 0)
{
creature = FindCreatureNear(me, e.Event.distance.guid);
if (!creature)
return;
if (!me.IsInRange(creature, 0, e.Event.distance.dist))
return;
}
else if (e.Event.distance.entry != 0)
{
List<Creature> list = new List<Creature>();
me.GetCreatureListWithEntryInGrid(list, e.Event.distance.entry, e.Event.distance.dist);
if (!list.Empty())
creature = list.FirstOrDefault();
}
if (creature)
ProcessTimedAction(e, e.Event.distance.repeat, e.Event.distance.repeat, creature);
break;
}
case SmartEvents.DistanceGameobject:
{
if (!me)
return;
GameObject gameobject = null;
if (e.Event.distance.guid != 0)
{
gameobject = FindGameObjectNear(me, e.Event.distance.guid);
if (!gameobject)
return;
if (!me.IsInRange(gameobject, 0, e.Event.distance.dist))
return;
}
else if (e.Event.distance.entry != 0)
{
List<GameObject> list = new List<GameObject>();
me.GetGameObjectListWithEntryInGrid(list, e.Event.distance.entry, e.Event.distance.dist);
if (!list.Empty())
gameobject = list.FirstOrDefault();
}
if (gameobject)
ProcessTimedAction(e, e.Event.distance.repeat, e.Event.distance.repeat, null, 0, 0, false, null, gameobject);
break;
}
case SmartEvents.CounterSet:
if (GetCounterId(e.Event.counter.id) != 0 && GetCounterValue(e.Event.counter.id) == e.Event.counter.value)
ProcessTimedAction(e, e.Event.counter.cooldownMin, e.Event.counter.cooldownMax);
break;
case SmartEvents.SceneStart:
case SmartEvents.SceneCancel:
case SmartEvents.SceneComplete:
{
ProcessAction(e, unit);
break;
}
case SmartEvents.SceneTrigger:
{
if (e.Event.param_string != varString)
return;
ProcessAction(e, unit, var0, 0, false, null, null, varString);
break;
}
case SmartEvents.SpellEffectHit:
ProcessAction(e, unit, var0);
break;
default:
Log.outError(LogFilter.Sql, "SmartScript.ProcessEvent: Unhandled Event type {0}", e.GetEventType());
break;
}
}
void InitTimer(SmartScriptHolder e)
{
switch (e.GetEventType())
{
//set only events which have initial timers
case SmartEvents.Update:
case SmartEvents.UpdateIc:
case SmartEvents.UpdateOoc:
RecalcTimer(e, e.Event.minMaxRepeat.min, e.Event.minMaxRepeat.max);
break;
case SmartEvents.DistanceCreature:
case SmartEvents.DistanceGameobject:
RecalcTimer(e, e.Event.distance.repeat, e.Event.distance.repeat);
break;
default:
e.active = true;
break;
}
}
void RecalcTimer(SmartScriptHolder e, uint min, uint max)
{
if (e.entryOrGuid == 15294 && e.timer != 0)
{
Log.outError(LogFilter.Server, "Called RecalcTimer");
}
// min/max was checked at loading!
e.timer = RandomHelper.URand(min, max);
e.active = e.timer != 0 ? false : true;
}
void UpdateTimer(SmartScriptHolder e, uint diff)
{
if (e.GetEventType() == SmartEvents.Link)
return;
if (e.Event.event_phase_mask != 0 && !IsInPhase(e.Event.event_phase_mask))
return;
if (e.GetEventType() == SmartEvents.UpdateIc && (me == null || !me.IsInCombat()))
return;
if (e.GetEventType() == SmartEvents.UpdateOoc && (me != null && me.IsInCombat()))//can be used with me=NULL (go script)
return;
if (e.timer < diff)
{
// delay spell cast event if another spell is being casted
if (e.GetActionType() == SmartActions.Cast)
{
if (!Convert.ToBoolean(e.Action.cast.castFlags & (uint)SmartCastFlags.InterruptPrevious))
{
if (me != null && me.HasUnitState(UnitState.Casting))
{
e.timer = 1;
return;
}
}
}
// Delay flee for assist event if stunned or rooted
if (e.GetActionType() == SmartActions.FleeForAssist)
{
if (me && me.HasUnitState(UnitState.Root | UnitState.Stunned))
{
e.timer = 1;
return;
}
}
e.active = true;//activate events with cooldown
switch (e.GetEventType())//process ONLY timed events
{
case SmartEvents.Update:
case SmartEvents.UpdateIc:
case SmartEvents.UpdateOoc:
case SmartEvents.HealtPct:
case SmartEvents.TargetHealthPct:
case SmartEvents.ManaPct:
case SmartEvents.TargetManaPct:
case SmartEvents.Range:
case SmartEvents.VictimCasting:
case SmartEvents.FriendlyHealth:
case SmartEvents.FriendlyIsCc:
case SmartEvents.FriendlyMissingBuff:
case SmartEvents.HasAura:
case SmartEvents.TargetBuffed:
case SmartEvents.IsBehindTarget:
case SmartEvents.FriendlyHealthPCT:
case SmartEvents.DistanceCreature:
case SmartEvents.DistanceGameobject:
{
ProcessEvent(e);
if (e.GetScriptType() == SmartScriptType.TimedActionlist)
{
e.enableTimed = false;//disable event if it is in an ActionList and was processed once
foreach (var holder in mTimedActionList)
{
//find the first event which is not the current one and enable it
if (holder.event_id > e.event_id)
{
holder.enableTimed = true;
break;
}
}
}
break;
}
}
}
else
{
e.timer -= diff;
if (e.entryOrGuid == 15294 && me.GetGUID().GetCounter() == 55039 && e.timer != 0)
{
Log.outError(LogFilter.Server, "Called UpdateTimer: reduce timer: e.timer: {0}, diff: {1} current time: {2}", e.timer, diff, Time.GetMSTime());
}
}
}
bool CheckTimer(SmartScriptHolder e)
{
return e.active;
}
void InstallEvents()
{
if (!mInstallEvents.Empty())
{
foreach (var holder in mInstallEvents)
mEvents.Add(holder);//must be before UpdateTimers
mInstallEvents.Clear();
}
}
public void OnUpdate(uint diff)
{
if ((mScriptType == SmartScriptType.Creature || mScriptType == SmartScriptType.GameObject) && GetBaseObject() == null)
return;
InstallEvents();//before UpdateTimers
foreach (var holder in mEvents)
UpdateTimer(holder, diff);
if (!mStoredEvents.Empty())
foreach (var holder in mStoredEvents)
UpdateTimer(holder, diff);
bool needCleanup = true;
if (!mTimedActionList.Empty())
{
foreach (var holder in mTimedActionList)
{
if (holder.enableTimed)
{
UpdateTimer(holder, diff);
needCleanup = false;
}
}
}
if (needCleanup)
mTimedActionList.Clear();
if (!mRemIDs.Empty())
{
foreach (var id in mRemIDs)
{
RemoveStoredEvent(id);
}
}
if (mUseTextTimer && me != null)
{
if (mTextTimer < diff)
{
uint textID = mLastTextID;
mLastTextID = 0;
uint entry = mTalkerEntry;
mTalkerEntry = 0;
mTextTimer = 0;
mUseTextTimer = false;
ProcessEventsFor(SmartEvents.TextOver, null, textID, entry);
}
else mTextTimer -= diff;
}
}
void FillScript(List<SmartScriptHolder> e, WorldObject obj, AreaTriggerRecord at, SceneTemplate scene, Spell spell = null)
{
if (e.Empty())
{
if (obj != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for Entry {0} is empty but is using SmartScript.", obj.GetEntry());
if (at != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for AreaTrigger {0} is empty but is using SmartScript.", at.Id);
if (scene != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for SceneId {0} is empty but is using SmartScript.", scene.SceneId);
if (spell != null)
Log.outDebug(LogFilter.ScriptsAi, "SmartScript: EventMap for SpellId {0} is empty but is using SmartScript.", spell.GetSpellInfo().Id);
return;
}
foreach (var holder in e)
{
if (holder.Event.event_flags.HasAnyFlag(SmartEventFlags.DifficultyAll))//if has instance flag add only if in it
{
if (obj != null && obj.GetMap().IsDungeon())
{
if (Convert.ToBoolean(1 << ((int)obj.GetMap().GetSpawnMode() + 1) & (int)holder.Event.event_flags))
{
mEvents.Add(holder);
}
}
continue;
}
mEvents.Add(holder);//NOTE: 'world(0)' events still get processed in ANY instance mode
}
}
void GetScript()
{
List<SmartScriptHolder> e;
if (me != null)
{
e = Global.SmartAIMgr.GetScript(-((int)me.GetSpawnId()), mScriptType);
if (e.Empty())
e = Global.SmartAIMgr.GetScript((int)me.GetEntry(), mScriptType);
FillScript(e, me, null, null);
}
else if (go != null)
{
e = Global.SmartAIMgr.GetScript(-((int)go.GetSpawnId()), mScriptType);
if (e.Empty())
e = Global.SmartAIMgr.GetScript((int)go.GetEntry(), mScriptType);
FillScript(e, go, null, null);
}
else if (trigger != null)
{
e = Global.SmartAIMgr.GetScript((int)trigger.Id, mScriptType);
FillScript(e, null, trigger, null);
}
else if (sceneTemplate != null)
{
e = Global.SmartAIMgr.GetScript((int)sceneTemplate.SceneId, mScriptType);
FillScript(e, null, null, sceneTemplate);
}
else if (spellTemplate != null)
{
e = Global.SmartAIMgr.GetScript((int)spellTemplate.GetSpellInfo().Id, mScriptType);
FillScript(e, null, null, null, spellTemplate);
}
}
public void OnInitialize(WorldObject obj)
{
if (obj != null)
{
switch (obj.GetTypeId())
{
case TypeId.Unit:
mScriptType = SmartScriptType.Creature;
me = obj.ToCreature();
Log.outDebug(LogFilter.Scripts, "SmartScript.OnInitialize: source is Creature {0}", me.GetEntry());
break;
case TypeId.GameObject:
mScriptType = SmartScriptType.GameObject;
go = obj.ToGameObject();
Log.outDebug(LogFilter.Scripts, "SmartScript.OnInitialize: source is GameObject {0}", go.GetEntry());
break;
default:
Log.outError(LogFilter.Scripts, "SmartScript.OnInitialize: Unhandled TypeID !WARNING!");
return;
}
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized WorldObject is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
ProcessEventsFor(SmartEvents.AiInit);
InstallEvents();
ProcessEventsFor(SmartEvents.JustCreated);
}
public void OnInitialize(AreaTriggerRecord at)
{
if (at != null)
{
mScriptType = SmartScriptType.AreaTrigger;
trigger = at;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: AreaTrigger {0}", trigger.Id);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized AreaTrigger is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
InstallEvents();
}
public void OnInitialize(SceneTemplate scene)
{
if (scene != null)
{
mScriptType = SmartScriptType.Scene;
sceneTemplate = scene;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: Scene with id {0}", scene.SceneId);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized Scene is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
InstallEvents();
}
public void OnInitialize(Spell spell)
{
if (spell != null)
{
mScriptType = SmartScriptType.Spell;
spellTemplate = spell;
Log.outDebug(LogFilter.ScriptsAi, "SmartScript.OnInitialize: Spell id {0}", spell.GetSpellInfo().Id);
}
else
{
Log.outError(LogFilter.ScriptsAi, "SmartScript.OnInitialize: !WARNING! Initialized Spell is Null.");
return;
}
GetScript();//load copy of script
foreach (var holder in mEvents)
InitTimer(holder);//calculate timers for first time use
InstallEvents();
}
public void OnMoveInLineOfSight(Unit who)
{
ProcessEventsFor(SmartEvents.OocLos, who);
if (me == null)
return;
if (me.GetVictim() != null)
return;
ProcessEventsFor(SmartEvents.IcLos, who);
}
Unit DoSelectLowestHpFriendly(float range, uint MinHPDiff)
{
if (!me)
return null;
var u_check = new MostHPMissingInRange<Unit>(me, range, MinHPDiff);
var searcher = new UnitLastSearcher(me, u_check);
Cell.VisitGridObjects(me, searcher, range);
return searcher.GetTarget();
}
Unit DoSelectBelowHpPctFriendlyWithEntry(uint entry, float range, byte minHPDiff = 1, bool excludeSelf = true)
{
FriendlyBelowHpPctEntryInRange u_check = new FriendlyBelowHpPctEntryInRange(me, entry, range, minHPDiff, excludeSelf);
UnitLastSearcher searcher = new UnitLastSearcher(me, u_check);
Cell.VisitAllObjects(me, searcher, range);
return searcher.GetTarget();
}
void DoFindFriendlyCC(List<Creature> _list, float range)
{
if (me == null)
return;
var u_check = new FriendlyCCedInRange(me, range);
var searcher = new CreatureListSearcher(me, _list, u_check);
Cell.VisitGridObjects(me, searcher, range);
}
void DoFindFriendlyMissingBuff(List<Creature> list, float range, uint spellid)
{
if (me == null)
return;
var u_check = new FriendlyMissingBuffInRange(me, range, spellid);
var searcher = new CreatureListSearcher(me, list, u_check);
Cell.VisitGridObjects(me, searcher, range);
}
Unit DoFindClosestFriendlyInRange(float range)
{
if (!me)
return null;
var u_check = new AnyFriendlyUnitInObjectRangeCheck(me, me, range);
var searcher = new UnitLastSearcher(me, u_check);
Cell.VisitAllObjects(me, searcher, range);
return searcher.GetTarget();
}
public void SetScript9(SmartScriptHolder e, uint entry)
{
mTimedActionList.Clear();
mTimedActionList = Global.SmartAIMgr.GetScript((int)entry, SmartScriptType.TimedActionlist);
if (mTimedActionList.Empty())
return;
int i = 0;
foreach (var holder in mTimedActionList)
{
if (i++ == 0)
{
holder.enableTimed = true;//enable processing only for the first action
}
else holder.enableTimed = false;
if (e.Action.timedActionList.timerType == 1)
holder.Event.type = SmartEvents.UpdateIc;
else if (e.Action.timedActionList.timerType > 1)
holder.Event.type = SmartEvents.Update;
InitTimer(holder);
}
}
Unit GetLastInvoker()
{
WorldObject lookupRoot = me;
if (!lookupRoot)
lookupRoot = go;
if (lookupRoot)
return Global.ObjAccessor.GetUnit(lookupRoot, mLastInvoker);
return Global.ObjAccessor.FindPlayer(mLastInvoker);
}
public void SetPathId(uint id) { mPathId = id; }
public uint GetPathId() { return mPathId; }
WorldObject GetBaseObject()
{
WorldObject obj = null;
if (me != null)
obj = me;
else if (go != null)
obj = go;
return obj;
}
WorldObject GetBaseObjectOrUnit(Unit unit)
{
WorldObject summoner = GetBaseObject();
if (!summoner && unit)
return unit;
return summoner;
}
bool IsUnit(WorldObject obj) { return obj != null && (obj.IsTypeId(TypeId.Unit) || obj.IsTypeId(TypeId.Player)); }
public bool IsPlayer(WorldObject obj) { return obj != null && obj.IsTypeId(TypeId.Player); }
bool IsCreature(WorldObject obj) { return obj != null && obj.IsTypeId(TypeId.Unit); }
static bool IsCharmedCreature(WorldObject obj)
{
if (!obj)
return false;
Creature creatureObj = obj.ToCreature();
if (creatureObj)
return creatureObj.IsCharmed();
return false;
}
bool IsGameObject(WorldObject obj) { return obj != null && obj.IsTypeId(TypeId.GameObject); }
void StoreTargetList(List<WorldObject> targets, uint id)
{
if (targets == null)
return;
if (mTargetStorage.ContainsKey(id))
{
// check if already stored
if (mTargetStorage[id] == targets)
return;
}
mTargetStorage[id] = targets;
}
bool IsSmart(Creature c = null)
{
bool smart = true;
if (c != null && c.GetAIName() != "SmartAI")
smart = false;
if (me == null || me.GetAIName() != "SmartAI")
smart = false;
if (!smart)
Log.outError(LogFilter.Sql, "SmartScript: Action target Creature (GUID: {0} Entry: {1}) is not using SmartAI, action skipped to prevent crash.", c != null ? c.GetSpawnId() : (me != null ? me.GetSpawnId() : 0), c != null ? c.GetEntry() : (me != null ? me.GetEntry() : 0));
return smart;
}
bool IsSmartGO(GameObject g = null)
{
bool smart = true;
if (g != null && g.GetAIName() != "SmartGameObjectAI")
smart = false;
if (go == null || go.GetAIName() != "SmartGameObjectAI")
smart = false;
if (!smart)
Log.outError(LogFilter.Sql, "SmartScript: Action target GameObject (GUID: {0} Entry: {1}) is not using SmartGameObjectAI, action skipped to prevent crash.", g != null ? g.GetSpawnId() : (go != null ? go.GetSpawnId() : 0), g != null ? g.GetEntry() : (go != null ? go.GetEntry() : 0));
return smart;
}
public List<WorldObject> GetTargetList(uint id)
{
var list = mTargetStorage.LookupByKey(id);
if (!list.Empty())
return list;
return null;
}
void StoreCounter(uint id, uint value, uint reset)
{
if (mCounterList.ContainsKey(id))
{
if (reset == 0)
value += GetCounterValue(id);
mCounterList.Remove(id);
}
mCounterList.Add(id, value);
ProcessEventsFor(SmartEvents.CounterSet);
}
uint GetCounterId(uint id)
{
if (mCounterList.ContainsKey(id))
return id;
return 0;
}
uint GetCounterValue(uint id)
{
if (mCounterList.ContainsKey(id))
return mCounterList[id];
return 0;
}
GameObject FindGameObjectNear(WorldObject searchObject, ulong guid)
{
var bounds = searchObject.GetMap().GetGameObjectBySpawnIdStore().LookupByKey(guid);
if (bounds.Empty())
return null;
return bounds[0];
}
Creature FindCreatureNear(WorldObject searchObject, ulong guid)
{
var bounds = searchObject.GetMap().GetCreatureBySpawnIdStore().LookupByKey(guid);
if (bounds.Empty())
return null;
var foundCreature = bounds.Find(creature => creature.IsAlive());
return foundCreature ?? bounds[0];
}
void ResetBaseObject()
{
WorldObject lookupRoot = me;
if (!lookupRoot)
lookupRoot = go;
if (lookupRoot)
{
if (!meOrigGUID.IsEmpty())
{
Creature m = ObjectAccessor.GetCreature(lookupRoot, meOrigGUID);
if (m != null)
{
me = m;
go = null;
}
}
if (!goOrigGUID.IsEmpty())
{
GameObject o = ObjectAccessor.GetGameObject(lookupRoot, goOrigGUID);
if (o != null)
{
me = null;
go = o;
}
}
}
goOrigGUID.Clear();
meOrigGUID.Clear();
}
void IncPhase(int p = 1)
{
if (p >= 0)
mEventPhase += (uint)p;
else
DecPhase(-p);
}
void DecPhase(int p = 1)
{
if (mEventPhase > p)
mEventPhase -= (uint)p;
else
mEventPhase = 0;
}
bool IsInPhase(uint p) { return Convert.ToBoolean((1 << (int)(mEventPhase - 1)) & p); }
void SetPhase(uint p = 0) { mEventPhase = p; }
void RemoveStoredEvent(uint id)
{
if (!mStoredEvents.Empty())
{
foreach (var holder in mStoredEvents)
{
if (holder.event_id == id)
{
mStoredEvents.Remove(holder);
return;
}
}
}
}
MultiMap<uint, WorldObject> mTargetStorage = new MultiMap<uint, WorldObject>();
public ObjectGuid mLastInvoker;
Dictionary<uint, uint> mCounterList = new Dictionary<uint, uint>();
List<SmartScriptHolder> mEvents = new List<SmartScriptHolder>();
List<SmartScriptHolder> mInstallEvents = new List<SmartScriptHolder>();
List<SmartScriptHolder> mTimedActionList = new List<SmartScriptHolder>();
Creature me;
ObjectGuid meOrigGUID;
GameObject go;
ObjectGuid goOrigGUID;
AreaTriggerRecord trigger;
SceneTemplate sceneTemplate;
Spell spellTemplate;
SmartScriptType mScriptType;
uint mEventPhase;
uint mPathId;
List<SmartScriptHolder> mStoredEvents = new List<SmartScriptHolder>();
List<uint> mRemIDs = new List<uint>();
uint mTextTimer;
uint mLastTextID;
ObjectGuid mTextGUID;
uint mTalkerEntry;
bool mUseTextTimer;
SmartAITemplate mTemplate;
}
}