378 lines
12 KiB
C#
378 lines
12 KiB
C#
/*
|
|
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
using Framework.Constants;
|
|
using Framework.Dynamic;
|
|
using Game.Entities;
|
|
using Game.Spells;
|
|
|
|
namespace Game.Combat
|
|
{
|
|
public class HostileRefManager : RefManager<Unit, ThreatManager>
|
|
{
|
|
Unit Owner;
|
|
|
|
public HostileRefManager(Unit owner)
|
|
{
|
|
Owner = owner;
|
|
}
|
|
|
|
Unit getOwner() { return Owner; }
|
|
|
|
// send threat to all my haters for the victim
|
|
// The victim is then hated by them as well
|
|
// use for buffs and healing threat functionality
|
|
public void threatAssist(Unit victim, float baseThreat, SpellInfo threatSpell = null)
|
|
{
|
|
float threat = ThreatManager.calcThreat(victim, Owner, baseThreat, (threatSpell != null ? threatSpell.GetSchoolMask() : SpellSchoolMask.Normal), threatSpell);
|
|
threat /= GetSize();
|
|
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
if (ThreatManager.isValidProcess(victim, refe.GetSource().GetOwner(), threatSpell))
|
|
refe.GetSource().doAddThreat(victim, threat);
|
|
|
|
refe = refe.next();
|
|
}
|
|
}
|
|
|
|
public void addTempThreat(float threat, bool apply)
|
|
{
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (refe.getTempThreatModifier() == 0.0f)
|
|
refe.addTempThreat(threat);
|
|
}
|
|
else
|
|
refe.resetTempThreat();
|
|
|
|
refe = refe.next();
|
|
}
|
|
}
|
|
|
|
void addThreatPercent(int percent)
|
|
{
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
refe.addThreatPercent(percent);
|
|
refe = refe.next();
|
|
}
|
|
}
|
|
|
|
// The references are not needed anymore
|
|
// tell the source to remove them from the list and free the mem
|
|
public void deleteReferences()
|
|
{
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
HostileReference nextRef = refe.next();
|
|
refe.removeReference();
|
|
refe = nextRef;
|
|
}
|
|
}
|
|
|
|
// Remove specific faction references
|
|
public void deleteReferencesForFaction(uint faction)
|
|
{
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
HostileReference nextRef = refe.next();
|
|
if (refe.GetSource().GetOwner().GetFactionTemplateEntry().Faction == faction)
|
|
{
|
|
refe.removeReference();
|
|
}
|
|
refe = nextRef;
|
|
}
|
|
}
|
|
|
|
public new HostileReference getFirst() { return ((HostileReference)base.getFirst()); }
|
|
|
|
public void updateThreatTables()
|
|
{
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
refe.updateOnlineStatus();
|
|
refe = refe.next();
|
|
}
|
|
}
|
|
|
|
public void setOnlineOfflineState(bool isOnline)
|
|
{
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
refe.setOnlineOfflineState(isOnline);
|
|
refe = refe.next();
|
|
}
|
|
}
|
|
|
|
// set state for one reference, defined by Unit
|
|
public void setOnlineOfflineState(Unit creature, bool isOnline)
|
|
{
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
HostileReference nextRef = refe.next();
|
|
if (refe.GetSource().GetOwner() == creature)
|
|
{
|
|
refe.setOnlineOfflineState(isOnline);
|
|
break;
|
|
}
|
|
refe = nextRef;
|
|
}
|
|
}
|
|
|
|
// delete one reference, defined by Unit
|
|
public void deleteReference(Unit creature)
|
|
{
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
HostileReference nextRef = refe.next();
|
|
if (refe.GetSource().GetOwner() == creature)
|
|
{
|
|
refe.removeReference();
|
|
break;
|
|
}
|
|
refe = nextRef;
|
|
}
|
|
}
|
|
|
|
public void UpdateVisibility()
|
|
{
|
|
HostileReference refe = getFirst();
|
|
while (refe != null)
|
|
{
|
|
HostileReference nextRef = refe.next();
|
|
if (!refe.GetSource().GetOwner().CanSeeOrDetect(getOwner()))
|
|
{
|
|
nextRef = refe.next();
|
|
refe.removeReference();
|
|
}
|
|
refe = nextRef;
|
|
}
|
|
}
|
|
}
|
|
|
|
public class HostileReference : Reference<Unit, ThreatManager>
|
|
{
|
|
public HostileReference(Unit refUnit, ThreatManager threatManager, float threat)
|
|
{
|
|
iThreat = threat;
|
|
iTempThreatModifier = 0.0f;
|
|
link(refUnit, threatManager);
|
|
iUnitGuid = refUnit.GetGUID();
|
|
iOnline = true;
|
|
iAccessible = true;
|
|
}
|
|
|
|
public override void targetObjectBuildLink()
|
|
{
|
|
getTarget().addHatedBy(this);
|
|
}
|
|
public override void targetObjectDestroyLink()
|
|
{
|
|
getTarget().removeHatedBy(this);
|
|
}
|
|
public override void sourceObjectDestroyLink()
|
|
{
|
|
setOnlineOfflineState(false);
|
|
}
|
|
|
|
void fireStatusChanged(ThreatRefStatusChangeEvent threatRefStatusChangeEvent)
|
|
{
|
|
if (GetSource() != null)
|
|
GetSource().processThreatEvent(threatRefStatusChangeEvent);
|
|
}
|
|
|
|
public void addThreat(float modThreat)
|
|
{
|
|
if (modThreat == 0.0f)
|
|
return;
|
|
|
|
iThreat += modThreat;
|
|
|
|
// the threat is changed. Source and target unit have to be available
|
|
// if the link was cut before relink it again
|
|
if (!isOnline())
|
|
updateOnlineStatus();
|
|
|
|
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefThreatChange, this, modThreat);
|
|
fireStatusChanged(Event);
|
|
|
|
if (isValid() && modThreat > 0.0f)
|
|
{
|
|
Unit victimOwner = getTarget().GetCharmerOrOwner();
|
|
if (victimOwner != null && victimOwner.IsAlive())
|
|
GetSource().addThreat(victimOwner, 0.0f); // create a threat to the owner of a pet, if the pet attacks
|
|
}
|
|
}
|
|
|
|
public void addThreatPercent(int percent)
|
|
{
|
|
addThreat(MathFunctions.CalculatePct(iThreat, percent));
|
|
}
|
|
|
|
// check, if source can reach target and set the status
|
|
public void updateOnlineStatus()
|
|
{
|
|
bool online = false;
|
|
bool accessible = false;
|
|
|
|
if (!isValid())
|
|
{
|
|
Unit target = Global.ObjAccessor.GetUnit(getSourceUnit(), getUnitGuid());
|
|
if (target != null)
|
|
link(target, GetSource());
|
|
}
|
|
|
|
// only check for online status if
|
|
// ref is valid
|
|
// target is no player or not gamemaster
|
|
// target is not in flight
|
|
if (isValid()
|
|
&& (getTarget().IsTypeId(TypeId.Player) || !getTarget().ToPlayer().IsGameMaster())
|
|
&& !getTarget().HasUnitState(UnitState.InFlight)
|
|
&& getTarget().IsInMap(getSourceUnit())
|
|
&& getTarget().IsInPhase(getSourceUnit())
|
|
)
|
|
{
|
|
Creature creature = getSourceUnit().ToCreature();
|
|
online = getTarget().isInAccessiblePlaceFor(creature);
|
|
if (!online)
|
|
{
|
|
if (creature.IsWithinCombatRange(getTarget(), creature.m_CombatDistance))
|
|
online = true; // not accessible but stays online
|
|
}
|
|
else
|
|
accessible = true;
|
|
}
|
|
setAccessibleState(accessible);
|
|
setOnlineOfflineState(online);
|
|
}
|
|
|
|
public void setOnlineOfflineState(bool isOnline)
|
|
{
|
|
if (iOnline != isOnline)
|
|
{
|
|
iOnline = isOnline;
|
|
if (!iOnline)
|
|
setAccessibleState(false); // if not online that not accessable as well
|
|
|
|
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefOnlineStatus, this);
|
|
fireStatusChanged(Event);
|
|
}
|
|
}
|
|
|
|
void setAccessibleState(bool isAccessible)
|
|
{
|
|
if (iAccessible != isAccessible)
|
|
{
|
|
iAccessible = isAccessible;
|
|
|
|
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefAccessibleStatus, this);
|
|
fireStatusChanged(Event);
|
|
}
|
|
}
|
|
|
|
// reference is not needed anymore. realy delete it !
|
|
public void removeReference()
|
|
{
|
|
invalidate();
|
|
|
|
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefRemoveFromList, this);
|
|
fireStatusChanged(Event);
|
|
}
|
|
|
|
Unit getSourceUnit()
|
|
{
|
|
return GetSource().GetOwner();
|
|
}
|
|
|
|
public void setThreat(float threat)
|
|
{
|
|
addThreat(threat - iThreat);
|
|
}
|
|
|
|
public float getThreat()
|
|
{
|
|
return iThreat + iTempThreatModifier;
|
|
}
|
|
|
|
public bool isOnline()
|
|
{
|
|
return iOnline;
|
|
}
|
|
|
|
// The Unit might be in water and the creature can not enter the water, but has range attack
|
|
// in this case online = true, but accessible = false
|
|
bool isAccessible()
|
|
{
|
|
return iAccessible;
|
|
}
|
|
|
|
// used for temporary setting a threat and reducing it later again.
|
|
// the threat modification is stored
|
|
public void setTempThreat(float threat)
|
|
{
|
|
addTempThreat(threat - iTempThreatModifier);
|
|
}
|
|
|
|
public void addTempThreat(float threat)
|
|
{
|
|
if (threat == 0.0f)
|
|
return;
|
|
|
|
iTempThreatModifier += threat;
|
|
|
|
ThreatRefStatusChangeEvent Event = new ThreatRefStatusChangeEvent(UnitEventTypes.ThreatRefThreatChange, this, threat);
|
|
fireStatusChanged(Event);
|
|
}
|
|
|
|
public void resetTempThreat()
|
|
{
|
|
addTempThreat(-iTempThreatModifier);
|
|
}
|
|
|
|
public float getTempThreatModifier()
|
|
{
|
|
return iTempThreatModifier;
|
|
}
|
|
|
|
public ObjectGuid getUnitGuid()
|
|
{
|
|
return iUnitGuid;
|
|
}
|
|
|
|
public new HostileReference next() { return (HostileReference)base.next(); }
|
|
|
|
float iThreat;
|
|
float iTempThreatModifier; // used for SPELL_AURA_MOD_TOTAL_THREAT
|
|
ObjectGuid iUnitGuid;
|
|
bool iOnline;
|
|
bool iAccessible;
|
|
}
|
|
}
|