119 lines
4.8 KiB
C#
119 lines
4.8 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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using static Global;
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namespace Scripts.World.DuelReset
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{
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[Script]
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class DuelResetScript : PlayerScript
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{
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public DuelResetScript() : base("DuelResetScript") { }
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// Called when a duel starts (after TimeSpan.FromSeconds(3) countdown)
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public override void OnDuelStart(Player player1, Player player2)
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{
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// Cooldowns reset
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if (WorldConfig.GetBoolValue(WorldCfg.ResetDuelCooldowns))
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{
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player1.GetSpellHistory().SaveCooldownStateBeforeDuel();
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player2.GetSpellHistory().SaveCooldownStateBeforeDuel();
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ResetSpellCooldowns(player1, true);
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ResetSpellCooldowns(player2, true);
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}
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// Health and mana reset
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if (WorldConfig.GetBoolValue(WorldCfg.ResetDuelHealthMana))
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{
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player1.SaveHealthBeforeDuel();
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player1.SaveManaBeforeDuel();
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player1.ResetAllPowers();
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player2.SaveHealthBeforeDuel();
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player2.SaveManaBeforeDuel();
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player2.ResetAllPowers();
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}
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}
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// Called when a duel ends
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public override void OnDuelEnd(Player winner, Player loser, DuelCompleteType type)
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{
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// do not reset anything if DuelInterrupted or DuelFled
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if (type == DuelCompleteType.Won)
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{
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// Cooldown restore
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if (WorldConfig.GetBoolValue(WorldCfg.ResetDuelCooldowns))
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{
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ResetSpellCooldowns(winner, false);
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ResetSpellCooldowns(loser, false);
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winner.GetSpellHistory().RestoreCooldownStateAfterDuel();
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loser.GetSpellHistory().RestoreCooldownStateAfterDuel();
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}
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// Health and mana restore
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if (WorldConfig.GetBoolValue(WorldCfg.ResetDuelHealthMana))
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{
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winner.RestoreHealthAfterDuel();
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loser.RestoreHealthAfterDuel();
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// check if player1 class uses mana
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if (winner.GetPowerType() == PowerType.Mana || winner.GetClass() == Class.Druid)
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winner.RestoreManaAfterDuel();
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// check if player2 class uses mana
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if (loser.GetPowerType() == PowerType.Mana || loser.GetClass() == Class.Druid)
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loser.RestoreManaAfterDuel();
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}
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}
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}
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static void ResetSpellCooldowns(Player player, bool onStartDuel)
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{
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// Remove cooldowns on spells that have < 10 min Cd > 30 sec and has no onHold
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player.GetSpellHistory().ResetCooldowns(pair =>
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{
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SpellInfo spellInfo = SpellMgr.GetSpellInfo(pair.Key, Difficulty.None);
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TimeSpan remainingCooldown = player.GetSpellHistory().GetRemainingCooldown(spellInfo);
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TimeSpan totalCooldown = TimeSpan.FromMilliseconds(spellInfo.RecoveryTime);
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TimeSpan categoryCooldown = TimeSpan.FromMilliseconds(spellInfo.CategoryRecoveryTime);
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var applySpellMod = (TimeSpan value) =>
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{
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int intValue = (int)value.TotalMilliseconds;
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player.ApplySpellMod(spellInfo, SpellModOp.Cooldown, ref intValue, null);
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value = TimeSpan.FromMilliseconds(intValue);
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};
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applySpellMod(totalCooldown);
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int cooldownMod = player.GetTotalAuraModifier(AuraType.ModCooldown);
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if (cooldownMod != 0)
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totalCooldown += TimeSpan.FromMilliseconds(cooldownMod);
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if (spellInfo.HasAttribute(SpellAttr6.NoCategoryCooldownMods))
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applySpellMod(categoryCooldown);
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return remainingCooldown > TimeSpan.FromMilliseconds(0)
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&& !pair.Value.OnHold
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&& totalCooldown < TimeSpan.FromMinutes(10)
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&& categoryCooldown < TimeSpan.FromMinutes(10)
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&& remainingCooldown < TimeSpan.FromMinutes(10)
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&& (onStartDuel ? totalCooldown - remainingCooldown > TimeSpan.FromSeconds(30) : true)
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&& (onStartDuel ? categoryCooldown - remainingCooldown > TimeSpan.FromSeconds(30) : true);
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}, true);
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// pet cooldowns
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Pet pet = player.GetPet();
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if (pet != null)
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pet.GetSpellHistory().ResetAllCooldowns();
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}
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}
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} |