Files
CypherCore/Source/Scripts/Outlands/Zangarmarsh.cs
T

337 lines
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C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System.Collections.Generic;
namespace Scripts.Outlands
{
[Script]
class npcs_ashyen_and_keleth : CreatureScript
{
public npcs_ashyen_and_keleth() : base("npcs_ashyen_and_keleth") { }
public override bool OnGossipHello(Player player, Creature creature)
{
if (player.GetReputationRank(942) > ReputationRank.Neutral)
{
if (creature.GetEntry() == NPC_ASHYEN)
player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_BLESS_ASH, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
if (creature.GetEntry() == NPC_KELETH)
player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_BLESS_KEL, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
}
player.SEND_GOSSIP_MENU(player.GetGossipTextId(creature), creature.GetGUID());
return true;
}
public override bool OnGossipSelect(Player player, Creature creature, uint sender, uint action)
{
player.PlayerTalkClass.ClearMenus();
if (action == eTradeskill.GossipActionInfoDef + 1)
{
creature.SetPowerType(PowerType.Mana);
creature.SetMaxPower(PowerType.Mana, 200); //set a "fake" mana value, we can't depend on database doing it in this case
creature.SetPower(PowerType.Mana, 200);
if (creature.GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
{
uint spell = 0;
switch (player.GetReputationRank(942))
{ //mark of lore
case ReputationRank.Friendly:
spell = SPELL_BLESS_ASH_FRI;
break;
case ReputationRank.Honored:
spell = SPELL_BLESS_ASH_HON;
break;
case ReputationRank.Revered:
spell = SPELL_BLESS_ASH_REV;
break;
case ReputationRank.Exalted:
spell = SPELL_BLESS_ASH_EXA;
break;
default:
break;
}
if (spell != 0)
{
creature.CastSpell(player, spell, true);
creature.GetAI().Talk(GOSSIP_REWARD_BLESS);
}
}
if (creature.GetEntry() == NPC_KELETH)
{
uint spell = 0;
switch (player.GetReputationRank(942)) //mark of war
{
case ReputationRank.Friendly:
spell = SPELL_BLESS_KEL_FRI;
break;
case ReputationRank.Honored:
spell = SPELL_BLESS_KEL_HON;
break;
case ReputationRank.Revered:
spell = SPELL_BLESS_KEL_REV;
break;
case ReputationRank.Exalted:
spell = SPELL_BLESS_KEL_EXA;
break;
default:
break;
}
if (spell != 0)
{
creature.CastSpell(player, spell, true);
creature.GetAI().Talk(GOSSIP_REWARD_BLESS);
}
}
player.CLOSE_GOSSIP_MENU();
player.TalkedToCreature(creature.GetEntry(), creature.GetGUID());
}
return true;
}
const uint GOSSIP_REWARD_BLESS = 0;
const uint NPC_ASHYEN = 17900;
const uint NPC_KELETH = 17901;
const uint SPELL_BLESS_ASH_EXA = 31815;
const uint SPELL_BLESS_ASH_REV = 31811;
const uint SPELL_BLESS_ASH_HON = 31810;
const uint SPELL_BLESS_ASH_FRI = 31808;
const uint SPELL_BLESS_KEL_EXA = 31814;
const uint SPELL_BLESS_KEL_REV = 31813;
const uint SPELL_BLESS_KEL_HON = 31812;
const uint SPELL_BLESS_KEL_FRI = 31807;
const string GOSSIP_ITEM_BLESS_ASH = "Grant me your mark, wise ancient.";
const string GOSSIP_ITEM_BLESS_KEL = "Grant me your mark, mighty ancient.";
}
[Script]
class npc_cooshcoosh : CreatureScript
{
public npc_cooshcoosh() : base("npc_cooshcoosh") { }
class npc_cooshcooshAI : ScriptedAI
{
public npc_cooshcooshAI(Creature creature) : base(creature)
{
m_uiNormFaction = creature.getFaction();
}
uint m_uiNormFaction;
public override void Reset()
{
_events.ScheduleEvent(Event_LightningBolt, 2000);
if (me.getFaction() != m_uiNormFaction)
me.SetFaction(m_uiNormFaction);
}
public override void EnterCombat(Unit who) { }
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_events.Update(diff);
_events.ExecuteEvents(id =>
{
DoCastVictim(SPELL_LIGHTNING_BOLT);
_events.ScheduleEvent(Event_LightningBolt, 5000);
});
DoMeleeAttackIfReady();
}
}
public override CreatureAI GetAI(Creature creature)
{
return new npc_cooshcooshAI(creature);
}
public override bool OnGossipHello(Player player, Creature creature)
{
if (player.GetQuestStatus(QUEST_CRACK_SKULLS) == QuestStatus.Incomplete)
player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_COOSH, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef);
player.SEND_GOSSIP_MENU(9441, creature.GetGUID());
return true;
}
public override bool OnGossipSelect(Player player, Creature creature, uint sender, uint action)
{
player.PlayerTalkClass.ClearMenus();
if (action == eTradeskill.GossipActionInfoDef)
{
player.CLOSE_GOSSIP_MENU();
creature.SetFaction(FACTION_HOSTILE_CO);
creature.GetAI().AttackStart(player);
}
return true;
}
const uint SPELL_LIGHTNING_BOLT = 9532;
const uint QUEST_CRACK_SKULLS = 10009;
const uint FACTION_HOSTILE_CO = 45;
const int Event_LightningBolt = 1;
const string GOSSIP_COOSH = "You owe Sim'salabim money. Hand them over or die!";
}
[Script]
class npc_elder_kuruti : CreatureScript
{
public npc_elder_kuruti() : base("npc_elder_kuruti") { }
public override bool OnGossipHello(Player player, Creature creature)
{
if (player.GetQuestStatus(9803) == QuestStatus.Incomplete)
player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_KUR1, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef);
player.SEND_GOSSIP_MENU(9226, creature.GetGUID());
return true;
}
public override bool OnGossipSelect(Player player, Creature creature, uint sender, uint action)
{
player.PlayerTalkClass.ClearMenus();
switch (action)
{
case eTradeskill.GossipActionInfoDef:
player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_KUR2, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 1);
player.SEND_GOSSIP_MENU(9227, creature.GetGUID());
break;
case eTradeskill.GossipActionInfoDef + 1:
player.ADD_GOSSIP_ITEM(GossipOptionIcon.Chat, GOSSIP_ITEM_KUR3, eTradeskill.GossipSenderMain, eTradeskill.GossipActionInfoDef + 2);
player.SEND_GOSSIP_MENU(9229, creature.GetGUID());
break;
case eTradeskill.GossipActionInfoDef + 2:
{
if (!player.HasItemCount(24573))
{
List<ItemPosCount> dest = new List<ItemPosCount>();
uint itemId = 24573;
uint temp;
InventoryResult msg = player.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, itemId, 1, out temp);
if (msg == InventoryResult.Ok)
{
player.StoreNewItem(dest, itemId, true);
}
else
player.SendEquipError(msg, null, null, itemId);
}
player.SEND_GOSSIP_MENU(9231, creature.GetGUID());
break;
}
}
return true;
}
const string GOSSIP_ITEM_KUR1 = "Greetings, elder. It is time for your people to end their hostility towards the draenei and their allies.";
const string GOSSIP_ITEM_KUR2 = "I did not mean to deceive you, elder. The draenei of Telredor thought to approach you in a way that would seem familiar to you.";
const string GOSSIP_ITEM_KUR3 = "I will tell them. Farewell, elder.";
}
[Script]
class npc_kayra_longmane : CreatureScript
{
public npc_kayra_longmane() : base("npc_kayra_longmane") { }
class npc_kayra_longmaneAI : npc_escortAI
{
public npc_kayra_longmaneAI(Creature creature) : base(creature) { }
public override void Reset() { }
public override void WaypointReached(uint waypointId)
{
Player player = GetPlayerForEscort();
if (!player)
return;
switch (waypointId)
{
case 4:
Talk(SAY_AMBUSH1, player);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TempSummonType.TimedDespawnOOC, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TempSummonType.TimedDespawnOOC, 30000);
break;
case 5:
Talk(SAY_PROGRESS, player);
SetRun();
break;
case 16:
Talk(SAY_AMBUSH2, player);
DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TempSummonType.TimedDespawnOOC, 30000);
DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TempSummonType.TimedDespawnOOC, 30000);
break;
case 17:
SetRun(false);
break;
case 25:
Talk(SAY_END, player);
player.GroupEventHappens(QUEST_ESCAPE_FROM, me);
break;
}
}
}
public override bool OnQuestAccept(Player player, Creature creature, Quest quest)
{
if (quest.Id == QUEST_ESCAPE_FROM)
{
creature.GetAI().Talk(SAY_START, player);
npc_escortAI pEscortAI = (npc_kayra_longmaneAI)creature.GetAI();
if (pEscortAI != null)
pEscortAI.Start(false, false, player.GetGUID());
}
return true;
}
public override CreatureAI GetAI(Creature creature)
{
return new npc_kayra_longmaneAI(creature);
}
const uint SAY_START = 0;
const uint SAY_AMBUSH1 = 1;
const uint SAY_PROGRESS = 2;
const uint SAY_AMBUSH2 = 3;
const uint SAY_END = 4;
const uint QUEST_ESCAPE_FROM = 9752;
const uint NPC_SLAVEBINDER = 18042;
}
}