129 lines
4.1 KiB
C#
129 lines
4.1 KiB
C#
// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
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// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
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using Framework.Constants;
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using Game.Entities;
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using Game.Maps;
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using System.Collections.Generic;
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namespace Game.Garrisons
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{
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class GarrisonMap : Map
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{
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public GarrisonMap(uint id, long expiry, uint instanceId, ObjectGuid owner) : base(id, expiry, instanceId, Difficulty.Normal)
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{
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_owner = owner;
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InitVisibilityDistance();
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}
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public override void LoadGridObjects(Grid grid, Cell cell)
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{
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base.LoadGridObjects(grid, cell);
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GarrisonGridLoader loader = new(grid, this, cell);
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loader.LoadN();
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}
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public Garrison GetGarrison()
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{
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if (_loadingPlayer != null)
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return _loadingPlayer.GetGarrison();
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Player owner = Global.ObjAccessor.FindConnectedPlayer(_owner);
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if (owner != null)
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return owner.GetGarrison();
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return null;
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}
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public override void InitVisibilityDistance()
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{
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//init visibility distance for instances
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m_VisibleDistance = Global.WorldMgr.GetMaxVisibleDistanceInInstances();
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m_VisibilityNotifyPeriod = Global.WorldMgr.GetVisibilityNotifyPeriodInInstances();
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}
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public override bool AddPlayerToMap(Player player, bool initPlayer = true)
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{
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if (player.GetGUID() == _owner)
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_loadingPlayer = player;
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bool result = base.AddPlayerToMap(player, initPlayer);
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if (player.GetGUID() == _owner)
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_loadingPlayer = null;
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return result;
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}
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ObjectGuid _owner;
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Player _loadingPlayer; // @workaround Player is not registered in ObjectAccessor during login
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}
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class GarrisonGridLoader : Notifier
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{
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public GarrisonGridLoader(Grid grid, GarrisonMap map, Cell cell)
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{
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i_cell = cell;
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i_grid = grid;
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i_map = map;
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i_garrison = map.GetGarrison();
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}
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public void LoadN()
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{
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if (i_garrison != null)
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{
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i_cell.data.cell_y = 0;
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for (uint x = 0; x < MapConst.MaxCells; ++x)
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{
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i_cell.data.cell_x = x;
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for (uint y = 0; y < MapConst.MaxCells; ++y)
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{
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i_cell.data.cell_y = y;
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//Load creatures and game objects
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var visitor = new Visitor(this, GridMapTypeMask.AllGrid);
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i_grid.VisitGrid(x, y, visitor);
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}
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}
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}
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Log.outDebug(LogFilter.Maps, "{0} GameObjects and {1} Creatures loaded for grid {2} on map {3}", i_gameObjects, i_creatures, i_grid.GetGridId(), i_map.GetId());
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}
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public override void Visit(IList<GameObject> objs)
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{
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ICollection<Garrison.Plot> plots = i_garrison.GetPlots();
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if (!plots.Empty())
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{
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CellCoord cellCoord = i_cell.GetCellCoord();
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foreach (Garrison.Plot plot in plots)
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{
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Position spawn = plot.PacketInfo.PlotPos;
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if (cellCoord != GridDefines.ComputeCellCoord(spawn.GetPositionX(), spawn.GetPositionY()))
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continue;
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GameObject go = plot.CreateGameObject(i_map, i_garrison.GetFaction());
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if (go == null)
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continue;
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var cell = new Cell(cellCoord);
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i_map.AddToGrid(go, cell);
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go.AddToWorld();
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++i_gameObjects;
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}
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}
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}
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public override void Visit(IList<Creature> objs) { }
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Cell i_cell;
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Grid i_grid;
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GarrisonMap i_map;
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Garrison i_garrison;
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uint i_gameObjects;
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uint i_creatures;
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}
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}
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