Files
CypherCore/Source/Game/Maps/MapUpdater.cs
T
2023-01-18 17:25:32 -05:00

110 lines
2.4 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Threading;
using System.Threading;
namespace Game.Maps
{
public class MapUpdater
{
ProducerConsumerQueue<MapUpdateRequest> _queue = new();
Thread[] _workerThreads;
volatile bool _cancelationToken;
object _lock = new();
int _pendingRequests;
public MapUpdater(int numThreads)
{
_workerThreads = new Thread[numThreads];
for (var i = 0; i < numThreads; ++i)
{
_workerThreads[i] = new Thread(WorkerThread);
_workerThreads[i].Start();
}
}
public void Deactivate()
{
_cancelationToken = true;
Wait();
_queue.Cancel();
foreach (var thread in _workerThreads)
thread.Join();
}
public void Wait()
{
lock (_lock)
{
while (_pendingRequests > 0)
Monitor.Wait(_lock);
}
}
public void ScheduleUpdate(Map map, uint diff)
{
lock (_lock)
{
++_pendingRequests;
_queue.Push(new MapUpdateRequest(map, this, diff));
}
}
public void UpdateFinished()
{
lock (_lock)
{
--_pendingRequests;
Monitor.PulseAll(_lock);
}
}
void WorkerThread()
{
while (true)
{
MapUpdateRequest request;
_queue.WaitAndPop(out request);
if (_cancelationToken)
return;
request.Call();
}
}
}
public class MapUpdateRequest
{
Map m_map;
MapUpdater m_updater;
uint m_diff;
public MapUpdateRequest(Map m, uint d)
{
m_map = m;
m_diff = d;
}
public MapUpdateRequest(Map m, MapUpdater u, uint d)
{
m_map = m;
m_updater = u;
m_diff = d;
}
public void Call()
{
m_map.Update(m_diff);
m_updater.UpdateFinished();
}
}
}