Files
CypherCore/Source/Game/Events/GameEventSender.cs
T

80 lines
2.9 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Maps;
namespace Game
{
class GameEvents
{
public static void Trigger(uint gameEventId, WorldObject source, WorldObject target)
{
Cypher.Assert(source || target, "At least one of [source] or [target] must be provided");
WorldObject refForMapAndZoneScript = source ?? target;
ZoneScript zoneScript = refForMapAndZoneScript.GetZoneScript();
if (zoneScript == null && refForMapAndZoneScript.IsPlayer())
zoneScript = refForMapAndZoneScript.FindZoneScript();
if (zoneScript != null)
zoneScript.ProcessEvent(target, gameEventId, source);
Map map = refForMapAndZoneScript.GetMap();
GameObject goTarget = target?.ToGameObject();
if (goTarget != null)
{
GameObjectAI goAI = goTarget.GetAI();
if (goAI != null)
goAI.EventInform(gameEventId);
}
Player sourcePlayer = source?.ToPlayer();
if (sourcePlayer != null)
TriggerForPlayer(gameEventId, sourcePlayer);
TriggerForMap(gameEventId, map, source, target);
}
public static void TriggerForPlayer(uint gameEventId, Player source)
{
Map map = source.GetMap();
if (map.Instanceable())
{
source.StartCriteriaTimer(CriteriaStartEvent.SendEvent, gameEventId);
source.ResetCriteria(CriteriaFailEvent.SendEvent, gameEventId);
}
source.UpdateCriteria(CriteriaType.PlayerTriggerGameEvent, gameEventId, 0, 0, source);
if (map.IsScenario())
source.UpdateCriteria(CriteriaType.AnyoneTriggerGameEventScenario, gameEventId, 0, 0, source);
}
public static void TriggerForMap(uint gameEventId, Map map, WorldObject source = null, WorldObject target = null)
{
BattlegroundMap bgMap = map.ToBattlegroundMap();
if (bgMap != null)
bgMap.GetBG().ProcessEvent(target, gameEventId, source);
map.ScriptsStart(ScriptsType.Event, gameEventId, source, target);
}
}
}