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CypherCore/Source/Game/AI
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hondacrx 08db42917e Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.
Port From (https://github.com/TrinityCore/TrinityCore/commit/32997a598992c5be7ad838b52b9e9a185d68d9fb)
2021-08-09 09:57:11 -04:00
..
CoreAI
Fixed a crash with AISpellInfoType having cooldown default to 0 should be default 5000.
2021-07-03 11:37:20 -04:00
PlayerAI
Core/PlayerAI: perform cast checks on auto ranged attack
2021-06-23 14:08:27 -04:00
ScriptedAI
Fixed a crash with AISpellInfoType having cooldown default to 0 should be default 5000.
2021-07-03 11:37:20 -04:00
SmartScripts
Core/SmartScripts: Rename SMART_ACTION_RESPAWN_TARGET -> SMART_ACTION_ENABLE_TEMP_GOBJ, since that's the only thing it still does in the dynspawn model. Adjust body accordingly to warn on misuse.
2021-08-09 09:57:11 -04:00
AISelector.cs
Core/Movement: Creatures' idle movement generator can no longer override player mover control.
2021-06-23 17:50:46 -04:00
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