Files
CypherCore/Source/Game/DataStorage/CliDB.cs
T
2018-03-06 11:34:28 -05:00

713 lines
63 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game.DataStorage
{
public class CliDB
{
internal static int LoadedFileCount;
internal static string DataPath;
public static void LoadStores(string dataPath, LocaleConstant defaultLocale)
{
uint oldMSTime = Time.GetMSTime();
LoadedFileCount = 0;
DataPath = dataPath + "/dbc/" + defaultLocale + "/";
AchievementStorage = DBReader.Read<AchievementRecord>("Achievement.db2", HotfixStatements.SEL_ACHIEVEMENT, HotfixStatements.SEL_ACHIEVEMENT_LOCALE);
AnimKitStorage = DBReader.Read<AnimKitRecord>("AnimKit.db2", HotfixStatements.SEL_ANIM_KIT);
AreaGroupMemberStorage = DBReader.Read<AreaGroupMemberRecord>("AreaGroupMember.db2", HotfixStatements.SEL_AREA_GROUP_MEMBER);
AreaTableStorage = DBReader.Read<AreaTableRecord>("AreaTable.db2", HotfixStatements.SEL_AREA_TABLE, HotfixStatements.SEL_AREA_TABLE_LOCALE);
AreaTriggerStorage = DBReader.Read<AreaTriggerRecord>("AreaTrigger.db2", HotfixStatements.SEL_AREA_TRIGGER);
ArmorLocationStorage = DBReader.Read<ArmorLocationRecord>("ArmorLocation.db2", HotfixStatements.SEL_ARMOR_LOCATION);
ArtifactStorage = DBReader.Read<ArtifactRecord>("Artifact.db2", HotfixStatements.SEL_ARTIFACT, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
ArtifactAppearanceStorage = DBReader.Read<ArtifactAppearanceRecord>("ArtifactAppearance.db2", HotfixStatements.SEL_ARTIFACT_APPEARANCE, HotfixStatements.SEL_ARTIFACT_APPEARANCE_LOCALE);
ArtifactAppearanceSetStorage = DBReader.Read<ArtifactAppearanceSetRecord>("ArtifactAppearanceSet.db2", HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET, HotfixStatements.SEL_ARTIFACT_APPEARANCE_SET_LOCALE);
ArtifactCategoryStorage = DBReader.Read<ArtifactCategoryRecord>("ArtifactCategory.db2", HotfixStatements.SEL_ARTIFACT_CATEGORY);
ArtifactPowerStorage = DBReader.Read<ArtifactPowerRecord>("ArtifactPower.db2", HotfixStatements.SEL_ARTIFACT_POWER);
ArtifactPowerLinkStorage = DBReader.Read<ArtifactPowerLinkRecord>("ArtifactPowerLink.db2", HotfixStatements.SEL_ARTIFACT_POWER_LINK);
ArtifactPowerPickerStorage = DBReader.Read<ArtifactPowerPickerRecord>("ArtifactPowerPicker.db2", HotfixStatements.SEL_ARTIFACT_POWER_PICKER);
ArtifactPowerRankStorage = DBReader.Read<ArtifactPowerRankRecord>("ArtifactPowerRank.db2", HotfixStatements.SEL_ARTIFACT_POWER_RANK);
//ArtifactQuestXPStorage = DBReader.Read<ArtifactQuestXPRecord>("ArtifactQuestXP.db2", HotfixStatements.SEL_ARTIFACT_QUEST_XP);
AuctionHouseStorage = DBReader.Read<AuctionHouseRecord>("AuctionHouse.db2", HotfixStatements.SEL_AUCTION_HOUSE, HotfixStatements.SEL_AUCTION_HOUSE_LOCALE);
BankBagSlotPricesStorage = DBReader.Read<BankBagSlotPricesRecord>("BankBagSlotPrices.db2", HotfixStatements.SEL_BANK_BAG_SLOT_PRICES);
//BannedAddOnsStorage = DBReader.Read<BannedAddOnsRecord>("BannedAddons.db2", HotfixStatements.SEL_BANNED_ADDONS);
BarberShopStyleStorage = DBReader.Read<BarberShopStyleRecord>("BarberShopStyle.db2", HotfixStatements.SEL_BARBER_SHOP_STYLE, HotfixStatements.SEL_BARBER_SHOP_STYLE_LOCALE);
BattlePetBreedQualityStorage = DBReader.Read<BattlePetBreedQualityRecord>("BattlePetBreedQuality.db2", HotfixStatements.SEL_BATTLE_PET_BREED_QUALITY);
BattlePetBreedStateStorage = DBReader.Read<BattlePetBreedStateRecord>("BattlePetBreedState.db2", HotfixStatements.SEL_BATTLE_PET_BREED_STATE);
BattlePetSpeciesStorage = DBReader.Read<BattlePetSpeciesRecord>("BattlePetSpecies.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES, HotfixStatements.SEL_BATTLE_PET_SPECIES_LOCALE);
BattlePetSpeciesStateStorage = DBReader.Read<BattlePetSpeciesStateRecord>("BattlePetSpeciesState.db2", HotfixStatements.SEL_BATTLE_PET_SPECIES_STATE);
BattlemasterListStorage = DBReader.Read<BattlemasterListRecord>("BattlemasterList.db2", HotfixStatements.SEL_BATTLEMASTER_LIST, HotfixStatements.SEL_BATTLEMASTER_LIST_LOCALE);
BroadcastTextStorage = DBReader.Read<BroadcastTextRecord>("BroadcastText.db2", HotfixStatements.SEL_BROADCAST_TEXT, HotfixStatements.SEL_BROADCAST_TEXT_LOCALE);
CharacterFacialHairStylesStorage = DBReader.Read<CharacterFacialHairStylesRecord>("CharacterFacialHairStyles.db2", HotfixStatements.SEL_CHARACTER_FACIAL_HAIR_STYLES);
CharBaseSectionStorage = DBReader.Read<CharBaseSectionRecord>("CharBaseSection.db2", HotfixStatements.SEL_CHAR_BASE_SECTION);
CharSectionsStorage = DBReader.Read<CharSectionsRecord>("CharSections.db2", HotfixStatements.SEL_CHAR_SECTIONS);
CharStartOutfitStorage = DBReader.Read<CharStartOutfitRecord>("CharStartOutfit.db2", HotfixStatements.SEL_CHAR_START_OUTFIT);
CharTitlesStorage = DBReader.Read<CharTitlesRecord>("CharTitles.db2", HotfixStatements.SEL_CHAR_TITLES, HotfixStatements.SEL_CHAR_TITLES_LOCALE);
ChatChannelsStorage = DBReader.Read<ChatChannelsRecord>("ChatChannels.db2", HotfixStatements.SEL_CHAT_CHANNELS, HotfixStatements.SEL_CHAT_CHANNELS_LOCALE);
ChrClassesStorage = DBReader.Read<ChrClassesRecord>("ChrClasses.db2", HotfixStatements.SEL_CHR_CLASSES, HotfixStatements.SEL_CHR_CLASSES_LOCALE);
ChrClassesXPowerTypesStorage = DBReader.Read<ChrClassesXPowerTypesRecord>("ChrClassesXPowerTypes.db2", HotfixStatements.SEL_CHR_CLASSES_X_POWER_TYPES);
ChrRacesStorage = DBReader.Read<ChrRacesRecord>("ChrRaces.db2", HotfixStatements.SEL_CHR_RACES, HotfixStatements.SEL_CHR_RACES_LOCALE);
ChrSpecializationStorage = DBReader.Read<ChrSpecializationRecord>("ChrSpecialization.db2", HotfixStatements.SEL_CHR_SPECIALIZATION, HotfixStatements.SEL_CHR_SPECIALIZATION_LOCALE);
CinematicCameraStorage = DBReader.Read<CinematicCameraRecord>("CinematicCamera.db2", HotfixStatements.SEL_CINEMATIC_CAMERA);
CinematicSequencesStorage = DBReader.Read<CinematicSequencesRecord>("CinematicSequences.db2", HotfixStatements.SEL_CINEMATIC_SEQUENCES);
ConversationLineStorage = DBReader.Read<ConversationLineRecord>("ConversationLine.db2", HotfixStatements.SEL_CONVERSATION_LINE);
CreatureDisplayInfoStorage = DBReader.Read<CreatureDisplayInfoRecord>("CreatureDisplayInfo.db2", HotfixStatements.SEL_CREATURE_DISPLAY_INFO);
CreatureDisplayInfoExtraStorage = DBReader.Read<CreatureDisplayInfoExtraRecord>("CreatureDisplayInfoExtra.db2", HotfixStatements.SEL_CREATURE_DISPLAY_INFO_EXTRA);
CreatureFamilyStorage = DBReader.Read<CreatureFamilyRecord>("CreatureFamily.db2", HotfixStatements.SEL_CREATURE_FAMILY, HotfixStatements.SEL_CREATURE_FAMILY_LOCALE);
CreatureModelDataStorage = DBReader.Read<CreatureModelDataRecord>("CreatureModelData.db2", HotfixStatements.SEL_CREATURE_MODEL_DATA);
CreatureTypeStorage = DBReader.Read<CreatureTypeRecord>("CreatureType.db2", HotfixStatements.SEL_CREATURE_TYPE, HotfixStatements.SEL_CREATURE_TYPE_LOCALE);
CriteriaStorage = DBReader.Read<CriteriaRecord>("Criteria.db2", HotfixStatements.SEL_CRITERIA);
CriteriaTreeStorage = DBReader.Read<CriteriaTreeRecord>("CriteriaTree.db2", HotfixStatements.SEL_CRITERIA_TREE, HotfixStatements.SEL_CRITERIA_TREE_LOCALE);
CurrencyTypesStorage = DBReader.Read<CurrencyTypesRecord>("CurrencyTypes.db2", HotfixStatements.SEL_CURRENCY_TYPES, HotfixStatements.SEL_CURRENCY_TYPES_LOCALE);
CurveStorage = DBReader.Read<CurveRecord>("Curve.db2", HotfixStatements.SEL_CURVE);
CurvePointStorage = DBReader.Read<CurvePointRecord>("CurvePoint.db2", HotfixStatements.SEL_CURVE_POINT);
DestructibleModelDataStorage = DBReader.Read<DestructibleModelDataRecord>("DestructibleModelData.db2", HotfixStatements.SEL_DESTRUCTIBLE_MODEL_DATA);
DifficultyStorage = DBReader.Read<DifficultyRecord>("Difficulty.db2", HotfixStatements.SEL_DIFFICULTY, HotfixStatements.SEL_DIFFICULTY_LOCALE);
DungeonEncounterStorage = DBReader.Read<DungeonEncounterRecord>("DungeonEncounter.db2", HotfixStatements.SEL_DUNGEON_ENCOUNTER, HotfixStatements.SEL_DUNGEON_ENCOUNTER_LOCALE);
DurabilityCostsStorage = DBReader.Read<DurabilityCostsRecord>("DurabilityCosts.db2", HotfixStatements.SEL_DURABILITY_COSTS);
DurabilityQualityStorage = DBReader.Read<DurabilityQualityRecord>("DurabilityQuality.db2", HotfixStatements.SEL_DURABILITY_QUALITY);
EmotesStorage = DBReader.Read<EmotesRecord>("Emotes.db2", HotfixStatements.SEL_EMOTES);
EmotesTextStorage = DBReader.Read<EmotesTextRecord>("EmotesText.db2", HotfixStatements.SEL_EMOTES_TEXT, HotfixStatements.SEL_EMOTES_TEXT_LOCALE);
EmotesTextSoundStorage = DBReader.Read<EmotesTextSoundRecord>("EmotesTextSound.db2", HotfixStatements.SEL_EMOTES_TEXT_SOUND);
FactionStorage = DBReader.Read<FactionRecord>("Faction.db2", HotfixStatements.SEL_FACTION, HotfixStatements.SEL_FACTION_LOCALE);
FactionTemplateStorage = DBReader.Read<FactionTemplateRecord>("FactionTemplate.db2", HotfixStatements.SEL_FACTION_TEMPLATE);
GameObjectsStorage = DBReader.Read<GameObjectsRecord>("GameObjects.db2", HotfixStatements.SEL_GAMEOBJECTS, HotfixStatements.SEL_GAMEOBJECTS_LOCALE);
GameObjectDisplayInfoStorage = DBReader.Read<GameObjectDisplayInfoRecord>("GameObjectDisplayInfo.db2", HotfixStatements.SEL_GAMEOBJECT_DISPLAY_INFO);
GarrAbilityStorage = DBReader.Read<GarrAbilityRecord>("GarrAbility.db2", HotfixStatements.SEL_GARR_ABILITY, HotfixStatements.SEL_GARR_ABILITY_LOCALE);
GarrBuildingStorage = DBReader.Read<GarrBuildingRecord>("GarrBuilding.db2", HotfixStatements.SEL_GARR_BUILDING, HotfixStatements.SEL_GARR_BUILDING_LOCALE);
GarrBuildingPlotInstStorage = DBReader.Read<GarrBuildingPlotInstRecord>("GarrBuildingPlotInst.db2", HotfixStatements.SEL_GARR_BUILDING_PLOT_INST);
GarrClassSpecStorage = DBReader.Read<GarrClassSpecRecord>("GarrClassSpec.db2", HotfixStatements.SEL_GARR_CLASS_SPEC, HotfixStatements.SEL_GARR_CLASS_SPEC_LOCALE);
GarrFollowerStorage = DBReader.Read<GarrFollowerRecord>("GarrFollower.db2", HotfixStatements.SEL_GARR_FOLLOWER, HotfixStatements.SEL_GARR_FOLLOWER_LOCALE);
GarrFollowerXAbilityStorage = DBReader.Read<GarrFollowerXAbilityRecord>("GarrFollowerXAbility.db2", HotfixStatements.SEL_GARR_FOLLOWER_X_ABILITY);
GarrPlotBuildingStorage = DBReader.Read<GarrPlotBuildingRecord>("GarrPlotBuilding.db2", HotfixStatements.SEL_GARR_PLOT_BUILDING);
GarrPlotStorage = DBReader.Read<GarrPlotRecord>("GarrPlot.db2", HotfixStatements.SEL_GARR_PLOT, HotfixStatements.SEL_GARR_PLOT_LOCALE);
GarrPlotInstanceStorage = DBReader.Read<GarrPlotInstanceRecord>("GarrPlotInstance.db2", HotfixStatements.SEL_GARR_PLOT_INSTANCE, HotfixStatements.SEL_GARR_PLOT_INSTANCE_LOCALE);
GarrSiteLevelStorage = DBReader.Read<GarrSiteLevelRecord>("GarrSiteLevel.db2", HotfixStatements.SEL_GARR_SITE_LEVEL);
GarrSiteLevelPlotInstStorage = DBReader.Read<GarrSiteLevelPlotInstRecord>("GarrSiteLevelPlotInst.db2", HotfixStatements.SEL_GARR_SITE_LEVEL_PLOT_INST);
GemPropertiesStorage = DBReader.Read<GemPropertiesRecord>("GemProperties.db2", HotfixStatements.SEL_GEM_PROPERTIES);
GlyphBindableSpellStorage = DBReader.Read<GlyphBindableSpellRecord>("GlyphBindableSpell.db2", HotfixStatements.SEL_GLYPH_BINDABLE_SPELL);
GlyphPropertiesStorage = DBReader.Read<GlyphPropertiesRecord>("GlyphProperties.db2", HotfixStatements.SEL_GLYPH_PROPERTIES);
GlyphRequiredSpecStorage = DBReader.Read<GlyphRequiredSpecRecord>("GlyphRequiredSpec.db2", HotfixStatements.SEL_GLYPH_REQUIRED_SPEC);
GuildColorBackgroundStorage = DBReader.Read<GuildColorBackgroundRecord>("GuildColorBackground.db2", HotfixStatements.SEL_GUILD_COLOR_BACKGROUND);
GuildColorBorderStorage = DBReader.Read<GuildColorBorderRecord>("GuildColorBorder.db2", HotfixStatements.SEL_GUILD_COLOR_BORDER);
GuildColorEmblemStorage = DBReader.Read<GuildColorEmblemRecord>("GuildColorEmblem.db2", HotfixStatements.SEL_GUILD_COLOR_EMBLEM);
GuildPerkSpellsStorage = DBReader.Read<GuildPerkSpellsRecord>("GuildPerkSpells.db2", HotfixStatements.SEL_GUILD_PERK_SPELLS);
HeirloomStorage = DBReader.Read<HeirloomRecord>("Heirloom.db2", HotfixStatements.SEL_HEIRLOOM, HotfixStatements.SEL_HEIRLOOM_LOCALE);
HolidaysStorage = DBReader.Read<HolidaysRecord>("Holidays.db2", HotfixStatements.SEL_HOLIDAYS);
ImportPriceArmorStorage = DBReader.Read<ImportPriceArmorRecord>("ImportPriceArmor.db2", HotfixStatements.SEL_IMPORT_PRICE_ARMOR);
ImportPriceQualityStorage = DBReader.Read<ImportPriceQualityRecord>("ImportPriceQuality.db2", HotfixStatements.SEL_IMPORT_PRICE_QUALITY);
ImportPriceShieldStorage = DBReader.Read<ImportPriceShieldRecord>("ImportPriceShield.db2", HotfixStatements.SEL_IMPORT_PRICE_SHIELD);
ImportPriceWeaponStorage = DBReader.Read<ImportPriceWeaponRecord>("ImportPriceWeapon.db2", HotfixStatements.SEL_IMPORT_PRICE_WEAPON);
ItemAppearanceStorage = DBReader.Read<ItemAppearanceRecord>("ItemAppearance.db2", HotfixStatements.SEL_ITEM_APPEARANCE);
ItemArmorQualityStorage = DBReader.Read<ItemArmorQualityRecord>("ItemArmorQuality.db2", HotfixStatements.SEL_ITEM_ARMOR_QUALITY);
ItemArmorShieldStorage = DBReader.Read<ItemArmorShieldRecord>("ItemArmorShield.db2", HotfixStatements.SEL_ITEM_ARMOR_SHIELD);
ItemArmorTotalStorage = DBReader.Read<ItemArmorTotalRecord>("ItemArmorTotal.db2", HotfixStatements.SEL_ITEM_ARMOR_TOTAL);
//ItemBagFamilyStorage = DBReader.Read<ItemBagFamilyRecord>("ItemBagFamily.db2", HotfixStatements.SEL_ITEM_BAG_FAMILY, HotfixStatements.SEL_ITEM_BAG_FAMILY_LOCALE);
ItemBonusStorage = DBReader.Read<ItemBonusRecord>("ItemBonus.db2", HotfixStatements.SEL_ITEM_BONUS);
ItemBonusListLevelDeltaStorage = DBReader.Read<ItemBonusListLevelDeltaRecord>("ItemBonusListLevelDelta.db2", HotfixStatements.SEL_ITEM_BONUS_LIST_LEVEL_DELTA);
ItemBonusTreeNodeStorage = DBReader.Read<ItemBonusTreeNodeRecord>("ItemBonusTreeNode.db2", HotfixStatements.SEL_ITEM_BONUS_TREE_NODE);
ItemChildEquipmentStorage = DBReader.Read<ItemChildEquipmentRecord>("ItemChildEquipment.db2", HotfixStatements.SEL_ITEM_CHILD_EQUIPMENT);
ItemClassStorage = DBReader.Read<ItemClassRecord>("ItemClass.db2", HotfixStatements.SEL_ITEM_CLASS, HotfixStatements.SEL_ITEM_CLASS_LOCALE);
ItemCurrencyCostStorage = DBReader.Read<ItemCurrencyCostRecord>("ItemCurrencyCost.db2", HotfixStatements.SEL_ITEM_CURRENCY_COST);
ItemDamageAmmoStorage = DBReader.Read<ItemDamageRecord>("ItemDamageAmmo.db2", HotfixStatements.SEL_ITEM_DAMAGE_AMMO);
ItemDamageOneHandStorage = DBReader.Read<ItemDamageRecord>("ItemDamageOneHand.db2", HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND);
ItemDamageOneHandCasterStorage = DBReader.Read<ItemDamageRecord>("ItemDamageOneHandCaster.db2", HotfixStatements.SEL_ITEM_DAMAGE_ONE_HAND_CASTER);
ItemDamageTwoHandStorage = DBReader.Read<ItemDamageRecord>("ItemDamageTwoHand.db2", HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND);
ItemDamageTwoHandCasterStorage = DBReader.Read<ItemDamageRecord>("ItemDamageTwoHandCaster.db2", HotfixStatements.SEL_ITEM_DAMAGE_TWO_HAND_CASTER);
ItemDisenchantLootStorage = DBReader.Read<ItemDisenchantLootRecord>("ItemDisenchantLoot.db2", HotfixStatements.SEL_ITEM_DISENCHANT_LOOT);
ItemEffectStorage = DBReader.Read<ItemEffectRecord>("ItemEffect.db2", HotfixStatements.SEL_ITEM_EFFECT);
ItemStorage = DBReader.Read<ItemRecord>("Item.db2", HotfixStatements.SEL_ITEM);
ItemExtendedCostStorage = DBReader.Read<ItemExtendedCostRecord>("ItemExtendedCost.db2", HotfixStatements.SEL_ITEM_EXTENDED_COST);
ItemLevelSelectorStorage = DBReader.Read<ItemLevelSelectorRecord>("ItemLevelSelector.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR);
ItemLevelSelectorQualityStorage = DBReader.Read<ItemLevelSelectorQualityRecord>("ItemLevelSelectorQuality.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY);
ItemLevelSelectorQualitySetStorage = DBReader.Read<ItemLevelSelectorQualitySetRecord>("ItemLevelSelectorQualitySet.db2", HotfixStatements.SEL_ITEM_LEVEL_SELECTOR_QUALITY_SET);
ItemLimitCategoryStorage = DBReader.Read<ItemLimitCategoryRecord>("ItemLimitCategory.db2", HotfixStatements.SEL_ITEM_LIMIT_CATEGORY, HotfixStatements.SEL_ITEM_LIMIT_CATEGORY_LOCALE);
ItemModifiedAppearanceStorage = DBReader.Read<ItemModifiedAppearanceRecord>("ItemModifiedAppearance.db2", HotfixStatements.SEL_ITEM_MODIFIED_APPEARANCE);
ItemPriceBaseStorage = DBReader.Read<ItemPriceBaseRecord>("ItemPriceBase.db2", HotfixStatements.SEL_ITEM_PRICE_BASE);
ItemRandomPropertiesStorage = DBReader.Read<ItemRandomPropertiesRecord>("ItemRandomProperties.db2", HotfixStatements.SEL_ITEM_RANDOM_PROPERTIES, HotfixStatements.SEL_ITEM_RANDOM_PROPERTIES_LOCALE);
ItemRandomSuffixStorage = DBReader.Read<ItemRandomSuffixRecord>("ItemRandomSuffix.db2", HotfixStatements.SEL_ITEM_RANDOM_SUFFIX, HotfixStatements.SEL_ITEM_RANDOM_SUFFIX_LOCALE);
ItemSearchNameStorage = DBReader.Read<ItemSearchNameRecord>("ItemSearchName.db2", HotfixStatements.SEL_ITEM_SEARCH_NAME, HotfixStatements.SEL_ITEM_SEARCH_NAME_LOCALE);
ItemSetStorage = DBReader.Read<ItemSetRecord>("ItemSet.db2", HotfixStatements.SEL_ITEM_SET, HotfixStatements.SEL_ITEM_SET_LOCALE);
ItemSetSpellStorage = DBReader.Read<ItemSetSpellRecord>("ItemSetSpell.db2", HotfixStatements.SEL_ITEM_SET_SPELL);
ItemSparseStorage = DBReader.Read<ItemSparseRecord>("ItemSparse.db2", HotfixStatements.SEL_ITEM_SPARSE, HotfixStatements.SEL_ITEM_SPARSE_LOCALE);
ItemSpecStorage = DBReader.Read<ItemSpecRecord>("ItemSpec.db2", HotfixStatements.SEL_ITEM_SPEC);
ItemSpecOverrideStorage = DBReader.Read<ItemSpecOverrideRecord>("ItemSpecOverride.db2", HotfixStatements.SEL_ITEM_SPEC_OVERRIDE);
ItemUpgradeStorage = DBReader.Read<ItemUpgradeRecord>("ItemUpgrade.db2", HotfixStatements.SEL_ITEM_UPGRADE);
ItemXBonusTreeStorage = DBReader.Read<ItemXBonusTreeRecord>("ItemXBonusTree.db2", HotfixStatements.SEL_ITEM_X_BONUS_TREE);
//KeyChainStorage = DBReader.Read<KeyChainRecord>("KeyChain.db2", HotfixStatements.SEL_KEYCHAIN);
LFGDungeonsStorage = DBReader.Read<LFGDungeonsRecord>("LFGDungeons.db2", HotfixStatements.SEL_LFG_DUNGEONS, HotfixStatements.SEL_LFG_DUNGEONS_LOCALE);
LightStorage = DBReader.Read<LightRecord>("Light.db2", HotfixStatements.SEL_LIGHT);
LiquidTypeStorage = DBReader.Read<LiquidTypeRecord>("LiquidType.db2", HotfixStatements.SEL_LIQUID_TYPE, HotfixStatements.SEL_LIQUID_TYPE_LOCALE);
LockStorage = DBReader.Read<LockRecord>("Lock.db2", HotfixStatements.SEL_LOCK);
MailTemplateStorage = DBReader.Read<MailTemplateRecord>("MailTemplate.db2", HotfixStatements.SEL_MAIL_TEMPLATE, HotfixStatements.SEL_MAIL_TEMPLATE_LOCALE);
MapStorage = DBReader.Read<MapRecord>("Map.db2", HotfixStatements.SEL_MAP, HotfixStatements.SEL_MAP_LOCALE);
MapDifficultyStorage = DBReader.Read<MapDifficultyRecord>("MapDifficulty.db2", HotfixStatements.SEL_MAP_DIFFICULTY, HotfixStatements.SEL_MAP_DIFFICULTY_LOCALE);
ModifierTreeStorage = DBReader.Read<ModifierTreeRecord>("ModifierTree.db2", HotfixStatements.SEL_MODIFIER_TREE);
MountCapabilityStorage = DBReader.Read<MountCapabilityRecord>("MountCapability.db2", HotfixStatements.SEL_MOUNT_CAPABILITY);
MountStorage = DBReader.Read<MountRecord>("Mount.db2", HotfixStatements.SEL_MOUNT, HotfixStatements.SEL_MOUNT_LOCALE);
MountTypeXCapabilityStorage = DBReader.Read<MountTypeXCapabilityRecord>("MountTypeXCapability.db2", HotfixStatements.SEL_MOUNT_TYPE_X_CAPABILITY);
MountXDisplayStorage = DBReader.Read<MountXDisplayRecord>("MountXDisplay.db2", HotfixStatements.SEL_MOUNT_X_DISPLAY);
MovieStorage = DBReader.Read<MovieRecord>("Movie.db2", HotfixStatements.SEL_MOVIE);
NameGenStorage = DBReader.Read<NameGenRecord>("NameGen.db2", HotfixStatements.SEL_NAME_GEN, HotfixStatements.SEL_NAME_GEN_LOCALE);
NamesProfanityStorage = DBReader.Read<NamesProfanityRecord>("NamesProfanity.db2", HotfixStatements.SEL_NAMES_PROFANITY);
NamesReservedStorage = DBReader.Read<NamesReservedRecord>("NamesReserved.db2", HotfixStatements.SEL_NAMES_RESERVED, HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
NamesReservedLocaleStorage = DBReader.Read<NamesReservedLocaleRecord>("NamesReservedLocale.db2", HotfixStatements.SEL_NAMES_RESERVED_LOCALE);
OverrideSpellDataStorage = DBReader.Read<OverrideSpellDataRecord>("OverrideSpellData.db2", HotfixStatements.SEL_OVERRIDE_SPELL_DATA);
PhaseStorage = DBReader.Read<PhaseRecord>("Phase.db2", HotfixStatements.SEL_PHASE);
PhaseXPhaseGroupStorage = DBReader.Read<PhaseXPhaseGroupRecord>("PhaseXPhaseGroup.db2", HotfixStatements.SEL_PHASE_X_PHASE_GROUP);
PlayerConditionStorage = DBReader.Read<PlayerConditionRecord>("PlayerCondition.db2", HotfixStatements.SEL_PLAYER_CONDITION, HotfixStatements.SEL_PLAYER_CONDITION_LOCALE);
PowerDisplayStorage = DBReader.Read<PowerDisplayRecord>("PowerDisplay.db2", HotfixStatements.SEL_POWER_DISPLAY);
PowerTypeStorage = DBReader.Read<PowerTypeRecord>("PowerType.db2", HotfixStatements.SEL_POWER_TYPE);
PrestigeLevelInfoStorage = DBReader.Read<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE);
PvpDifficultyStorage = DBReader.Read<PvpDifficultyRecord>("PVPDifficulty.db2", HotfixStatements.SEL_PVP_DIFFICULTY);
PvpItemStorage = DBReader.Read<PvpItemRecord>("PVPItem.db2", HotfixStatements.SEL_PVP_ITEM);
PvpRewardStorage = DBReader.Read<PvpRewardRecord>("PvpReward.db2", HotfixStatements.SEL_PVP_REWARD);
PvpTalentStorage = DBReader.Read<PvpTalentRecord>("PvpTalent.db2", HotfixStatements.SEL_PVP_TALENT, HotfixStatements.SEL_PVP_TALENT_LOCALE);
PvpTalentUnlockStorage = DBReader.Read<PvpTalentUnlockRecord>("PvpTalentUnlock.db2", HotfixStatements.SEL_PVP_TALENT_UNLOCK);
QuestFactionRewardStorage = DBReader.Read<QuestFactionRewardRecord>("QuestFactionReward.db2", HotfixStatements.SEL_QUEST_FACTION_REWARD);
QuestMoneyRewardStorage = DBReader.Read<QuestMoneyRewardRecord>("QuestMoneyReward.db2", HotfixStatements.SEL_QUEST_MONEY_REWARD);
QuestPackageItemStorage = DBReader.Read<QuestPackageItemRecord>("QuestPackageItem.db2", HotfixStatements.SEL_QUEST_PACKAGE_ITEM);
QuestSortStorage = DBReader.Read<QuestSortRecord>("QuestSort.db2", HotfixStatements.SEL_QUEST_SORT, HotfixStatements.SEL_QUEST_SORT_LOCALE);
QuestV2Storage = DBReader.Read<QuestV2Record>("QuestV2.db2", HotfixStatements.SEL_QUEST_V2);
QuestXPStorage = DBReader.Read<QuestXPRecord>("QuestXP.db2", HotfixStatements.SEL_QUEST_XP);
RandPropPointsStorage = DBReader.Read<RandPropPointsRecord>("RandPropPoints.db2", HotfixStatements.SEL_RAND_PROP_POINTS);
RewardPackStorage = DBReader.Read<RewardPackRecord>("RewardPack.db2", HotfixStatements.SEL_REWARD_PACK);
RewardPackXItemStorage = DBReader.Read<RewardPackXItemRecord>("RewardPackXItem.db2", HotfixStatements.SEL_REWARD_PACK_X_ITEM);
RulesetItemUpgradeStorage = DBReader.Read<RulesetItemUpgradeRecord>("RulesetItemUpgrade.db2", HotfixStatements.SEL_RULESET_ITEM_UPGRADE);
SandboxScalingStorage = DBReader.Read<SandboxScalingRecord>("SandboxScaling.db2", HotfixStatements.SEL_SANDBOX_SCALING);
ScalingStatDistributionStorage = DBReader.Read<ScalingStatDistributionRecord>("ScalingStatDistribution.db2", HotfixStatements.SEL_SCALING_STAT_DISTRIBUTION);
ScenarioStorage = DBReader.Read<ScenarioRecord>("Scenario.db2", HotfixStatements.SEL_SCENARIO, HotfixStatements.SEL_SCENARIO_LOCALE);
ScenarioStepStorage = DBReader.Read<ScenarioStepRecord>("ScenarioStep.db2", HotfixStatements.SEL_SCENARIO_STEP, HotfixStatements.SEL_SCENARIO_STEP_LOCALE);
//SceneScriptStorage = DBReader.Read<SceneScriptRecord>("SceneScript.db2", HotfixStatements.SEL_SCENE_SCRIPT);
SceneScriptGlobalTextStorage = DBReader.Read<SceneScriptGlobalTextRecord>("SceneScriptGlobalText.db2", HotfixStatements.SEL_SCENE_SCRIPT_GLOBAL_TEXT);
SceneScriptPackageStorage = DBReader.Read<SceneScriptPackageRecord>("SceneScriptPackage.db2", HotfixStatements.SEL_SCENE_SCRIPT_PACKAGE);
SceneScriptTextStorage = DBReader.Read<SceneScriptTextRecord>("SceneScriptText.db2", HotfixStatements.SEL_SCENE_SCRIPT_TEXT);
SkillLineStorage = DBReader.Read<SkillLineRecord>("SkillLine.db2", HotfixStatements.SEL_SKILL_LINE, HotfixStatements.SEL_SKILL_LINE_LOCALE);
SkillLineAbilityStorage = DBReader.Read<SkillLineAbilityRecord>("SkillLineAbility.db2", HotfixStatements.SEL_SKILL_LINE_ABILITY);
SkillRaceClassInfoStorage = DBReader.Read<SkillRaceClassInfoRecord>("SkillRaceClassInfo.db2", HotfixStatements.SEL_SKILL_RACE_CLASS_INFO);
SoundKitStorage = DBReader.Read<SoundKitRecord>("SoundKit.db2", HotfixStatements.SEL_SOUND_KIT);
SpecializationSpellsStorage = DBReader.Read<SpecializationSpellsRecord>("SpecializationSpells.db2", HotfixStatements.SEL_SPECIALIZATION_SPELLS, HotfixStatements.SEL_SPECIALIZATION_SPELLS_LOCALE);
SpellStorage = DBReader.Read<SpellRecord>("Spell.db2", HotfixStatements.SEL_SPELL, HotfixStatements.SEL_SPELL_LOCALE);
SpellAuraOptionsStorage = DBReader.Read<SpellAuraOptionsRecord>("SpellAuraOptions.db2", HotfixStatements.SEL_SPELL_AURA_OPTIONS);
SpellAuraRestrictionsStorage = DBReader.Read<SpellAuraRestrictionsRecord>("SpellAuraRestrictions.db2", HotfixStatements.SEL_SPELL_AURA_RESTRICTIONS);
SpellCastTimesStorage = DBReader.Read<SpellCastTimesRecord>("SpellCastTimes.db2", HotfixStatements.SEL_SPELL_CAST_TIMES);
SpellCastingRequirementsStorage = DBReader.Read<SpellCastingRequirementsRecord>("SpellCastingRequirements.db2", HotfixStatements.SEL_SPELL_CASTING_REQUIREMENTS);
SpellCategoriesStorage = DBReader.Read<SpellCategoriesRecord>("SpellCategories.db2", HotfixStatements.SEL_SPELL_CATEGORIES);
SpellCategoryStorage = DBReader.Read<SpellCategoryRecord>("SpellCategory.db2", HotfixStatements.SEL_SPELL_CATEGORY, HotfixStatements.SEL_SPELL_CATEGORY_LOCALE);
SpellClassOptionsStorage = DBReader.Read<SpellClassOptionsRecord>("SpellClassOptions.db2", HotfixStatements.SEL_SPELL_CLASS_OPTIONS);
SpellCooldownsStorage = DBReader.Read<SpellCooldownsRecord>("SpellCooldowns.db2", HotfixStatements.SEL_SPELL_COOLDOWNS);
SpellDurationStorage = DBReader.Read<SpellDurationRecord>("SpellDuration.db2", HotfixStatements.SEL_SPELL_DURATION);
SpellEffectStorage = DBReader.Read<SpellEffectRecord>("SpellEffect.db2", HotfixStatements.SEL_SPELL_EFFECT);
SpellEquippedItemsStorage = DBReader.Read<SpellEquippedItemsRecord>("SpellEquippedItems.db2", HotfixStatements.SEL_SPELL_EQUIPPED_ITEMS);
SpellFocusObjectStorage = DBReader.Read<SpellFocusObjectRecord>("SpellFocusObject.db2", HotfixStatements.SEL_SPELL_FOCUS_OBJECT, HotfixStatements.SEL_SPELL_FOCUS_OBJECT_LOCALE);
SpellInterruptsStorage = DBReader.Read<SpellInterruptsRecord>("SpellInterrupts.db2", HotfixStatements.SEL_SPELL_INTERRUPTS);
SpellItemEnchantmentStorage = DBReader.Read<SpellItemEnchantmentRecord>("SpellItemEnchantment.db2", HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT, HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_LOCALE);
SpellItemEnchantmentConditionStorage = DBReader.Read<SpellItemEnchantmentConditionRecord>("SpellItemEnchantmentCondition.db2", HotfixStatements.SEL_SPELL_ITEM_ENCHANTMENT_CONDITION);
SpellLearnSpellStorage = DBReader.Read<SpellLearnSpellRecord>("SpellLearnSpell.db2", HotfixStatements.SEL_SPELL_LEARN_SPELL);
SpellLevelsStorage = DBReader.Read<SpellLevelsRecord>("SpellLevels.db2", HotfixStatements.SEL_SPELL_LEVELS);
SpellMiscStorage = DBReader.Read<SpellMiscRecord>("SpellMisc.db2", HotfixStatements.SEL_SPELL_MISC);
SpellPowerStorage = DBReader.Read<SpellPowerRecord>("SpellPower.db2", HotfixStatements.SEL_SPELL_POWER);
SpellPowerDifficultyStorage = DBReader.Read<SpellPowerDifficultyRecord>("SpellPowerDifficulty.db2", HotfixStatements.SEL_SPELL_POWER_DIFFICULTY);
SpellProcsPerMinuteStorage = DBReader.Read<SpellProcsPerMinuteRecord>("SpellProcsPerMinute.db2", HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE);
SpellProcsPerMinuteModStorage = DBReader.Read<SpellProcsPerMinuteModRecord>("SpellProcsPerMinuteMod.db2", HotfixStatements.SEL_SPELL_PROCS_PER_MINUTE_MOD);
SpellRadiusStorage = DBReader.Read<SpellRadiusRecord>("SpellRadius.db2", HotfixStatements.SEL_SPELL_RADIUS);
SpellRangeStorage = DBReader.Read<SpellRangeRecord>("SpellRange.db2", HotfixStatements.SEL_SPELL_RANGE, HotfixStatements.SEL_SPELL_RANGE_LOCALE);
SpellReagentsStorage = DBReader.Read<SpellReagentsRecord>("SpellReagents.db2", HotfixStatements.SEL_SPELL_REAGENTS);
SpellScalingStorage = DBReader.Read<SpellScalingRecord>("SpellScaling.db2", HotfixStatements.SEL_SPELL_SCALING);
SpellShapeshiftStorage = DBReader.Read<SpellShapeshiftRecord>("SpellShapeshift.db2", HotfixStatements.SEL_SPELL_SHAPESHIFT);
SpellShapeshiftFormStorage = DBReader.Read<SpellShapeshiftFormRecord>("SpellShapeshiftForm.db2", HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM, HotfixStatements.SEL_SPELL_SHAPESHIFT_FORM_LOCALE);
SpellTargetRestrictionsStorage = DBReader.Read<SpellTargetRestrictionsRecord>("SpellTargetRestrictions.db2", HotfixStatements.SEL_SPELL_TARGET_RESTRICTIONS);
SpellTotemsStorage = DBReader.Read<SpellTotemsRecord>("SpellTotems.db2", HotfixStatements.SEL_SPELL_TOTEMS);
SpellXSpellVisualStorage = DBReader.Read<SpellXSpellVisualRecord>("SpellXSpellVisual.db2", HotfixStatements.SEL_SPELL_X_SPELL_VISUAL);
SummonPropertiesStorage = DBReader.Read<SummonPropertiesRecord>("SummonProperties.db2", HotfixStatements.SEL_SUMMON_PROPERTIES);
//TactKeyStorage = DBReader.Read<TactKeyRecord>("TactKey.db2", HotfixStatements.SEL_TACT_KEY);
TalentStorage = DBReader.Read<TalentRecord>("Talent.db2", HotfixStatements.SEL_TALENT, HotfixStatements.SEL_TALENT_LOCALE);
TaxiNodesStorage = DBReader.Read<TaxiNodesRecord>("TaxiNodes.db2", HotfixStatements.SEL_TAXI_NODES, HotfixStatements.SEL_TAXI_NODES_LOCALE);
TaxiPathStorage = DBReader.Read<TaxiPathRecord>("TaxiPath.db2", HotfixStatements.SEL_TAXI_PATH);
TaxiPathNodeStorage = DBReader.Read<TaxiPathNodeRecord>("TaxiPathNode.db2", HotfixStatements.SEL_TAXI_PATH_NODE);
TotemCategoryStorage = DBReader.Read<TotemCategoryRecord>("TotemCategory.db2", HotfixStatements.SEL_TOTEM_CATEGORY, HotfixStatements.SEL_TOTEM_CATEGORY_LOCALE);
ToyStorage = DBReader.Read<ToyRecord>("Toy.db2", HotfixStatements.SEL_TOY, HotfixStatements.SEL_TOY_LOCALE);
TransmogHolidayStorage = DBReader.Read<TransmogHolidayRecord>("TransmogHoliday.db2", HotfixStatements.SEL_TRANSMOG_HOLIDAY);
TransmogSetStorage = DBReader.Read<TransmogSetRecord>("TransmogSet.db2", HotfixStatements.SEL_TRANSMOG_SET, HotfixStatements.SEL_TRANSMOG_SET_LOCALE);
TransmogSetGroupStorage = DBReader.Read<TransmogSetGroupRecord>("TransmogSetGroup.db2", HotfixStatements.SEL_TRANSMOG_SET_GROUP, HotfixStatements.SEL_TRANSMOG_SET_GROUP_LOCALE);
TransmogSetItemStorage = DBReader.Read<TransmogSetItemRecord>("TransmogSetItem.db2", HotfixStatements.SEL_TRANSMOG_SET_ITEM);
TransportAnimationStorage = DBReader.Read<TransportAnimationRecord>("TransportAnimation.db2", HotfixStatements.SEL_TRANSPORT_ANIMATION);
TransportRotationStorage = DBReader.Read<TransportRotationRecord>("TransportRotation.db2", HotfixStatements.SEL_TRANSPORT_ROTATION);
UnitPowerBarStorage = DBReader.Read<UnitPowerBarRecord>("UnitPowerBar.db2", HotfixStatements.SEL_UNIT_POWER_BAR, HotfixStatements.SEL_UNIT_POWER_BAR_LOCALE);
VehicleStorage = DBReader.Read<VehicleRecord>("Vehicle.db2", HotfixStatements.SEL_VEHICLE);
VehicleSeatStorage = DBReader.Read<VehicleSeatRecord>("VehicleSeat.db2", HotfixStatements.SEL_VEHICLE_SEAT);
WMOAreaTableStorage = DBReader.Read<WMOAreaTableRecord>("WMOAreaTable.db2", HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
WorldEffectStorage = DBReader.Read<WorldEffectRecord>("WorldEffect.db2", HotfixStatements.SEL_WORLD_EFFECT);
WorldMapAreaStorage = DBReader.Read<WorldMapAreaRecord>("WorldMapArea.db2", HotfixStatements.SEL_WORLD_MAP_AREA);
WorldMapOverlayStorage = DBReader.Read<WorldMapOverlayRecord>("WorldMapOverlay.db2", HotfixStatements.SEL_WORLD_MAP_OVERLAY);
WorldMapTransformsStorage = DBReader.Read<WorldMapTransformsRecord>("WorldMapTransforms.db2", HotfixStatements.SEL_WORLD_MAP_TRANSFORMS);
WorldSafeLocsStorage = DBReader.Read<WorldSafeLocsRecord>("WorldSafeLocs.db2", HotfixStatements.SEL_WORLD_SAFE_LOCS, HotfixStatements.SEL_WORLD_SAFE_LOCS_LOCALE);
foreach (var entry in TaxiPathStorage.Values)
{
if (!TaxiPathSetBySource.ContainsKey(entry.From))
TaxiPathSetBySource.Add(entry.From, new Dictionary<uint, TaxiPathBySourceAndDestination>());
TaxiPathSetBySource[entry.From][entry.To] = new TaxiPathBySourceAndDestination(entry.Id, entry.Cost);
}
uint pathCount = TaxiPathStorage.Keys.Max() + 1;
// Calculate path nodes count
uint[] pathLength = new uint[pathCount]; // 0 and some other indexes not used
foreach (TaxiPathNodeRecord entry in CliDB.TaxiPathNodeStorage.Values)
if (pathLength[entry.PathID] < entry.NodeIndex + 1)
pathLength[entry.PathID] = entry.NodeIndex + 1u;
// Set path length
for (uint i = 0; i < pathCount; ++i)
TaxiPathNodesByPath[i] = new TaxiPathNodeRecord[pathLength[i]];
// fill data
foreach (var entry in TaxiPathNodeStorage.Values)
TaxiPathNodesByPath[entry.PathID][entry.NodeIndex] = entry;
foreach (var node in TaxiNodesStorage.Values)
{
if (!node.Flags.HasAnyFlag(TaxiNodeFlags.Alliance | TaxiNodeFlags.Horde))
continue;
// valid taxi network node
byte field = (byte)((node.Id - 1) / 8);
byte submask = (byte)(1 << (int)((node.Id - 1) % 8));
TaxiNodesMask[field] |= submask;
if (node.Flags.HasAnyFlag(TaxiNodeFlags.Horde))
HordeTaxiNodesMask[field] |= submask;
if (node.Flags.HasAnyFlag(TaxiNodeFlags.Alliance))
AllianceTaxiNodesMask[field] |= submask;
uint nodeMap;
Global.DB2Mgr.DeterminaAlternateMapPosition(node.MapID, node.Pos.X, node.Pos.Y, node.Pos.Z, out nodeMap);
if (nodeMap < 2)
OldContinentsNodesMask[field] |= submask;
}
Global.DB2Mgr.LoadStores();
// Check loaded DB2 files proper version
if (!AreaTableStorage.ContainsKey(9531) || // last area (areaflag) added in 7.0.3 (22594)
!CharTitlesStorage.ContainsKey(522) || // last char title added in 7.0.3 (22594)
!GemPropertiesStorage.ContainsKey(3632) || // last gem property added in 7.0.3 (22594)
!ItemStorage.ContainsKey(157831) || // last item added in 7.0.3 (22594)
!ItemExtendedCostStorage.ContainsKey(6300) || // last item extended cost added in 7.0.3 (22594)
!MapStorage.ContainsKey(1903) || // last map added in 7.0.3 (22594)
!SpellStorage.ContainsKey(263166)) // last spell added in 7.0.3 (22594)
{
Log.outError(LogFilter.Misc, "You have _outdated_ DB2 files. Please extract correct versions from current using client.");
Global.WorldMgr.ShutdownServ(10, ShutdownMask.Force, ShutdownExitCode.Error);
}
Log.outInfo(LogFilter.ServerLoading, "Initialized {0} DB2 data storages in {1} ms", LoadedFileCount, Time.GetMSTimeDiffToNow(oldMSTime));
}
public static void LoadGameTables(string dataPath)
{
uint oldMSTime = Time.GetMSTime();
LoadedFileCount = 0;
DataPath = dataPath + "/gt/";
ArmorMitigationByLvlGameTable = GameTableReader.Read<GtArmorMitigationByLvlRecord>("ArmorMitigationByLvl.txt");
ArtifactKnowledgeMultiplierGameTable = GameTableReader.Read<GtArtifactKnowledgeMultiplierRecord>("ArtifactKnowledgeMultiplier.txt");
ArtifactLevelXPGameTable = GameTableReader.Read<GtArtifactLevelXPRecord>("artifactLevelXP.txt");
BarberShopCostBaseGameTable = GameTableReader.Read<GtBarberShopCostBaseRecord>("BarberShopCostBase.txt");
BaseMPGameTable = GameTableReader.Read<GtBaseMPRecord>("BaseMp.txt");
CombatRatingsGameTable = GameTableReader.Read<GtCombatRatingsRecord>("CombatRatings.txt");
CombatRatingsMultByILvlGameTable = GameTableReader.Read<GtCombatRatingsMultByILvlRecord>("CombatRatingsMultByILvl.txt");
ItemSocketCostPerLevelGameTable = GameTableReader.Read<GtItemSocketCostPerLevelRecord>("ItemSocketCostPerLevel.txt");
HonorLevelGameTable = GameTableReader.Read<GtHonorLevelRecord>("HonorLevel.txt");
HpPerStaGameTable = GameTableReader.Read<GtHpPerStaRecord>("HpPerSta.txt");
NpcDamageByClassGameTable[0] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClass.txt");
NpcDamageByClassGameTable[1] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp1.txt");
NpcDamageByClassGameTable[2] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp2.txt");
NpcDamageByClassGameTable[3] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp3.txt");
NpcDamageByClassGameTable[4] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp4.txt");
NpcDamageByClassGameTable[5] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp5.txt");
NpcDamageByClassGameTable[6] = GameTableReader.Read<GtNpcDamageByClassRecord>("NpcDamageByClassExp6.txt");
NpcManaCostScalerGameTable = GameTableReader.Read<GtNpcManaCostScalerRecord>("NPCManaCostScaler.txt");
NpcTotalHpGameTable[0] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHp.txt");
NpcTotalHpGameTable[1] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp1.txt");
NpcTotalHpGameTable[2] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp2.txt");
NpcTotalHpGameTable[3] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp3.txt");
NpcTotalHpGameTable[4] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp4.txt");
NpcTotalHpGameTable[5] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp5.txt");
NpcTotalHpGameTable[6] = GameTableReader.Read<GtNpcTotalHpRecord>("NpcTotalHpExp6.txt");
SpellScalingGameTable = GameTableReader.Read<GtSpellScalingRecord>("SpellScaling.txt");
XpGameTable = GameTableReader.Read<GtXpRecord>("xp.txt");
Log.outInfo(LogFilter.ServerLoading, "Initialized {0} DBC GameTables data stores in {1} ms", LoadedFileCount, Time.GetMSTimeDiffToNow(oldMSTime));
}
#region Main Collections
public static DB6Storage<AchievementRecord> AchievementStorage;
public static DB6Storage<AnimKitRecord> AnimKitStorage;
public static DB6Storage<AreaGroupMemberRecord> AreaGroupMemberStorage;
public static DB6Storage<AreaTableRecord> AreaTableStorage;
public static DB6Storage<AreaTriggerRecord> AreaTriggerStorage;
public static DB6Storage<ArmorLocationRecord> ArmorLocationStorage;
public static DB6Storage<ArtifactRecord> ArtifactStorage;
public static DB6Storage<ArtifactAppearanceRecord> ArtifactAppearanceStorage;
public static DB6Storage<ArtifactAppearanceSetRecord> ArtifactAppearanceSetStorage;
public static DB6Storage<ArtifactCategoryRecord> ArtifactCategoryStorage;
public static DB6Storage<ArtifactPowerRecord> ArtifactPowerStorage;
public static DB6Storage<ArtifactPowerLinkRecord> ArtifactPowerLinkStorage;
public static DB6Storage<ArtifactPowerPickerRecord> ArtifactPowerPickerStorage;
public static DB6Storage<ArtifactPowerRankRecord> ArtifactPowerRankStorage;
//public static DB6Storage<ArtifactQuestXPRecord> ArtifactQuestXPStorage;
public static DB6Storage<AuctionHouseRecord> AuctionHouseStorage;
public static DB6Storage<BankBagSlotPricesRecord> BankBagSlotPricesStorage;
//public static DB6Storage<BannedAddOnsRecord> BannedAddOnsStorage;
public static DB6Storage<BarberShopStyleRecord> BarberShopStyleStorage;
public static DB6Storage<BattlePetBreedQualityRecord> BattlePetBreedQualityStorage;
public static DB6Storage<BattlePetBreedStateRecord> BattlePetBreedStateStorage;
public static DB6Storage<BattlePetSpeciesRecord> BattlePetSpeciesStorage;
public static DB6Storage<BattlePetSpeciesStateRecord> BattlePetSpeciesStateStorage;
public static DB6Storage<BattlemasterListRecord> BattlemasterListStorage;
public static DB6Storage<BroadcastTextRecord> BroadcastTextStorage;
public static DB6Storage<CharacterFacialHairStylesRecord> CharacterFacialHairStylesStorage;
public static DB6Storage<CharBaseSectionRecord> CharBaseSectionStorage;
public static DB6Storage<CharSectionsRecord> CharSectionsStorage;
public static DB6Storage<CharStartOutfitRecord> CharStartOutfitStorage;
public static DB6Storage<CharTitlesRecord> CharTitlesStorage;
public static DB6Storage<ChatChannelsRecord> ChatChannelsStorage;
public static DB6Storage<ChrClassesRecord> ChrClassesStorage;
public static DB6Storage<ChrClassesXPowerTypesRecord> ChrClassesXPowerTypesStorage;
public static DB6Storage<ChrRacesRecord> ChrRacesStorage;
public static DB6Storage<ChrSpecializationRecord> ChrSpecializationStorage;
public static DB6Storage<CinematicCameraRecord> CinematicCameraStorage;
public static DB6Storage<CinematicSequencesRecord> CinematicSequencesStorage;
public static DB6Storage<ConversationLineRecord> ConversationLineStorage;
public static DB6Storage<CreatureDisplayInfoRecord> CreatureDisplayInfoStorage;
public static DB6Storage<CreatureDisplayInfoExtraRecord> CreatureDisplayInfoExtraStorage;
public static DB6Storage<CreatureFamilyRecord> CreatureFamilyStorage;
public static DB6Storage<CreatureModelDataRecord> CreatureModelDataStorage;
public static DB6Storage<CreatureTypeRecord> CreatureTypeStorage;
public static DB6Storage<CriteriaRecord> CriteriaStorage;
public static DB6Storage<CriteriaTreeRecord> CriteriaTreeStorage;
public static DB6Storage<CurrencyTypesRecord> CurrencyTypesStorage;
public static DB6Storage<CurveRecord> CurveStorage;
public static DB6Storage<CurvePointRecord> CurvePointStorage;
public static DB6Storage<DestructibleModelDataRecord> DestructibleModelDataStorage;
public static DB6Storage<DifficultyRecord> DifficultyStorage;
public static DB6Storage<DungeonEncounterRecord> DungeonEncounterStorage;
public static DB6Storage<DurabilityCostsRecord> DurabilityCostsStorage;
public static DB6Storage<DurabilityQualityRecord> DurabilityQualityStorage;
public static DB6Storage<EmotesRecord> EmotesStorage;
public static DB6Storage<EmotesTextRecord> EmotesTextStorage;
public static DB6Storage<EmotesTextSoundRecord> EmotesTextSoundStorage;
public static DB6Storage<FactionRecord> FactionStorage;
public static DB6Storage<FactionTemplateRecord> FactionTemplateStorage;
public static DB6Storage<GameObjectsRecord> GameObjectsStorage;
public static DB6Storage<GameObjectDisplayInfoRecord> GameObjectDisplayInfoStorage;
public static DB6Storage<GarrAbilityRecord> GarrAbilityStorage;
public static DB6Storage<GarrBuildingRecord> GarrBuildingStorage;
public static DB6Storage<GarrBuildingPlotInstRecord> GarrBuildingPlotInstStorage;
public static DB6Storage<GarrClassSpecRecord> GarrClassSpecStorage;
public static DB6Storage<GarrFollowerRecord> GarrFollowerStorage;
public static DB6Storage<GarrFollowerXAbilityRecord> GarrFollowerXAbilityStorage;
public static DB6Storage<GarrPlotBuildingRecord> GarrPlotBuildingStorage;
public static DB6Storage<GarrPlotRecord> GarrPlotStorage;
public static DB6Storage<GarrPlotInstanceRecord> GarrPlotInstanceStorage;
public static DB6Storage<GarrSiteLevelRecord> GarrSiteLevelStorage;
public static DB6Storage<GarrSiteLevelPlotInstRecord> GarrSiteLevelPlotInstStorage;
public static DB6Storage<GemPropertiesRecord> GemPropertiesStorage;
public static DB6Storage<GlyphBindableSpellRecord> GlyphBindableSpellStorage;
public static DB6Storage<GlyphPropertiesRecord> GlyphPropertiesStorage;
public static DB6Storage<GlyphRequiredSpecRecord> GlyphRequiredSpecStorage;
public static DB6Storage<GuildColorBackgroundRecord> GuildColorBackgroundStorage;
public static DB6Storage<GuildColorBorderRecord> GuildColorBorderStorage;
public static DB6Storage<GuildColorEmblemRecord> GuildColorEmblemStorage;
public static DB6Storage<GuildPerkSpellsRecord> GuildPerkSpellsStorage;
public static DB6Storage<HeirloomRecord> HeirloomStorage;
public static DB6Storage<HolidaysRecord> HolidaysStorage;
public static DB6Storage<ImportPriceArmorRecord> ImportPriceArmorStorage;
public static DB6Storage<ImportPriceQualityRecord> ImportPriceQualityStorage;
public static DB6Storage<ImportPriceShieldRecord> ImportPriceShieldStorage;
public static DB6Storage<ImportPriceWeaponRecord> ImportPriceWeaponStorage;
public static DB6Storage<ItemAppearanceRecord> ItemAppearanceStorage;
public static DB6Storage<ItemArmorQualityRecord> ItemArmorQualityStorage;
public static DB6Storage<ItemArmorShieldRecord> ItemArmorShieldStorage;
public static DB6Storage<ItemArmorTotalRecord> ItemArmorTotalStorage;
//public static DB6Storage<ItemBagFamilyRecord> ItemBagFamilyStorage;
public static DB6Storage<ItemBonusRecord> ItemBonusStorage;
public static DB6Storage<ItemBonusListLevelDeltaRecord> ItemBonusListLevelDeltaStorage;
public static DB6Storage<ItemBonusTreeNodeRecord> ItemBonusTreeNodeStorage;
public static DB6Storage<ItemClassRecord> ItemClassStorage;
public static DB6Storage<ItemChildEquipmentRecord> ItemChildEquipmentStorage;
public static DB6Storage<ItemCurrencyCostRecord> ItemCurrencyCostStorage;
public static DB6Storage<ItemDamageRecord> ItemDamageAmmoStorage;
public static DB6Storage<ItemDamageRecord> ItemDamageOneHandStorage;
public static DB6Storage<ItemDamageRecord> ItemDamageOneHandCasterStorage;
public static DB6Storage<ItemDamageRecord> ItemDamageTwoHandStorage;
public static DB6Storage<ItemDamageRecord> ItemDamageTwoHandCasterStorage;
public static DB6Storage<ItemDisenchantLootRecord> ItemDisenchantLootStorage;
public static DB6Storage<ItemEffectRecord> ItemEffectStorage;
public static DB6Storage<ItemRecord> ItemStorage;
public static DB6Storage<ItemExtendedCostRecord> ItemExtendedCostStorage;
public static DB6Storage<ItemLevelSelectorRecord> ItemLevelSelectorStorage;
public static DB6Storage<ItemLevelSelectorQualityRecord> ItemLevelSelectorQualityStorage;
public static DB6Storage<ItemLevelSelectorQualitySetRecord> ItemLevelSelectorQualitySetStorage;
public static DB6Storage<ItemLimitCategoryRecord> ItemLimitCategoryStorage;
public static DB6Storage<ItemModifiedAppearanceRecord> ItemModifiedAppearanceStorage;
public static DB6Storage<ItemPriceBaseRecord> ItemPriceBaseStorage;
public static DB6Storage<ItemRandomPropertiesRecord> ItemRandomPropertiesStorage;
public static DB6Storage<ItemRandomSuffixRecord> ItemRandomSuffixStorage;
public static DB6Storage<ItemSearchNameRecord> ItemSearchNameStorage;
public static DB6Storage<ItemSetRecord> ItemSetStorage;
public static DB6Storage<ItemSetSpellRecord> ItemSetSpellStorage;
public static DB6Storage<ItemSparseRecord> ItemSparseStorage;
public static DB6Storage<ItemSpecRecord> ItemSpecStorage;
public static DB6Storage<ItemSpecOverrideRecord> ItemSpecOverrideStorage;
public static DB6Storage<ItemUpgradeRecord> ItemUpgradeStorage;
public static DB6Storage<ItemXBonusTreeRecord> ItemXBonusTreeStorage;
//public static DB6Storage<KeyChainRecord> KeyChainStorage;
public static DB6Storage<LFGDungeonsRecord> LFGDungeonsStorage;
public static DB6Storage<LightRecord> LightStorage;
public static DB6Storage<LiquidTypeRecord> LiquidTypeStorage;
public static DB6Storage<LockRecord> LockStorage;
public static DB6Storage<MailTemplateRecord> MailTemplateStorage;
public static DB6Storage<MapRecord> MapStorage;
public static DB6Storage<MapDifficultyRecord> MapDifficultyStorage;
public static DB6Storage<ModifierTreeRecord> ModifierTreeStorage;
public static DB6Storage<MountCapabilityRecord> MountCapabilityStorage;
public static DB6Storage<MountRecord> MountStorage;
public static DB6Storage<MountTypeXCapabilityRecord> MountTypeXCapabilityStorage;
public static DB6Storage<MountXDisplayRecord> MountXDisplayStorage;
public static DB6Storage<MovieRecord> MovieStorage;
public static DB6Storage<NameGenRecord> NameGenStorage;
public static DB6Storage<NamesProfanityRecord> NamesProfanityStorage;
public static DB6Storage<NamesReservedRecord> NamesReservedStorage;
public static DB6Storage<NamesReservedLocaleRecord> NamesReservedLocaleStorage;
public static DB6Storage<OverrideSpellDataRecord> OverrideSpellDataStorage;
public static DB6Storage<PhaseRecord> PhaseStorage;
public static DB6Storage<PhaseXPhaseGroupRecord> PhaseXPhaseGroupStorage;
public static DB6Storage<PlayerConditionRecord> PlayerConditionStorage;
public static DB6Storage<PowerDisplayRecord> PowerDisplayStorage;
public static DB6Storage<PowerTypeRecord> PowerTypeStorage;
public static DB6Storage<PrestigeLevelInfoRecord> PrestigeLevelInfoStorage;
public static DB6Storage<PvpDifficultyRecord> PvpDifficultyStorage;
public static DB6Storage<PvpItemRecord> PvpItemStorage;
public static DB6Storage<PvpRewardRecord> PvpRewardStorage;
public static DB6Storage<PvpTalentRecord> PvpTalentStorage;
public static DB6Storage<PvpTalentUnlockRecord> PvpTalentUnlockStorage;
public static DB6Storage<QuestFactionRewardRecord> QuestFactionRewardStorage;
public static DB6Storage<QuestMoneyRewardRecord> QuestMoneyRewardStorage;
public static DB6Storage<QuestPackageItemRecord> QuestPackageItemStorage;
public static DB6Storage<QuestSortRecord> QuestSortStorage;
public static DB6Storage<QuestV2Record> QuestV2Storage;
public static DB6Storage<QuestXPRecord> QuestXPStorage;
public static DB6Storage<RandPropPointsRecord> RandPropPointsStorage;
public static DB6Storage<RewardPackRecord> RewardPackStorage;
public static DB6Storage<RewardPackXItemRecord> RewardPackXItemStorage;
public static DB6Storage<RulesetItemUpgradeRecord> RulesetItemUpgradeStorage;
public static DB6Storage<SandboxScalingRecord> SandboxScalingStorage;
public static DB6Storage<ScalingStatDistributionRecord> ScalingStatDistributionStorage;
public static DB6Storage<ScenarioRecord> ScenarioStorage;
public static DB6Storage<ScenarioStepRecord> ScenarioStepStorage;
//public static DB6Storage<SceneScriptRecord> SceneScriptStorage;
public static DB6Storage<SceneScriptGlobalTextRecord> SceneScriptGlobalTextStorage;
public static DB6Storage<SceneScriptPackageRecord> SceneScriptPackageStorage;
public static DB6Storage<SceneScriptTextRecord> SceneScriptTextStorage;
public static DB6Storage<SkillLineRecord> SkillLineStorage;
public static DB6Storage<SkillLineAbilityRecord> SkillLineAbilityStorage;
public static DB6Storage<SkillRaceClassInfoRecord> SkillRaceClassInfoStorage;
public static DB6Storage<SoundKitRecord> SoundKitStorage;
public static DB6Storage<SpecializationSpellsRecord> SpecializationSpellsStorage;
public static DB6Storage<SpellRecord> SpellStorage;
public static DB6Storage<SpellAuraOptionsRecord> SpellAuraOptionsStorage;
public static DB6Storage<SpellAuraRestrictionsRecord> SpellAuraRestrictionsStorage;
public static DB6Storage<SpellCastTimesRecord> SpellCastTimesStorage;
public static DB6Storage<SpellCastingRequirementsRecord> SpellCastingRequirementsStorage;
public static DB6Storage<SpellCategoriesRecord> SpellCategoriesStorage;
public static DB6Storage<SpellCategoryRecord> SpellCategoryStorage;
public static DB6Storage<SpellClassOptionsRecord> SpellClassOptionsStorage;
public static DB6Storage<SpellCooldownsRecord> SpellCooldownsStorage;
public static DB6Storage<SpellDurationRecord> SpellDurationStorage;
public static DB6Storage<SpellEffectRecord> SpellEffectStorage;
public static DB6Storage<SpellEquippedItemsRecord> SpellEquippedItemsStorage;
public static DB6Storage<SpellFocusObjectRecord> SpellFocusObjectStorage;
public static DB6Storage<SpellInterruptsRecord> SpellInterruptsStorage;
public static DB6Storage<SpellItemEnchantmentRecord> SpellItemEnchantmentStorage;
public static DB6Storage<SpellItemEnchantmentConditionRecord> SpellItemEnchantmentConditionStorage;
public static DB6Storage<SpellLearnSpellRecord> SpellLearnSpellStorage;
public static DB6Storage<SpellLevelsRecord> SpellLevelsStorage;
public static DB6Storage<SpellMiscRecord> SpellMiscStorage;
public static DB6Storage<SpellPowerRecord> SpellPowerStorage;
public static DB6Storage<SpellPowerDifficultyRecord> SpellPowerDifficultyStorage;
public static DB6Storage<SpellProcsPerMinuteRecord> SpellProcsPerMinuteStorage;
public static DB6Storage<SpellProcsPerMinuteModRecord> SpellProcsPerMinuteModStorage;
public static DB6Storage<SpellRadiusRecord> SpellRadiusStorage;
public static DB6Storage<SpellRangeRecord> SpellRangeStorage;
public static DB6Storage<SpellReagentsRecord> SpellReagentsStorage;
public static DB6Storage<SpellScalingRecord> SpellScalingStorage;
public static DB6Storage<SpellShapeshiftRecord> SpellShapeshiftStorage;
public static DB6Storage<SpellShapeshiftFormRecord> SpellShapeshiftFormStorage;
public static DB6Storage<SpellTargetRestrictionsRecord> SpellTargetRestrictionsStorage;
public static DB6Storage<SpellTotemsRecord> SpellTotemsStorage;
public static DB6Storage<SpellXSpellVisualRecord> SpellXSpellVisualStorage;
public static DB6Storage<SummonPropertiesRecord> SummonPropertiesStorage;
//public static DB6Storage<TactKeyRecord> TactKeyStorage;
public static DB6Storage<TalentRecord> TalentStorage;
public static DB6Storage<TaxiNodesRecord> TaxiNodesStorage;
public static DB6Storage<TaxiPathRecord> TaxiPathStorage;
public static DB6Storage<TaxiPathNodeRecord> TaxiPathNodeStorage;
public static DB6Storage<TotemCategoryRecord> TotemCategoryStorage;
public static DB6Storage<ToyRecord> ToyStorage;
public static DB6Storage<TransmogHolidayRecord> TransmogHolidayStorage;
public static DB6Storage<TransmogSetRecord> TransmogSetStorage;
public static DB6Storage<TransmogSetGroupRecord> TransmogSetGroupStorage;
public static DB6Storage<TransmogSetItemRecord> TransmogSetItemStorage;
public static DB6Storage<TransportAnimationRecord> TransportAnimationStorage;
public static DB6Storage<TransportRotationRecord> TransportRotationStorage;
public static DB6Storage<UnitPowerBarRecord> UnitPowerBarStorage;
public static DB6Storage<VehicleRecord> VehicleStorage;
public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
public static DB6Storage<WMOAreaTableRecord> WMOAreaTableStorage;
public static DB6Storage<WorldEffectRecord> WorldEffectStorage;
public static DB6Storage<WorldMapAreaRecord> WorldMapAreaStorage;
public static DB6Storage<WorldMapOverlayRecord> WorldMapOverlayStorage;
public static DB6Storage<WorldMapTransformsRecord> WorldMapTransformsStorage;
public static DB6Storage<WorldSafeLocsRecord> WorldSafeLocsStorage;
#endregion
#region GameTables
public static GameTable<GtArmorMitigationByLvlRecord> ArmorMitigationByLvlGameTable;
public static GameTable<GtArtifactKnowledgeMultiplierRecord> ArtifactKnowledgeMultiplierGameTable;
public static GameTable<GtArtifactLevelXPRecord> ArtifactLevelXPGameTable;
public static GameTable<GtBarberShopCostBaseRecord> BarberShopCostBaseGameTable;
public static GameTable<GtBaseMPRecord> BaseMPGameTable;
public static GameTable<GtCombatRatingsRecord> CombatRatingsGameTable;
public static GameTable<GtCombatRatingsMultByILvlRecord> CombatRatingsMultByILvlGameTable;
public static GameTable<GtHonorLevelRecord> HonorLevelGameTable;
public static GameTable<GtHpPerStaRecord> HpPerStaGameTable;
public static GameTable<GtItemSocketCostPerLevelRecord> ItemSocketCostPerLevelGameTable;
public static GameTable<GtNpcDamageByClassRecord>[] NpcDamageByClassGameTable = new GameTable<GtNpcDamageByClassRecord>[(int)Expansion.Max];
public static GameTable<GtNpcManaCostScalerRecord> NpcManaCostScalerGameTable;
public static GameTable<GtNpcTotalHpRecord>[] NpcTotalHpGameTable = new GameTable<GtNpcTotalHpRecord>[(int)Expansion.Max];
public static GameTable<GtSpellScalingRecord> SpellScalingGameTable;
public static GameTable<GtXpRecord> XpGameTable;
#endregion
#region Taxi Collections
public static byte[] TaxiNodesMask = new byte[PlayerConst.TaxiMaskSize];
public static byte[] OldContinentsNodesMask = new byte[PlayerConst.TaxiMaskSize];
public static byte[] HordeTaxiNodesMask = new byte[PlayerConst.TaxiMaskSize];
public static byte[] AllianceTaxiNodesMask = new byte[PlayerConst.TaxiMaskSize];
public static Dictionary<uint, Dictionary<uint, TaxiPathBySourceAndDestination>> TaxiPathSetBySource = new Dictionary<uint, Dictionary<uint, TaxiPathBySourceAndDestination>>();
public static Dictionary<uint, TaxiPathNodeRecord[]> TaxiPathNodesByPath = new Dictionary<uint, TaxiPathNodeRecord[]>();
#endregion
#region Helper Methods
public static float GetGameTableColumnForClass(dynamic row, Class class_)
{
switch (class_)
{
case Class.Warrior:
return row.Warrior;
case Class.Paladin:
return row.Paladin;
case Class.Hunter:
return row.Hunter;
case Class.Rogue:
return row.Rogue;
case Class.Priest:
return row.Priest;
case Class.Deathknight:
return row.DeathKnight;
case Class.Shaman:
return row.Shaman;
case Class.Mage:
return row.Mage;
case Class.Warlock:
return row.Warlock;
case Class.Monk:
return row.Monk;
case Class.Druid:
return row.Druid;
case Class.DemonHunter:
return row.DemonHunter;
default:
break;
}
return 0.0f;
}
public static float GetSpellScalingColumnForClass(GtSpellScalingRecord row, int class_)
{
switch (class_)
{
case (int)Class.Warrior:
return row.Warrior;
case (int)Class.Paladin:
return row.Paladin;
case (int)Class.Hunter:
return row.Hunter;
case (int)Class.Rogue:
return row.Rogue;
case (int)Class.Priest:
return row.Priest;
case (int)Class.Deathknight:
return row.DeathKnight;
case (int)Class.Shaman:
return row.Shaman;
case (int)Class.Mage:
return row.Mage;
case (int)Class.Warlock:
return row.Warlock;
case (int)Class.Monk:
return row.Monk;
case (int)Class.Druid:
return row.Druid;
case (int)Class.DemonHunter:
return row.DemonHunter;
case -1:
return row.Item;
case -2:
return row.Consumable;
case -3:
return row.Gem1;
case -4:
return row.Gem2;
case -5:
return row.Gem3;
case -6:
return row.Health;
default:
break;
}
return 0.0f;
}
#endregion
}
}