Files
CypherCore/Source/Framework/Constants/UnitConst.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

578 lines
16 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace Framework.Constants
{
public enum VehicleSeatFlags : uint
{
HasLowerAnimForEnter = 0x01,
HasLowerAnimForRide = 0x02,
Unk3 = 0x04,
ShouldUseVehSeatExitAnimOnVoluntaryExit = 0x08,
Unk5 = 0x10,
Unk6 = 0x20,
Unk7 = 0x40,
Unk8 = 0x80,
Unk9 = 0x100,
HidePassenger = 0x200, // Passenger Is Hidden
AllowTurning = 0x400, // Needed For CgcameraSyncfreelookfacing
CanControl = 0x800, // LuaUnitinvehiclecontrolseat
CanCastMountSpell = 0x1000, // Can Cast Spells With SpellAuraMounted From Seat (Possibly 4.X Only, 0 Seats On 3.3.5a)
Uncontrolled = 0x2000, // Can Override !& CanEnterOrExit
CanAttack = 0x4000, // Can Attack, Cast Spells And Use Items From Vehicle
ShouldUseVehSeatExitAnimOnForcedExit = 0x8000,
Unk17 = 0x10000,
Unk18 = 0x20000, // Needs Research And Support (28 Vehicles): Allow Entering Vehicles While Keeping Specific Permanent(?) Auras That Impose Visuals (States Like Beeing Under Freeze/Stun Mechanic, Emote State Animations).
HasVehExitAnimVoluntaryExit = 0x40000,
HasVehExitAnimForcedExit = 0x80000,
PassengerNotSelectable = 0x100000,
Unk22 = 0x200000,
RecHasVehicleEnterAnim = 0x400000,
IsUsingVehicleControls = 0x800000, // LuaIsusingvehiclecontrols
EnableVehicleZoom = 0x1000000,
CanEnterOrExit = 0x2000000, // LuaCanexitvehicle - Can Enter And Exit At Free Will
CanSwitch = 0x4000000, // LuaCanswitchvehicleseats
HasStartWaritingForVehTransitionAnimEnter = 0x8000000,
HasStartWaritingForVehTransitionAnimExit = 0x10000000,
CanCast = 0x20000000, // LuaUnithasvehicleui
Unk2 = 0x40000000, // Checked In Conjunction With 0x800 In Castspell2
AllowsInteraction = 0x80000000
}
public enum VehicleSeatFlagsB : uint
{
None = 0x00,
UsableForced = 0x02,
TargetsInRaidUi = 0x08, // Lua_Unittargetsvehicleinraidui
Ejectable = 0x20, // Ejectable
UsableForced2 = 0x40,
UsableForced3 = 0x100,
KeepPet = 0x20000,
UsableForced4 = 0x02000000,
CanSwitch = 0x4000000,
VehiclePlayerframeUi = 0x80000000 // Lua_Unithasvehicleplayerframeui - Actually Checked For Flagsb &~ 0x80000000
}
public enum SpellClickCastFlags
{
CasterClicker = 0x01,
TargetClicker = 0x02,
OrigCasterOwner = 0x04
}
public enum SummonSlot
{
Pet = 0,
Totem = 1,
MiniPet = 5,
Quest = 6,
}
public enum PlayerTotemType
{
Fire = 63,
Earth = 81,
Water = 82,
Air = 83
}
public enum BaseModType
{
FlatMod,
PCTmod,
End
}
//To all Immune system, if target has immunes,
//some spell that related to ImmuneToDispel or ImmuneToSchool or ImmuneToDamage type can't cast to it,
//some spell_effects that related to ImmuneToEffect<effect>(only this effect in the spell) can't cast to it,
//some aura(related to Mechanics or ImmuneToState<aura>) can't apply to it.
public enum SpellImmunity
{
Effect = 0, // enum SpellEffects
State = 1, // enum AuraType
School = 2, // enum SpellSchoolMask
Damage = 3, // enum SpellSchoolMask
Dispel = 4, // enum DispelType
Mechanic = 5, // enum Mechanics
Id = 6,
Max = 7
}
public enum BaseModGroup
{
CritPercentage,
RangedCritPercentage,
OffhandCritPercentage,
ShieldBlockValue,
End
}
public enum DamageEffectType
{
Direct = 0, // used for normal weapon damage (not for class abilities or spells)
SpellDirect = 1, // spell/class abilities damage
DOT = 2,
Heal = 3,
NoDamage = 4, // used also in case when damage applied to health but not applied to spell channelInterruptFlags/etc
Self = 5
}
public enum WeaponDamageRange
{
MinDamage,
MaxDamage
}
public enum UnitMods
{
StatStrength, // STAT_STRENGTH..UNIT_MOD_STAT_INTELLECT must be in existed order, it's accessed by index values of Stats enum.
StatAgility,
StatStamina,
StatIntellect,
Health,
Mana, // MANA..RUNIC_POWER must be in existed order, it's accessed by index values of Powers enum.
Rage,
Focus,
Energy,
Unused, // Old HAPPINESS
Rune,
RunicPower,
SoulShards,
Eclipse,
HolyPower,
Alternative,
Maelstrom,
Chi,
Insanity,
BurningEmbers,
DemonicFury,
ArcaneCharges,
Fury,
Pain,
Armor, // ARMOR..RESISTANCE_ARCANE must be in existed order, it's accessed by index values of SpellSchools enum.
ResistanceHoly,
ResistanceFire,
ResistanceNature,
ResistanceFrost,
ResistanceShadow,
ResistanceArcane,
AttackPower,
AttackPowerRanged,
DamageMainHand,
DamageOffHand,
DamageRanged,
End,
// synonyms
StatStart = StatStrength,
StatEnd = StatIntellect + 1,
ResistanceStart = Armor,
ResistanceEnd = ResistanceArcane + 1,
PowerStart = Mana,
PowerEnd = Pain + 1
}
public enum UnitModifierType
{
BaseValue = 0,
BasePCTExcludeCreate = 1, // percent modifier affecting all stat values from auras and gear but not player base for level
BasePCT = 2,
TotalValue = 3,
TotalPCT = 4,
End = 5
}
public enum VictimState
{
Intact = 0, // set when attacker misses
Hit = 1, // victim got clear/blocked hit
Dodge = 2,
Parry = 3,
Imterrupt = 4,
Blocks = 5, // unused? not set when blocked, even on full block
Evades = 6,
Immune = 7,
Deflects = 8
}
public enum HitInfo
{
NormalSwing = 0x0,
Unk1 = 0x01, // req correct packet structure
AffectsVictim = 0x02,
OffHand = 0x04,
Unk2 = 0x08,
Miss = 0x10,
FullAbsorb = 0x20,
PartialAbsorb = 0x40,
FullResist = 0x80,
PartialResist = 0x100,
CriticalHit = 0x200, // critical hit
Unk10 = 0x400,
Unk11 = 0x800,
Unk12 = 0x1000,
Block = 0x2000, // blocked damage
Unk14 = 0x4000, // set only if meleespellid is present// no world text when victim is hit for 0 dmg(HideWorldTextForNoDamage?)
Unk15 = 0x8000, // player victim?// something related to blod sprut visual (BloodSpurtInBack?)
Glancing = 0x10000,
Crushing = 0x20000,
NoAnimation = 0x40000,
Unk19 = 0x80000,
Unk20 = 0x100000,
SwingNoHitSound = 0x200000, // unused?
Unk22 = 0x00400000,
RageGain = 0x800000,
FakeDamage = 0x1000000 // enables damage animation even if no damage done, set only if no damage
}
public enum ReactStates
{
Passive = 0,
Defensive = 1,
Aggressive = 2,
Assist = 3
}
/// <summary>
/// UnitStandStateType
/// </summary>
public enum UnitStandStateType
{
Stand = 0,
Sit = 1,
SitChair = 2,
Sleep = 3,
SitLowChair = 4,
SitMediumChair = 5,
SitHighChair = 6,
Dead = 7,
Kneel = 8,
Submerged = 9
}
public struct UnitBytes0Offsets
{
public const byte Race = 0;
public const byte Class = 1;
public const byte PlayerClass = 2;
public const byte Gender = 3;
}
public struct UnitBytes1Offsets
{
public const byte StandState = 0;
public const byte PetTalents = 1; // unused
public const byte VisFlag = 2;
public const byte AnimTier = 3;
}
public enum UnitStandFlags
{
Unk1 = 0x01,
Creep = 0x02,
Untrackable = 0x04,
Unk4 = 0x08,
Unk5 = 0x10,
All = 0xFF
}
public enum UnitBytes1Flags
{
AlwaysStand = 0x01,
Hover = 0x02,
Unk3 = 0x04,
All = 0xFF
}
public struct UnitBytes2Offsets
{
public const byte SheathState = 0;
public const byte PvpFlag = 1;
public const byte PetFlags = 2;
public const byte ShapeshiftForm = 3;
}
public enum UnitBytes2Flags
{
PvP = 0x01,
Unk1 = 0x02,
FFAPvp = 0x04,
Sanctuary = 0x08,
Unk4 = 0x10,
Unk5 = 0x20,
Unk6 = 0x40,
Unk7 = 0x80,
}
public enum UnitPetFlags
{
CanBeRenamed = 0x01,
CanBeAbandoned = 0x02
}
/// <summary>
/// UnitFields.Bytes2, 3
/// </summary>
public enum ShapeShiftForm
{
None = 0,
CatForm = 1,
TreeOfLife = 2,
TravelForm = 3,
AquaticForm = 4,
BearForm = 5,
Ambient = 6,
Ghoul = 7,
DireBearForm = 8,
CraneStance = 9,
TharonjaSkeleton = 10,
DarkmoonTestOfStrength = 11,
BlbPlayer = 12,
ShadowDance = 13,
CreatureBear = 14,
CreatureCat = 15,
GhostWolf = 16,
BattleStance = 17,
DefensiveStance = 18,
BerserkerStance = 19,
SerpentStance = 20,
Zombie = 21,
Metamorphosis = 22,
OxStance = 23,
TigerStance = 24,
Undead = 25,
Frenzy = 26,
FlightFormEpic = 27,
Shadowform = 28,
FlightForm = 29,
Stealth = 30,
MoonkinForm = 31,
SpiritOfRedemption = 32,
GladiatorStance = 33
}
public enum ReactiveType
{
Defense = 0,
HunterParry = 1,
OverPower = 2,
Max = 3
}
public enum SpellValueMod
{
BasePoint0,
BasePoint1,
BasePoint2,
BasePoint3,
BasePoint4,
BasePoint5,
BasePoint6,
BasePoint7,
BasePoint8,
BasePoint9,
BasePoint10,
BasePoint11,
BasePoint12,
BasePoint13,
BasePoint14,
BasePoint15,
BasePoint16,
BasePoint17,
BasePoint18,
BasePoint19,
BasePoint20,
BasePoint21,
BasePoint22,
BasePoint23,
BasePoint24,
BasePoint25,
BasePoint26,
BasePoint27,
BasePoint28,
BasePoint29,
BasePoint30,
BasePoint31,
End,
RadiusMod,
MaxTargets,
AuraStack
}
public enum CombatRating
{
Amplify = 0,
DefenseSkill = 1,
Dodge = 2,
Parry = 3,
Block = 4,
HitMelee = 5,
HitRanged = 6,
HitSpell = 7,
CritMelee = 8,
CritRanged = 9,
CritSpell = 10,
Multistrike = 11,
Readiness = 12,
Speed = 13,
ResilienceCritTaken = 14,
ResiliencePlayerDamage = 15,
Lifesteal = 16,
HasteMelee = 17,
HasteRanged = 18,
HasteSpell = 19,
Avoidance = 20,
Studiness = 21,
Unused7 = 22,
Expertise = 23,
ArmorPenetration = 24,
Mastery = 25,
PvpPower = 26,
Cleave = 27,
VersatilityDamageDone = 28,
VersatilityHealingDone = 29,
VersatilityDamageTaken = 30,
Unused12 = 31,
Max = 32
}
public enum DeathState
{
Alive = 0,
JustDied = 1,
Corpse = 2,
Dead = 3,
JustRespawned = 4
}
public enum UnitState : uint
{
Died = 0x01, // Player Has Fake Death Aura
MeleeAttacking = 0x02, // Player Is Melee Attacking Someone
//Melee_Attack_By = 0x04, // Player Is Melee Attack By Someone
Stunned = 0x08,
Roaming = 0x10,
Chase = 0x20,
//Searching = 0x40,
Fleeing = 0x80,
InFlight = 0x100, // Player Is In Flight Mode
Follow = 0x200,
Root = 0x400,
Confused = 0x800,
Distracted = 0x1000,
Isolated = 0x2000, // Area Auras Do Not Affect Other Players
AttackPlayer = 0x4000,
Casting = 0x8000,
Possessed = 0x10000,
Charging = 0x20000,
Jumping = 0x40000,
//Onvehicle = 0x80000,
Move = 0x100000,
Rotating = 0x200000,
Evade = 0x400000,
RoamingMove = 0x800000,
ConfusedMove = 0x1000000,
FleeingMove = 0x2000000,
ChaseMove = 0x4000000,
FollowMove = 0x8000000,
IgnorePathfinding = 0x10000000,
Unattackable = InFlight,
// For Real Move Using Movegen Check And Stop (Except Unstoppable Flight)
Moving = RoamingMove | ConfusedMove | FleeingMove | ChaseMove | FollowMove,
Controlled = (Confused | Stunned | Fleeing),
LostControl = (Controlled | Jumping | Charging),
Sightless = (LostControl | Evade),
CannotAutoattack = (LostControl | Casting),
CannotTurn = (LostControl | Rotating),
// Stay By Different Reasons
NotMove = Root | Stunned | Died | Distracted,
AllState = 0xffffffff //(Stopped | Moving | In_Combat | In_Flight)
}
public enum UnitMoveType
{
Walk = 0,
Run = 1,
RunBack = 2,
Swim = 3,
SwimBack = 4,
TurnRate = 5,
Flight = 6,
FlightBack = 7,
PitchRate = 8,
Max = 9
}
public enum WeaponAttackType
{
BaseAttack = 0,
OffAttack = 1,
RangedAttack = 2,
Max
}
public enum UnitTypeMask
{
None = 0x0,
Summon = 0x01,
Minion = 0x02,
Guardian = 0x04,
Totem = 0x08,
Pet = 0x10,
Vehicle = 0x20,
Puppet = 0x40,
HunterPet = 0x80,
ControlableGuardian = 0x100,
Accessory = 0x200
}
public enum CurrentSpellTypes
{
Melee = 0,
Generic = 1,
Channeled = 2,
AutoRepeat = 3,
Max = 4
}
public enum SheathState
{
Unarmed = 0, // non prepared weapon
Melee = 1, // prepared melee weapon
Ranged = 2, // prepared ranged weapon
Max = 3
}
public enum MeleeHitOutcome
{
Evade,
Miss,
Dodge,
Block,
Parry,
Glancing,
Crit,
Crushing,
Normal
}
public enum UnitDynFlags
{
None = 0x00,
HideModel = 0x02, // Object model is not shown with this flag
Lootable = 0x04,
TrackUnit = 0x08,
Tapped = 0x10, // Lua_UnitIsTapped
SpecialInfo = 0x20,
Dead = 0x40,
ReferAFriend = 0x80
}
}