Files
CypherCore/Source/Game/Handlers/LogoutHandler.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

103 lines
3.6 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Entities;
using Game.Network;
using Game.Network.Packets;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.LogoutRequest)]
void HandleLogoutRequest(LogoutRequest packet)
{
Player pl = GetPlayer();
if (!GetPlayer().GetLootGUID().IsEmpty())
GetPlayer().SendLootReleaseAll();
bool instantLogout = (pl.HasFlag(PlayerFields.Flags, PlayerFlags.Resting) && !pl.IsInCombat() ||
pl.IsInFlight() || HasPermission(RBACPermissions.InstantLogout));
bool canLogoutInCombat = pl.HasFlag(PlayerFields.Flags, PlayerFlags.Resting);
int reason = 0;
if (pl.IsInCombat() && !canLogoutInCombat)
reason = 1;
else if (pl.IsFalling())
reason = 3; // is jumping or falling
else if (pl.duel != null || pl.HasAura(9454)) // is dueling or frozen by GM via freeze command
reason = 2; // FIXME - Need the correct value
LogoutResponse logoutResponse = new LogoutResponse();
logoutResponse.LogoutResult = reason;
logoutResponse.Instant = instantLogout;
SendPacket(logoutResponse);
if (reason != 0)
{
SetLogoutStartTime(0);
return;
}
// instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
if (instantLogout)
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if (pl.CanFreeMove())
{
if (pl.GetStandState() == UnitStandStateType.Stand)
pl.SetStandState(UnitStandStateType.Sit);
pl.SetRooted(true);
pl.SetFlag(UnitFields.Flags, UnitFlags.Stunned);
}
SetLogoutStartTime(Time.UnixTime);
}
[WorldPacketHandler(ClientOpcodes.LogoutCancel)]
void HandleLogoutCancel(LogoutCancel packet)
{
// Player have already logged out serverside, too late to cancel
if (!GetPlayer())
return;
SetLogoutStartTime(0);
SendPacket(new LogoutCancelAck());
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer().CanFreeMove())
{
//!we can move again
GetPlayer().SetRooted(false);
//! Stand Up
GetPlayer().SetStandState(UnitStandStateType.Stand);
//! DISABLE_ROTATE
GetPlayer().RemoveFlag(UnitFields.Flags, UnitFlags.Stunned);
}
}
}
}