Files
CypherCore/Source/Game/Text/CreatureTextManager.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

684 lines
26 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Collections;
using Framework.Constants;
using Framework.Database;
using Game.Chat;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Maps;
using Game.Network;
using Game.Network.Packets;
using System.Collections.Generic;
namespace Game
{
public sealed class CreatureTextManager : Singleton<CreatureTextManager>
{
CreatureTextManager() { }
public void LoadCreatureTexts()
{
uint oldMSTime = Time.GetMSTime();
mTextMap.Clear(); // for reload case
//all currently used temp texts are NOT reset
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_CREATURE_TEXT);
SQLResult result = DB.World.Query(stmt);
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 ceature texts. DB table `creature_texts` is empty.");
return;
}
uint textCount = 0;
uint creatureCount = 0;
do
{
CreatureTextEntry temp = new CreatureTextEntry();
temp.entry = result.Read<uint>(0);
temp.group = result.Read<byte>(1);
temp.id = result.Read<byte>(2);
temp.text = result.Read<string>(3);
temp.type = (ChatMsg)result.Read<byte>(4);
temp.lang = (Language)result.Read<byte>(5);
temp.probability = result.Read<float>(6);
temp.emote = (Emote)result.Read<uint>(7);
temp.duration = result.Read<uint>(8);
temp.sound = result.Read<uint>(9);
temp.BroadcastTextId = result.Read<uint>(10);
temp.TextRange = (CreatureTextRange)result.Read<byte>(11);
if (temp.sound != 0)
{
if (!CliDB.SoundKitStorage.ContainsKey(temp.sound))
{
Log.outError(LogFilter.Sql, "GossipManager: Entry {0}, Group {1} in table `creature_texts` has Sound {2} but sound does not exist.", temp.entry, temp.group, temp.sound);
temp.sound = 0;
}
}
if (ObjectManager.GetLanguageDescByID(temp.lang) == null)
{
Log.outError(LogFilter.Sql, "GossipManager: Entry {0}, Group {1} in table `creature_texts` using Language {2} but Language does not exist.", temp.entry, temp.group, temp.lang);
temp.lang = Language.Universal;
}
if (temp.type >= ChatMsg.Max)
{
Log.outError(LogFilter.Sql, "GossipManager: Entry {0}, Group {1} in table `creature_texts` has Type {2} but this Chat Type does not exist.", temp.entry, temp.group, temp.type);
temp.type = ChatMsg.Say;
}
if (temp.emote != 0)
{
if (!CliDB.EmotesStorage.ContainsKey((uint)temp.emote))
{
Log.outError(LogFilter.Sql, "GossipManager: Entry {0}, Group {1} in table `creature_texts` has Emote {2} but emote does not exist.", temp.entry, temp.group, temp.emote);
temp.emote = Emote.OneshotNone;
}
}
if (temp.BroadcastTextId != 0)
{
if (!CliDB.BroadcastTextStorage.ContainsKey(temp.BroadcastTextId))
{
Log.outError(LogFilter.Sql, "CreatureTextMgr: Entry {0}, Group {1}, Id {2} in table `creature_texts` has non-existing or incompatible BroadcastTextId {3}.", temp.entry, temp.group, temp.id, temp.BroadcastTextId);
temp.BroadcastTextId = 0;
}
}
if (temp.TextRange > CreatureTextRange.World)
{
Log.outError(LogFilter.Sql, "CreatureTextMgr: Entry {0}, Group {1}, Id {2} in table `creature_text` has incorrect TextRange {3}.", temp.entry, temp.group, temp.id, temp.TextRange);
temp.TextRange = CreatureTextRange.Normal;
}
if (!mTextMap.ContainsKey(temp.entry))
{
mTextMap[temp.entry] = new MultiMap<byte,CreatureTextEntry>();
++creatureCount;
}
mTextMap[temp.entry].Add(temp.group, temp);
++textCount;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creature texts for {1} creatures in {2} ms", textCount, creatureCount, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadCreatureTextLocales()
{
uint oldMSTime = Time.GetMSTime();
mLocaleTextMap.Clear(); // for reload case
SQLResult result = DB.World.Query("SELECT entry, groupid, id, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8 FROM locales_creature_text");
if (result.IsEmpty())
return;
uint textCount = 0;
do
{
CreatureTextLocale loc = new CreatureTextLocale();
for (byte locale = 1; locale < (int)LocaleConstant.OldTotal; ++locale)
{
ObjectManager.AddLocaleString(result.Read<string>(3 + locale - 1), (LocaleConstant)locale, loc.Text);
}
mLocaleTextMap[new CreatureTextId(result.Read<uint>(0), result.Read<byte>(1), result.Read<byte>(2))] = loc;
++textCount;
} while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} creature localized texts in {1} ms", textCount, Time.GetMSTimeDiffToNow(oldMSTime));
}
public uint SendChat(Creature source, byte textGroup, WorldObject whisperTarget = null, ChatMsg msgType = ChatMsg.Addon, Language language = Language.Addon,
CreatureTextRange range = CreatureTextRange.Normal, uint sound = 0, Team team = Team.Other, bool gmOnly = false, Player srcPlr = null)
{
if (source == null)
return 0;
var sList = mTextMap.LookupByKey(source.GetEntry());
if (sList == null)
{
Log.outError(LogFilter.Sql, "GossipManager: Could not find Text for Creature({0}) Entry {1} in 'creature_text' table. Ignoring.", source.GetName(), source.GetEntry());
return 0;
}
var textGroupContainer = sList.LookupByKey(textGroup);
if (textGroupContainer.Empty())
{
Log.outError(LogFilter.ChatSystem, "GossipManager: Could not find TextGroup {0} for Creature({1}) GuidLow {2} Entry {3}. Ignoring.", textGroup, source.GetName(), source.GetGUID().ToString(), source.GetEntry());
return 0;
}
List<CreatureTextEntry> tempGroup = new List<CreatureTextEntry>();
var repeatGroup = source.GetTextRepeatGroup(textGroup);
foreach (var entry in textGroupContainer)
if (!repeatGroup.Contains(entry.id))
tempGroup.Add(entry);
if (tempGroup.Empty())
{
source.ClearTextRepeatGroup(textGroup);
tempGroup = textGroupContainer;
}
var textEntry = tempGroup.SelectRandomElementByWeight(t => { return t.probability; });
ChatMsg finalType = (msgType == ChatMsg.Addon) ? textEntry.type : msgType;
Language finalLang = (language == Language.Addon) ? textEntry.lang : language;
uint finalSound = textEntry.sound;
if (sound != 0)
finalSound = sound;
else
{
BroadcastTextRecord bct = CliDB.BroadcastTextStorage.LookupByKey(textEntry.BroadcastTextId);
if (bct != null)
{
uint broadcastTextSoundId = bct.SoundID[source.GetGender() == Gender.Female ? 1 : 0];
if (broadcastTextSoundId != 0)
finalSound = broadcastTextSoundId;
}
}
if (range == CreatureTextRange.Normal)
range = textEntry.TextRange;
if (finalSound != 0)
SendSound(source, finalSound, finalType, whisperTarget, range, team, gmOnly);
Unit finalSource = source;
if (srcPlr)
finalSource = srcPlr;
if (textEntry.emote != 0)
SendEmote(finalSource, textEntry.emote);
if (srcPlr)
{
PlayerTextBuilder builder = new PlayerTextBuilder(source, finalSource, finalSource.GetGender(), finalType, textEntry.group, textEntry.id, finalLang, whisperTarget);
SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
}
else
{
CreatureTextBuilder builder = new CreatureTextBuilder(finalSource, finalSource.GetGender(), finalType, textEntry.group, textEntry.id, finalLang, whisperTarget);
SendChatPacket(finalSource, builder, finalType, whisperTarget, range, team, gmOnly);
}
source.SetTextRepeatId(textGroup, textEntry.id);
return textEntry.duration;
}
float GetRangeForChatType(ChatMsg msgType)
{
float dist = WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay);
switch (msgType)
{
case ChatMsg.MonsterYell:
dist = WorldConfig.GetFloatValue(WorldCfg.ListenRangeYell);
break;
case ChatMsg.MonsterEmote:
case ChatMsg.RaidBossEmote:
dist = WorldConfig.GetFloatValue(WorldCfg.ListenRangeTextemote);
break;
default:
break;
}
return dist;
}
void SendSound(Creature source, uint sound, ChatMsg msgType, WorldObject whisperTarget = null, CreatureTextRange range = CreatureTextRange.Normal, Team team = Team.Other, bool gmOnly = false)
{
if (sound == 0 || !source)
return;
SendNonChatPacket(source, new PlaySound(source.GetGUID(), sound), msgType, whisperTarget, range, team, gmOnly);
}
void SendNonChatPacket(WorldObject source, ServerPacket data, ChatMsg msgType, WorldObject whisperTarget, CreatureTextRange range, Team team, bool gmOnly)
{
float dist = GetRangeForChatType(msgType);
switch (msgType)
{
case ChatMsg.MonsterParty:
if (!whisperTarget)
return;
Player whisperPlayer = whisperTarget.ToPlayer();
if (whisperPlayer)
{
Group group = whisperPlayer.GetGroup();
if (group)
group.BroadcastWorker(player => player.SendPacket(data));
}
return;
case ChatMsg.MonsterWhisper:
case ChatMsg.RaidBossWhisper:
{
if (range == CreatureTextRange.Normal)//ignores team and gmOnly
{
if (!whisperTarget || !whisperTarget.IsTypeId(TypeId.Player))
return;
whisperTarget.ToPlayer().SendPacket(data);
return;
}
break;
}
default:
break;
}
switch (range)
{
case CreatureTextRange.Area:
{
uint areaId = source.GetAreaId();
var players = source.GetMap().GetPlayers();
foreach (var pl in players)
if (pl.GetAreaId() == areaId && (team == 0 || pl.GetTeam() == team) && (!gmOnly || pl.IsGameMaster()))
pl.SendPacket(data);
return;
}
case CreatureTextRange.Zone:
{
uint zoneId = source.GetZoneId();
var players = source.GetMap().GetPlayers();
foreach (var pl in players)
if (pl.GetZoneId() == zoneId && (team == 0 || pl.GetTeam() == team) && (!gmOnly || pl.IsGameMaster()))
pl.SendPacket(data);
return;
}
case CreatureTextRange.Map:
{
var players = source.GetMap().GetPlayers();
foreach (var pl in players)
if ((team == 0 || pl.GetTeam() == team) && (!gmOnly || pl.IsGameMaster()))
pl.SendPacket(data);
return;
}
case CreatureTextRange.World:
{
var smap = Global.WorldMgr.GetAllSessions();
foreach (var session in smap)
{
Player player = session.GetPlayer();
if (player != null)
if ((team == 0 || player.GetTeam() == team) && (!gmOnly || player.IsGameMaster()))
player.SendPacket(data);
}
return;
}
case CreatureTextRange.Normal:
default:
break;
}
source.SendMessageToSetInRange(data, dist, true);
}
void SendEmote(Unit source, Emote emote)
{
if (!source)
return;
source.HandleEmoteCommand(emote);
}
public bool TextExist(uint sourceEntry, byte textGroup)
{
if (sourceEntry == 0)
return false;
var textHolder = mTextMap.LookupByKey(sourceEntry);
if (textHolder == null)
{
Log.outDebug(LogFilter.Unit, "CreatureTextMgr.TextExist: Could not find Text for Creature (entry {0}) in 'creature_text' table.", sourceEntry);
return false;
}
var textEntryList = textHolder.LookupByKey(textGroup);
if (textEntryList.Empty())
{
Log.outDebug(LogFilter.Unit, "CreatureTextMgr.TextExist: Could not find TextGroup {0} for Creature (entry {1}).", textGroup, sourceEntry);
return false;
}
return true;
}
public string GetLocalizedChatString(uint entry, Gender gender, byte textGroup, uint id, LocaleConstant locale = LocaleConstant.enUS)
{
var multiMap = mTextMap.LookupByKey(entry);
if (multiMap == null)
return "";
var creatureTextEntryList = multiMap.LookupByKey(textGroup);
if (creatureTextEntryList.Empty())
return "";
CreatureTextEntry creatureTextEntry = null;
for (var i = 0; i != creatureTextEntryList.Count; ++i)
{
creatureTextEntry = creatureTextEntryList[i];
if (creatureTextEntry.id == id)
break;
}
if (creatureTextEntry == null)
return "";
if (locale > LocaleConstant.Max)
locale = LocaleConstant.enUS;
string baseText = "";
BroadcastTextRecord bct = CliDB.BroadcastTextStorage.LookupByKey(creatureTextEntry.BroadcastTextId);
if (bct != null)
baseText = Global.DB2Mgr.GetBroadcastTextValue(bct, locale, gender);
else
baseText = creatureTextEntry.text;
if (locale != LocaleConstant.enUS && bct == null)
{
var creatureTextLocale = mLocaleTextMap.LookupByKey(new CreatureTextId(entry, textGroup, id));
if (creatureTextLocale != null)
ObjectManager.GetLocaleString(creatureTextLocale.Text, locale, ref baseText);
}
return baseText;
}
public void SendChatPacket(WorldObject source, MessageBuilder builder, ChatMsg msgType, WorldObject whisperTarget = null, CreatureTextRange range = CreatureTextRange.Normal, Team team = Team.Other, bool gmOnly = false)
{
if (source == null)
return;
var localizer = new CreatureTextLocalizer(builder, msgType);
switch (msgType)
{
case ChatMsg.MonsterWhisper:
case ChatMsg.RaidBossWhisper:
{
if (range == CreatureTextRange.Normal) //ignores team and gmOnly
{
if (!whisperTarget || !whisperTarget.IsTypeId(TypeId.Player))
return;
localizer.Invoke(whisperTarget.ToPlayer());
return;
}
break;
}
default:
break;
}
switch (range)
{
case CreatureTextRange.Area:
{
uint areaId = source.GetAreaId();
var players = source.GetMap().GetPlayers();
foreach (var pl in players)
if (pl.GetAreaId() == areaId && (team == 0 || pl.GetTeam() == team) && (!gmOnly || pl.IsGameMaster()))
localizer.Invoke(pl);
return;
}
case CreatureTextRange.Zone:
{
uint zoneId = source.GetZoneId();
var players = source.GetMap().GetPlayers();
foreach (var pl in players)
if (pl.GetZoneId() == zoneId && (team == 0 || pl.GetTeam() == team) && (!gmOnly || pl.IsGameMaster()))
localizer.Invoke(pl);
return;
}
case CreatureTextRange.Map:
{
var players = source.GetMap().GetPlayers();
foreach (var pl in players)
if ((team == 0 || pl.GetTeam() == team) && (!gmOnly || pl.IsGameMaster()))
localizer.Invoke(pl);
return;
}
case CreatureTextRange.World:
{
var smap = Global.WorldMgr.GetAllSessions();
foreach (var session in smap)
{
Player player = session.GetPlayer();
if (player != null)
if ((team == 0 || player.GetTeam() == team) && (!gmOnly || player.IsGameMaster()))
localizer.Invoke(player);
}
return;
}
case CreatureTextRange.Normal:
default:
break;
}
float dist = GetRangeForChatType(msgType);
var worker = new PlayerDistWorker(source, dist, localizer);
Cell.VisitWorldObjects(source, worker, dist);
}
Dictionary<uint, MultiMap<byte, CreatureTextEntry>> mTextMap = new Dictionary<uint, MultiMap<byte, CreatureTextEntry>>();
Dictionary<CreatureTextId, CreatureTextLocale> mLocaleTextMap = new Dictionary<CreatureTextId,CreatureTextLocale>();
}
public class CreatureTextHolder
{
public CreatureTextHolder(uint entry)
{
Entry = entry;
Groups = new MultiMap<uint, CreatureTextEntry>();
}
public void AddText(uint group, CreatureTextEntry entry)
{
Groups.Add(group, entry);
}
public List<CreatureTextEntry> GetGroupList(uint group)
{
return Groups.LookupByKey(group);
}
uint Entry;
MultiMap<uint, CreatureTextEntry> Groups;
}
public class CreatureTextRepeatHolder
{
public CreatureTextRepeatHolder(ulong guid)
{
Guid = guid;
Groups = new MultiMap<byte, byte>();
}
public void AddText(byte group, byte entry)
{
Groups.Add(group, entry);
}
public List<byte> GetGroupList(byte group)
{
return Groups.LookupByKey(group);
}
ulong Guid;
MultiMap<byte, byte> Groups;
}
public class CreatureTextEntry
{
public uint entry;
public byte group;
public byte id;
public string text;
public ChatMsg type;
public Language lang;
public float probability;
public Emote emote;
public uint duration;
public uint sound;
public uint BroadcastTextId;
public CreatureTextRange TextRange;
}
public class CreatureTextLocale
{
public StringArray Text = new StringArray((int)LocaleConstant.Total);
}
public class CreatureTextId
{
public CreatureTextId(uint e, uint g, uint i)
{
entry = e;
textGroup = g;
textId = i;
}
uint entry;
uint textGroup;
uint textId;
}
public enum CreatureTextRange
{
Normal = 0,
Area = 1,
Zone = 2,
Map = 3,
World = 4
}
public class CreatureTextLocalizer : IDoWork<Player>
{
public CreatureTextLocalizer(MessageBuilder builder, ChatMsg msgType)
{
_builder = builder;
_msgType = msgType;
}
public void Invoke(Player player)
{
LocaleConstant loc_idx = player.GetSession().GetSessionDbLocaleIndex();
ServerPacket messageTemplate;
// create if not cached yet
if (!_packetCache.ContainsKey(loc_idx))
{
messageTemplate = _builder.Invoke(loc_idx);
_packetCache[loc_idx] = messageTemplate;
}
else
messageTemplate = _packetCache[loc_idx];
ChatPkt message = (ChatPkt)messageTemplate;
switch (_msgType)
{
case ChatMsg.MonsterWhisper:
case ChatMsg.RaidBossWhisper:
message.SetReceiver(player, loc_idx);
break;
default:
break;
}
player.SendPacket(message);
}
Dictionary<LocaleConstant, ServerPacket> _packetCache = new Dictionary<LocaleConstant, ServerPacket>();
MessageBuilder _builder;
ChatMsg _msgType;
}
public class CreatureTextBuilder : MessageBuilder
{
public CreatureTextBuilder(WorldObject obj, Gender gender, ChatMsg msgtype, byte textGroup, uint id, Language language, WorldObject target)
{
_source = obj;
_gender = gender;
_msgType = msgtype;
_textGroup = textGroup;
_textId = id;
_language = language;
_target = target;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
{
string text = Global.CreatureTextMgr.GetLocalizedChatString(_source.GetEntry(), _gender, _textGroup, _textId, locale);
var packet = new ChatPkt();
packet.Initialize(_msgType, _language, _source, _target, text, 0, "", locale);
return packet;
}
WorldObject _source;
Gender _gender;
ChatMsg _msgType;
byte _textGroup;
uint _textId;
Language _language;
WorldObject _target;
}
public class PlayerTextBuilder : MessageBuilder
{
public PlayerTextBuilder(WorldObject obj, WorldObject speaker, Gender gender, ChatMsg msgtype, byte textGroup, uint id, Language language, WorldObject target)
{
_source = obj;
_gender = gender;
_talker = speaker;
_msgType = msgtype;
_textGroup = textGroup;
_textId = id;
_language = language;
_target = target;
}
public override ServerPacket Invoke(LocaleConstant loc_idx = LocaleConstant.enUS)
{
string text = Global.CreatureTextMgr.GetLocalizedChatString(_source.GetEntry(), _gender, _textGroup, _textId, loc_idx);
var packet = new ChatPkt();
packet.Initialize(_msgType, _language, _talker, _target, text, 0, "", loc_idx);
return packet;
}
WorldObject _source;
WorldObject _talker;
Gender _gender;
ChatMsg _msgType;
byte _textGroup;
uint _textId;
Language _language;
WorldObject _target;
}
}