Files
CypherCore/Source/Game/Entities/AreaTrigger/AreaTrigger.cs
T

1649 lines
73 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.AI;
using Game.Maps;
using Game.Movement;
using Game.Networking;
using Game.Networking.Packets;
using Game.Spells;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
namespace Game.Entities
{
public class AreaTrigger : WorldObject
{
public AreaTrigger() : base(false)
{
_verticesUpdatePreviousOrientation = float.PositiveInfinity;
_reachedDestination = true;
ObjectTypeMask |= TypeMask.AreaTrigger;
ObjectTypeId = TypeId.AreaTrigger;
m_updateFlag.Stationary = true;
m_entityFragments.Add(EntityFragment.Tag_AreaTrigger, false);
m_areaTriggerData = new AreaTriggerFieldData();
_stationaryPosition = new();
}
public override void AddToWorld()
{
// Register the AreaTrigger for guid lookup and for caster
if (!IsInWorld)
{
if (m_zoneScript != null)
m_zoneScript.OnAreaTriggerCreate(this);
GetMap().GetObjectsStore().Add(GetGUID(), this);
if (_spawnId != 0)
GetMap().GetAreaTriggerBySpawnIdStore().Add(_spawnId, this);
base.AddToWorld();
}
}
public override void RemoveFromWorld()
{
// Remove the AreaTrigger from the accessor and from all lists of objects in world
if (IsInWorld)
{
if (m_zoneScript != null)
m_zoneScript.OnAreaTriggerRemove(this);
_isRemoved = true;
Unit caster = GetCaster();
if (caster != null)
caster._UnregisterAreaTrigger(this);
_ai.OnRemove();
// Handle removal of all units, calling OnUnitExit & deleting auras if needed
HandleUnitEnterExit(new List<Unit>(), AreaTriggerExitReason.ByExpire);
base.RemoveFromWorld();
if (IsStaticSpawn())
GetMap().GetAreaTriggerBySpawnIdStore().Remove(_spawnId, this);
GetMap().GetObjectsStore().Remove(GetGUID());
}
}
void PlaySpellVisual(uint spellVisualId)
{
AreaTriggerPlaySpellVisual packet = new();
packet.AreaTriggerGUID = GetGUID();
packet.SpellVisualID = spellVisualId;
SendMessageToSet(packet, false);
}
bool Create(AreaTriggerId areaTriggerCreatePropertiesId, Map map, Position pos, int duration, AreaTriggerSpawn spawnData = null, Unit caster = null, Unit target = null, SpellCastVisual spellVisual = default, SpellInfo spellInfo = null, Spell spell = null, AuraEffect aurEff = null)
{
_targetGuid = target != null ? target.GetGUID() : ObjectGuid.Empty;
_aurEff = aurEff;
SetMap(map);
Relocate(pos);
RelocateStationaryPosition(pos);
if (!IsPositionValid())
{
Log.outError(LogFilter.AreaTrigger, $"AreaTrigger (AreaTriggerCreatePropertiesId: (Id: {areaTriggerCreatePropertiesId.Id}, IsCustom: {areaTriggerCreatePropertiesId.IsCustom})) not created. Invalid coordinates (X: {GetPositionX()} Y: {GetPositionY()})");
return false;
}
_areaTriggerCreateProperties = Global.AreaTriggerDataStorage.GetAreaTriggerCreateProperties(areaTriggerCreatePropertiesId);
if (_areaTriggerCreateProperties == null)
{
Log.outError(LogFilter.AreaTrigger, $"AreaTrigger (AreaTriggerCreatePropertiesId: (Id: {areaTriggerCreatePropertiesId.Id}, IsCustom: {areaTriggerCreatePropertiesId.IsCustom})) not created. Invalid areatrigger create properties id");
return false;
}
SetZoneScript();
_areaTriggerTemplate = _areaTriggerCreateProperties.Template;
_Create(ObjectGuid.Create(HighGuid.AreaTrigger, GetMapId(), GetTemplate() != null ? GetTemplate().Id.Id : 0, GetMap().GenerateLowGuid(HighGuid.AreaTrigger)));
if (GetTemplate() != null)
SetEntry(GetTemplate().Id.Id);
SetObjectScale(1.0f);
SetDuration(duration);
SetShape(GetCreateProperties().Shape);
var areaTriggerData = m_values.ModifyValue(m_areaTriggerData);
if (caster != null)
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.Caster), caster.GetGUID());
if (spell != null)
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.CreatingEffectGUID), spell.m_castId);
if (spellInfo != null && !IsStaticSpawn())
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.SpellID), spellInfo.Id);
SpellInfo spellForVisuals = spellInfo;
if (GetCreateProperties().SpellForVisuals.HasValue)
{
spellForVisuals = Global.SpellMgr.GetSpellInfo(GetCreateProperties().SpellForVisuals.Value, Difficulty.None);
if (spellForVisuals != null)
spellVisual.SpellXSpellVisualID = caster != null ? caster.GetCastSpellXSpellVisualId(spellForVisuals) : spellForVisuals.GetSpellXSpellVisualId();
}
if (spellForVisuals != null)
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.SpellForVisuals), spellForVisuals.Id);
SetSpellVisual(spellVisual);
if (!IsStaticSpawn())
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.TimeToTargetScale), GetCreateProperties().TimeToTargetScale != 0 ? GetCreateProperties().TimeToTargetScale : m_areaTriggerData.Duration);
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.BoundsRadius2D), GetCreateProperties().Shape.GetMaxSearchRadius());
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.DecalPropertiesID), GetCreateProperties().DecalPropertiesId);
if (IsServerSide())
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.DecalPropertiesID), 24u); // Blue decal, for .debug areatrigger visibility
SetScaleCurve(areaTriggerData.ModifyValue(m_areaTriggerData.ExtraScaleCurve), 1.0f);
if (caster != null && spellInfo != null)
{
Player modOwner = caster.GetSpellModOwner();
if (modOwner != null)
{
float multiplier = 1.0f;
int flat = 0;
modOwner.GetSpellModValues(spellInfo, SpellModOp.Radius, spell, (float)m_areaTriggerData.BoundsRadius2D, ref flat, ref multiplier);
if (multiplier != 1.0f)
{
ScaleCurveData overrideScale = new();
overrideScale.Curve = multiplier;
SetScaleCurve(areaTriggerData.ModifyValue(m_areaTriggerData.OverrideScaleCurve), overrideScale);
}
}
}
VisualAnim visualAnim = areaTriggerData.ModifyValue(m_areaTriggerData.VisualAnim);
SetUpdateFieldValue(visualAnim.ModifyValue(visualAnim.AnimationDataID), GetCreateProperties().AnimId);
SetUpdateFieldValue(visualAnim.ModifyValue(visualAnim.AnimKitID), GetCreateProperties().AnimKitId);
if (GetCreateProperties() != null && GetCreateProperties().Flags.HasFlag(AreaTriggerCreatePropertiesFlag.VisualAnimIsDecay))
SetUpdateFieldValue(visualAnim.ModifyValue(visualAnim.IsDecay), true);
AreaTriggerFieldFlags fieldFlags()
{
var flags = GetCreateProperties().Flags;
AreaTriggerFieldFlags fieldFlags = AreaTriggerFieldFlags.None;
if (flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAbsoluteOrientation))
fieldFlags |= AreaTriggerFieldFlags.AbsoluteOrientation;
if (flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasDynamicShape))
fieldFlags |= AreaTriggerFieldFlags.DynamicShape;
if (flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasAttached))
fieldFlags |= AreaTriggerFieldFlags.Attached;
if (flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasFaceMovementDir))
fieldFlags |= AreaTriggerFieldFlags.FaceMovementDir;
if (flags.HasFlag(AreaTriggerCreatePropertiesFlag.HasFollowsTerrain))
fieldFlags |= AreaTriggerFieldFlags.FollowsTerrain;
if (flags.HasFlag(AreaTriggerCreatePropertiesFlag.AlwaysExterior))
fieldFlags |= AreaTriggerFieldFlags.AlwaysExterior;
return fieldFlags;
}
ReplaceAllAreaTriggerFlags(fieldFlags());
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.MovementStartTime), GameTime.GetGameTimeMS());
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.CreationTime), GameTime.GetGameTimeMS());
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.ScaleCurveId), GetCreateProperties().ScaleCurveId);
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.FacingCurveId), GetCreateProperties().FacingCurveId);
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.MorphCurveId), GetCreateProperties().MorphCurveId);
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.MoveCurveId), GetCreateProperties().MoveCurveId);
if (caster != null)
PhasingHandler.InheritPhaseShift(this, caster);
else if (IsStaticSpawn() && spawnData != null)
{
if (spawnData.PhaseUseFlags != 0 || spawnData.PhaseId != 0 || spawnData.PhaseGroup != 0)
PhasingHandler.InitDbPhaseShift(GetPhaseShift(), spawnData.PhaseUseFlags, spawnData.PhaseId, spawnData.PhaseGroup);
}
if (target != null && HasAreaTriggerFlag(AreaTriggerFieldFlags.Attached))
m_movementInfo.transport.guid = target.GetGUID();
if (!IsStaticSpawn())
UpdatePositionData();
UpdateShape();
GetCreateProperties().Movement.Switch(
_ => SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.PathType), (byte)AreaTriggerPathType.None),
splineInfo => InitSplineOffsets(splineInfo),
orbitInfo =>
{
AreaTriggerOrbitInfo orbit = orbitInfo;
if (target != null && HasAreaTriggerFlag(AreaTriggerFieldFlags.Attached))
orbit.PathTarget = target.GetGUID();
else
orbit.Center = pos;
InitOrbit(orbit);
});
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.Facing), _stationaryPosition.GetOrientation());
// movement on transport of areatriggers on unit is handled by themself
ITransport transport = null;
if (caster != null)
{
transport = m_movementInfo.transport.guid.IsEmpty() ? caster.GetTransport() : null;
if (transport != null)
{
float x, y, z, o;
pos.GetPosition(out x, out y, out z, out o);
transport.CalculatePassengerOffset(ref x, ref y, ref z, ref o);
m_movementInfo.transport.pos.Relocate(x, y, z, o);
// This object must be added to transport before adding to map for the client to properly display it
transport.AddPassenger(this);
}
}
AI_Initialize();
// Relocate areatriggers with circular movement again
if (HasOrbit())
Relocate(CalculateOrbitPosition());
if (!IsStaticSpawn())
{
if (!GetMap().AddToMap(this))
{ // Returning false will cause the object to be deleted - remove from transport
if (transport != null)
transport.RemovePassenger(this);
return false;
}
}
caster?._RegisterAreaTrigger(this);
_ai.OnCreate(spell);
return true;
}
public static AreaTrigger CreateAreaTrigger(AreaTriggerId areaTriggerCreatePropertiesId, Position pos, int duration, Unit caster, Unit target, SpellCastVisual spellVisual = default, SpellInfo spellInfo = null, Spell spell = null, AuraEffect aurEff = null)
{
AreaTrigger at = new();
if (!at.Create(areaTriggerCreatePropertiesId, caster.GetMap(), pos, duration, null, caster, target, spellVisual, spellInfo, spell, aurEff))
return null;
return at;
}
public static ObjectGuid CreateNewMovementForceId(Map map, uint areaTriggerId)
{
return ObjectGuid.Create(HighGuid.AreaTrigger, map.GetId(), areaTriggerId, map.GenerateLowGuid(HighGuid.AreaTrigger));
}
public override bool LoadFromDB(ulong spawnId, Map map, bool addToMap, bool allowDuplicate)
{
_spawnId = spawnId;
AreaTriggerSpawn spawnData = Global.AreaTriggerDataStorage.GetAreaTriggerSpawn(spawnId);
if (spawnData == null)
return false;
AreaTriggerCreateProperties createProperties = Global.AreaTriggerDataStorage.GetAreaTriggerCreateProperties(spawnData.Id);
if (createProperties == null)
return false;
return Create(spawnData.Id, map, spawnData.SpawnPoint, -1, spawnData);
}
public override void Update(uint diff)
{
base.Update(diff);
if (!IsStaticSpawn())
{
// "If" order matter here, Orbit > Attached > Splines
if (HasOverridePosition())
{
UpdateOverridePosition();
}
else if (HasOrbit())
{
UpdateOrbitPosition();
}
else if (HasAreaTriggerFlag(AreaTriggerFieldFlags.Attached))
{
Unit target = GetTarget();
if (target != null)
{
float orientation = 0.0f;
if (m_areaTriggerData.FacingCurveId != 0)
orientation = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.FacingCurveId, GetProgress());
if (!HasAreaTriggerFlag(AreaTriggerFieldFlags.AbsoluteOrientation))
orientation += target.GetOrientation();
GetMap().AreaTriggerRelocation(this, target.GetPositionX(), target.GetPositionY(), target.GetPositionZ(), orientation);
}
}
else if (HasSplines())
{
UpdateSplinePosition(_spline);
}
else
{
if (m_areaTriggerData.FacingCurveId != 0)
{
float orientation = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.FacingCurveId, GetProgress());
if (!HasAreaTriggerFlag(AreaTriggerFieldFlags.AbsoluteOrientation))
orientation += m_areaTriggerData.Facing;
SetOrientation(orientation);
}
UpdateShape();
}
}
if (GetDuration() != -1)
{
if (GetDuration() > diff)
_UpdateDuration((int)(_duration - diff));
else
{
Remove(); // expired
return;
}
}
_ai.OnUpdate(diff);
UpdateTargetList();
}
public void Remove()
{
if (IsInWorld)
AddObjectToRemoveList();
}
uint GetTimeSinceCreated()
{
uint now = GameTime.GetGameTimeMS();
if (now >= m_areaTriggerData.CreationTime)
return now - m_areaTriggerData.CreationTime;
return 0;
}
void SetOverrideScaleCurve(float overrideScale)
{
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideScaleCurve), overrideScale);
}
void SetOverrideScaleCurve(Vector2[] points, uint? startTimeOffset, CurveInterpolationMode interpolation)
{
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideScaleCurve), points, startTimeOffset, interpolation);
}
void ClearOverrideScaleCurve()
{
ClearScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideScaleCurve));
}
void SetExtraScaleCurve(float extraScale)
{
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.ExtraScaleCurve), extraScale);
}
void SetExtraScaleCurve(Vector2[] points, uint? startTimeOffset, CurveInterpolationMode interpolation)
{
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.ExtraScaleCurve), points, startTimeOffset, interpolation);
}
void ClearExtraScaleCurve()
{
ClearScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.ExtraScaleCurve));
}
void SetOverrideMoveCurve(float x, float y, float z)
{
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideMoveCurveX), x);
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideMoveCurveY), y);
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideMoveCurveZ), z);
}
void SetOverrideMoveCurve(Vector2[] xCurvePoints, Vector2[] yCurvePoints, Vector2[] zCurvePoints, uint? startTimeOffset, CurveInterpolationMode interpolation)
{
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideMoveCurveX), xCurvePoints, startTimeOffset, interpolation);
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideMoveCurveY), yCurvePoints, startTimeOffset, interpolation);
SetScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideMoveCurveZ), zCurvePoints, startTimeOffset, interpolation);
}
void ClearOverrideMoveCurve()
{
ClearScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideMoveCurveX));
ClearScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideMoveCurveY));
ClearScaleCurve(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.OverrideMoveCurveZ));
}
public void SetSpellVisual(SpellCastVisual visual)
{
SpellCastVisualField spellCastVisual = m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.SpellVisual);
SetUpdateFieldValue(ref spellCastVisual.SpellXSpellVisualID, visual.SpellXSpellVisualID);
SetUpdateFieldValue(ref spellCastVisual.ScriptVisualID, visual.ScriptVisualID);
}
public void SetDuration(int newDuration)
{
_duration = newDuration;
_totalDuration = newDuration;
// negative duration (permanent areatrigger) sent as 0
SetUpdateFieldValue(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.Duration), (uint)Math.Max(newDuration, 0));
}
void _UpdateDuration(int newDuration)
{
_duration = newDuration;
// should be sent in object create packets only
DoWithSuppressingObjectUpdates(() =>
{
SetUpdateFieldValue(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.Duration), (uint)_duration);
m_areaTriggerData.ClearChanged(m_areaTriggerData.Duration);
});
}
float CalcCurrentScale()
{
float scale = 1.0f;
if (m_areaTriggerData.OverrideScaleCurve.GetValue().OverrideActive)
scale *= Math.Max(GetScaleCurveValue(m_areaTriggerData.OverrideScaleCurve, m_areaTriggerData.TimeToTargetScale), 0.000001f);
else if (m_areaTriggerData.ScaleCurveId != 0)
scale *= Math.Max(Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.ScaleCurveId, GetScaleCurveProgress(m_areaTriggerData.OverrideScaleCurve, m_areaTriggerData.TimeToTargetScale)), 0.000001f);
scale *= Math.Max(GetScaleCurveValue(m_areaTriggerData.ExtraScaleCurve, m_areaTriggerData.TimeToTargetExtraScale), 0.000001f);
return scale;
}
float GetProgress()
{
if (_totalDuration <= 0)
return 1.0f;
return Math.Clamp((float)GetTimeSinceCreated() / (float)GetTotalDuration(), 0.0f, 1.0f);
}
float GetScaleCurveProgress(ScaleCurve scaleCurve, uint timeTo)
{
if (timeTo == 0)
return 0.0f;
return Math.Clamp((float)(GetTimeSinceCreated() - scaleCurve.StartTimeOffset) / (float)timeTo, 0.0f, 1.0f);
}
float GetScaleCurveValueAtProgress(ScaleCurve scaleCurve, float x)
{
Cypher.Assert(scaleCurve.OverrideActive, "ScaleCurve must be active to evaluate it");
// unpack ParameterCurve
if ((scaleCurve.ParameterCurve & 1u) != 0)
return BitConverter.UInt32BitsToSingle((uint)(scaleCurve.ParameterCurve & ~1u));
Vector2[] points = new Vector2[2];
for (var i = 0; i < scaleCurve.Points.GetSize(); ++i)
points[i] = new(scaleCurve.Points[i].X, scaleCurve.Points[i].Y);
CurveInterpolationMode mode = (CurveInterpolationMode)(scaleCurve.ParameterCurve >> 1 & 0x7);
int pointCount = (int)(scaleCurve.ParameterCurve >> 24 & 0xFF);
return Global.DB2Mgr.GetCurveValueAt(mode, points.AsSpan(0, pointCount).ToArray(), x);
}
float GetScaleCurveValue(ScaleCurve scaleCurve, uint timeTo)
{
return GetScaleCurveValueAtProgress(scaleCurve, GetScaleCurveProgress(scaleCurve, timeTo));
}
void SetScaleCurve(ScaleCurve scaleCurve, float constantValue)
{
ScaleCurveData curveTemplate = new();
curveTemplate.Curve = constantValue;
SetScaleCurve(scaleCurve, curveTemplate);
}
void SetScaleCurve(ScaleCurve scaleCurve, Vector2[] points, uint? startTimeOffset, CurveInterpolationMode interpolation)
{
ScaleCurveData curveTemplate = new();
curveTemplate.StartTimeOffset = startTimeOffset.GetValueOrDefault(GetTimeSinceCreated());
curveTemplate.Mode = interpolation;
curveTemplate.CurvePoints = points;
SetScaleCurve(scaleCurve, curveTemplate);
}
void ClearScaleCurve(ScaleCurve scaleCurve)
{
SetScaleCurve(scaleCurve, null);
}
void SetScaleCurve(ScaleCurve scaleCurve, ScaleCurveData curve)
{
if (curve == null)
{
SetUpdateFieldValue(scaleCurve.ModifyValue(scaleCurve.OverrideActive), false);
return;
}
SetUpdateFieldValue(scaleCurve.ModifyValue(scaleCurve.OverrideActive), true);
SetUpdateFieldValue(scaleCurve.ModifyValue(scaleCurve.StartTimeOffset), curve.StartTimeOffset);
Position point = new Position();
// ParameterCurve packing information
// (not_using_points & 1) | ((interpolation_mode & 0x7) << 1) | ((first_point_offset & 0xFFFFF) << 4) | ((point_count & 0xFF) << 24)
// if not_using_points is set then the entire field is simply read as a float (ignoring that lowest bit)
float simpleFloat = curve.Curve;
if (simpleFloat != 0)
{
uint packedCurve = BitConverter.SingleToUInt32Bits(simpleFloat);
packedCurve |= 1;
SetUpdateFieldValue(scaleCurve.ModifyValue(scaleCurve.ParameterCurve), packedCurve);
// clear points
for (var i = 0; i < scaleCurve.Points.GetSize(); ++i)
SetUpdateFieldValue(ref scaleCurve.ModifyValue(scaleCurve.Points, i), point);
}
else
{
var curvePoints = curve.CurvePoints;
if (curvePoints != null)
{
CurveInterpolationMode mode = curve.Mode;
if (curvePoints[1].X < curvePoints[0].X)
mode = CurveInterpolationMode.Constant;
switch (mode)
{
case CurveInterpolationMode.CatmullRom:
// catmullrom requires at least 4 points, impossible here
mode = CurveInterpolationMode.Cosine;
break;
case CurveInterpolationMode.Bezier3:
case CurveInterpolationMode.Bezier4:
case CurveInterpolationMode.Bezier:
// bezier requires more than 2 points, impossible here
mode = CurveInterpolationMode.Linear;
break;
default:
break;
}
uint pointCount = 2;
if (mode == CurveInterpolationMode.Constant)
pointCount = 1;
uint packedCurve = ((uint)mode << 1) | (pointCount << 24);
SetUpdateFieldValue(scaleCurve.ModifyValue(scaleCurve.ParameterCurve), packedCurve);
for (var i = 0; i < curvePoints.Length; ++i)
{
point.Relocate(curvePoints[i].X, curvePoints[i].Y);
SetUpdateFieldValue(ref scaleCurve.ModifyValue(scaleCurve.Points, i), point);
}
}
}
}
void UpdateTargetList()
{
List<Unit> targetList = new();
m_areaTriggerData.ShapeData.Visit(shape =>
{
if (shape is AreaTriggerSphere)
SearchUnitInSphere(shape, targetList);
else if (shape is AreaTriggerBox)
SearchUnitInBox(shape, targetList);
else if (shape is AreaTriggerPolygon)
SearchUnitInPolygon(shape, targetList);
else if (shape is AreaTriggerCylinder)
SearchUnitInCylinder(shape, targetList);
else if (shape is AreaTriggerDisk)
SearchUnitInDisk(shape, targetList);
else if (shape is AreaTriggerBoundedPlane)
SearchUnitInBoundedPlane(shape, targetList);
});
if (GetTemplate() != null)
{
var conditions = Global.ConditionMgr.GetConditionsForAreaTrigger(GetTemplate().Id.Id, GetTemplate().Id.IsCustom);
targetList.RemoveAll(target =>
{
if (GetCasterGUID() == target.GetGUID())
{
if (HasActionSetFlag(AreaTriggerActionSetFlag.NotTriggeredbyCaster))
return true;
}
else
{
if (HasActionSetFlag(AreaTriggerActionSetFlag.OnlyTriggeredByCaster))
return true;
if (HasActionSetFlag(AreaTriggerActionSetFlag.CreatorsPartyOnly))
{
Unit caster = GetCaster();
if (caster == null)
return true;
if (!caster.IsInRaidWith(target))
return true;
}
}
Player player = target.ToPlayer();
if (player != null)
{
switch (player.GetDeathState())
{
case DeathState.Dead:
if (!HasActionSetFlag(AreaTriggerActionSetFlag.AllowWhileGhost))
return true;
break;
case DeathState.Corpse:
if (!HasActionSetFlag(AreaTriggerActionSetFlag.AllowWhileDead))
return true;
break;
default:
break;
}
}
if (!HasActionSetFlag(AreaTriggerActionSetFlag.CanAffectUninteractible) && target.IsUninteractible())
return true;
if (conditions != null)
return !Global.ConditionMgr.IsObjectMeetToConditions(target, conditions);
return false;
});
}
HandleUnitEnterExit(targetList);
}
void SearchUnits(List<Unit> targetList, float radius, bool check3D)
{
var check = new AnyUnitInObjectRangeCheck(this, radius, check3D, false);
if (IsStaticSpawn())
{
List<Player> temp = new List<Player>();
var searcher = new PlayerListSearcher(this, temp, check);
Cell.VisitWorldObjects(this, searcher, GetMaxSearchRadius());
targetList.AddRange(temp);
}
else
{
var searcher = new UnitListSearcher(this, targetList, check);
Cell.VisitAllObjects(this, searcher, GetMaxSearchRadius());
}
}
void SearchUnitInSphere(AreaTriggerSphere sphere, List<Unit> targetList)
{
float progress = GetProgress();
if (m_areaTriggerData.MorphCurveId != 0)
progress = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.MorphCurveId, progress);
float scale = CalcCurrentScale();
float radius = MathFunctions.Lerp(sphere.Radius, sphere.RadiusTarget, progress) * scale;
SearchUnits(targetList, radius, true);
}
void SearchUnitInBox(AreaTriggerBox box, List<Unit> targetList)
{
float progress = GetProgress();
if (m_areaTriggerData.MorphCurveId != 0)
progress = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.MorphCurveId, progress);
unsafe
{
float scale = CalcCurrentScale();
float extentsX = MathFunctions.Lerp(box.Extents.GetValue().X, box.ExtentsTarget.GetValue().X, progress) * scale;
float extentsY = MathFunctions.Lerp(box.Extents.GetValue().Y, box.ExtentsTarget.GetValue().Y, progress) * scale;
float extentsZ = MathFunctions.Lerp(box.Extents.GetValue().Z, box.ExtentsTarget.GetValue().Z, progress) * scale;
float radius = MathF.Sqrt(extentsX * extentsX + extentsY * extentsY);
SearchUnits(targetList, radius, false);
Position boxCenter = GetPosition();
targetList.RemoveAll(unit => !unit.IsWithinBox(boxCenter, extentsX, extentsY, extentsZ / 2));
}
}
void SearchUnitInPolygon(AreaTriggerPolygon polygon, List<Unit> targetList)
{
float progress = GetProgress();
if (m_areaTriggerData.MorphCurveId != 0)
progress = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.MorphCurveId, progress);
float height = MathFunctions.Lerp(polygon.Height, polygon.HeightTarget, progress);
float minZ = GetPositionZ() - height;
float maxZ = GetPositionZ() + height;
SearchUnits(targetList, GetMaxSearchRadius(), false);
targetList.RemoveAll(unit => unit.GetPositionZ() < minZ || unit.GetPositionZ() > maxZ || !unit.IsInPolygon2D(this, _polygonVertices));
}
void SearchUnitInCylinder(AreaTriggerCylinder cylinder, List<Unit> targetList)
{
float progress = GetProgress();
if (m_areaTriggerData.MorphCurveId != 0)
progress = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.MorphCurveId, progress);
float scale = CalcCurrentScale();
float radius = MathFunctions.Lerp(cylinder.Radius, cylinder.RadiusTarget, progress) * scale;
float height = MathFunctions.Lerp(cylinder.Height, cylinder.HeightTarget, progress);
if (!HasAreaTriggerFlag(AreaTriggerFieldFlags.HeightIgnoresScale))
height *= scale;
float minZ = GetPositionZ() - height;
float maxZ = GetPositionZ() + height;
SearchUnits(targetList, radius, false);
targetList.RemoveAll(unit => unit.GetPositionZ() < minZ || unit.GetPositionZ() > maxZ);
}
void SearchUnitInDisk(AreaTriggerDisk disk, List<Unit> targetList)
{
float progress = GetProgress();
if (m_areaTriggerData.MorphCurveId != 0)
progress = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.MorphCurveId, progress);
float scale = CalcCurrentScale();
float innerRadius = MathFunctions.Lerp(disk.InnerRadius, disk.InnerRadiusTarget, progress) * scale;
float outerRadius = MathFunctions.Lerp(disk.OuterRadius, disk.OuterRadiusTarget, progress) * scale;
float height = MathFunctions.Lerp(disk.Height, disk.HeightTarget, progress);
if (!HasAreaTriggerFlag(AreaTriggerFieldFlags.HeightIgnoresScale))
height *= scale;
float minZ = GetPositionZ() - height;
float maxZ = GetPositionZ() + height;
SearchUnits(targetList, outerRadius, false);
targetList.RemoveAll(unit => unit.IsInDist2d(this, innerRadius) || unit.GetPositionZ() < minZ || unit.GetPositionZ() > maxZ);
}
void SearchUnitInBoundedPlane(AreaTriggerBoundedPlane boundedPlane, List<Unit> targetList)
{
float progress = GetProgress();
if (m_areaTriggerData.MorphCurveId != 0)
progress = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.MorphCurveId, progress);
unsafe
{
float scale = CalcCurrentScale();
float extentsX = MathFunctions.Lerp(boundedPlane.Extents.GetValue().X, boundedPlane.ExtentsTarget.GetValue().X, progress) * scale;
float extentsY = MathFunctions.Lerp(boundedPlane.Extents.GetValue().Y, boundedPlane.ExtentsTarget.GetValue().Y, progress) * scale;
float radius = MathF.Sqrt(extentsX * extentsX + extentsY * extentsY);
SearchUnits(targetList, radius, false);
Position boxCenter = GetPosition();
targetList.RemoveAll(unit => !unit.IsWithinBox(boxCenter, extentsX, extentsY, MapConst.MapSize));
}
}
void HandleUnitEnterExit(List<Unit> newTargetList, AreaTriggerExitReason exitMode = AreaTriggerExitReason.NotInside)
{
List<ObjectGuid> exitUnits = _insideUnits;
_insideUnits.Clear();
List<Unit> enteringUnits = new();
foreach (Unit unit in newTargetList)
{
if (!exitUnits.Remove(unit.GetGUID())) // erase(key_type) returns number of elements erased
enteringUnits.Add(unit);
_insideUnits.Add(unit.GetGUID());
}
// Handle after _insideUnits have been reinserted so we can use GetInsideUnits() in hooks
foreach (Unit unit in enteringUnits)
HandleUnitEnter(unit);
foreach (ObjectGuid exitUnitGuid in exitUnits)
{
Unit leavingUnit = Global.ObjAccessor.GetUnit(this, exitUnitGuid);
if (leavingUnit != null)
HandleUnitExitInternal(leavingUnit, exitMode);
}
UpdateHasPlayersFlag();
if (IsStaticSpawn())
SetActive(!_insideUnits.Empty());
}
void HandleUnitEnter(Unit unit)
{
Player player = unit.ToPlayer();
if (player != null)
{
if (player.IsDebugAreaTriggers)
player.SendSysMessage(CypherStrings.DebugAreatriggerEntityEntered, GetEntry(), IsCustom(), IsStaticSpawn(), _spawnId);
player.UpdateQuestObjectiveProgress(QuestObjectiveType.AreaTriggerEnter, (int)GetEntry(), 1);
if (GetTemplate().ActionSetId != 0)
player.UpdateCriteria(CriteriaType.EnterAreaTriggerWithActionSet, GetTemplate().ActionSetId);
}
DoActions(unit);
_ai.OnUnitEnter(unit);
// OnUnitEnter script can despawn this areatrigger
if (!IsInWorld)
return;
// Register areatrigger in Unit after actions/scripts to allow them to determine
// if the unit is in one or more areatriggers with the same id
// without forcing every script to have additional logic excluding this areatrigger
unit.EnterAreaTrigger(this);
}
void HandleUnitExitInternal(Unit unit, AreaTriggerExitReason exitMode = AreaTriggerExitReason.NotInside)
{
bool canTriggerOnExit = exitMode != AreaTriggerExitReason.ByExpire || !HasActionSetFlag(AreaTriggerActionSetFlag.DontRunOnLeaveWhenExpiring);
Player player = unit.ToPlayer();
if (player != null)
{
if (player.IsDebugAreaTriggers)
player.SendSysMessage(CypherStrings.DebugAreatriggerEntityLeft, GetEntry(), IsCustom(), IsStaticSpawn(), _spawnId);
if (canTriggerOnExit)
{
player.UpdateQuestObjectiveProgress(QuestObjectiveType.AreaTriggerExit, (int)GetEntry(), 1);
if (GetTemplate().ActionSetId != 0)
player.UpdateCriteria(CriteriaType.LeaveAreaTriggerWithActionSet, GetTemplate().ActionSetId);
}
}
UndoActions(unit);
if (canTriggerOnExit)
_ai.OnUnitExit(unit, exitMode);
unit.ExitAreaTrigger(this);
}
public void HandleUnitExit(Unit unit)
{
_insideUnits.Remove(unit.GetGUID());
HandleUnitExitInternal(unit);
UpdateHasPlayersFlag();
}
public AreaTriggerTemplate GetTemplate()
{
return _areaTriggerTemplate;
}
public uint GetScriptId()
{
if (_spawnId != 0)
{
AreaTriggerSpawn spawn = Global.AreaTriggerDataStorage.GetAreaTriggerSpawn(_spawnId);
if (spawn != null && spawn.ScriptId != 0)
return spawn.ScriptId;
}
AreaTriggerCreateProperties createProperties = GetCreateProperties();
if (createProperties != null)
return createProperties.ScriptId;
return 0;
}
public Unit GetCaster()
{
return Global.ObjAccessor.GetUnit(this, GetCasterGUID());
}
Unit GetTarget()
{
return Global.ObjAccessor.GetUnit(this, _targetGuid);
}
public override uint GetFaction()
{
Unit caster = GetCaster();
if (caster != null)
return caster.GetFaction();
return 0;
}
void SetShape(AreaTriggerShapeInfo shape)
{
var areaTriggerData = m_values.ModifyValue(m_areaTriggerData);
shape.Data.Switch
(
sphereInfo =>
{
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.ShapeType), (byte)0);
var sphere = areaTriggerData.ModifyValue<AreaTriggerSphere>(m_areaTriggerData.ShapeData);
SetUpdateFieldValue(sphere.ModifyValue(sphere.Radius), sphereInfo.Radius);
SetUpdateFieldValue(sphere.ModifyValue(sphere.RadiusTarget), sphereInfo.RadiusTarget);
},
boxInfo =>
{
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.ShapeType), (byte)1);
var box = areaTriggerData.ModifyValue<AreaTriggerBox>(m_areaTriggerData.ShapeData);
SetUpdateFieldValue(box.ModifyValue(box.Extents), boxInfo.Extents);
SetUpdateFieldValue(box.ModifyValue(box.ExtentsTarget), boxInfo.ExtentsTarget);
},
polygonInfo =>
{
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.ShapeType), (byte)3);
var polygon = areaTriggerData.ModifyValue<AreaTriggerPolygon>(m_areaTriggerData.ShapeData);
var vertices = polygon.ModifyValue(polygon.Vertices);
ClearDynamicUpdateFieldValues(vertices);
foreach (Vector2 vertex in polygonInfo.PolygonVertices)
AddDynamicUpdateFieldValue(vertices, vertex);
var verticesTarget = polygon.ModifyValue(polygon.VerticesTarget);
ClearDynamicUpdateFieldValues(verticesTarget);
foreach (Vector2 vertex in polygonInfo.PolygonVerticesTarget)
AddDynamicUpdateFieldValue(verticesTarget, vertex);
SetUpdateFieldValue(polygon.ModifyValue(polygon.Height), polygonInfo.Height);
SetUpdateFieldValue(polygon.ModifyValue(polygon.HeightTarget), polygonInfo.HeightTarget);
},
cylinderInfo =>
{
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.ShapeType), (byte)4);
var cylinder = areaTriggerData.ModifyValue<AreaTriggerCylinder>(m_areaTriggerData.ShapeData);
SetUpdateFieldValue(cylinder.ModifyValue(cylinder.Radius), cylinderInfo.Radius);
SetUpdateFieldValue(cylinder.ModifyValue(cylinder.RadiusTarget), cylinderInfo.RadiusTarget);
SetUpdateFieldValue(cylinder.ModifyValue(cylinder.Height), cylinderInfo.Height);
SetUpdateFieldValue(cylinder.ModifyValue(cylinder.HeightTarget), cylinderInfo.HeightTarget);
SetUpdateFieldValue(cylinder.ModifyValue(cylinder.LocationZOffset), cylinderInfo.LocationZOffset);
SetUpdateFieldValue(cylinder.ModifyValue(cylinder.LocationZOffsetTarget), cylinderInfo.LocationZOffsetTarget);
},
diskInfo =>
{
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.ShapeType), (byte)7);
var disk = areaTriggerData.ModifyValue<AreaTriggerDisk>(m_areaTriggerData.ShapeData);
SetUpdateFieldValue(disk.ModifyValue(disk.InnerRadius), diskInfo.InnerRadius);
SetUpdateFieldValue(disk.ModifyValue(disk.InnerRadiusTarget), diskInfo.InnerRadiusTarget);
SetUpdateFieldValue(disk.ModifyValue(disk.OuterRadius), diskInfo.OuterRadius);
SetUpdateFieldValue(disk.ModifyValue(disk.OuterRadiusTarget), diskInfo.OuterRadiusTarget);
SetUpdateFieldValue(disk.ModifyValue(disk.Height), diskInfo.Height);
SetUpdateFieldValue(disk.ModifyValue(disk.HeightTarget), diskInfo.HeightTarget);
SetUpdateFieldValue(disk.ModifyValue(disk.LocationZOffset), diskInfo.LocationZOffset);
SetUpdateFieldValue(disk.ModifyValue(disk.LocationZOffsetTarget), diskInfo.LocationZOffsetTarget);
},
boundedPlaneInfo =>
{
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.ShapeType), (byte)8);
var boundedPlane = areaTriggerData.ModifyValue<AreaTriggerBoundedPlane>(m_areaTriggerData.ShapeData);
SetUpdateFieldValue(boundedPlane.ModifyValue(boundedPlane.Extents), boundedPlaneInfo.Extents);
SetUpdateFieldValue(boundedPlane.ModifyValue(boundedPlane.ExtentsTarget), boundedPlaneInfo.ExtentsTarget);
}
);
}
public float GetMaxSearchRadius()
{
return m_areaTriggerData.BoundsRadius2D * CalcCurrentScale();
}
void UpdatePolygonVertices()
{
AreaTriggerPolygon shape = m_areaTriggerData.ShapeData.Get<AreaTriggerPolygon>();
float newOrientation = GetOrientation();
// No need to recalculate, orientation didn't change
if (MathFunctions.fuzzyEq(_verticesUpdatePreviousOrientation, newOrientation) && shape.VerticesTarget.Empty())
return;
_polygonVertices.AddRange(shape.Vertices._values.Select(p => new Position(p.X, p.Y)));
if (!shape.Vertices.Empty())
{
float progress = GetProgress();
if (m_areaTriggerData.MorphCurveId != 0)
progress = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.MorphCurveId, progress);
for (var i = 0; i < _polygonVertices.Count; ++i)
{
Vector2 vertex = _polygonVertices[i];
Vector2 vertexTarget = shape.VerticesTarget[i];
vertex.X = MathFunctions.Lerp(vertex.X, vertexTarget.X, progress);
vertex.Y = MathFunctions.Lerp(vertex.Y, vertexTarget.Y, progress);
}
}
float angleSin = (float)Math.Sin(newOrientation);
float angleCos = (float)Math.Cos(newOrientation);
// This is needed to rotate the vertices, following orientation
for (var i = 0; i < _polygonVertices.Count; ++i)
{
Vector2 vertice = _polygonVertices[i];
vertice.X = vertice.X * angleCos - vertice.Y * angleSin;
vertice.Y = vertice.Y * angleCos + vertice.X * angleSin;
}
_verticesUpdatePreviousOrientation = newOrientation;
}
bool HasOverridePosition()
{
return m_areaTriggerData.OverrideMoveCurveX.GetValue().OverrideActive
&& m_areaTriggerData.OverrideMoveCurveY.GetValue().OverrideActive
&& m_areaTriggerData.OverrideMoveCurveZ.GetValue().OverrideActive;
}
public void UpdateShape()
{
if (m_areaTriggerData.ShapeData.Is<AreaTriggerPolygon>())
UpdatePolygonVertices();
}
bool UnitFitToActionRequirement(Unit unit, Unit caster, AreaTriggerAction action)
{
switch (action.TargetType)
{
case AreaTriggerActionUserTypes.Friend:
return caster.IsValidAssistTarget(unit, Global.SpellMgr.GetSpellInfo(action.Param, caster.GetMap().GetDifficultyID()));
case AreaTriggerActionUserTypes.Enemy:
return caster.IsValidAttackTarget(unit, Global.SpellMgr.GetSpellInfo(action.Param, caster.GetMap().GetDifficultyID()));
case AreaTriggerActionUserTypes.Raid:
return caster.IsInRaidWith(unit);
case AreaTriggerActionUserTypes.Party:
return caster.IsInPartyWith(unit);
case AreaTriggerActionUserTypes.Caster:
return unit.GetGUID() == caster.GetGUID();
case AreaTriggerActionUserTypes.Any:
default:
break;
}
return true;
}
void DoActions(Unit unit)
{
Unit caster = IsStaticSpawn() ? unit : GetCaster();
if (caster != null && GetTemplate() != null)
{
foreach (AreaTriggerAction action in GetTemplate().Actions)
{
if (IsStaticSpawn() || UnitFitToActionRequirement(unit, caster, action))
{
switch (action.ActionType)
{
case AreaTriggerActionTypes.Cast:
caster.CastSpell(unit, action.Param, new CastSpellExtraArgs(TriggerCastFlags.FullMask)
.SetOriginalCastId(m_areaTriggerData.CreatingEffectGUID._value.IsCast() ? m_areaTriggerData.CreatingEffectGUID : ObjectGuid.Empty));
break;
case AreaTriggerActionTypes.AddAura:
caster.AddAura(action.Param, unit);
break;
case AreaTriggerActionTypes.Teleport:
WorldSafeLocsEntry safeLoc = Global.ObjectMgr.GetWorldSafeLoc(action.Param);
if (safeLoc != null)
{
Player player = caster.ToPlayer();
if (player != null)
{
if (player.GetMapId() != safeLoc.Loc.GetMapId())
{
WorldSafeLocsEntry instanceEntrance = player.GetInstanceEntrance(safeLoc.Loc.GetMapId());
if (instanceEntrance != null)
safeLoc = instanceEntrance;
}
player.TeleportTo(safeLoc.Loc);
}
}
break;
case AreaTriggerActionTypes.Tavern:
{
Player player = caster.ToPlayer();
if (player != null)
{
player.GetRestMgr().SetInnTrigger(new InnAreaTrigger(false));
player.GetRestMgr().SetRestFlag(RestFlag.Tavern);
}
break;
}
default:
break;
}
}
}
}
}
void UndoActions(Unit unit)
{
if (GetTemplate() != null)
{
foreach (AreaTriggerAction action in GetTemplate().Actions)
{
switch (action.ActionType)
{
case AreaTriggerActionTypes.Cast:
goto case AreaTriggerActionTypes.AddAura;
case AreaTriggerActionTypes.AddAura:
unit.RemoveAurasDueToSpell(action.Param, GetCasterGUID());
break;
case AreaTriggerActionTypes.Tavern:
Player player = unit.ToPlayer();
if (player != null)
player.GetRestMgr().SetInnTrigger(null);
break;
default:
break;
}
}
}
}
void InitSplineOffsets(List<Vector3> offsets, float? overrideSpeed = null, bool? speedIsTimeInSeconds = null)
{
float angleSin = (float)Math.Sin(GetOrientation());
float angleCos = (float)Math.Cos(GetOrientation());
// This is needed to rotate the spline, following caster orientation
List<Vector3> rotatedPoints = new();
foreach (var offset in offsets)
{
float x = GetPositionX() + (offset.X * angleCos - offset.Y * angleSin);
float y = GetPositionY() + (offset.Y * angleCos + offset.X * angleSin);
float z = GetPositionZ();
UpdateAllowedPositionZ(x, y, ref z);
z += offset.Z;
rotatedPoints.Add(new Vector3(x, y, z));
}
InitSplines(rotatedPoints.ToArray(), overrideSpeed, speedIsTimeInSeconds);
}
public void InitSplines(Vector3[] splinePoints, float? overrideSpeed = null, bool? speedIsTimeInSeconds = null)
{
if (splinePoints.Length < 2)
return;
_spline = new Spline<float>();
_spline.InitSpline(splinePoints, splinePoints.Length, EvaluationMode.Linear, _stationaryPosition.GetOrientation());
_spline.InitLengths();
float speed = overrideSpeed.GetValueOrDefault(GetCreateProperties().Speed);
if (speed <= 0.0f)
speed = 1.0f;
uint timeToTarget = (speedIsTimeInSeconds.GetValueOrDefault(GetCreateProperties().SpeedIsTime) ? speed : _spline.Length() / speed) * Time.InMilliseconds;
var areaTriggerData = m_values.ModifyValue(m_areaTriggerData);
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.TimeToTarget), timeToTarget);
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.MovementStartTime), GameTime.GetGameTimeMS());
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.PathType), (int)AreaTriggerPathType.Spline);
var pathData = areaTriggerData.ModifyValue<AreaTriggerSplineCalculator>(m_areaTriggerData.PathData);
SetUpdateFieldValue(pathData.ModifyValue(pathData.Catmullrom), splinePoints.Length >= 4);
var points = pathData.ModifyValue(pathData.Points);
ClearDynamicUpdateFieldValues(points);
foreach (Vector3 point in splinePoints)
AddDynamicUpdateFieldValue(points, point);
_reachedDestination = false;
}
uint GetElapsedTimeForMovement()
{
uint now = GameTime.GetGameTimeMS();
if (now >= m_areaTriggerData.MovementStartTime)
return now - m_areaTriggerData.MovementStartTime;
return 0;
}
void InitOrbit(AreaTriggerOrbitInfo orbit, float? overrideSpeed = null, bool? speedIsTimeInSeconds = null)
{
// Circular movement requires either a center position or an attached unit
Cypher.Assert(orbit.Center.HasValue || orbit.PathTarget.HasValue);
float speed = overrideSpeed.GetValueOrDefault(GetCreateProperties().Speed);
if (speed <= 0.0f)
speed = 1.0f;
uint timeToTarget = (uint)(speedIsTimeInSeconds.GetValueOrDefault(GetCreateProperties().SpeedIsTime) ? speed : (uint)(orbit.Radius * 2.0f * MathF.PI / speed)) * Time.InMilliseconds;
var areaTriggerData = m_values.ModifyValue(m_areaTriggerData);
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.TimeToTarget), timeToTarget);
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.MovementStartTime), GameTime.GetGameTimeMS());
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.OrbitPathTarget), orbit.PathTarget.GetValueOrDefault(ObjectGuid.Empty));
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.ZOffset), orbit.ZOffset);
if (orbit.CanLoop)
SetAreaTriggerFlag(AreaTriggerFieldFlags.CanLoop);
else
RemoveAreaTriggerFlag(AreaTriggerFieldFlags.CanLoop);
SetUpdateFieldValue(areaTriggerData.ModifyValue(m_areaTriggerData.PathType), (int)AreaTriggerPathType.Orbit);
var pathData = areaTriggerData.ModifyValue<AreaTriggerOrbit>(m_areaTriggerData.PathData);
SetUpdateFieldValue(pathData.ModifyValue(pathData.CounterClockwise), orbit.CounterClockwise);
SetUpdateFieldValue(pathData.ModifyValue(pathData.Center), orbit.Center.GetValueOrDefault(new Position()));
SetUpdateFieldValue(pathData.ModifyValue(pathData.Radius), orbit.Radius);
SetUpdateFieldValue(pathData.ModifyValue(pathData.InitialAngle), orbit.InitialAngle);
SetUpdateFieldValue(pathData.ModifyValue(pathData.BlendFromRadius), orbit.BlendFromRadius);
SetUpdateFieldValue(pathData.ModifyValue(pathData.ExtraTimeForBlending), orbit.ExtraTimeForBlending);
}
Position GetOrbitCenterPosition()
{
AreaTriggerOrbit orbit = m_areaTriggerData.PathData.Get<AreaTriggerOrbit>();
if (orbit == null)
return null;
if (!m_areaTriggerData.OrbitPathTarget.GetValue().IsEmpty())
{
WorldObject center = Global.ObjAccessor.GetWorldObject(this, m_areaTriggerData.OrbitPathTarget);
if (center != null)
return center;
}
return new Position(orbit.Center);
}
Position CalculateOrbitPosition()
{
Position centerPos = GetOrbitCenterPosition();
if (centerPos == null)
return GetPosition();
AreaTriggerOrbit cmi = m_areaTriggerData.PathData.Get<AreaTriggerOrbit>();
// AreaTrigger make exactly "Duration / TimeToTarget" loops during his life time
float pathProgress = (float)(GetElapsedTimeForMovement() + cmi.ExtraTimeForBlending) / (float)GetTimeToTarget();
if (m_areaTriggerData.MoveCurveId != 0)
pathProgress = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.MoveCurveId, pathProgress);
// We already made one circle and can't loop
if (!HasAreaTriggerFlag(AreaTriggerFieldFlags.CanLoop))
pathProgress = Math.Min(1.0f, pathProgress);
float radius = cmi.Radius;
if (pathProgress <= 1.0f && MathFunctions.fuzzyNe(cmi.BlendFromRadius, radius))
{
float blendCurve = (cmi.BlendFromRadius - radius) / radius;
MathFunctions.RoundToInterval(ref blendCurve, 1.0f, 4.0f);
float blendProgress = Math.Min(1.0f, pathProgress / blendCurve * 0.63661975f);
radius = MathFunctions.Lerp(cmi.BlendFromRadius, radius, blendProgress);
}
// Adapt Path progress depending of circle direction
if (!cmi.CounterClockwise)
pathProgress *= -1;
float angle = cmi.InitialAngle + 2.0f * (float)Math.PI * pathProgress;
float x = centerPos.GetPositionX() + (radius * (float)Math.Cos(angle));
float y = centerPos.GetPositionY() + (radius * (float)Math.Sin(angle));
float z = centerPos.GetPositionZ() + m_areaTriggerData.ZOffset;
float orientation = 0.0f;
if (m_areaTriggerData.FacingCurveId != 0)
orientation = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.FacingCurveId, GetProgress());
if (!HasAreaTriggerFlag(AreaTriggerFieldFlags.AbsoluteOrientation))
{
orientation += angle;
orientation += cmi.CounterClockwise ? MathFunctions.PiOver4 : -MathFunctions.PiOver4;
}
return new Position(x, y, z, orientation);
}
void UpdateOrbitPosition()
{
Position pos = CalculateOrbitPosition();
GetMap().AreaTriggerRelocation(this, pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), pos.GetOrientation());
DebugVisualizePosition();
}
void UpdateSplinePosition(Spline<float> spline)
{
if (_reachedDestination)
return;
if (GetElapsedTimeForMovement() >= GetTimeToTarget())
{
_reachedDestination = true;
_lastSplineIndex = _spline.Last();
Vector3 lastSplinePosition = _spline.GetPoint(_lastSplineIndex);
GetMap().AreaTriggerRelocation(this, lastSplinePosition.X, lastSplinePosition.Y, lastSplinePosition.Z, GetOrientation());
DebugVisualizePosition();
_ai.OnSplineIndexReached(_lastSplineIndex);
_ai.OnDestinationReached();
return;
}
float currentTimePercent = (float)GetElapsedTimeForMovement() / GetTimeToTarget();
if (currentTimePercent <= 0.0f)
return;
if (m_areaTriggerData.MoveCurveId != 0)
{
float progress = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.MoveCurveId, currentTimePercent);
if (progress < 0.0f || progress > 1.0f)
{
AreaTriggerCreateProperties createProperties = GetCreateProperties();
Log.outError(LogFilter.AreaTrigger, $"AreaTrigger (Id: {GetEntry()}, AreaTriggerCreatePropertiesId: (Id: {createProperties.Id.Id}, IsCustom: {createProperties.Id.IsCustom})) has wrong progress ({progress}) caused by curve calculation (MoveCurveId: {m_areaTriggerData.MoveCurveId})");
}
else
currentTimePercent = progress;
}
int lastPositionIndex = 0;
float percentFromLastPoint = 0;
_spline.ComputeIndex(currentTimePercent, ref lastPositionIndex, ref percentFromLastPoint);
Vector3 currentPosition;
_spline.Evaluate_Percent(lastPositionIndex, percentFromLastPoint, out currentPosition);
float orientation = _stationaryPosition.GetOrientation();
if (m_areaTriggerData.FacingCurveId != 0)
orientation += Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.FacingCurveId, GetProgress());
if (!HasAreaTriggerFlag(AreaTriggerFieldFlags.AbsoluteOrientation) && HasAreaTriggerFlag(AreaTriggerFieldFlags.FaceMovementDir))
{
_spline.Evaluate_Derivative(lastPositionIndex, percentFromLastPoint, out Vector3 derivative);
if (derivative.X != 0.0f || derivative.Y != 0.0f)
orientation += MathF.Atan2(derivative.Y, derivative.X);
}
GetMap().AreaTriggerRelocation(this, currentPosition.X, currentPosition.Y, currentPosition.Z, orientation);
DebugVisualizePosition();
if (_lastSplineIndex != lastPositionIndex)
{
_lastSplineIndex = lastPositionIndex;
_ai.OnSplineIndexReached(_lastSplineIndex);
}
}
void UpdateOverridePosition()
{
float progress = GetScaleCurveProgress(m_areaTriggerData.OverrideMoveCurveX, m_areaTriggerData.TimeToTargetPos);
float x = GetScaleCurveValueAtProgress(m_areaTriggerData.OverrideMoveCurveX, progress);
float y = GetScaleCurveValueAtProgress(m_areaTriggerData.OverrideMoveCurveY, progress);
float z = GetScaleCurveValueAtProgress(m_areaTriggerData.OverrideMoveCurveZ, progress);
float orientation = GetOrientation();
if (m_areaTriggerData.FacingCurveId != 0)
{
orientation = Global.DB2Mgr.GetCurveValueAt(m_areaTriggerData.FacingCurveId, GetProgress());
if (HasAreaTriggerFlag(AreaTriggerFieldFlags.AbsoluteOrientation))
orientation += m_areaTriggerData.Facing;
}
GetMap().AreaTriggerRelocation(this, x, y, z, orientation);
}
void AI_Initialize()
{
AI_Destroy();
AreaTriggerAI ai = Global.ScriptMgr.GetAreaTriggerAI(this);
if (ai == null)
ai = new NullAreaTriggerAI(this);
_ai = ai;
_ai.OnInitialize();
}
void AI_Destroy()
{
_ai = null;
}
public override bool IsNeverVisibleFor(WorldObject seer, bool allowServersideObjects)
{
if (base.IsNeverVisibleFor(seer, allowServersideObjects))
return true;
if (IsCustom() && !allowServersideObjects)
{
Player seerPlayer = seer.ToPlayer();
if (seerPlayer != null)
return !seerPlayer.IsDebugAreaTriggers;
return true;
}
return false;
}
public override void BuildValuesCreate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
m_objectData.WriteCreate(data, flags, this, target);
m_areaTriggerData.WriteCreate(data, flags, this, target);
}
public override void BuildValuesUpdate(WorldPacket data, UpdateFieldFlag flags, Player target)
{
data.WriteUInt32(m_values.GetChangedObjectTypeMask());
if (m_values.HasChanged(TypeId.Object))
m_objectData.WriteUpdate(data, flags, this, target);
if (m_values.HasChanged(TypeId.AreaTrigger))
m_areaTriggerData.WriteUpdate(data, flags, this, target);
}
public void BuildValuesUpdateForPlayerWithMask(UpdateData data, UpdateMask requestedObjectMask, UpdateMask requestedAreaTriggerMask, Player target)
{
UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
UpdateMask valuesMask = new((int)TypeId.Max);
if (requestedObjectMask.IsAnySet())
valuesMask.Set((int)TypeId.Object);
if (requestedAreaTriggerMask.IsAnySet())
valuesMask.Set((int)TypeId.AreaTrigger);
WorldPacket buffer = new();
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
buffer.WriteUInt32(valuesMask.GetBlock(0));
if (valuesMask[(int)TypeId.Object])
m_objectData.WriteUpdate(buffer, requestedObjectMask, true, this, target);
if (valuesMask[(int)TypeId.AreaTrigger])
m_areaTriggerData.WriteUpdate(buffer, requestedAreaTriggerMask, true, this, target);
WorldPacket buffer1 = new();
buffer1.WriteUInt8((byte)UpdateType.Values);
buffer1.WritePackedGuid(GetGUID());
buffer1.WriteUInt32(buffer.GetSize());
buffer1.WriteBytes(buffer.GetData());
data.AddUpdateBlock(buffer1);
}
public override void ClearUpdateMask(bool remove)
{
m_values.ClearChangesMask(m_areaTriggerData);
base.ClearUpdateMask(remove);
}
public T GetAI<T>() where T : AreaTriggerAI { return (T)_ai; }
public bool IsCustom() { return _areaTriggerTemplate.Id.IsCustom; }
public bool IsServerSide() { return _areaTriggerTemplate.Flags.HasFlag(AreaTriggerFlag.IsServerSide); }
public bool IsStaticSpawn() { return _spawnId != 0; }
public bool HasActionSetFlag(AreaTriggerActionSetFlag flag) { return _areaTriggerTemplate.ActionSetFlags.HasFlag(flag); }
void UpdateHasPlayersFlag()
{
if (_insideUnits.Any(guid => guid.IsPlayer()))
SetAreaTriggerFlag(AreaTriggerFieldFlags.HasPlayers);
else
RemoveAreaTriggerFlag(AreaTriggerFieldFlags.HasPlayers);
}
[System.Diagnostics.Conditional("DEBUG")]
void DebugVisualizePosition()
{
Unit caster = GetCaster();
if (caster != null)
{
Player player = caster.ToPlayer();
if (player != null)
if (player.IsDebugAreaTriggers)
player.SummonCreature(1, this, TempSummonType.TimedDespawn, TimeSpan.FromMilliseconds(GetTimeToTarget()));
}
}
public override Position GetStationaryPosition() { return _stationaryPosition; }
void RelocateStationaryPosition(Position pos) { _stationaryPosition.Relocate(pos); }
public bool IsRemoved() { return _isRemoved; }
public uint GetSpellId() { return m_areaTriggerData.SpellID; }
public AuraEffect GetAuraEffect() { return _aurEff; }
public AreaTriggerFieldFlags GetAreaTriggerFlags() { return (AreaTriggerFieldFlags)m_areaTriggerData.Flags.GetValue(); }
public bool HasAreaTriggerFlag(AreaTriggerFieldFlags flag)
{
return GetAreaTriggerFlags().HasFlag(flag);
}
public void SetAreaTriggerFlag(AreaTriggerFieldFlags flag) { SetUpdateFieldFlagValue(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.Flags), (uint)flag); }
public void RemoveAreaTriggerFlag(AreaTriggerFieldFlags flag) { RemoveUpdateFieldFlagValue(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.Flags), (uint)flag); }
public void ReplaceAllAreaTriggerFlags(AreaTriggerFieldFlags flag) { SetUpdateFieldValue(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.Flags), (uint)flag); }
public uint GetTimeToTarget() { return m_areaTriggerData.TimeToTarget; }
public void SetTimeToTarget(uint timeToTarget) { SetUpdateFieldValue(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.TimeToTarget), timeToTarget); }
public uint GetTimeToTargetScale() { return m_areaTriggerData.TimeToTargetScale; }
public void SetTimeToTargetScale(uint timeToTargetScale) { SetUpdateFieldValue(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.TimeToTargetScale), timeToTargetScale); }
public uint GetTimeToTargetExtraScale() { return m_areaTriggerData.TimeToTargetExtraScale; }
public void SetTimeToTargetExtraScale(uint timeToTargetExtraScale) { SetUpdateFieldValue(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.TimeToTargetExtraScale), timeToTargetExtraScale); }
public uint GetTimeToTargetPos() { return m_areaTriggerData.TimeToTargetPos; }
public void SetTimeToTargetPos(uint timeToTargetPos) { SetUpdateFieldValue(m_values.ModifyValue(m_areaTriggerData).ModifyValue(m_areaTriggerData.TimeToTargetPos), timeToTargetPos); }
public int GetDuration() { return _duration; }
public int GetTotalDuration() { return _totalDuration; }
public void Delay(int delaytime) { SetDuration(GetDuration() - delaytime); }
public List<ObjectGuid> GetInsideUnits() { return _insideUnits; }
public AreaTriggerCreateProperties GetCreateProperties() { return _areaTriggerCreateProperties; }
public override ObjectGuid GetCreatorGUID() { return GetCasterGUID(); }
public override ObjectGuid GetOwnerGUID() { return GetCasterGUID(); }
public ObjectGuid GetCasterGUID() { return m_areaTriggerData.Caster; }
public bool HasSplines() { return _spline != null && !_spline.Empty(); }
public Spline<float> GetSpline() { return _spline; }
bool HasOrbit() { return m_areaTriggerData.PathData.Is<AreaTriggerOrbit>(); }
public AreaTriggerOrbit GetOrbit() { return m_areaTriggerData.PathData.Get<AreaTriggerOrbit>(); }
public AreaTriggerFieldData m_areaTriggerData;
ulong _spawnId;
ObjectGuid _targetGuid;
AuraEffect _aurEff;
Position _stationaryPosition;
int _duration;
int _totalDuration;
float _verticesUpdatePreviousOrientation;
bool _isRemoved;
List<Position> _polygonVertices;
Spline<float> _spline;
bool _reachedDestination;
int _lastSplineIndex;
AreaTriggerOrbitInfo _orbitInfo;
AreaTriggerCreateProperties _areaTriggerCreateProperties;
AreaTriggerTemplate _areaTriggerTemplate;
List<ObjectGuid> _insideUnits = new();
AreaTriggerAI _ai;
class ValuesUpdateForPlayerWithMaskSender
{
AreaTrigger Owner;
ObjectFieldData ObjectMask = new();
AreaTriggerFieldData AreaTriggerMask = new();
public ValuesUpdateForPlayerWithMaskSender(AreaTrigger owner)
{
Owner = owner;
}
public void Invoke(Player player)
{
UpdateData udata = new(Owner.GetMapId());
Owner.BuildValuesUpdateForPlayerWithMask(udata, ObjectMask.GetUpdateMask(), AreaTriggerMask.GetUpdateMask(), player);
udata.BuildPacket(out UpdateObject updateObject);
player.SendPacket(updateObject);
}
public static implicit operator IDoWork<Player>(ValuesUpdateForPlayerWithMaskSender obj) => obj.Invoke;
}
class ScaleCurveData
{
public uint StartTimeOffset;
public CurveInterpolationMode Mode;
public Vector2[] CurvePoints;
public float Curve;
}
}
}