Files
CypherCore/Source/Scripts/Northrend/Gundrak/BossEck.cs
T
2020-01-09 11:35:00 -05:00

118 lines
3.8 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.Northrend.Gundrak.EckTheFerocious
{
struct TextIds
{
public const uint EmoteSpawn = 0;
}
struct SpellIds
{
public const uint Berserk = 55816; // Eck goes berserk, increasing his attack speed by 150% and all damage he deals by 500%.
public const uint Bite = 55813; // Eck bites down hard, inflicting 150% of his normal damage to an enemy.
public const uint Spit = 55814; // Eck spits toxic bile at enemies in a cone in front of him, inflicting 2970 Nature damage and draining 220 mana every 1 sec for 3 sec.
public const uint Spring1 = 55815; // Eck leaps at a distant target. -. Drops aggro and charges a random player. Tank can simply taunt him back.
public const uint Spring2 = 55837; // Eck leaps at a distant target.
}
[Script]
class boss_eck : BossAI
{
public boss_eck(Creature creature) : base(creature, GDDataTypes.EckTheFerocious)
{
Initialize();
Talk(TextIds.EmoteSpawn);
}
void Initialize()
{
_berserk = false;
}
public override void Reset()
{
_Reset();
Initialize();
}
public override void EnterCombat(Unit who)
{
_EnterCombat();
_scheduler.SetValidator(() => !me.HasUnitState(UnitState.Casting));
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
DoCastVictim(SpellIds.Bite);
task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(12));
});
_scheduler.Schedule(TimeSpan.FromSeconds(10), task =>
{
DoCastVictim(SpellIds.Spit);
task.Repeat(TimeSpan.FromSeconds(6), TimeSpan.FromSeconds(14));
});
_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
{
Unit target = SelectTarget(SelectAggroTarget.Random, 1, 35.0f, true);
if (target)
DoCast(target, RandomHelper.RAND(SpellIds.Spring1, SpellIds.Spring2));
task.Repeat(TimeSpan.FromSeconds(5), TimeSpan.FromSeconds(10));
});
// 60-90 secs according to wowwiki
_scheduler.Schedule(TimeSpan.FromSeconds(60), TimeSpan.FromSeconds(90), 1, task =>
{
DoCast(me, SpellIds.Berserk);
_berserk = true;
});
}
public override void DamageTaken(Unit attacker, ref uint damage)
{
if (!_berserk && me.HealthBelowPctDamaged(20, damage))
{
_scheduler.RescheduleGroup(1, TimeSpan.FromSeconds(1));
_berserk = true;
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff);
if (me.HasUnitState(UnitState.Casting))
return;
DoMeleeAttackIfReady();
}
bool _berserk;
}
}