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CypherCore/Source/Game/Entities/Object
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hondacrx 527f117701 Core/Objects: properly use UPDATETYPE_CREATE_OBJECT2 when creating brand new objects in all cases.
Port From (https://github.com/TrinityCore/TrinityCore/commit/234a680d3a04142d0f99dfc316b6442d8a51bad1)
2021-11-15 23:24:39 -05:00
..
Update
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
ObjectGuid.cs
Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project
2021-10-03 13:55:43 -04:00
Position.cs
More cleanups of custom classes in favor of .NET runtime types.
2021-11-15 18:04:57 -05:00
WorldObject.cs
Core/Objects: properly use UPDATETYPE_CREATE_OBJECT2 when creating brand new objects in all cases.
2021-11-15 23:24:39 -05:00
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