a968772bad
Port From (https://github.com/TrinityCore/TrinityCore/commit/426f9f2f92b26fbb68e7cda9290ccbd586c6af4e)
140 lines
3.8 KiB
C#
140 lines
3.8 KiB
C#
/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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namespace Framework.Constants
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{
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public enum MovementGeneratorMode
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{
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Default = 0,
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Override
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}
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public enum MovementGeneratorPriority
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{
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None = 0,
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Normal,
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Highest
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}
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public enum MovementSlot
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{
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Default = 0,
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Active,
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Max
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}
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public enum MovementGeneratorType
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{
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Idle = 0, // IdleMovement
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Random = 1, // RandomMovement
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Waypoint = 2, // WaypointMovement
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MaxDB = 3, // *** this and below motion types can't be set in DB.
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Confused = 4, // ConfusedMovementGenerator
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Chase = 5, // TargetedMovementGenerator
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Home = 6, // HomeMovementGenerator
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Flight = 7, // WaypointMovementGenerator
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Point = 8, // PointMovementGenerator
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Fleeing = 9, // FleeingMovementGenerator
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Distract = 10, // IdleMovementGenerator
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Assistance = 11, // PointMovementGenerator
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AssistanceDistract = 12, // IdleMovementGenerator
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TimedFleeing = 13, // FleeingMovementGenerator
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Follow = 14,
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Rotate = 15,
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Effect = 16,
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SplineChain = 17, // SplineChainMovementGenerator
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Formation = 18, // FormationMovementGenerator
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Max
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}
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public enum MotionMasterFlags
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{
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None = 0x0,
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Update = 0x1, // Update in progress
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StaticInitializationPending = 0x2
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}
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public enum MotionMasterDelayedActionType
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{
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Clear = 0,
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ClearSlot,
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ClearMode,
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ClearPriority,
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Add,
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Remove,
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RemoveType,
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Initialize
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}
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public enum MovementGeneratorFlags
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{
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None = 0x000,
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InitializationPending = 0x001,
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Initialized = 0x002,
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SpeedUpdatePending = 0x004,
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Interrupted = 0x008,
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Paused = 0x010,
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TimedPaused = 0x020,
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Deactivated = 0x040,
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InformEnabled = 0x080,
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Finalized = 0x100,
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Transitory = SpeedUpdatePending | Interrupted
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}
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public struct EventId
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{
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public const uint Charge = 1003;
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public const uint Jump = 1004;
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/// Special charge event which is used for charge spells that have explicit targets
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/// and had a path already generated - using it in PointMovementGenerator will not
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/// create a new spline and launch it
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public const uint ChargePrepath = 1005;
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public const uint Face = 1006;
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public const uint VehicleBoard = 1007;
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public const uint VehicleExit = 1008;
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public const uint AssistMove = 1009;
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public const uint SmartRandomPoint = 0xFFFFFE;
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public const uint SmartEscortLastOCCPoint = 0xFFFFFF;
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}
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public enum AnimType
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{
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ToGround = 0, // 460 = ToGround, index of AnimationData.dbc
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FlyToFly = 1, // 461 = FlyToFly?
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ToFly = 2, // 458 = ToFly
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FlyToGround = 3 // 463 = FlyToGround
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}
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public enum RotateDirection
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{
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Left,
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Right
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}
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public enum UpdateCollisionHeightReason
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{
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Scale = 0,
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Mount = 1,
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Force = 2
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}
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}
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