Files
CypherCore/Source/Game/Handlers/MovementHandler.cs
T

828 lines
40 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.BattleGrounds;
using Game.DataStorage;
using Game.Entities;
using Game.Garrisons;
using Game.Maps;
using Game.Movement;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.MoveChangeTransport, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveDoubleJump, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFallLand, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFallReset, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveHeartbeat, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveJump, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetFacing, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetFly, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetPitch, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetRunMode, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetWalkMode, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartAscend, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartBackward, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartDescend, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartForward, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartPitchDown, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartPitchUp, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartStrafeLeft, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartStrafeRight, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartSwim, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartTurnLeft, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStartTurnRight, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStop, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopAscend, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopPitch, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopStrafe, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopSwim, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveStopTurn, Processing = PacketProcessing.ThreadSafe)]
void HandleMovement(ClientPlayerMovement packet)
{
HandleMovementOpcode(packet.GetOpcode(), packet.Status);
}
void HandleMovementOpcode(ClientOpcodes opcode, MovementInfo movementInfo)
{
Unit mover = GetPlayer().m_unitMovedByMe;
Player plrMover = mover.ToPlayer();
if (plrMover && plrMover.IsBeingTeleported())
return;
GetPlayer().ValidateMovementInfo(movementInfo);
if (movementInfo.Guid != mover.GetGUID())
{
Log.outError(LogFilter.Network, "HandleMovementOpcodes: guid error");
return;
}
if (!movementInfo.Pos.IsPositionValid())
{
Log.outError(LogFilter.Network, "HandleMovementOpcodes: Invalid Position");
return;
}
// stop some emotes at player move
if (plrMover && (plrMover.GetEmoteState() != 0))
plrMover.SetEmoteState(Emote.OneshotNone);
//handle special cases
if (!movementInfo.transport.guid.IsEmpty())
{
// We were teleported, skip packets that were broadcast before teleport
if (movementInfo.Pos.GetExactDist2d(mover) > MapConst.SizeofGrids)
return;
if (Math.Abs(movementInfo.transport.pos.GetPositionX()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionY()) > 75f || Math.Abs(movementInfo.transport.pos.GetPositionZ()) > 75f)
return;
if (!GridDefines.IsValidMapCoord(movementInfo.Pos.posX + movementInfo.transport.pos.posX, movementInfo.Pos.posY + movementInfo.transport.pos.posY,
movementInfo.Pos.posZ + movementInfo.transport.pos.posZ, movementInfo.Pos.Orientation + movementInfo.transport.pos.Orientation))
return;
if (plrMover)
{
if (!plrMover.GetTransport())
{
Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid);
if (transport)
transport.AddPassenger(plrMover);
}
else if (plrMover.GetTransport().GetGUID() != movementInfo.transport.guid)
{
plrMover.GetTransport().RemovePassenger(plrMover);
Transport transport = plrMover.GetMap().GetTransport(movementInfo.transport.guid);
if (transport)
transport.AddPassenger(plrMover);
else
movementInfo.ResetTransport();
}
}
if (!mover.GetTransport() && !mover.GetVehicle())
{
GameObject go = mover.GetMap().GetGameObject(movementInfo.transport.guid);
if (!go || go.GetGoType() != GameObjectTypes.Transport)
movementInfo.transport.Reset();
}
}
else if (plrMover && plrMover.GetTransport()) // if we were on a transport, leave
plrMover.GetTransport().RemovePassenger(plrMover);
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
if (opcode == ClientOpcodes.MoveFallLand && plrMover && !plrMover.IsInFlight())
plrMover.HandleFall(movementInfo);
// interrupt parachutes upon falling or landing in water
if (opcode == ClientOpcodes.MoveFallLand || opcode == ClientOpcodes.MoveStartSwim || opcode == ClientOpcodes.MoveSetFly)
mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.LandingOrFlight); // Parachutes
movementInfo.Guid = mover.GetGUID();
movementInfo.Time = AdjustClientMovementTime(movementInfo.Time);
mover.m_movementInfo = movementInfo;
// Some vehicles allow the passenger to turn by himself
Vehicle vehicle = mover.GetVehicle();
if (vehicle)
{
VehicleSeatRecord seat = vehicle.GetSeatForPassenger(mover);
if (seat != null)
{
if (seat.HasFlag(VehicleSeatFlags.AllowTurning))
{
if (movementInfo.Pos.GetOrientation() != mover.GetOrientation())
{
mover.SetOrientation(movementInfo.Pos.GetOrientation());
mover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.Turning);
}
}
}
return;
}
mover.UpdatePosition(movementInfo.Pos);
MoveUpdate moveUpdate = new();
moveUpdate.Status = mover.m_movementInfo;
mover.SendMessageToSet(moveUpdate, GetPlayer());
if (plrMover) // nothing is charmed, or player charmed
{
if (plrMover.IsSitState() && movementInfo.HasMovementFlag(MovementFlag.MaskMoving | MovementFlag.MaskTurning))
plrMover.SetStandState(UnitStandStateType.Stand);
plrMover.UpdateFallInformationIfNeed(movementInfo, opcode);
if (movementInfo.Pos.posZ < plrMover.GetMap().GetMinHeight(plrMover.GetPhaseShift(), movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY()))
{
if (!(plrMover.GetBattleground() && plrMover.GetBattleground().HandlePlayerUnderMap(GetPlayer())))
{
// NOTE: this is actually called many times while falling
// even after the player has been teleported away
// @todo discard movement packets after the player is rooted
if (plrMover.IsAlive())
{
plrMover.AddPlayerFlag(PlayerFlags.IsOutOfBounds);
plrMover.EnvironmentalDamage(EnviromentalDamage.FallToVoid, (uint)GetPlayer().GetMaxHealth());
// player can be alive if GM/etc
// change the death state to CORPSE to prevent the death timer from
// starting in the next player update
if (plrMover.IsAlive())
plrMover.KillPlayer();
}
}
}
else
plrMover.RemovePlayerFlag(PlayerFlags.IsOutOfBounds);
if (opcode == ClientOpcodes.MoveJump)
{
plrMover.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2.Jump); // Mind Control
Unit.ProcSkillsAndAuras(plrMover, null, ProcFlags.Jump, ProcFlags.None, ProcFlagsSpellType.MaskAll, ProcFlagsSpellPhase.None, ProcFlagsHit.None, null, null, null);
}
}
}
[WorldPacketHandler(ClientOpcodes.WorldPortResponse, Status = SessionStatus.Transfer)]
void HandleMoveWorldportAck(WorldPortResponse packet)
{
HandleMoveWorldportAck();
}
void HandleMoveWorldportAck()
{
Player player = GetPlayer();
// ignore unexpected far teleports
if (!player.IsBeingTeleportedFar())
return;
bool seamlessTeleport = player.IsBeingTeleportedSeamlessly();
player.SetSemaphoreTeleportFar(false);
// get the teleport destination
WorldLocation loc = player.GetTeleportDest();
// possible errors in the coordinate validity check
if (!GridDefines.IsValidMapCoord(loc))
{
LogoutPlayer(false);
return;
}
// get the destination map entry, not the current one, this will fix homebind and reset greeting
MapRecord mapEntry = CliDB.MapStorage.LookupByKey(loc.GetMapId());
InstanceTemplate mInstance = Global.ObjectMgr.GetInstanceTemplate(loc.GetMapId());
// reset instance validity, except if going to an instance inside an instance
if (!player.m_InstanceValid && mInstance == null)
player.m_InstanceValid = true;
Map oldMap = player.GetMap();
Map newMap = Global.MapMgr.CreateMap(loc.GetMapId(), player);
if (player.IsInWorld)
{
Log.outError(LogFilter.Network, $"Player (Name {player.GetName()}) is still in world when teleported from map {oldMap.GetId()} to new map {loc.GetMapId()}");
oldMap.RemovePlayerFromMap(player, false);
}
// relocate the player to the teleport destination
// the CannotEnter checks are done in TeleporTo but conditions may change
// while the player is in transit, for example the map may get full
if (newMap == null || newMap.CannotEnter(player) != 0)
{
Log.outError(LogFilter.Network, $"Map {loc.GetMapId()} could not be created for {(newMap ? newMap.GetMapName() : "Unknown")} ({player.GetGUID()}), porting player to homebind");
player.TeleportTo(player.GetHomebind());
return;
}
float z = loc.GetPositionZ() + player.GetHoverOffset();
player.Relocate(loc.GetPositionX(), loc.GetPositionY(), z, loc.GetOrientation());
player.SetFallInformation(0, player.GetPositionZ());
player.ResetMap();
player.SetMap(newMap);
ResumeToken resumeToken = new();
resumeToken.SequenceIndex = player.m_movementCounter;
resumeToken.Reason = seamlessTeleport ? 2 : 1u;
SendPacket(resumeToken);
if (!seamlessTeleport)
player.SendInitialPacketsBeforeAddToMap();
if (!player.GetMap().AddPlayerToMap(player, !seamlessTeleport))
{
Log.outError(LogFilter.Network, $"WORLD: failed to teleport player {player.GetName()} ({player.GetGUID()}) to map {loc.GetMapId()} ({(newMap ? newMap.GetMapName() : "Unknown")}) because of unknown reason!");
player.ResetMap();
player.SetMap(oldMap);
player.TeleportTo(player.GetHomebind());
return;
}
// Battleground state prepare (in case join to BG), at relogin/tele player not invited
// only add to bg group and object, if the player was invited (else he entered through command)
if (player.InBattleground())
{
// cleanup setting if outdated
if (!mapEntry.IsBattlegroundOrArena())
{
// We're not in BG
player.SetBattlegroundId(0, BattlegroundTypeId.None);
// reset destination bg team
player.SetBGTeam(0);
}
// join to bg case
else
{
Battleground bg = player.GetBattleground();
if (bg)
{
if (player.IsInvitedForBattlegroundInstance(player.GetBattlegroundId()))
bg.AddPlayer(player);
}
}
}
if (!seamlessTeleport)
player.SendInitialPacketsAfterAddToMap();
else
{
player.UpdateVisibilityForPlayer();
Garrison garrison = player.GetGarrison();
if (garrison != null)
garrison.SendRemoteInfo();
}
// flight fast teleport case
if (player.IsInFlight())
{
if (!player.InBattleground())
{
if (!seamlessTeleport)
{
// short preparations to continue flight
MovementGenerator movementGenerator = player.GetMotionMaster().GetCurrentMovementGenerator();
movementGenerator.Initialize(player);
}
return;
}
// Battlegroundstate prepare, stop flight
player.FinishTaxiFlight();
}
if (!player.IsAlive() && player.GetTeleportOptions().HasAnyFlag(TeleportToOptions.ReviveAtTeleport))
player.ResurrectPlayer(0.5f);
// resurrect character at enter into instance where his corpse exist after add to map
if (mapEntry.IsDungeon() && !player.IsAlive())
{
if (player.GetCorpseLocation().GetMapId() == mapEntry.Id)
{
player.ResurrectPlayer(0.5f, false);
player.SpawnCorpseBones();
}
}
if (mInstance != null)
{
// check if this instance has a reset time and send it to player if so
Difficulty diff = newMap.GetDifficultyID();
MapDifficultyRecord mapDiff = Global.DB2Mgr.GetMapDifficultyData(mapEntry.Id, diff);
if (mapDiff != null)
{
if (mapDiff.GetRaidDuration() != 0)
{
long timeReset = Global.InstanceSaveMgr.GetResetTimeFor(mapEntry.Id, diff);
if (timeReset != 0)
{
uint timeleft = (uint)(timeReset - GameTime.GetGameTime());
player.SendInstanceResetWarning(mapEntry.Id, diff, timeleft, true);
}
}
}
// check if instance is valid
if (!player.CheckInstanceValidity(false))
player.m_InstanceValid = false;
}
// update zone immediately, otherwise leave channel will cause crash in mtmap
player.GetZoneAndAreaId(out uint newzone, out uint newarea);
player.UpdateZone(newzone, newarea);
// honorless target
if (player.pvpInfo.IsHostile)
player.CastSpell(player, 2479, true);
// in friendly area
else if (player.IsPvP() && !player.HasPlayerFlag(PlayerFlags.InPVP))
player.UpdatePvP(false, false);
// resummon pet
player.ResummonPetTemporaryUnSummonedIfAny();
//lets process all delayed operations on successful teleport
player.ProcessDelayedOperations();
}
[WorldPacketHandler(ClientOpcodes.SuspendTokenResponse, Status = SessionStatus.Transfer)]
void HandleSuspendTokenResponse(SuspendTokenResponse suspendTokenResponse)
{
if (!_player.IsBeingTeleportedFar())
return;
WorldLocation loc = GetPlayer().GetTeleportDest();
if (CliDB.MapStorage.LookupByKey(loc.GetMapId()).IsDungeon())
{
UpdateLastInstance updateLastInstance = new();
updateLastInstance.MapID = loc.GetMapId();
SendPacket(updateLastInstance);
}
NewWorld packet = new();
packet.MapID = loc.GetMapId();
packet.Loc.Pos = loc;
packet.Reason = (uint)(!_player.IsBeingTeleportedSeamlessly() ? NewWorldReason.Normal : NewWorldReason.Seamless);
SendPacket(packet);
if (_player.IsBeingTeleportedSeamlessly())
HandleMoveWorldportAck();
}
[WorldPacketHandler(ClientOpcodes.MoveTeleportAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveTeleportAck(MoveTeleportAck packet)
{
Player plMover = GetPlayer().m_unitMovedByMe.ToPlayer();
if (!plMover || !plMover.IsBeingTeleportedNear())
return;
if (packet.MoverGUID != plMover.GetGUID())
return;
plMover.SetSemaphoreTeleportNear(false);
uint old_zone = plMover.GetZoneId();
WorldLocation dest = plMover.GetTeleportDest();
plMover.UpdatePosition(dest, true);
plMover.SetFallInformation(0, GetPlayer().GetPositionZ());
uint newzone, newarea;
plMover.GetZoneAndAreaId(out newzone, out newarea);
plMover.UpdateZone(newzone, newarea);
// new zone
if (old_zone != newzone)
{
// honorless target
if (plMover.pvpInfo.IsHostile)
plMover.CastSpell(plMover, 2479, true);
// in friendly area
else if (plMover.IsPvP() && !plMover.HasPlayerFlag(PlayerFlags.InPVP))
plMover.UpdatePvP(false, false);
}
// resummon pet
GetPlayer().ResummonPetTemporaryUnSummonedIfAny();
//lets process all delayed operations on successful teleport
GetPlayer().ProcessDelayedOperations();
}
[WorldPacketHandler(ClientOpcodes.MoveForceFlightBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceFlightSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForcePitchRateChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceRunBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceRunSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceSwimBackSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceSwimSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceTurnRateChangeAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceWalkSpeedChangeAck, Processing = PacketProcessing.ThreadSafe)]
void HandleForceSpeedChangeAck(MovementSpeedAck packet)
{
GetPlayer().ValidateMovementInfo(packet.Ack.Status);
// now can skip not our packet
if (GetPlayer().GetGUID() != packet.Ack.Status.Guid)
return;
/*----------------*/
// client ACK send one packet for mounted/run case and need skip all except last from its
// in other cases anti-cheat check can be fail in false case
UnitMoveType move_type;
ClientOpcodes opcode = packet.GetOpcode();
switch (opcode)
{
case ClientOpcodes.MoveForceWalkSpeedChangeAck:
move_type = UnitMoveType.Walk;
break;
case ClientOpcodes.MoveForceRunSpeedChangeAck:
move_type = UnitMoveType.Run;
break;
case ClientOpcodes.MoveForceRunBackSpeedChangeAck:
move_type = UnitMoveType.RunBack;
break;
case ClientOpcodes.MoveForceSwimSpeedChangeAck:
move_type = UnitMoveType.Swim;
break;
case ClientOpcodes.MoveForceSwimBackSpeedChangeAck:
move_type = UnitMoveType.SwimBack;
break;
case ClientOpcodes.MoveForceTurnRateChangeAck:
move_type = UnitMoveType.TurnRate;
break;
case ClientOpcodes.MoveForceFlightSpeedChangeAck:
move_type = UnitMoveType.Flight;
break;
case ClientOpcodes.MoveForceFlightBackSpeedChangeAck:
move_type = UnitMoveType.FlightBack;
break;
case ClientOpcodes.MoveForcePitchRateChangeAck:
move_type = UnitMoveType.PitchRate;
break;
default:
Log.outError(LogFilter.Network, "WorldSession.HandleForceSpeedChangeAck: Unknown move type opcode: {0}", opcode);
return;
}
// skip all forced speed changes except last and unexpected
// in run/mounted case used one ACK and it must be skipped. m_forced_speed_changes[MOVE_RUN] store both.
if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
{
--GetPlayer().m_forced_speed_changes[(int)move_type];
if (GetPlayer().m_forced_speed_changes[(int)move_type] > 0)
return;
}
if (!GetPlayer().GetTransport() && Math.Abs(GetPlayer().GetSpeed(move_type) - packet.Speed) > 0.01f)
{
if (GetPlayer().GetSpeed(move_type) > packet.Speed) // must be greater - just correct
{
Log.outError(LogFilter.Network, "{0}SpeedChange player {1} is NOT correct (must be {2} instead {3}), force set to correct value",
move_type, GetPlayer().GetName(), GetPlayer().GetSpeed(move_type), packet.Speed);
GetPlayer().SetSpeedRate(move_type, GetPlayer().GetSpeedRate(move_type));
}
else // must be lesser - cheating
{
Log.outDebug(LogFilter.Server, "Player {0} from account id {1} kicked for incorrect speed (must be {2} instead {3})",
GetPlayer().GetName(), GetPlayer().GetSession().GetAccountId(), GetPlayer().GetSpeed(move_type), packet.Speed);
GetPlayer().GetSession().KickPlayer();
}
}
}
[WorldPacketHandler(ClientOpcodes.SetActiveMover)]
void HandleSetActiveMover(SetActiveMover packet)
{
if (GetPlayer().IsInWorld)
{
if (_player.m_unitMovedByMe.GetGUID() != packet.ActiveMover)
Log.outError(LogFilter.Network, "HandleSetActiveMover: incorrect mover guid: mover is {0} and should be {1},", packet.ActiveMover.ToString(), _player.m_unitMovedByMe.GetGUID().ToString());
}
}
[WorldPacketHandler(ClientOpcodes.MoveKnockBackAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveKnockBackAck(MoveKnockBackAck movementAck)
{
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
if (GetPlayer().m_unitMovedByMe.GetGUID() != movementAck.Ack.Status.Guid)
return;
GetPlayer().m_movementInfo = movementAck.Ack.Status;
MoveUpdateKnockBack updateKnockBack = new();
updateKnockBack.Status = GetPlayer().m_movementInfo;
GetPlayer().SendMessageToSet(updateKnockBack, false);
}
[WorldPacketHandler(ClientOpcodes.MoveEnableDoubleJumpAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveEnableSwimToFlyTransAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveFeatherFallAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceRootAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveForceUnrootAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveGravityDisableAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveGravityEnableAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveHoverAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetCanFlyAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetCanTurnWhileFallingAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveSetIgnoreMovementForcesAck, Processing = PacketProcessing.ThreadSafe)]
[WorldPacketHandler(ClientOpcodes.MoveWaterWalkAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMovementAckMessage(MovementAckMessage movementAck)
{
GetPlayer().ValidateMovementInfo(movementAck.Ack.Status);
}
[WorldPacketHandler(ClientOpcodes.SummonResponse)]
void HandleSummonResponseOpcode(SummonResponse packet)
{
if (!GetPlayer().IsAlive() || GetPlayer().IsInCombat())
return;
GetPlayer().SummonIfPossible(packet.Accept);
}
[WorldPacketHandler(ClientOpcodes.MoveSetCollisionHeightAck, Processing = PacketProcessing.ThreadSafe)]
void HandleSetCollisionHeightAck(MoveSetCollisionHeightAck packet)
{
GetPlayer().ValidateMovementInfo(packet.Data.Status);
}
[WorldPacketHandler(ClientOpcodes.MoveApplyMovementForceAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveApplyMovementForceAck(MoveApplyMovementForceAck moveApplyMovementForceAck)
{
Unit mover = _player.m_unitMovedByMe;
Cypher.Assert(mover != null);
_player.ValidateMovementInfo(moveApplyMovementForceAck.Ack.Status);
// prevent tampered movement data
if (moveApplyMovementForceAck.Ack.Status.Guid != mover.GetGUID())
{
Log.outError(LogFilter.Network, $"HandleMoveApplyMovementForceAck: guid error, expected {mover.GetGUID()}, got {moveApplyMovementForceAck.Ack.Status.Guid}");
return;
}
moveApplyMovementForceAck.Ack.Status.Time = AdjustClientMovementTime(moveApplyMovementForceAck.Ack.Status.Time);
MoveUpdateApplyMovementForce updateApplyMovementForce = new();
updateApplyMovementForce.Status = moveApplyMovementForceAck.Ack.Status;
updateApplyMovementForce.Force = moveApplyMovementForceAck.Force;
mover.SendMessageToSet(updateApplyMovementForce, false);
}
[WorldPacketHandler(ClientOpcodes.MoveRemoveMovementForceAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveRemoveMovementForceAck(MoveRemoveMovementForceAck moveRemoveMovementForceAck)
{
Unit mover = _player.m_unitMovedByMe;
Cypher.Assert(mover != null);
_player.ValidateMovementInfo(moveRemoveMovementForceAck.Ack.Status);
// prevent tampered movement data
if (moveRemoveMovementForceAck.Ack.Status.Guid != mover.GetGUID())
{
Log.outError(LogFilter.Network, $"HandleMoveRemoveMovementForceAck: guid error, expected {mover.GetGUID()}, got {moveRemoveMovementForceAck.Ack.Status.Guid}");
return;
}
moveRemoveMovementForceAck.Ack.Status.Time = AdjustClientMovementTime(moveRemoveMovementForceAck.Ack.Status.Time);
MoveUpdateRemoveMovementForce updateRemoveMovementForce = new();
updateRemoveMovementForce.Status = moveRemoveMovementForceAck.Ack.Status;
updateRemoveMovementForce.TriggerGUID = moveRemoveMovementForceAck.ID;
mover.SendMessageToSet(updateRemoveMovementForce, false);
}
[WorldPacketHandler(ClientOpcodes.MoveSetModMovementForceMagnitudeAck, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveSetModMovementForceMagnitudeAck(MovementSpeedAck setModMovementForceMagnitudeAck)
{
Unit mover = _player.m_unitMovedByMe;
Cypher.Assert(mover != null); // there must always be a mover
_player.ValidateMovementInfo(setModMovementForceMagnitudeAck.Ack.Status);
// prevent tampered movement data
if (setModMovementForceMagnitudeAck.Ack.Status.Guid != mover.GetGUID())
{
Log.outError(LogFilter.Network, $"HandleSetModMovementForceMagnitudeAck: guid error, expected {mover.GetGUID()}, got {setModMovementForceMagnitudeAck.Ack.Status.Guid}");
return;
}
// skip all except last
if (_player.m_movementForceModMagnitudeChanges > 0)
{
--_player.m_movementForceModMagnitudeChanges;
if (_player.m_movementForceModMagnitudeChanges == 0)
{
float expectedModMagnitude = 1.0f;
MovementForces movementForces = mover.GetMovementForces();
if (movementForces != null)
expectedModMagnitude = movementForces.GetModMagnitude();
if (Math.Abs(expectedModMagnitude - setModMovementForceMagnitudeAck.Speed) > 0.01f)
{
Log.outDebug(LogFilter.Misc, $"Player {_player.GetName()} from account id {_player.GetSession().GetAccountId()} kicked for incorrect movement force magnitude (must be {expectedModMagnitude} instead {setModMovementForceMagnitudeAck.Speed})");
_player.GetSession().KickPlayer();
return;
}
}
}
setModMovementForceMagnitudeAck.Ack.Status.Time = AdjustClientMovementTime(setModMovementForceMagnitudeAck.Ack.Status.Time);
MoveUpdateSpeed updateModMovementForceMagnitude = new(ServerOpcodes.MoveUpdateModMovementForceMagnitude);
updateModMovementForceMagnitude.Status = setModMovementForceMagnitudeAck.Ack.Status;
updateModMovementForceMagnitude.Speed = setModMovementForceMagnitudeAck.Speed;
mover.SendMessageToSet(updateModMovementForceMagnitude, false);
}
[WorldPacketHandler(ClientOpcodes.MoveTimeSkipped, Processing = PacketProcessing.Inplace)]
void HandleMoveTimeSkipped(MoveTimeSkipped moveTimeSkipped)
{
Unit mover = GetPlayer().m_unitMovedByMe;
if (mover == null)
{
Log.outWarn(LogFilter.Player, $"WorldSession.HandleMoveTimeSkipped wrong mover state from the unit moved by {GetPlayer().GetGUID()}");
return;
}
// prevent tampered movement data
if (moveTimeSkipped.MoverGUID != mover.GetGUID())
{
Log.outWarn(LogFilter.Player, $"WorldSession.HandleMoveTimeSkipped wrong guid from the unit moved by {GetPlayer().GetGUID()}");
return;
}
mover.m_movementInfo.Time += moveTimeSkipped.TimeSkipped;
MoveSkipTime moveSkipTime = new();
moveSkipTime.MoverGUID = moveTimeSkipped.MoverGUID;
moveSkipTime.TimeSkipped = moveTimeSkipped.TimeSkipped;
mover.SendMessageToSet(moveSkipTime, _player);
}
[WorldPacketHandler(ClientOpcodes.MoveSplineDone, Processing = PacketProcessing.ThreadSafe)]
void HandleMoveSplineDoneOpcode(MoveSplineDone moveSplineDone)
{
MovementInfo movementInfo = moveSplineDone.Status;
_player.ValidateMovementInfo(movementInfo);
// in taxi flight packet received in 2 case:
// 1) end taxi path in far (multi-node) flight
// 2) switch from one map to other in case multim-map taxi path
// we need process only (1)
uint curDest = GetPlayer().m_taxi.GetTaxiDestination();
if (curDest != 0)
{
TaxiNodesRecord curDestNode = CliDB.TaxiNodesStorage.LookupByKey(curDest);
// far teleport case
if (curDestNode != null && curDestNode.ContinentID != GetPlayer().GetMapId() && GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
{
FlightPathMovementGenerator flight = GetPlayer().GetMotionMaster().GetCurrentMovementGenerator() as FlightPathMovementGenerator;
if (flight != null)
{
// short preparations to continue flight
flight.SetCurrentNodeAfterTeleport();
TaxiPathNodeRecord node = flight.GetPath()[(int)flight.GetCurrentNode()];
flight.SkipCurrentNode();
GetPlayer().TeleportTo(curDestNode.ContinentID, node.Loc.X, node.Loc.Y, node.Loc.Z, GetPlayer().GetOrientation());
}
}
return;
}
// at this point only 1 node is expected (final destination)
if (GetPlayer().m_taxi.GetPath().Count != 1)
return;
GetPlayer().CleanupAfterTaxiFlight();
GetPlayer().SetFallInformation(0, GetPlayer().GetPositionZ());
if (GetPlayer().pvpInfo.IsHostile)
GetPlayer().CastSpell(GetPlayer(), 2479, true);
}
[WorldPacketHandler(ClientOpcodes.TimeSyncResponse, Processing = PacketProcessing.ThreadSafe)]
void HandleTimeSyncResponse(TimeSyncResponse timeSyncResponse)
{
if (!_pendingTimeSyncRequests.ContainsKey(timeSyncResponse.SequenceIndex))
return;
uint serverTimeAtSent = _pendingTimeSyncRequests.LookupByKey(timeSyncResponse.SequenceIndex);
_pendingTimeSyncRequests.Remove(timeSyncResponse.SequenceIndex);
// time it took for the request to travel to the client, for the client to process it and reply and for response to travel back to the server.
// we are going to make 2 assumptions:
// 1) we assume that the request processing time equals 0.
// 2) we assume that the packet took as much time to travel from server to client than it took to travel from client to server.
uint roundTripDuration = Time.GetMSTimeDiff(serverTimeAtSent, timeSyncResponse.GetReceivedTime());
uint lagDelay = roundTripDuration / 2;
/*
clockDelta = serverTime - clientTime
where
serverTime: time that was displayed on the clock of the SERVER at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
clientTime: time that was displayed on the clock of the CLIENT at the moment when the client processed the SMSG_TIME_SYNC_REQUEST packet.
Once clockDelta has been computed, we can compute the time of an event on server clock when we know the time of that same event on the client clock,
using the following relation:
serverTime = clockDelta + clientTime
*/
long clockDelta = (long)(serverTimeAtSent + lagDelay) - (long)timeSyncResponse.ClientTime;
_timeSyncClockDeltaQueue.PushFront(Tuple.Create(clockDelta, roundTripDuration));
ComputeNewClockDelta();
}
void ComputeNewClockDelta()
{
// implementation of the technique described here: https://web.archive.org/web/20180430214420/http://www.mine-control.com/zack/timesync/timesync.html
// to reduce the skew induced by dropped TCP packets that get resent.
//accumulator_set < uint32, features < tag::mean, tag::median, tag::variance(lazy) > > latencyAccumulator;
List<uint> latencyList = new();
foreach (var pair in _timeSyncClockDeltaQueue)
latencyList.Add(pair.Item2);
uint latencyMedian = (uint)Math.Round(latencyList.Average(p => p));//median(latencyAccumulator));
uint latencyStandardDeviation = (uint)Math.Round(Math.Sqrt(latencyList.Variance()));//variance(latencyAccumulator)));
//accumulator_set<long, features<tag::mean>> clockDeltasAfterFiltering;
List<long> clockDeltasAfterFiltering = new();
uint sampleSizeAfterFiltering = 0;
foreach (var pair in _timeSyncClockDeltaQueue)
{
if (pair.Item2 < latencyStandardDeviation + latencyMedian)
{
clockDeltasAfterFiltering.Add(pair.Item1);
sampleSizeAfterFiltering++;
}
}
if (sampleSizeAfterFiltering != 0)
{
long meanClockDelta = (long)(Math.Round(clockDeltasAfterFiltering.Average()));
if (Math.Abs(meanClockDelta - _timeSyncClockDelta) > 25)
_timeSyncClockDelta = meanClockDelta;
}
else if (_timeSyncClockDelta == 0)
{
var back = _timeSyncClockDeltaQueue.Back();
_timeSyncClockDelta = back.Item1;
}
}
}
}