Files
CypherCore/Source/Game/Entities/Object/Update/UpdateMask.cs
T

136 lines
4.0 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using System;
using System.Linq;
namespace Game.Entities
{
public class UpdateMask
{
int _blockCount;
int _blocksMaskCount;
uint[] _blocks;
uint[] _blocksMask;
public UpdateMask(int bits, uint[] input = null)
{
_blockCount = (bits + 31) / 32;
_blocksMaskCount = (_blockCount + 31) / 32;
_blocks = new uint[_blockCount];
_blocksMask = new uint[_blocksMaskCount];
if (input != null)
{
int block = 0;
for (; block < input.Length; ++block)
if ((_blocks[block] = input[block]) != 0)
_blocksMask[GetBlockIndex(block)] |= (uint)GetBlockFlag(block);
for (; block < _blockCount; ++block)
_blocks[block] = 0;
}
}
public uint GetBlocksMask(uint index)
{
return _blocksMask[index];
}
public uint GetBlock(uint index)
{
return _blocks[index];
}
public bool this[int index]
{
get
{
return (_blocks[GetBlockIndex(index)] & GetBlockFlag(index)) != 0;
}
}
public bool IsAnySet() { return _blocksMask.Any(blockMask => blockMask != 0); }
public void Reset(int index)
{
int blockIndex = GetBlockIndex(index);
if ((_blocks[blockIndex] &= ~(uint)GetBlockFlag(index)) == 0)
_blocksMask[GetBlockIndex(blockIndex)] &= ~(uint)GetBlockFlag(blockIndex);
}
public void ResetAll()
{
Array.Clear(_blocks, 0, _blocks.Length);
Array.Clear(_blocksMask, 0, _blocksMask.Length);
}
public void Set(int index)
{
int blockIndex = GetBlockIndex(index);
_blocks[blockIndex] |= (uint)GetBlockFlag(index);
_blocksMask[GetBlockIndex(blockIndex)] |= (uint)GetBlockFlag(blockIndex);
}
public void SetAll()
{
for (int i = 0; i < _blocksMaskCount; ++i)
_blocksMask[i] = 0xFFFFFFFF;
for (int i = 0; i < _blockCount; ++i)
_blocks[i] = 0xFFFFFFFF;
if ((_blocksMaskCount % 32) != 0)
{
int unused = 32 - (_blocksMaskCount % 32);
_blocksMask[_blocksMaskCount - 1] &= (0xFFFFFFFF >> unused);
}
if ((_blockCount % 32) != 0)
{
int unused = 32 - (_blockCount % 32);
_blocks[_blockCount - 1] &= (0xFFFFFFFF >> unused);
}
}
public void AND(UpdateMask right)
{
for (int i = 0; i < _blocksMaskCount; ++i)
_blocksMask[i] &= right._blocksMask[i];
for (int i = 0; i < _blockCount; ++i)
{
if (!Convert.ToBoolean(_blocks[i] &= right._blocks[i]))
_blocksMask[GetBlockIndex(i)] &= ~(uint)GetBlockFlag(i);
}
}
public void OR(UpdateMask right)
{
for (int i = 0; i < _blocksMaskCount; ++i)
_blocksMask[i] |= right._blocksMask[i];
for (int i = 0; i < _blockCount; ++i)
_blocks[i] |= right._blocks[i];
}
public static UpdateMask operator &(UpdateMask left, UpdateMask right)
{
UpdateMask result = left;
result.AND(right);
return result;
}
public static UpdateMask operator |(UpdateMask left, UpdateMask right)
{
UpdateMask result = left;
result.OR(right);
return result;
}
//helpers
public static int GetBlockIndex(int bit) { return bit / 32; }
public static int GetBlockFlag(int bit) { return 1 << (bit % 32); }
}
}