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CypherCore/Source/Game/Entities/Unit
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hondacrx 3ac50cb7f4 Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the bottom of a liquid
Port From (https://github.com/TrinityCore/TrinityCore/commit/97af0c31af13de23eabe4eb22ed3e71dd5602531)
2024-02-05 13:45:29 -05:00
..
CharmInfo.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Comparer.cs
Update license headers for all files.
2023-01-18 17:25:32 -05:00
Unit.Combat.cs
Core/Unit: Restore function of HandleKillPlayer
2024-02-05 13:32:40 -05:00
Unit.cs
Core/Units: Allow self inflicted damage to bypass CREATURE_STATIC_FLAG_UNKILLABLE
2024-02-04 13:37:19 -05:00
Unit.Fields.cs
Core: Update to 10.2.0
2024-02-02 21:49:02 -05:00
Unit.Movement.cs
Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the bottom of a liquid
2024-02-05 13:45:29 -05:00
Unit.Pets.cs
Some cleanups. (might break build for scripts as they are a WIP)
2023-10-08 10:35:31 -04:00
Unit.Spells.cs
Core/Creatures: Refactor CreatureEliteType
2024-02-04 14:42:40 -05:00
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