Files
CypherCore/Source/Game/Chat/Commands/NPCCommands.cs
T

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C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Framework.IO;
using Game.DataStorage;
using Game.Entities;
using Game.Maps;
using Game.Movement;
using System;
using System.Collections.Generic;
using System.Linq;
using Framework.Collections;
using Game.Loots;
namespace Game.Chat
{
[CommandGroup("npc")]
class NPCCommands
{
[Command("despawngroup", RBACPermissions.CommandNpcDespawngroup)]
static bool HandleNpcDespawnGroup(CommandHandler handler, string[] opts)
{
if (opts.Empty())
return false;
bool deleteRespawnTimes = false;
uint groupId = 0;
// Decode arguments
foreach (var variant in opts)
{
if (!uint.TryParse(variant, out groupId))
deleteRespawnTimes = true;
}
Player player = handler.GetSession().GetPlayer();
if (!player.GetMap().SpawnGroupDespawn(groupId, deleteRespawnTimes, out int despawnedCount))
{
handler.SendSysMessage(CypherStrings.SpawngroupBadgroup, groupId);
return false;
}
handler.SendSysMessage($"Despawned a total of {despawnedCount} objects.");
return true;
}
[Command("evade", RBACPermissions.CommandNpcEvade)]
static bool HandleNpcEvadeCommand(CommandHandler handler, EvadeReason? why, string force)
{
Creature creatureTarget = handler.GetSelectedCreature();
if (!creatureTarget || creatureTarget.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
if (!creatureTarget.IsAIEnabled())
{
handler.SendSysMessage(CypherStrings.CreatureNotAiEnabled);
return false;
}
if (force.Equals("force", StringComparison.OrdinalIgnoreCase))
creatureTarget.ClearUnitState(UnitState.Evade);
creatureTarget.GetAI().EnterEvadeMode(why.GetValueOrDefault(EvadeReason.Other));
return true;
}
[Command("info", RBACPermissions.CommandNpcInfo)]
static bool HandleNpcInfoCommand(CommandHandler handler)
{
Creature target = handler.GetSelectedCreature();
if (!target)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
CreatureTemplate cInfo = target.GetCreatureTemplate();
uint faction = target.GetFaction();
ulong npcflags = (ulong)target.m_unitData.NpcFlags[1] << 32 | target.m_unitData.NpcFlags[0];
uint mechanicImmuneMask = cInfo.MechanicImmuneMask;
uint displayid = target.GetDisplayId();
uint nativeid = target.GetNativeDisplayId();
uint entry = target.GetEntry();
long curRespawnDelay = target.GetRespawnCompatibilityMode() ? target.GetRespawnTimeEx() - GameTime.GetGameTime() : target.GetMap().GetCreatureRespawnTime(target.GetSpawnId()) - GameTime.GetGameTime();
if (curRespawnDelay < 0)
curRespawnDelay = 0;
string curRespawnDelayStr = Time.secsToTimeString((ulong)curRespawnDelay, TimeFormat.ShortText);
string defRespawnDelayStr = Time.secsToTimeString(target.GetRespawnDelay(), TimeFormat.ShortText);
handler.SendSysMessage(CypherStrings.NpcinfoChar, target.GetName(), target.GetSpawnId(), target.GetGUID().ToString(), entry, faction, npcflags, displayid, nativeid);
if (target.GetCreatureData() != null && target.GetCreatureData().spawnGroupData.groupId != 0)
{
SpawnGroupTemplateData groupData = target.GetCreatureData().spawnGroupData;
handler.SendSysMessage(CypherStrings.SpawninfoGroupId, groupData.name, groupData.groupId, groupData.flags, target.GetMap().IsSpawnGroupActive(groupData.groupId));
}
handler.SendSysMessage(CypherStrings.SpawninfoCompatibilityMode, target.GetRespawnCompatibilityMode());
handler.SendSysMessage(CypherStrings.NpcinfoLevel, target.GetLevel());
handler.SendSysMessage(CypherStrings.NpcinfoEquipment, target.GetCurrentEquipmentId(), target.GetOriginalEquipmentId());
handler.SendSysMessage(CypherStrings.NpcinfoHealth, target.GetCreateHealth(), target.GetMaxHealth(), target.GetHealth());
handler.SendSysMessage(CypherStrings.NpcinfoMovementData, target.GetMovementTemplate().ToString());
handler.SendSysMessage(CypherStrings.NpcinfoUnitFieldFlags, (uint)target.m_unitData.Flags);
foreach (UnitFlags value in Enum.GetValues(typeof(UnitFlags)))
if (target.HasUnitFlag(value))
handler.SendSysMessage("{0} (0x{1:X})", (UnitFlags)value, value);
handler.SendSysMessage(CypherStrings.NpcinfoUnitFieldFlags2, (uint)target.m_unitData.Flags2);
foreach (UnitFlags2 value in Enum.GetValues(typeof(UnitFlags2)))
if (target.HasUnitFlag2(value))
handler.SendSysMessage("{0} (0x{1:X})", (UnitFlags2)value, value);
handler.SendSysMessage(CypherStrings.NpcinfoUnitFieldFlags3, (uint)target.m_unitData.Flags3);
foreach (UnitFlags3 value in Enum.GetValues(typeof(UnitFlags3)))
if (target.HasUnitFlag3(value))
handler.SendSysMessage("{0} (0x{1:X})", (UnitFlags3)value, value);
handler.SendSysMessage(CypherStrings.NpcinfoDynamicFlags, target.GetDynamicFlags());
handler.SendSysMessage(CypherStrings.CommandRawpawntimes, defRespawnDelayStr, curRespawnDelayStr);
handler.SendSysMessage(CypherStrings.NpcinfoLoot, cInfo.LootId, cInfo.PickPocketId, cInfo.SkinLootId);
handler.SendSysMessage(CypherStrings.NpcinfoDungeonId, target.GetInstanceId());
CreatureData data = Global.ObjectMgr.GetCreatureData(target.GetSpawnId());
if (data != null)
handler.SendSysMessage(CypherStrings.NpcinfoPhases, data.PhaseId, data.PhaseGroup);
PhasingHandler.PrintToChat(handler, target);
handler.SendSysMessage(CypherStrings.NpcinfoArmor, target.GetArmor());
handler.SendSysMessage(CypherStrings.NpcinfoPosition, target.GetPositionX(), target.GetPositionY(), target.GetPositionZ());
handler.SendSysMessage(CypherStrings.ObjectinfoAiInfo, target.GetAIName(), target.GetScriptName());
handler.SendSysMessage(CypherStrings.NpcinfoReactstate, target.GetReactState());
var ai = target.GetAI();
if (ai != null)
handler.SendSysMessage(CypherStrings.ObjectinfoAiType, nameof(ai));
handler.SendSysMessage(CypherStrings.NpcinfoFlagsExtra, cInfo.FlagsExtra);
foreach (uint value in Enum.GetValues(typeof(CreatureFlagsExtra)))
if (cInfo.FlagsExtra.HasAnyFlag((CreatureFlagsExtra)value))
handler.SendSysMessage("{0} (0x{1:X})", (CreatureFlagsExtra)value, value);
handler.SendSysMessage(CypherStrings.NpcinfoNpcFlags, target.m_unitData.NpcFlags[0]);
foreach (uint value in Enum.GetValues(typeof(NPCFlags)))
if (npcflags.HasAnyFlag(value))
handler.SendSysMessage("{0} (0x{1:X})", (NPCFlags)value, value);
handler.SendSysMessage(CypherStrings.NpcinfoMechanicImmune, mechanicImmuneMask);
foreach (int value in Enum.GetValues(typeof(Mechanics)))
if (Convert.ToBoolean(mechanicImmuneMask & (1 << (value - 1))))
handler.SendSysMessage("{0} (0x{1:X})", (Mechanics)value, value);
return true;
}
[Command("move", RBACPermissions.CommandNpcMove)]
static bool HandleNpcMoveCommand(CommandHandler handler, ulong? spawnId)
{
Creature creature = handler.GetSelectedCreature();
Player player = handler.GetSession().GetPlayer();
if (player == null)
return false;
if (!spawnId.HasValue && creature == null)
return false;
ulong lowguid = spawnId.HasValue ? spawnId.Value : creature.GetSpawnId();
// Attempting creature load from DB data
CreatureData data = Global.ObjectMgr.GetCreatureData(lowguid);
if (data == null)
{
handler.SendSysMessage(CypherStrings.CommandCreatguidnotfound, lowguid);
return false;
}
if (player.GetMapId() != data.MapId)
{
handler.SendSysMessage(CypherStrings.CommandCreatureatsamemap, lowguid);
return false;
}
Global.ObjectMgr.RemoveCreatureFromGrid(data);
data.SpawnPoint.Relocate(player);
Global.ObjectMgr.AddCreatureToGrid(data);
// update position in DB
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_POSITION);
stmt.AddValue(0, player.GetPositionX());
stmt.AddValue(1, player.GetPositionY());
stmt.AddValue(2, player.GetPositionZ());
stmt.AddValue(3, player.GetOrientation());
stmt.AddValue(4, lowguid);
DB.World.Execute(stmt);
// respawn selected creature at the new location
if (creature != null)
creature.DespawnOrUnsummon(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(1));
handler.SendSysMessage(CypherStrings.CommandCreaturemoved);
return true;
}
[Command("near", RBACPermissions.CommandNpcNear)]
static bool HandleNpcNearCommand(CommandHandler handler, float? dist)
{
float distance = dist.GetValueOrDefault(10.0f);
uint count = 0;
Player player = handler.GetPlayer();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_CREATURE_NEAREST);
stmt.AddValue(0, player.GetPositionX());
stmt.AddValue(1, player.GetPositionY());
stmt.AddValue(2, player.GetPositionZ());
stmt.AddValue(3, player.GetMapId());
stmt.AddValue(4, player.GetPositionX());
stmt.AddValue(5, player.GetPositionY());
stmt.AddValue(6, player.GetPositionZ());
stmt.AddValue(7, distance * distance);
SQLResult result = DB.World.Query(stmt);
if (!result.IsEmpty())
{
do
{
ulong guid = result.Read<ulong>(0);
uint entry = result.Read<uint>(1);
float x = result.Read<float>(2);
float y = result.Read<float>(3);
float z = result.Read<float>(4);
ushort mapId = result.Read<ushort>(5);
CreatureTemplate creatureTemplate = Global.ObjectMgr.GetCreatureTemplate(entry);
if (creatureTemplate == null)
continue;
handler.SendSysMessage(CypherStrings.CreatureListChat, guid, guid, creatureTemplate.Name, x, y, z, mapId, "", "");
++count;
}
while (result.NextRow());
}
handler.SendSysMessage(CypherStrings.CommandNearNpcMessage, distance, count);
return true;
}
[Command("playemote", RBACPermissions.CommandNpcPlayemote)]
static bool HandleNpcPlayEmoteCommand(CommandHandler handler, uint emote)
{
Creature target = handler.GetSelectedCreature();
if (!target)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
target.SetEmoteState((Emote)emote);
return true;
}
[Command("say", RBACPermissions.CommandNpcSay)]
static bool HandleNpcSayCommand(CommandHandler handler, Tail text)
{
if (text.IsEmpty())
return false;
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
creature.Say(text, Language.Universal);
// make some emotes
switch (((string)text).LastOrDefault())
{
case '?':
creature.HandleEmoteCommand(Emote.OneshotQuestion);
break;
case '!':
creature.HandleEmoteCommand(Emote.OneshotExclamation);
break;
default:
creature.HandleEmoteCommand(Emote.OneshotTalk);
break;
}
return true;
}
[Command("showloot", RBACPermissions.CommandNpcShowloot)]
static bool HandleNpcShowLootCommand(CommandHandler handler, string all)
{
Creature creatureTarget = handler.GetSelectedCreature();
if (creatureTarget == null || creatureTarget.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
Loot loot = creatureTarget.loot;
if (!creatureTarget.IsDead() || loot == null || loot.Empty())
{
handler.SendSysMessage(CypherStrings.CommandNotDeadOrNoLoot, creatureTarget.GetName());
return false;
}
handler.SendSysMessage(CypherStrings.CommandNpcShowlootHeader, creatureTarget.GetName(), creatureTarget.GetEntry());
handler.SendSysMessage(CypherStrings.CommandNpcShowlootMoney, loot.gold / MoneyConstants.Gold, (loot.gold % MoneyConstants.Gold) / MoneyConstants.Silver, loot.gold % MoneyConstants.Silver);
if (all.Equals("all", StringComparison.OrdinalIgnoreCase)) // nonzero from strcmp <. not equal
{
handler.SendSysMessage(CypherStrings.CommandNpcShowlootLabel, "Standard items", loot.items.Count);
foreach (LootItem item in loot.items)
if (!item.is_looted)
_ShowLootEntry(handler, item.itemid, item.count);
}
else
{
handler.SendSysMessage(CypherStrings.CommandNpcShowlootLabel, "Standard items", loot.items.Count);
foreach (LootItem item in loot.items)
if (!item.is_looted && !item.freeforall && item.conditions.Empty())
_ShowLootEntry(handler, item.itemid, item.count);
if (!loot.GetPlayerFFAItems().Empty())
{
handler.SendSysMessage(CypherStrings.CommandNpcShowlootLabel2, "FFA items per allowed player");
_IterateNotNormalLootMap(handler, loot.GetPlayerFFAItems(), loot.items);
}
}
return true;
}
[Command("spawngroup", RBACPermissions.CommandNpcSpawngroup)]
static bool HandleNpcSpawnGroup(CommandHandler handler, string[] opts)
{
if (opts.Empty())
return false;
bool ignoreRespawn = false;
bool force = false;
uint groupId = 0;
// Decode arguments
foreach (var variant in opts)
{
switch (variant)
{
case "force":
force = true;
break;
case "ignorerespawn":
ignoreRespawn = true;
break;
default:
uint.TryParse(variant, out groupId);
break;
}
}
Player player = handler.GetSession().GetPlayer();
List<WorldObject> creatureList = new();
if (!player.GetMap().SpawnGroupSpawn(groupId, ignoreRespawn, force, creatureList))
{
handler.SendSysMessage(CypherStrings.SpawngroupBadgroup, groupId);
return false;
}
handler.SendSysMessage(CypherStrings.SpawngroupSpawncount, creatureList.Count);
return true;
}
[Command("tame", RBACPermissions.CommandNpcTame)]
static bool HandleNpcTameCommand(CommandHandler handler)
{
Creature creatureTarget = handler.GetSelectedCreature();
if (!creatureTarget || creatureTarget.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
Player player = handler.GetSession().GetPlayer();
if (!player.GetPetGUID().IsEmpty())
{
handler.SendSysMessage(CypherStrings.YouAlreadyHavePet);
return false;
}
CreatureTemplate cInfo = creatureTarget.GetCreatureTemplate();
if (!cInfo.IsTameable(player.CanTameExoticPets()))
{
handler.SendSysMessage(CypherStrings.CreatureNonTameable, cInfo.Entry);
return false;
}
// Everything looks OK, create new pet
Pet pet = player.CreateTamedPetFrom(creatureTarget);
if (!pet)
{
handler.SendSysMessage(CypherStrings.CreatureNonTameable, cInfo.Entry);
return false;
}
// place pet before player
float x, y, z;
player.GetClosePoint(out x, out y, out z, creatureTarget.GetCombatReach(), SharedConst.ContactDistance);
pet.Relocate(x, y, z, MathFunctions.PI - player.GetOrientation());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
pet.SetReactState(ReactStates.Defensive);
// calculate proper level
uint level = Math.Max(player.GetLevel() - 5, creatureTarget.GetLevel());
// prepare visual effect for levelup
pet.SetLevel(level - 1);
// add to world
pet.GetMap().AddToMap(pet.ToCreature());
// visual effect for levelup
pet.SetLevel(level);
// caster have pet now
player.SetMinion(pet, true);
pet.SavePetToDB(PetSaveMode.AsCurrent);
player.PetSpellInitialize();
return true;
}
[Command("textemote", RBACPermissions.CommandNpcTextemote)]
static bool HandleNpcTextEmoteCommand(CommandHandler handler, Tail text)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
creature.TextEmote(text);
return true;
}
[Command("whisper", RBACPermissions.CommandNpcWhisper)]
static bool HandleNpcWhisperCommand(CommandHandler handler, string recv, Tail text)
{
if (text.IsEmpty())
{
handler.SendSysMessage(CypherStrings.CmdSyntax);
return false;
}
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
// check online security
Player receiver = Global.ObjAccessor.FindPlayerByName(recv);
if (handler.HasLowerSecurity(receiver, ObjectGuid.Empty))
return false;
creature.Whisper(text, Language.Universal, receiver);
return true;
}
[Command("yell", RBACPermissions.CommandNpcYell)]
static bool HandleNpcYellCommand(CommandHandler handler, Tail text)
{
if (text.IsEmpty())
return false;
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
creature.Yell(text, Language.Universal);
// make an emote
creature.HandleEmoteCommand(Emote.OneshotShout);
return true;
}
static void _ShowLootEntry(CommandHandler handler, uint itemId, byte itemCount, bool alternateString = false)
{
string name = "Unknown item";
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(itemId);
if (itemTemplate != null)
name = itemTemplate.GetName(handler.GetSessionDbcLocale());
handler.SendSysMessage(alternateString ? CypherStrings.CommandNpcShowlootEntry2 : CypherStrings.CommandNpcShowlootEntry,
itemCount, ItemConst.ItemQualityColors[(int)(itemTemplate != null ? itemTemplate.GetQuality() : ItemQuality.Poor)], itemId, name, itemId);
}
static void _IterateNotNormalLootMap(CommandHandler handler, MultiMap<ObjectGuid, NotNormalLootItem> map, List<LootItem> items)
{
foreach (var key in map.Keys)
{
if (map[key].Empty())
continue;
var list = map[key];
Player player = Global.ObjAccessor.FindConnectedPlayer(key);
handler.SendSysMessage(CypherStrings.CommandNpcShowlootSublabel, player ? player.GetName() : $"Offline player (GUID {key})", list.Count);
foreach (var it in list)
{
LootItem item = items[it.LootListId];
if (!it.is_looted && !item.is_looted)
_ShowLootEntry(handler, item.itemid, item.count, true);
}
}
}
[CommandGroup("add")]
class AddCommands
{
[Command("", RBACPermissions.CommandNpcAdd)]
static bool HandleNpcAddCommand(CommandHandler handler, uint id)
{
if (Global.ObjectMgr.GetCreatureTemplate(id) == null)
return false;
Player chr = handler.GetSession().GetPlayer();
Map map = chr.GetMap();
Transport trans = chr.GetTransport<Transport>();
if (trans)
{
ulong guid = Global.ObjectMgr.GenerateCreatureSpawnId();
CreatureData data = Global.ObjectMgr.NewOrExistCreatureData(guid);
data.SpawnId = guid;
data.spawnGroupData = Global.ObjectMgr.GetDefaultSpawnGroup();
data.Id = id;
data.SpawnPoint.Relocate(chr.GetTransOffsetX(), chr.GetTransOffsetY(), chr.GetTransOffsetZ(), chr.GetTransOffsetO());
data.spawnGroupData = new();
Creature creaturePassenger = trans.CreateNPCPassenger(guid, data);
if (creaturePassenger != null)
{
creaturePassenger.SaveToDB((uint)trans.GetGoInfo().MoTransport.SpawnMap, new List<Difficulty>() { map.GetDifficultyID() });
Global.ObjectMgr.AddCreatureToGrid(data);
}
return true;
}
Creature creature = Creature.CreateCreature(id, map, chr.GetPosition());
if (!creature)
return false;
PhasingHandler.InheritPhaseShift(creature, chr);
creature.SaveToDB(map.GetId(), new List<Difficulty>() { map.GetDifficultyID() });
ulong db_guid = creature.GetSpawnId();
// To call _LoadGoods(); _LoadQuests(); CreateTrainerSpells()
// current "creature" variable is deleted and created fresh new, otherwise old values might trigger asserts or cause undefined behavior
creature.CleanupsBeforeDelete();
creature = Creature.CreateCreatureFromDB(db_guid, map, true, true);
if (!creature)
return false;
Global.ObjectMgr.AddCreatureToGrid(Global.ObjectMgr.GetCreatureData(db_guid));
return true;
}
[Command("item", RBACPermissions.CommandNpcAddItem)]
static bool HandleNpcAddVendorItemCommand(CommandHandler handler, uint itemId, uint? mc, uint? it, uint? ec, [OptionalArg] string bonusListIds)
{
if (itemId == 0)
{
handler.SendSysMessage(CypherStrings.CommandNeeditemsend);
return false;
}
Creature vendor = handler.GetSelectedCreature();
if (!vendor)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
uint maxcount = mc.GetValueOrDefault(0);
uint incrtime = it.GetValueOrDefault(0);
uint extendedcost = ec.GetValueOrDefault(0);
uint vendor_entry = vendor.GetEntry();
VendorItem vItem = new();
vItem.item = itemId;
vItem.maxcount = maxcount;
vItem.incrtime = incrtime;
vItem.ExtendedCost = extendedcost;
vItem.Type = ItemVendorType.Item;
if (!bonusListIds.IsEmpty())
{
var bonusListIDsTok = new StringArray(bonusListIds, ';');
if (!bonusListIDsTok.IsEmpty())
{
foreach (string token in bonusListIDsTok)
{
if (uint.TryParse(token, out uint id))
vItem.BonusListIDs.Add(id);
}
}
}
if (!Global.ObjectMgr.IsVendorItemValid(vendor_entry, vItem, handler.GetSession().GetPlayer()))
return false;
Global.ObjectMgr.AddVendorItem(vendor_entry, vItem);
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(itemId);
handler.SendSysMessage(CypherStrings.ItemAddedToList, itemId, itemTemplate.GetName(), maxcount, incrtime, extendedcost);
return true;
}
[Command("move", RBACPermissions.CommandNpcAddMove)]
static bool HandleNpcAddMoveCommand(CommandHandler handler, ulong lowGuid)
{
// attempt check creature existence by DB data
CreatureData data = Global.ObjectMgr.GetCreatureData(lowGuid);
if (data == null)
{
handler.SendSysMessage(CypherStrings.CommandCreatguidnotfound, lowGuid);
return false;
}
// Update movement type
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_MOVEMENT_TYPE);
stmt.AddValue(0, (byte)MovementGeneratorType.Waypoint);
stmt.AddValue(1, lowGuid);
DB.World.Execute(stmt);
handler.SendSysMessage(CypherStrings.WaypointAdded);
return true;
}
[Command("formation", RBACPermissions.CommandNpcAddFormation)]
static bool HandleNpcAddFormationCommand(CommandHandler handler, ulong leaderGUID)
{
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.GetSpawnId() == 0)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
ulong lowguid = creature.GetSpawnId();
if (creature.GetFormation() != null)
{
handler.SendSysMessage("Selected creature is already member of group {0}", creature.GetFormation().GetLeaderSpawnId());
return false;
}
if (lowguid == 0)
return false;
Player chr = handler.GetSession().GetPlayer();
float followAngle = (creature.GetAbsoluteAngle(chr) - chr.GetOrientation()) * 180.0f / MathF.PI;
float followDist = MathF.Sqrt(MathF.Pow(chr.GetPositionX() - creature.GetPositionX(), 2f) + MathF.Pow(chr.GetPositionY() - creature.GetPositionY(), 2f));
uint groupAI = 0;
FormationMgr.AddFormationMember(lowguid, followAngle, followDist, leaderGUID, groupAI);
creature.SearchFormation();
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.INS_CREATURE_FORMATION);
stmt.AddValue(0, leaderGUID);
stmt.AddValue(1, lowguid);
stmt.AddValue(2, followAngle);
stmt.AddValue(3, followDist);
stmt.AddValue(4, groupAI);
DB.World.Execute(stmt);
handler.SendSysMessage("Creature {0} added to formation with leader {1}", lowguid, leaderGUID);
return true;
}
[Command("temp", RBACPermissions.CommandNpcAddTemp)]
static bool HandleNpcAddTempSpawnCommand(CommandHandler handler, [OptionalArg] string lootStr, uint id)
{
bool loot = false;
if (!lootStr.IsEmpty())
{
if (lootStr.Equals("loot", StringComparison.OrdinalIgnoreCase))
loot = true;
else if (lootStr.Equals("noloot", StringComparison.OrdinalIgnoreCase))
loot = false;
else
return false;
}
if (Global.ObjectMgr.GetCreatureTemplate(id) == null)
return false;
Player chr = handler.GetSession().GetPlayer();
chr.SummonCreature(id, chr.GetPosition(), loot ? TempSummonType.CorpseTimedDespawn : TempSummonType.CorpseDespawn, TimeSpan.FromSeconds(30));
return true;
}
}
[CommandGroup("delete")]
class DeleteCommands
{
[Command("", RBACPermissions.CommandNpcDelete)]
static bool HandleNpcDeleteCommand(CommandHandler handler, ulong? spawnIdArg)
{
ulong spawnId;
if (spawnIdArg.HasValue)
spawnId = spawnIdArg.Value;
else
{
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet() || creature.IsTotem())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
TempSummon summon = creature.ToTempSummon();
if (summon != null)
{
summon.UnSummon();
handler.SendSysMessage(CypherStrings.CommandDelcreatmessage);
return true;
}
spawnId = creature.GetSpawnId();
}
if (Creature.DeleteFromDB(spawnId))
{
handler.SendSysMessage(CypherStrings.CommandDelcreatmessage);
return true;
}
handler.SendSysMessage(CypherStrings.CommandCreatguidnotfound, spawnId);
return false;
}
[Command("item", RBACPermissions.CommandNpcDeleteItem)]
static bool HandleNpcDeleteVendorItemCommand(CommandHandler handler, uint itemId)
{
Creature vendor = handler.GetSelectedCreature();
if (!vendor || !vendor.IsVendor())
{
handler.SendSysMessage(CypherStrings.CommandVendorselection);
return false;
}
if (itemId == 0)
return false;
if (!Global.ObjectMgr.RemoveVendorItem(vendor.GetEntry(), itemId, ItemVendorType.Item))
{
handler.SendSysMessage(CypherStrings.ItemNotInList, itemId);
return false;
}
ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(itemId);
handler.SendSysMessage(CypherStrings.ItemDeletedFromList, itemId, itemTemplate.GetName());
return true;
}
}
[CommandGroup("follow")]
class FollowCommands
{
[Command("", RBACPermissions.CommandNpcFollow)]
static bool HandleNpcFollowCommand(CommandHandler handler)
{
Player player = handler.GetSession().GetPlayer();
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
// Follow player - Using pet's default dist and angle
creature.GetMotionMaster().MoveFollow(player, SharedConst.PetFollowDist, creature.GetFollowAngle());
handler.SendSysMessage(CypherStrings.CreatureFollowYouNow, creature.GetName());
return true;
}
[Command("stop", RBACPermissions.CommandNpcFollowStop)]
static bool HandleNpcUnFollowCommand(CommandHandler handler)
{
Player player = handler.GetPlayer();
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
MovementGenerator movement = creature.GetMotionMaster().GetMovementGenerator(a =>
{
if (a.GetMovementGeneratorType() == MovementGeneratorType.Follow)
{
FollowMovementGenerator followMovement = a as FollowMovementGenerator;
return followMovement != null && followMovement.GetTarget() == player;
}
return false;
});
if (movement != null)
{
handler.SendSysMessage(CypherStrings.CreatureNotFollowYou, creature.GetName());
return false;
}
creature.GetMotionMaster().Remove(movement);
handler.SendSysMessage(CypherStrings.CreatureNotFollowYouNow, creature.GetName());
return true;
}
}
[CommandGroup("set")]
class SetCommands
{
[Command("allowmove", RBACPermissions.CommandNpcSetAllowmove)]
static bool HandleNpcSetAllowMovementCommand(CommandHandler handler)
{
/*
if (Global.WorldMgr.getAllowMovement())
{
Global.WorldMgr.SetAllowMovement(false);
handler.SendSysMessage(LANG_CREATURE_MOVE_DISABLED);
}
else
{
Global.WorldMgr.SetAllowMovement(true);
handler.SendSysMessage(LANG_CREATURE_MOVE_ENABLED);
}
*/
return true;
}
[Command("data", RBACPermissions.CommandNpcSetData)]
static bool HandleNpcSetDataCommand(CommandHandler handler, uint data_1, uint data_2)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
creature.GetAI().SetData(data_1, data_2);
string AIorScript = creature.GetAIName() != "" ? "AI type: " + creature.GetAIName() : (creature.GetScriptName() != "" ? "Script Name: " + creature.GetScriptName() : "No AI or Script Name Set");
handler.SendSysMessage(CypherStrings.NpcSetdata, creature.GetGUID(), creature.GetEntry(), creature.GetName(), data_1, data_2, AIorScript);
return true;
}
[Command("entry", RBACPermissions.CommandNpcSetEntry)]
static bool HandleNpcSetEntryCommand(CommandHandler handler, uint newEntryNum)
{
if (newEntryNum == 0)
return false;
Unit unit = handler.GetSelectedUnit();
if (!unit || !unit.IsTypeId(TypeId.Unit))
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
Creature creature = unit.ToCreature();
if (creature.UpdateEntry(newEntryNum))
handler.SendSysMessage(CypherStrings.Done);
else
handler.SendSysMessage(CypherStrings.Error);
return true;
}
[Command("factionid", RBACPermissions.CommandNpcSetFactionid)]
static bool HandleNpcSetFactionIdCommand(CommandHandler handler, uint factionId)
{
if (!CliDB.FactionTemplateStorage.ContainsKey(factionId))
{
handler.SendSysMessage(CypherStrings.WrongFaction, factionId);
return false;
}
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
creature.SetFaction(factionId);
// Faction is set in creature_template - not inside creature
// Update in memory..
CreatureTemplate cinfo = creature.GetCreatureTemplate();
if (cinfo != null)
cinfo.Faction = factionId;
// ..and DB
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_FACTION);
stmt.AddValue(0, factionId);
stmt.AddValue(1, factionId);
stmt.AddValue(2, creature.GetEntry());
DB.World.Execute(stmt);
return true;
}
[Command("flag", RBACPermissions.CommandNpcSetFlag)]
static bool HandleNpcSetFlagCommand(CommandHandler handler, NPCFlags npcFlags, NPCFlags2 npcFlags2)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
creature.ReplaceAllNpcFlags(npcFlags);
creature.ReplaceAllNpcFlags2(npcFlags2);
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_NPCFLAG);
stmt.AddValue(0, (ulong)npcFlags | ((ulong)npcFlags2 << 32));
stmt.AddValue(1, creature.GetEntry());
DB.World.Execute(stmt);
handler.SendSysMessage(CypherStrings.ValueSavedRejoin);
return true;
}
[Command("level", RBACPermissions.CommandNpcSetLevel)]
static bool HandleNpcSetLevelCommand(CommandHandler handler, byte lvl)
{
if (lvl < 1 || lvl > WorldConfig.GetIntValue(WorldCfg.MaxPlayerLevel) + 3)
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
creature.SetMaxHealth((uint)(100 + 30 * lvl));
creature.SetHealth((uint)(100 + 30 * lvl));
creature.SetLevel(lvl);
creature.SaveToDB();
return true;
}
[Command("link", RBACPermissions.CommandNpcSetLink)]
static bool HandleNpcSetLinkCommand(CommandHandler handler, ulong linkguid)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
if (creature.GetSpawnId() == 0)
{
handler.SendSysMessage("Selected creature {0} isn't in creature table", creature.GetGUID().ToString());
return false;
}
if (!Global.ObjectMgr.SetCreatureLinkedRespawn(creature.GetSpawnId(), linkguid))
{
handler.SendSysMessage("Selected creature can't link with guid '{0}'", linkguid);
return false;
}
handler.SendSysMessage("LinkGUID '{0}' added to creature with DBTableGUID: '{1}'", linkguid, creature.GetSpawnId());
return true;
}
[Command("model", RBACPermissions.CommandNpcSetModel)]
static bool HandleNpcSetModelCommand(CommandHandler handler, uint displayId)
{
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
if (!CliDB.CreatureDisplayInfoStorage.ContainsKey(displayId))
{
handler.SendSysMessage(CypherStrings.CommandInvalidParam, displayId);
return false;
}
creature.SetDisplayId(displayId);
creature.SetNativeDisplayId(displayId);
creature.SaveToDB();
return true;
}
[Command("movetype", RBACPermissions.CommandNpcSetMovetype)]
static bool HandleNpcSetMoveTypeCommand(CommandHandler handler, ulong? lowGuid, string type, string nodel)
{
// 3 arguments:
// GUID (optional - you can also select the creature)
// stay|random|way (determines the kind of movement)
// NODEL (optional - tells the system NOT to delete any waypoints)
// this is very handy if you want to do waypoints, that are
// later switched on/off according to special events (like escort
// quests, etc)
bool doNotDelete = !nodel.IsEmpty();
ulong lowguid = 0;
Creature creature = null;
if (!lowGuid.HasValue) // case .setmovetype $move_type (with selected creature)
{
creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
return false;
lowguid = creature.GetSpawnId();
}
else
{
lowguid = lowGuid.Value;
if (lowguid != 0)
creature = handler.GetCreatureFromPlayerMapByDbGuid(lowguid);
// attempt check creature existence by DB data
if (creature == null)
{
CreatureData data = Global.ObjectMgr.GetCreatureData(lowguid);
if (data == null)
{
handler.SendSysMessage(CypherStrings.CommandCreatguidnotfound, lowguid);
return false;
}
}
else
{
lowguid = creature.GetSpawnId();
}
}
// now lowguid is low guid really existed creature
// and creature point (maybe) to this creature or NULL
MovementGeneratorType move_type;
switch (type)
{
case "stay":
move_type = MovementGeneratorType.Idle;
break;
case "random":
move_type = MovementGeneratorType.Random;
break;
case "way":
move_type = MovementGeneratorType.Waypoint;
break;
default:
return false;
}
if (creature)
{
// update movement type
if (!doNotDelete)
creature.LoadPath(0);
creature.SetDefaultMovementType(move_type);
creature.GetMotionMaster().Initialize();
if (creature.IsAlive()) // dead creature will reset movement generator at respawn
{
creature.SetDeathState(DeathState.JustDied);
creature.Respawn();
}
creature.SaveToDB();
}
if (!doNotDelete)
{
handler.SendSysMessage(CypherStrings.MoveTypeSet, type);
}
else
{
handler.SendSysMessage(CypherStrings.MoveTypeSetNodel, type);
}
return true;
}
[Command("phase", RBACPermissions.CommandNpcSetPhase)]
static bool HandleNpcSetPhaseCommand(CommandHandler handler, uint phaseId)
{
if (phaseId == 0)
{
handler.SendSysMessage(CypherStrings.PhaseNotfound);
return false;
}
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
PhasingHandler.ResetPhaseShift(creature);
PhasingHandler.AddPhase(creature, phaseId, true);
creature.SetDBPhase((int)phaseId);
creature.SaveToDB();
return true;
}
[Command("phasegroup", RBACPermissions.CommandNpcSetPhase)]
static bool HandleNpcSetPhaseGroup(CommandHandler handler, StringArguments args)
{
if (args.Empty())
return false;
int phaseGroupId = args.NextInt32();
Creature creature = handler.GetSelectedCreature();
if (!creature || creature.IsPet())
{
handler.SendSysMessage(CypherStrings.SelectCreature);
return false;
}
PhasingHandler.ResetPhaseShift(creature);
PhasingHandler.AddPhaseGroup(creature, (uint)phaseGroupId, true);
creature.SetDBPhase(-phaseGroupId);
creature.SaveToDB();
return true;
}
[Command("wanderdistance", RBACPermissions.CommandNpcSetSpawndist)]
static bool HandleNpcSetWanderDistanceCommand(CommandHandler handler, float option)
{
if (option < 0.0f)
{
handler.SendSysMessage(CypherStrings.BadValue);
return false;
}
MovementGeneratorType mtype = MovementGeneratorType.Idle;
if (option > 0.0f)
mtype = MovementGeneratorType.Random;
Creature creature = handler.GetSelectedCreature();
ulong guidLow;
if (creature)
guidLow = creature.GetSpawnId();
else
return false;
creature.SetWanderDistance(option);
creature.SetDefaultMovementType(mtype);
creature.GetMotionMaster().Initialize();
if (creature.IsAlive()) // dead creature will reset movement generator at respawn
{
creature.SetDeathState(DeathState.JustDied);
creature.Respawn();
}
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_WANDER_DISTANCE);
stmt.AddValue(0, option);
stmt.AddValue(1, (byte)mtype);
stmt.AddValue(2, guidLow);
DB.World.Execute(stmt);
handler.SendSysMessage(CypherStrings.CommandWanderDistance, option);
return true;
}
[Command("spawntime", RBACPermissions.CommandNpcSetSpawntime)]
static bool HandleNpcSetSpawnTimeCommand(CommandHandler handler, uint spawnTime)
{
Creature creature = handler.GetSelectedCreature();
if (!creature)
return false;
PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_SPAWN_TIME_SECS);
stmt.AddValue(0, spawnTime);
stmt.AddValue(1, creature.GetSpawnId());
DB.World.Execute(stmt);
creature.SetRespawnDelay(spawnTime);
handler.SendSysMessage(CypherStrings.CommandSpawntime, spawnTime);
return true;
}
}
}
}