Files
CypherCore/Source/Game/Achievements/AchievementManager.cs
T

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58 KiB
C#

/*
* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Collections;
using Framework.Constants;
using Framework.Database;
using Game.Chat;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Guilds;
using Game.Mails;
using Game.Maps;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
using System.Text;
namespace Game.Achievements
{
public class AchievementManager : CriteriaHandler
{
protected Dictionary<uint, CompletedAchievementData> _completedAchievements = new();
protected uint _achievementPoints;
/// <summary>
/// called at player login. The player might have fulfilled some achievements when the achievement system wasn't working yet
/// </summary>
/// <param name="referencePlayer"></param>
public void CheckAllAchievementCriteria(Player referencePlayer)
{
// suppress sending packets
for (CriteriaTypes i = 0; i < CriteriaTypes.TotalTypes; ++i)
UpdateCriteria(i, 0, 0, 0, null, referencePlayer);
}
public bool HasAchieved(uint achievementId)
{
return _completedAchievements.ContainsKey(achievementId);
}
public uint GetAchievementPoints()
{
return _achievementPoints;
}
public override bool CanUpdateCriteriaTree(Criteria criteria, CriteriaTree tree, Player referencePlayer)
{
AchievementRecord achievement = tree.Achievement;
if (achievement == null)
return false;
if (HasAchieved(achievement.Id))
{
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteriaTree: (Id: {0} Type {1} Achievement {2}) Achievement already earned",
criteria.Id, criteria.Entry.Type, achievement.Id);
return false;
}
if (achievement.InstanceID != -1 && referencePlayer.GetMapId() != achievement.InstanceID)
{
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteriaTree: (Id: {0} Type {1} Achievement {2}) Wrong map",
criteria.Id, criteria.Entry.Type, achievement.Id);
return false;
}
if ((achievement.Faction == AchievementFaction.Horde && referencePlayer.GetTeam() != Team.Horde) ||
(achievement.Faction == AchievementFaction.Alliance && referencePlayer.GetTeam() != Team.Alliance))
{
Log.outTrace(LogFilter.Achievement, "CanUpdateCriteriaTree: (Id: {0} Type {1} Achievement {2}) Wrong faction",
criteria.Id, criteria.Entry.Type, achievement.Id);
return false;
}
if (achievement.CovenantID != 0 && referencePlayer.m_playerData.CovenantID != achievement.CovenantID)
{
Log.outTrace(LogFilter.Achievement, $"CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Achievement {achievement.Id}) Wrong covenant");
return false;
}
return base.CanUpdateCriteriaTree(criteria, tree, referencePlayer);
}
public override bool CanCompleteCriteriaTree(CriteriaTree tree)
{
AchievementRecord achievement = tree.Achievement;
if (achievement == null)
return false;
// counter can never complete
if (achievement.Flags.HasAnyFlag(AchievementFlags.Counter))
return false;
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
{
// someone on this realm has already completed that achievement
if (Global.AchievementMgr.IsRealmCompleted(achievement))
return false;
}
return true;
}
public override void CompletedCriteriaTree(CriteriaTree tree, Player referencePlayer)
{
AchievementRecord achievement = tree.Achievement;
if (achievement == null)
return;
// counter can never complete
if (achievement.Flags.HasAnyFlag(AchievementFlags.Counter))
return;
// already completed and stored
if (HasAchieved(achievement.Id))
return;
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement, referencePlayer);
}
public override void AfterCriteriaTreeUpdate(CriteriaTree tree, Player referencePlayer)
{
AchievementRecord achievement = tree.Achievement;
if (achievement == null)
return;
// check again the completeness for SUMM and REQ COUNT achievements,
// as they don't depend on the completed criteria but on the sum of the progress of each individual criteria
if (achievement.Flags.HasAnyFlag(AchievementFlags.Summ))
if (IsCompletedAchievement(achievement))
CompletedAchievement(achievement, referencePlayer);
var achRefList = Global.AchievementMgr.GetAchievementByReferencedId(achievement.Id);
foreach (AchievementRecord refAchievement in achRefList)
if (IsCompletedAchievement(refAchievement))
CompletedAchievement(refAchievement, referencePlayer);
}
bool IsCompletedAchievement(AchievementRecord entry)
{
// counter can never complete
if (entry.Flags.HasAnyFlag(AchievementFlags.Counter))
return false;
CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(entry.CriteriaTree);
if (tree == null)
return false;
// For SUMM achievements, we have to count the progress of each criteria of the achievement.
// Oddly, the target count is NOT contained in the achievement, but in each individual criteria
if (entry.Flags.HasAnyFlag(AchievementFlags.Summ))
{
long progress = 0;
CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
{
if (criteriaTree.Criteria != null)
{
CriteriaProgress criteriaProgress = GetCriteriaProgress(criteriaTree.Criteria);
if (criteriaProgress != null)
progress += (long)criteriaProgress.Counter;
}
});
return progress >= tree.Entry.Amount;
}
return IsCompletedCriteriaTree(tree);
}
public override bool RequiredAchievementSatisfied(uint achievementId)
{
return HasAchieved(achievementId);
}
public virtual void CompletedAchievement(AchievementRecord entry, Player referencePlayer) { }
public Func<KeyValuePair<uint, CompletedAchievementData>, AchievementRecord> VisibleAchievementCheck = value =>
{
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(value.Key);
if (achievement != null && !achievement.Flags.HasAnyFlag(AchievementFlags.Hidden))
return achievement;
return null;
};
}
public class PlayerAchievementMgr : AchievementManager
{
Player _owner;
public PlayerAchievementMgr(Player owner)
{
_owner = owner;
}
public override void Reset()
{
base.Reset();
foreach (var iter in _completedAchievements)
{
AchievementDeleted achievementDeleted = new();
achievementDeleted.AchievementID = iter.Key;
SendPacket(achievementDeleted);
}
_completedAchievements.Clear();
_achievementPoints = 0;
DeleteFromDB(_owner.GetGUID());
// re-fill data
CheckAllAchievementCriteria(_owner);
}
public static void DeleteFromDB(ObjectGuid guid)
{
SQLTransaction trans = new();
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT);
stmt.AddValue(0, guid.GetCounter());
DB.Characters.Execute(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_PROGRESS);
stmt.AddValue(0, guid.GetCounter());
DB.Characters.Execute(stmt);
DB.Characters.CommitTransaction(trans);
}
public void LoadFromDB(SQLResult achievementResult, SQLResult criteriaResult)
{
if (!achievementResult.IsEmpty())
{
do
{
uint achievementid = achievementResult.Read<uint>(0);
// must not happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(achievementid);
if (achievement == null)
continue;
CompletedAchievementData ca = new();
ca.Date = achievementResult.Read<long>(1);
ca.Changed = false;
_achievementPoints += achievement.Points;
// title achievement rewards are retroactive
var reward = Global.AchievementMgr.GetAchievementReward(achievement);
if (reward != null)
{
uint titleId = reward.TitleId[Player.TeamForRace(_owner.GetRace()) == Team.Alliance ? 0 : 1];
if (titleId != 0)
{
CharTitlesRecord titleEntry = CliDB.CharTitlesStorage.LookupByKey(titleId);
if (titleEntry != null)
_owner.SetTitle(titleEntry);
}
}
_completedAchievements[achievementid] = ca;
} while (achievementResult.NextRow());
}
if (!criteriaResult.IsEmpty())
{
var now = GameTime.GetGameTime();
do
{
uint id = criteriaResult.Read<uint>(0);
ulong counter = criteriaResult.Read<ulong>(1);
long date = criteriaResult.Read<long>(2);
Criteria criteria = Global.CriteriaMgr.GetCriteria(id);
if (criteria == null)
{
// Removing non-existing criteria data for all characters
Log.outError(LogFilter.Achievement, "Non-existing achievement criteria {0} data removed from table `character_achievement_progress`.", id);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_INVALID_ACHIEV_PROGRESS_CRITERIA);
stmt.AddValue(0, id);
DB.Characters.Execute(stmt);
continue;
}
if (criteria.Entry.StartTimer != 0 && (date + criteria.Entry.StartTimer) < now)
continue;
CriteriaProgress progress = new();
progress.Counter = counter;
progress.Date = date;
progress.PlayerGUID = _owner.GetGUID();
progress.Changed = false;
_criteriaProgress[id] = progress;
} while (criteriaResult.NextRow());
}
}
public void SaveToDB(SQLTransaction trans)
{
if (!_completedAchievements.Empty())
{
foreach (var pair in _completedAchievements)
{
if (!pair.Value.Changed)
continue;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT);
stmt.AddValue(0, pair.Key);
stmt.AddValue(1, _owner.GetGUID().GetCounter());
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_ACHIEVEMENT);
stmt.AddValue(0, _owner.GetGUID().GetCounter());
stmt.AddValue(1, pair.Key);
stmt.AddValue(2, pair.Value.Date);
trans.Append(stmt);
pair.Value.Changed = false;
}
}
if (!_criteriaProgress.Empty())
{
foreach (var pair in _criteriaProgress)
{
if (!pair.Value.Changed)
continue;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CHAR_ACHIEVEMENT_PROGRESS_BY_CRITERIA);
stmt.AddValue(0, _owner.GetGUID().GetCounter());
stmt.AddValue(1, pair.Key);
trans.Append(stmt);
if (pair.Value.Counter != 0)
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHAR_ACHIEVEMENT_PROGRESS);
stmt.AddValue(0, _owner.GetGUID().GetCounter());
stmt.AddValue(1, pair.Key);
stmt.AddValue(2, pair.Value.Counter);
stmt.AddValue(3, pair.Value.Date);
trans.Append(stmt);
}
pair.Value.Changed = false;
}
}
}
public void ResetCriteria(CriteriaCondition condition, uint failAsset, bool evenIfCriteriaComplete)
{
Log.outDebug(LogFilter.Achievement, $"ResetAchievementCriteria({condition}, {failAsset}, {evenIfCriteriaComplete})");
// disable for gamemasters with GM-mode enabled
if (_owner.IsGameMaster())
return;
var achievementCriteriaList = Global.CriteriaMgr.GetCriteriaByFailEvent(condition, (int)failAsset);
if (!achievementCriteriaList.Empty())
{
foreach (Criteria achievementCriteria in achievementCriteriaList)
{
var trees = Global.CriteriaMgr.GetCriteriaTreesByCriteria(achievementCriteria.Id);
bool allComplete = true;
foreach (CriteriaTree tree in trees)
{
// don't update already completed criteria if not forced or achievement already complete
if (!(IsCompletedCriteriaTree(tree) && !evenIfCriteriaComplete) || !HasAchieved(tree.Achievement.Id))
{
allComplete = false;
break;
}
}
if (allComplete)
continue;
RemoveCriteriaProgress(achievementCriteria);
}
}
}
public override void SendAllData(Player receiver)
{
AllAccountCriteria allAccountCriteria = new();
AllAchievementData achievementData = new();
foreach (var pair in _completedAchievements)
{
AchievementRecord achievement = VisibleAchievementCheck(pair);
if (achievement == null)
continue;
EarnedAchievement earned = new();
earned.Id = pair.Key;
earned.Date = pair.Value.Date;
if (!achievement.Flags.HasAnyFlag(AchievementFlags.Account))
{
earned.Owner = _owner.GetGUID();
earned.VirtualRealmAddress = earned.NativeRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
}
achievementData.Data.Earned.Add(earned);
}
foreach (var pair in _criteriaProgress)
{
Criteria criteria = Global.CriteriaMgr.GetCriteria(pair.Key);
CriteriaProgressPkt progress = new();
progress.Id = pair.Key;
progress.Quantity = pair.Value.Counter;
progress.Player = pair.Value.PlayerGUID;
progress.Flags = 0;
progress.Date = pair.Value.Date;
progress.TimeFromStart = 0;
progress.TimeFromCreate = 0;
achievementData.Data.Progress.Add(progress);
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Account))
{
CriteriaProgressPkt accountProgress = new();
accountProgress.Id = pair.Key;
accountProgress.Quantity = pair.Value.Counter;
accountProgress.Player = _owner.GetSession().GetBattlenetAccountGUID();
accountProgress.Flags = 0;
accountProgress.Date = pair.Value.Date;
accountProgress.TimeFromStart = 0;
accountProgress.TimeFromCreate = 0;
allAccountCriteria.Progress.Add(accountProgress);
}
}
if (!allAccountCriteria.Progress.Empty())
SendPacket(allAccountCriteria);
SendPacket(achievementData);
}
public void SendAchievementInfo(Player receiver)
{
RespondInspectAchievements inspectedAchievements = new();
inspectedAchievements.Player = _owner.GetGUID();
foreach (var pair in _completedAchievements)
{
AchievementRecord achievement = VisibleAchievementCheck(pair);
if (achievement == null)
continue;
EarnedAchievement earned = new();
earned.Id = pair.Key;
earned.Date = pair.Value.Date;
if (!achievement.Flags.HasAnyFlag(AchievementFlags.Account))
{
earned.Owner = _owner.GetGUID();
earned.VirtualRealmAddress = earned.NativeRealmAddress = Global.WorldMgr.GetVirtualRealmAddress();
}
inspectedAchievements.Data.Earned.Add(earned);
}
foreach (var pair in _criteriaProgress)
{
CriteriaProgressPkt progress = new();
progress.Id = pair.Key;
progress.Quantity = pair.Value.Counter;
progress.Player = pair.Value.PlayerGUID;
progress.Flags = 0;
progress.Date = pair.Value.Date;
progress.TimeFromStart = 0;
progress.TimeFromCreate = 0;
inspectedAchievements.Data.Progress.Add(progress);
}
receiver.SendPacket(inspectedAchievements);
}
public override void CompletedAchievement(AchievementRecord achievement, Player referencePlayer)
{
// disable for gamemasters with GM-mode enabled
if (_owner.IsGameMaster())
return;
if ((achievement.Faction == AchievementFaction.Horde && referencePlayer.GetTeam() != Team.Horde) ||
(achievement.Faction == AchievementFaction.Alliance && referencePlayer.GetTeam() != Team.Alliance))
return;
if (achievement.Flags.HasAnyFlag(AchievementFlags.Counter) || HasAchieved(achievement.Id))
return;
if (achievement.Flags.HasAnyFlag(AchievementFlags.ShowInGuildNews))
{
Guild guild = referencePlayer.GetGuild();
if (guild)
guild.AddGuildNews(GuildNews.PlayerAchievement, referencePlayer.GetGUID(), (uint)(achievement.Flags & AchievementFlags.ShowInGuildHeader), achievement.Id);
}
if (!_owner.GetSession().PlayerLoading())
SendAchievementEarned(achievement);
Log.outDebug(LogFilter.Achievement, "PlayerAchievementMgr.CompletedAchievement({0}). {1}", achievement.Id, GetOwnerInfo());
CompletedAchievementData ca = new();
ca.Date = GameTime.GetGameTime();
ca.Changed = true;
_completedAchievements[achievement.Id] = ca;
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
Global.AchievementMgr.SetRealmCompleted(achievement);
if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
_achievementPoints += achievement.Points;
UpdateCriteria(CriteriaTypes.CompleteAchievement, achievement.Id, 0, 0, null, referencePlayer);
UpdateCriteria(CriteriaTypes.EarnAchievementPoints, achievement.Points, 0, 0, null, referencePlayer);
// reward items and titles if any
AchievementReward reward = Global.AchievementMgr.GetAchievementReward(achievement);
// no rewards
if (reward == null)
return;
// titles
//! Currently there's only one achievement that deals with gender-specific titles.
//! Since no common attributes were found, (not even in titleRewardFlags field)
//! we explicitly check by ID. Maybe in the future we could move the achievement_reward
//! condition fields to the condition system.
uint titleId = reward.TitleId[achievement.Id == 1793 ? (int)_owner.GetNativeSex() : (_owner.GetTeam() == Team.Alliance ? 0 : 1)];
if (titleId != 0)
{
CharTitlesRecord titleEntry = CliDB.CharTitlesStorage.LookupByKey(titleId);
if (titleEntry != null)
_owner.SetTitle(titleEntry);
}
// mail
if (reward.SenderCreatureId != 0)
{
MailDraft draft = new(reward.MailTemplateId);
if (reward.MailTemplateId == 0)
{
// subject and text
string subject = reward.Subject;
string text = reward.Body;
Locale localeConstant = _owner.GetSession().GetSessionDbLocaleIndex();
if (localeConstant != Locale.enUS)
{
AchievementRewardLocale loc = Global.AchievementMgr.GetAchievementRewardLocale(achievement);
if (loc != null)
{
ObjectManager.GetLocaleString(loc.Subject, localeConstant, ref subject);
ObjectManager.GetLocaleString(loc.Body, localeConstant, ref text);
}
}
draft = new MailDraft(subject, text);
}
SQLTransaction trans = new();
Item item = reward.ItemId != 0 ? Item.CreateItem(reward.ItemId, 1, ItemContext.None, _owner) : null;
if (item)
{
// save new item before send
item.SaveToDB(trans); // save for prevent lost at next mail load, if send fail then item will deleted
// item
draft.AddItem(item);
}
draft.SendMailTo(trans, _owner, new MailSender(MailMessageType.Creature, reward.SenderCreatureId));
DB.Characters.CommitTransaction(trans);
}
}
public bool ModifierTreeSatisfied(uint modifierTreeId)
{
ModifierTreeNode modifierTree = Global.CriteriaMgr.GetModifierTree(modifierTreeId);
if (modifierTree != null)
return ModifierTreeSatisfied(modifierTree, 0, 0, null, _owner);
return false;
}
public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
{
if (criteria.FlagsCu.HasAnyFlag(CriteriaFlagsCu.Account))
{
AccountCriteriaUpdate criteriaUpdate = new();
criteriaUpdate.Progress.Id = criteria.Id;
criteriaUpdate.Progress.Quantity = progress.Counter;
criteriaUpdate.Progress.Player = _owner.GetSession().GetBattlenetAccountGUID();
criteriaUpdate.Progress.Flags = 0;
if (criteria.Entry.StartTimer != 0)
criteriaUpdate.Progress.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
criteriaUpdate.Progress.Date = progress.Date;
criteriaUpdate.Progress.TimeFromStart = (uint)timeElapsed.TotalSeconds;
criteriaUpdate.Progress.TimeFromCreate = 0;
SendPacket(criteriaUpdate);
}
else
{
CriteriaUpdate criteriaUpdate = new();
criteriaUpdate.CriteriaID = criteria.Id;
criteriaUpdate.Quantity = progress.Counter;
criteriaUpdate.PlayerGUID = _owner.GetGUID();
criteriaUpdate.Flags = 0;
if (criteria.Entry.StartTimer != 0)
criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
criteriaUpdate.CurrentTime = progress.Date;
criteriaUpdate.ElapsedTime = (uint)timeElapsed.TotalSeconds;
criteriaUpdate.CreationTime = 0;
SendPacket(criteriaUpdate);
}
}
public override void SendCriteriaProgressRemoved(uint criteriaId)
{
CriteriaDeleted criteriaDeleted = new();
criteriaDeleted.CriteriaID = criteriaId;
SendPacket(criteriaDeleted);
}
void SendAchievementEarned(AchievementRecord achievement)
{
// Don't send for achievements with ACHIEVEMENT_FLAG_HIDDEN
if (achievement.Flags.HasAnyFlag(AchievementFlags.Hidden))
return;
Log.outDebug(LogFilter.Achievement, "PlayerAchievementMgr.SendAchievementEarned({0})", achievement.Id);
if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
{
Guild guild = Global.GuildMgr.GetGuildById(_owner.GetGuildId());
if (guild)
{
BroadcastTextBuilder say_builder = new(_owner, ChatMsg.GuildAchievement, (uint)BroadcastTextIds.AchivementEarned, _owner.GetGender(), _owner, achievement.Id);
var say_do = new LocalizedDo(say_builder);
guild.BroadcastWorker(say_do, _owner);
}
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
{
// broadcast realm first reached
BroadcastAchievement serverFirstAchievement = new();
serverFirstAchievement.Name = _owner.GetName();
serverFirstAchievement.PlayerGUID = _owner.GetGUID();
serverFirstAchievement.AchievementID = achievement.Id;
Global.WorldMgr.SendGlobalMessage(serverFirstAchievement);
}
// if player is in world he can tell his friends about new achievement
else if (_owner.IsInWorld)
{
BroadcastTextBuilder _builder = new(_owner, ChatMsg.Achievement, (uint)BroadcastTextIds.AchivementEarned, _owner.GetGender(), _owner, achievement.Id);
var _localizer = new LocalizedDo(_builder);
var _worker = new PlayerDistWorker(_owner, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay), _localizer);
Cell.VisitWorldObjects(_owner, _worker, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay));
}
}
AchievementEarned achievementEarned = new();
achievementEarned.Sender = _owner.GetGUID();
achievementEarned.Earner = _owner.GetGUID();
achievementEarned.EarnerNativeRealm = achievementEarned.EarnerVirtualRealm = Global.WorldMgr.GetVirtualRealmAddress();
achievementEarned.AchievementID = achievement.Id;
achievementEarned.Time = GameTime.GetGameTime();
if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
_owner.SendMessageToSetInRange(achievementEarned, WorldConfig.GetFloatValue(WorldCfg.ListenRangeSay), true);
else
_owner.SendPacket(achievementEarned);
}
public override void SendPacket(ServerPacket data)
{
_owner.SendPacket(data);
}
public override List<Criteria> GetCriteriaByType(CriteriaTypes type, uint asset)
{
return Global.CriteriaMgr.GetPlayerCriteriaByType(type, asset);
}
public override string GetOwnerInfo()
{
return $"{_owner.GetGUID()} {_owner.GetName()}";
}
}
public class GuildAchievementMgr : AchievementManager
{
Guild _owner;
public GuildAchievementMgr(Guild owner)
{
_owner = owner;
}
public override void Reset()
{
base.Reset();
ObjectGuid guid = _owner.GetGUID();
foreach (var iter in _completedAchievements)
{
GuildAchievementDeleted guildAchievementDeleted = new();
guildAchievementDeleted.AchievementID = iter.Key;
guildAchievementDeleted.GuildGUID = guid;
guildAchievementDeleted.TimeDeleted = GameTime.GetGameTime();
SendPacket(guildAchievementDeleted);
}
_achievementPoints = 0;
_completedAchievements.Clear();
DeleteFromDB(guid);
}
void DeleteFromDB(ObjectGuid guid)
{
SQLTransaction trans = new();
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ALL_GUILD_ACHIEVEMENTS);
stmt.AddValue(0, guid.GetCounter());
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_ALL_GUILD_ACHIEVEMENT_CRITERIA);
stmt.AddValue(0, guid.GetCounter());
trans.Append(stmt);
DB.Characters.CommitTransaction(trans);
}
public void LoadFromDB(SQLResult achievementResult, SQLResult criteriaResult)
{
if (!achievementResult.IsEmpty())
{
do
{
uint achievementid = achievementResult.Read<uint>(0);
// must not happen: cleanup at server startup in sAchievementMgr.LoadCompletedAchievements()
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(achievementid);
if (achievement == null)
continue;
CompletedAchievementData ca = _completedAchievements[achievementid];
ca.Date = achievementResult.Read<long>(1);
var guids = new StringArray(achievementResult.Read<string>(2), ' ');
if (!guids.IsEmpty())
{
for (int i = 0; i < guids.Length; ++i)
{
if (ulong.TryParse(guids[i], out ulong guid))
ca.CompletingPlayers.Add(ObjectGuid.Create(HighGuid.Player, guid));
}
}
ca.Changed = false;
_achievementPoints += achievement.Points;
} while (achievementResult.NextRow());
}
if (!criteriaResult.IsEmpty())
{
long now = GameTime.GetGameTime();
do
{
uint id = criteriaResult.Read<uint>(0);
ulong counter = criteriaResult.Read<ulong>(1);
long date = criteriaResult.Read<long>(2);
ulong guidLow = criteriaResult.Read<ulong>(3);
Criteria criteria = Global.CriteriaMgr.GetCriteria(id);
if (criteria == null)
{
// we will remove not existed criteria for all guilds
Log.outError(LogFilter.Achievement, "Non-existing achievement criteria {0} data removed from table `guild_achievement_progress`.", id);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_INVALID_ACHIEV_PROGRESS_CRITERIA_GUILD);
stmt.AddValue(0, id);
DB.Characters.Execute(stmt);
continue;
}
if (criteria.Entry.StartTimer != 0 && date + criteria.Entry.StartTimer < now)
continue;
CriteriaProgress progress = new();
progress.Counter = counter;
progress.Date = date;
progress.PlayerGUID = ObjectGuid.Create(HighGuid.Player, guidLow);
progress.Changed = false;
_criteriaProgress[id] = progress;
} while (criteriaResult.NextRow());
}
}
public void SaveToDB(SQLTransaction trans)
{
PreparedStatement stmt;
StringBuilder guidstr = new();
foreach (var pair in _completedAchievements)
{
if (!pair.Value.Changed)
continue;
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_ACHIEVEMENT);
stmt.AddValue(0, _owner.GetId());
stmt.AddValue(1, pair.Key);
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_ACHIEVEMENT);
stmt.AddValue(0, _owner.GetId());
stmt.AddValue(1, pair.Key);
stmt.AddValue(2, pair.Value.Date);
foreach (var guid in pair.Value.CompletingPlayers)
guidstr.AppendFormat("{0},", guid.GetCounter());
stmt.AddValue(3, guidstr.ToString());
trans.Append(stmt);
guidstr.Clear();
}
foreach (var pair in _criteriaProgress)
{
if (!pair.Value.Changed)
continue;
stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_GUILD_ACHIEVEMENT_CRITERIA);
stmt.AddValue(0, _owner.GetId());
stmt.AddValue(1, pair.Key);
trans.Append(stmt);
stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_GUILD_ACHIEVEMENT_CRITERIA);
stmt.AddValue(0, _owner.GetId());
stmt.AddValue(1, pair.Key);
stmt.AddValue(2, pair.Value.Counter);
stmt.AddValue(3, pair.Value.Date);
stmt.AddValue(4, pair.Value.PlayerGUID.GetCounter());
trans.Append(stmt);
}
}
public override void SendAllData(Player receiver)
{
AllGuildAchievements allGuildAchievements = new();
foreach (var pair in _completedAchievements)
{
AchievementRecord achievement = VisibleAchievementCheck(pair);
if (achievement == null)
continue;
EarnedAchievement earned = new();
earned.Id = pair.Key;
earned.Date = pair.Value.Date;
allGuildAchievements.Earned.Add(earned);
}
receiver.SendPacket(allGuildAchievements);
}
public void SendAchievementInfo(Player receiver, uint achievementId = 0)
{
GuildCriteriaUpdate guildCriteriaUpdate = new();
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(achievementId);
if (achievement != null)
{
CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(achievement.CriteriaTree);
if (tree != null)
{
CriteriaManager.WalkCriteriaTree(tree, node =>
{
if (node.Criteria != null)
{
var progress = _criteriaProgress.LookupByKey(node.Criteria.Id);
if (progress != null)
{
GuildCriteriaProgress guildCriteriaProgress = new();
guildCriteriaProgress.CriteriaID = node.Criteria.Id;
guildCriteriaProgress.DateCreated = 0;
guildCriteriaProgress.DateStarted = 0;
guildCriteriaProgress.DateUpdated = progress.Date;
guildCriteriaProgress.Quantity = progress.Counter;
guildCriteriaProgress.PlayerGUID = progress.PlayerGUID;
guildCriteriaProgress.Flags = 0;
guildCriteriaUpdate.Progress.Add(guildCriteriaProgress);
}
}
});
}
}
receiver.SendPacket(guildCriteriaUpdate);
}
public void SendAllTrackedCriterias(Player receiver, List<uint> trackedCriterias)
{
GuildCriteriaUpdate guildCriteriaUpdate = new();
foreach (uint criteriaId in trackedCriterias)
{
var progress = _criteriaProgress.LookupByKey(criteriaId);
if (progress == null)
continue;
GuildCriteriaProgress guildCriteriaProgress = new();
guildCriteriaProgress.CriteriaID = criteriaId;
guildCriteriaProgress.DateCreated = 0;
guildCriteriaProgress.DateStarted = 0;
guildCriteriaProgress.DateUpdated = progress.Date;
guildCriteriaProgress.Quantity = progress.Counter;
guildCriteriaProgress.PlayerGUID = progress.PlayerGUID;
guildCriteriaProgress.Flags = 0;
guildCriteriaUpdate.Progress.Add(guildCriteriaProgress);
}
receiver.SendPacket(guildCriteriaUpdate);
}
public void SendAchievementMembers(Player receiver, uint achievementId)
{
var achievementData = _completedAchievements.LookupByKey(achievementId);
if (achievementData != null)
{
GuildAchievementMembers guildAchievementMembers = new();
guildAchievementMembers.GuildGUID = _owner.GetGUID();
guildAchievementMembers.AchievementID = achievementId;
foreach (ObjectGuid guid in achievementData.CompletingPlayers)
guildAchievementMembers.Member.Add(guid);
receiver.SendPacket(guildAchievementMembers);
}
}
public override void CompletedAchievement(AchievementRecord achievement, Player referencePlayer)
{
Log.outDebug(LogFilter.Achievement, "CompletedAchievement({0})", achievement.Id);
if (achievement.Flags.HasAnyFlag(AchievementFlags.Counter) || HasAchieved(achievement.Id))
return;
if (achievement.Flags.HasAnyFlag(AchievementFlags.ShowInGuildNews))
{
Guild guild = referencePlayer.GetGuild();
if (guild)
guild.AddGuildNews(GuildNews.Achievement, ObjectGuid.Empty, (uint)(achievement.Flags & AchievementFlags.ShowInGuildHeader), achievement.Id);
}
SendAchievementEarned(achievement);
CompletedAchievementData ca = new();
ca.Date = GameTime.GetGameTime();
ca.Changed = true;
if (achievement.Flags.HasAnyFlag(AchievementFlags.ShowGuildMembers))
{
if (referencePlayer.GetGuildId() == _owner.GetId())
ca.CompletingPlayers.Add(referencePlayer.GetGUID());
Group group = referencePlayer.GetGroup();
if (group)
{
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
{
Player groupMember = refe.GetSource();
if (groupMember)
if (groupMember.GetGuildId() == _owner.GetId())
ca.CompletingPlayers.Add(groupMember.GetGUID());
}
}
}
_completedAchievements[achievement.Id] = ca;
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
Global.AchievementMgr.SetRealmCompleted(achievement);
if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
_achievementPoints += achievement.Points;
UpdateCriteria(CriteriaTypes.CompleteAchievement, achievement.Id, 0, 0, null, referencePlayer);
UpdateCriteria(CriteriaTypes.EarnAchievementPoints, achievement.Points, 0, 0, null, referencePlayer);
}
public override void SendCriteriaUpdate(Criteria entry, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
{
GuildCriteriaUpdate guildCriteriaUpdate = new();
GuildCriteriaProgress guildCriteriaProgress = new();
guildCriteriaProgress.CriteriaID = entry.Id;
guildCriteriaProgress.DateCreated = 0;
guildCriteriaProgress.DateStarted = 0;
guildCriteriaProgress.DateUpdated = progress.Date;
guildCriteriaProgress.Quantity = progress.Counter;
guildCriteriaProgress.PlayerGUID = progress.PlayerGUID;
guildCriteriaProgress.Flags = 0;
guildCriteriaUpdate.Progress.Add(guildCriteriaProgress);
_owner.BroadcastPacketIfTrackingAchievement(guildCriteriaUpdate, entry.Id);
}
public override void SendCriteriaProgressRemoved(uint criteriaId)
{
GuildCriteriaDeleted guildCriteriaDeleted = new();
guildCriteriaDeleted.GuildGUID = _owner.GetGUID();
guildCriteriaDeleted.CriteriaID = criteriaId;
SendPacket(guildCriteriaDeleted);
}
void SendAchievementEarned(AchievementRecord achievement)
{
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
{
// broadcast realm first reached
BroadcastAchievement serverFirstAchievement = new();
serverFirstAchievement.Name = _owner.GetName();
serverFirstAchievement.PlayerGUID = _owner.GetGUID();
serverFirstAchievement.AchievementID = achievement.Id;
serverFirstAchievement.GuildAchievement = true;
Global.WorldMgr.SendGlobalMessage(serverFirstAchievement);
}
GuildAchievementEarned guildAchievementEarned = new();
guildAchievementEarned.AchievementID = achievement.Id;
guildAchievementEarned.GuildGUID = _owner.GetGUID();
guildAchievementEarned.TimeEarned = GameTime.GetGameTime();
SendPacket(guildAchievementEarned);
}
public override void SendPacket(ServerPacket data)
{
_owner.BroadcastPacket(data);
}
public override List<Criteria> GetCriteriaByType(CriteriaTypes type, uint asset)
{
return Global.CriteriaMgr.GetGuildCriteriaByType(type);
}
public override string GetOwnerInfo()
{
return $"Guild ID {_owner.GetId()} {_owner.GetName()}";
}
}
public class AchievementGlobalMgr : Singleton<AchievementGlobalMgr>
{
// store achievements by referenced achievement id to speed up lookup
MultiMap<uint, AchievementRecord> _achievementListByReferencedId = new();
// store realm first achievements
Dictionary<uint /*achievementId*/, DateTime /*completionTime*/> _allCompletedAchievements = new();
Dictionary<uint, AchievementReward> _achievementRewards = new();
Dictionary<uint, AchievementRewardLocale> _achievementRewardLocales = new();
AchievementGlobalMgr() { }
public List<AchievementRecord> GetAchievementByReferencedId(uint id)
{
return _achievementListByReferencedId.LookupByKey(id);
}
public AchievementReward GetAchievementReward(AchievementRecord achievement)
{
return _achievementRewards.LookupByKey(achievement.Id);
}
public AchievementRewardLocale GetAchievementRewardLocale(AchievementRecord achievement)
{
return _achievementRewardLocales.LookupByKey(achievement.Id);
}
public bool IsRealmCompleted(AchievementRecord achievement)
{
var time = _allCompletedAchievements.LookupByKey(achievement.Id);
if (time == default)
return false;
if (time == DateTime.MinValue)
return false;
if (time == DateTime.MaxValue)
return true;
// Allow completing the realm first kill for entire minute after first person did it
// it may allow more than one group to achieve it (highly unlikely)
// but apparently this is how blizz handles it as well
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstKill))
return (DateTime.Now - time) > TimeSpan.FromMinutes(1);
return true;
}
public void SetRealmCompleted(AchievementRecord achievement)
{
if (IsRealmCompleted(achievement))
return;
_allCompletedAchievements[achievement.Id] = DateTime.Now;
}
//==========================================================
public void LoadAchievementReferenceList()
{
uint oldMSTime = Time.GetMSTime();
if (CliDB.AchievementStorage.Empty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 achievement references.");
return;
}
uint count = 0;
foreach (var achievement in CliDB.AchievementStorage.Values)
{
if (achievement.SharesCriteria == 0)
continue;
_achievementListByReferencedId.Add(achievement.SharesCriteria, achievement);
++count;
}
// Once Bitten, Twice Shy (10 player) - Icecrown Citadel
AchievementRecord achievement1 = CliDB.AchievementStorage.LookupByKey(4539);
if (achievement1 != null)
achievement1.InstanceID = 631; // Correct map requirement (currently has Ulduar); 6.0.3 note - it STILL has ulduar requirement
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} achievement references in {1} ms.", count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadCompletedAchievements()
{
uint oldMSTime = Time.GetMSTime();
// Populate _allCompletedAchievements with all realm first achievement ids to make multithreaded access safer
// while it will not prevent races, it will prevent crashes that happen because std::unordered_map key was added
// instead the only potential race will happen on value associated with the key
foreach (AchievementRecord achievement in CliDB.AchievementStorage.Values)
if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
_allCompletedAchievements[achievement.Id] = DateTime.MinValue;
SQLResult result = DB.Characters.Query("SELECT achievement FROM character_achievement GROUP BY achievement");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 realm first completed achievements. DB table `character_achievement` is empty.");
return;
}
do
{
uint achievementId = result.Read<uint>(0);
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(achievementId);
if (achievement == null)
{
// Remove non-existing achievements from all characters
Log.outError(LogFilter.Achievement, "Non-existing achievement {0} data has been removed from the table `character_achievement`.", achievementId);
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_INVALID_ACHIEVMENT);
stmt.AddValue(0, achievementId);
DB.Characters.Execute(stmt);
continue;
}
else if (achievement.Flags.HasAnyFlag(AchievementFlags.RealmFirstReach | AchievementFlags.RealmFirstKill))
_allCompletedAchievements[achievementId] = DateTime.MaxValue;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} realm first completed achievements in {1} ms.", _allCompletedAchievements.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadRewards()
{
uint oldMSTime = Time.GetMSTime();
_achievementRewards.Clear(); // need for reload case
// 0 1 2 3 4 5 6 7
SQLResult result = DB.World.Query("SELECT ID, TitleA, TitleH, ItemID, Sender, Subject, Body, MailTemplateID FROM achievement_reward");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, ">> Loaded 0 achievement rewards. DB table `achievement_reward` is empty.");
return;
}
do
{
uint id = result.Read<uint>(0);
AchievementRecord achievement = CliDB.AchievementStorage.LookupByKey(id);
if (achievement == null)
{
Log.outError(LogFilter.Sql, $"Table `achievement_reward` contains a wrong achievement ID ({id}), ignored.");
continue;
}
AchievementReward reward = new();
reward.TitleId[0] = result.Read<uint>(1);
reward.TitleId[1] = result.Read<uint>(2);
reward.ItemId = result.Read<uint>(3);
reward.SenderCreatureId = result.Read<uint>(4);
reward.Subject = result.Read<string>(5);
reward.Body = result.Read<string>(6);
reward.MailTemplateId = result.Read<uint>(7);
// must be title or mail at least
if (reward.TitleId[0] == 0 && reward.TitleId[1] == 0 && reward.SenderCreatureId == 0)
{
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not contain title or item reward data. Ignored.");
continue;
}
if (achievement.Faction == AchievementFaction.Any && (reward.TitleId[0] == 0 ^ reward.TitleId[1] == 0))
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains the title (A: {reward.TitleId[0]} H: {reward.TitleId[1]}) for only one team.");
if (reward.TitleId[0] != 0)
{
CharTitlesRecord titleEntry = CliDB.CharTitlesStorage.LookupByKey(reward.TitleId[0]);
if (titleEntry == null)
{
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains an invalid title ID ({reward.TitleId[0]}) in `title_A`, set to 0");
reward.TitleId[0] = 0;
}
}
if (reward.TitleId[1] != 0)
{
CharTitlesRecord titleEntry = CliDB.CharTitlesStorage.LookupByKey(reward.TitleId[1]);
if (titleEntry == null)
{
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains an invalid title ID ({reward.TitleId[1]}) in `title_H`, set to 0");
reward.TitleId[1] = 0;
}
}
//check mail data before item for report including wrong item case
if (reward.SenderCreatureId != 0)
{
if (Global.ObjectMgr.GetCreatureTemplate(reward.SenderCreatureId) == null)
{
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains an invalid creature ID {reward.SenderCreatureId} as sender, mail reward skipped.");
reward.SenderCreatureId = 0;
}
}
else
{
if (reward.ItemId != 0)
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not have sender data, but contains an item reward. Item will not be rewarded.");
if (!reward.Subject.IsEmpty())
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not have sender data, but contains a mail subject.");
if (!reward.Body.IsEmpty())
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not have sender data, but contains mail text.");
if (reward.MailTemplateId != 0)
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) does not have sender data, but has a MailTemplateId.");
}
if (reward.MailTemplateId != 0)
{
if (!CliDB.MailTemplateStorage.ContainsKey(reward.MailTemplateId))
{
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) is using an invalid MailTemplateId ({reward.MailTemplateId}).");
reward.MailTemplateId = 0;
}
else if (!reward.Subject.IsEmpty() || !reward.Body.IsEmpty())
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) is using MailTemplateId ({reward.MailTemplateId}) and mail subject/text.");
}
if (reward.ItemId != 0)
{
if (Global.ObjectMgr.GetItemTemplate(reward.ItemId) == null)
{
Log.outError(LogFilter.Sql, $"Table `achievement_reward` (ID: {id}) contains an invalid item id {reward.ItemId}, reward mail will not contain the rewarded item.");
reward.ItemId = 0;
}
}
_achievementRewards[id] = reward;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} achievement rewards in {1} ms.", _achievementRewards.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public void LoadRewardLocales()
{
uint oldMSTime = Time.GetMSTime();
_achievementRewardLocales.Clear(); // need for reload case
// 0 1 2 3
SQLResult result = DB.World.Query("SELECT ID, Locale, Subject, Body FROM achievement_reward_locale");
if (result.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 achievement reward locale strings. DB table `achievement_reward_locale` is empty.");
return;
}
do
{
uint id = result.Read<uint>(0);
string localeName = result.Read<string>(1);
if (!_achievementRewards.ContainsKey(id))
{
Log.outError(LogFilter.Sql, $"Table `achievement_reward_locale` (ID: {id}) contains locale strings for a non-existing achievement reward.");
continue;
}
AchievementRewardLocale data = new();
Locale locale = localeName.ToEnum<Locale>();
if (!SharedConst.IsValidLocale(locale) || locale == Locale.enUS)
continue;
ObjectManager.AddLocaleString(result.Read<string>(2), locale, data.Subject);
ObjectManager.AddLocaleString(result.Read<string>(3), locale, data.Body);
_achievementRewardLocales[id] = data;
}
while (result.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} achievement reward locale strings in {1} ms.", _achievementRewardLocales.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
}
public class AchievementReward
{
public uint[] TitleId = new uint[2];
public uint ItemId;
public uint SenderCreatureId;
public string Subject;
public string Body;
public uint MailTemplateId;
}
public class AchievementRewardLocale
{
public StringArray Subject = new((int)Locale.Total);
public StringArray Body = new((int)Locale.Total);
}
public class CompletedAchievementData
{
public long Date;
public List<ObjectGuid> CompletingPlayers = new();
public bool Changed;
}
}