Files
CypherCore/Source/Game/Handlers/LogoutHandler.cs
T

91 lines
3.2 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.LogoutRequest)]
void HandleLogoutRequest(LogoutRequest logoutRequest)
{
Player pl = GetPlayer();
if (!GetPlayer().GetLootGUID().IsEmpty())
GetPlayer().SendLootReleaseAll();
bool instantLogout = GetPlayer().IsInFlight();
if (!logoutRequest.IdleLogout)
instantLogout |= (GetPlayer().HasPlayerFlag(PlayerFlags.Resting) && !GetPlayer().IsInCombat())
|| HasPermission(RBACPermissions.InstantLogout);
bool canLogoutInCombat = pl.HasPlayerFlag(PlayerFlags.Resting);
int reason = 0;
if (pl.IsInCombat() && !canLogoutInCombat)
reason = 1;
else if (pl.IsFalling())
reason = 3; // is jumping or falling
else if (pl.duel != null || pl.HasAura(9454)) // is dueling or frozen by GM via freeze command
reason = 2; // FIXME - Need the correct value
LogoutResponse logoutResponse = new();
logoutResponse.LogoutResult = reason;
logoutResponse.Instant = instantLogout;
SendPacket(logoutResponse);
if (reason != 0)
{
SetLogoutStartTime(0);
return;
}
// instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
if (instantLogout)
{
LogoutPlayer(true);
return;
}
// not set flags if player can't free move to prevent lost state at logout cancel
if (pl.CanFreeMove())
{
if (pl.GetStandState() == UnitStandStateType.Stand)
pl.SetStandState(UnitStandStateType.Sit);
pl.SetRooted(true);
pl.SetUnitFlag(UnitFlags.Stunned);
}
SetLogoutStartTime(GameTime.GetGameTime());
}
[WorldPacketHandler(ClientOpcodes.LogoutCancel)]
void HandleLogoutCancel(LogoutCancel packet)
{
// Player have already logged out serverside, too late to cancel
if (GetPlayer() == null)
return;
SetLogoutStartTime(0);
SendPacket(new LogoutCancelAck());
// not remove flags if can't free move - its not set in Logout request code.
if (GetPlayer().CanFreeMove())
{
//!we can move again
GetPlayer().SetRooted(false);
//! Stand Up
GetPlayer().SetStandState(UnitStandStateType.Stand);
//! DISABLE_ROTATE
GetPlayer().RemoveUnitFlag(UnitFlags.Stunned);
}
}
}
}