Files
CypherCore/Source/Game/DataStorage/CharacterTemplateDataStorage.cs
T
2018-01-02 13:02:21 -05:00

128 lines
5.1 KiB
C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using System.Collections.Generic;
namespace Game.DataStorage
{
public class CharacterTemplateDataStorage : Singleton<CharacterTemplateDataStorage>
{
CharacterTemplateDataStorage() { }
public void LoadCharacterTemplates()
{
uint oldMSTime = Time.GetMSTime();
_characterTemplateStore.Clear();
MultiMap<uint, CharacterTemplateClass> characterTemplateClasses = new MultiMap<uint, CharacterTemplateClass>();
SQLResult classesResult = DB.World.Query("SELECT TemplateId, FactionGroup, Class FROM character_template_class");
if (!classesResult.IsEmpty())
{
do
{
uint templateId = classesResult.Read<uint>(0);
FactionMasks factionGroup = (FactionMasks)classesResult.Read<byte>(1);
byte classID = classesResult.Read<byte>(2);
if (!((factionGroup & (FactionMasks.Player | FactionMasks.Alliance)) == (FactionMasks.Player | FactionMasks.Alliance)) &&
!((factionGroup & (FactionMasks.Player | FactionMasks.Horde)) == (FactionMasks.Player | FactionMasks.Horde)))
{
Log.outError(LogFilter.Sql, "Faction group {0} defined for character template {1} in `character_template_class` is invalid. Skipped.", factionGroup, templateId);
continue;
}
if (!CliDB.ChrClassesStorage.ContainsKey(classID))
{
Log.outError(LogFilter.Sql, "Class {0} defined for character template {1} in `character_template_class` does not exists, skipped.", classID, templateId);
continue;
}
characterTemplateClasses.Add(templateId, new CharacterTemplateClass(factionGroup, classID));
}
while (classesResult.NextRow());
}
else
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 character template classes. DB table `character_template_class` is empty.");
}
SQLResult templates = DB.World.Query("SELECT Id, Name, Description, Level FROM character_template");
if (templates.IsEmpty())
{
Log.outInfo(LogFilter.ServerLoading, "Loaded 0 character templates. DB table `character_template` is empty.");
return;
}
do
{
CharacterTemplate templ = new CharacterTemplate();
templ.TemplateSetId = templates.Read<uint>(0);
templ.Name = templates.Read<string>(1);
templ.Description = templates.Read<string>(2);
templ.Level = templates.Read<byte>(3);
templ.Classes = characterTemplateClasses[templ.TemplateSetId];
if (templ.Classes.Empty())
{
Log.outError(LogFilter.Sql, "Character template {0} does not have any classes defined in `character_template_class`. Skipped.", templ.TemplateSetId);
continue;
}
_characterTemplateStore[templ.TemplateSetId] = templ;
}
while (templates.NextRow());
Log.outInfo(LogFilter.ServerLoading, "Loaded {0} character templates in {1} ms.", _characterTemplateStore.Count, Time.GetMSTimeDiffToNow(oldMSTime));
}
public Dictionary<uint, CharacterTemplate> GetCharacterTemplates()
{
return _characterTemplateStore;
}
public CharacterTemplate GetCharacterTemplate(uint templateId)
{
return _characterTemplateStore.LookupByKey(templateId);
}
Dictionary<uint, CharacterTemplate> _characterTemplateStore = new Dictionary<uint, CharacterTemplate>();
}
public struct CharacterTemplateClass
{
public CharacterTemplateClass(FactionMasks factionGroup, byte classID)
{
FactionGroup = factionGroup;
ClassID = classID;
}
public FactionMasks FactionGroup;
public byte ClassID;
}
public class CharacterTemplate
{
public uint TemplateSetId;
public List<CharacterTemplateClass> Classes;
public string Name;
public string Description;
public byte Level;
}
}