Files
CypherCore/Source/Game/Quest/QuestObjectiveCriteriaManager.cs
T
hondacrx a1cb1d95ee Core/Achievements: Fixed achievement criteria StartEvent and FailEvent
* Criteria using StartEvent cannot be updated without that event triggering first (not only for timed achievements)
* Implemented most StartEvent and FailEvent types
* Fixed saving criteria removed by RemoveCriteriaProgress
Port From (https://github.com/TrinityCore/TrinityCore/commit/41a20b1e4008d450d075847ef1fe367f0e3a240f)
2024-01-30 10:22:01 -05:00

298 lines
11 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Framework.Database;
using Game.Achievements;
using Game.Entities;
using Game.Networking;
using Game.Networking.Packets;
using System;
using System.Collections.Generic;
namespace Game
{
class QuestObjectiveCriteriaManager : CriteriaHandler
{
public QuestObjectiveCriteriaManager(Player owner)
{
_owner = owner;
}
public void CheckAllQuestObjectiveCriteria(Player referencePlayer)
{
// suppress sending packets
for (CriteriaType i = 0; i < CriteriaType.Count; ++i)
UpdateCriteria(i, 0, 0, 0, null, referencePlayer);
}
public override void Reset()
{
foreach (var pair in _criteriaProgress)
SendCriteriaProgressRemoved(pair.Key);
_criteriaProgress.Clear();
DeleteFromDB(_owner.GetGUID());
// re-fill data
CheckAllQuestObjectiveCriteria(_owner);
}
public static void DeleteFromDB(ObjectGuid guid)
{
SQLTransaction trans = new();
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
stmt.AddValue(0, guid.GetCounter());
trans.Append(stmt);
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
stmt.AddValue(0, guid.GetCounter());
trans.Append(stmt);
DB.Characters.CommitTransaction(trans);
}
public void LoadFromDB(SQLResult objectiveResult, SQLResult criteriaResult)
{
if (!objectiveResult.IsEmpty())
{
do
{
uint objectiveId = objectiveResult.Read<uint>(0);
QuestObjective objective = Global.ObjectMgr.GetQuestObjective(objectiveId);
if (objective == null)
continue;
_completedObjectives.Add(objectiveId);
} while (objectiveResult.NextRow());
}
if (!criteriaResult.IsEmpty())
{
long now = GameTime.GetGameTime();
do
{
uint criteriaId = criteriaResult.Read<uint>(0);
ulong counter = criteriaResult.Read<ulong>(1);
long date = criteriaResult.Read<long>(2);
Criteria criteria = Global.CriteriaMgr.GetCriteria(criteriaId);
if (criteria == null)
{
// Removing non-existing criteria data for all characters
Log.outError(LogFilter.Player, $"Non-existing quest objective criteria {criteriaId} data has been removed from the table `character_queststatus_objectives_criteria_progress`.");
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_INVALID_QUEST_PROGRESS_CRITERIA);
stmt.AddValue(0, criteriaId);
DB.Characters.Execute(stmt);
continue;
}
if (criteria.Entry.StartTimer != 0 && date + criteria.Entry.StartTimer < now)
continue;
CriteriaProgress progress = new();
progress.Counter = counter;
progress.Date = date;
progress.Changed = false;
_criteriaProgress[criteriaId] = progress;
} while (criteriaResult.NextRow());
}
}
public void SaveToDB(SQLTransaction trans)
{
PreparedStatement stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
stmt.AddValue(0, _owner.GetGUID().GetCounter());
trans.Append(stmt);
if (!_completedObjectives.Empty())
{
foreach (uint completedObjectiveId in _completedObjectives)
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA);
stmt.AddValue(0, _owner.GetGUID().GetCounter());
stmt.AddValue(1, completedObjectiveId);
trans.Append(stmt);
}
}
if (!_criteriaProgress.Empty())
{
foreach (var pair in _criteriaProgress)
{
if (!pair.Value.Changed)
continue;
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.DEL_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS_BY_CRITERIA);
stmt.AddValue(0, _owner.GetGUID().GetCounter());
stmt.AddValue(1, pair.Key);
trans.Append(stmt);
if (pair.Value.Counter != 0)
{
stmt = CharacterDatabase.GetPreparedStatement(CharStatements.INS_CHAR_QUESTSTATUS_OBJECTIVES_CRITERIA_PROGRESS);
stmt.AddValue(0, _owner.GetGUID().GetCounter());
stmt.AddValue(1, pair.Key);
stmt.AddValue(2, pair.Value.Counter);
stmt.AddValue(3, pair.Value.Date);
trans.Append(stmt);
}
pair.Value.Changed = false;
}
}
}
public void ResetCriteriaTree(uint criteriaTreeId)
{
CriteriaTree tree = Global.CriteriaMgr.GetCriteriaTree(criteriaTreeId);
if (tree == null)
return;
CriteriaManager.WalkCriteriaTree(tree, criteriaTree =>
{
RemoveCriteriaProgress(criteriaTree.Criteria);
});
}
public override void SendAllData(Player receiver)
{
foreach (var pair in _criteriaProgress)
{
CriteriaUpdate criteriaUpdate = new();
criteriaUpdate.CriteriaID = pair.Key;
criteriaUpdate.Quantity = pair.Value.Counter;
criteriaUpdate.PlayerGUID = _owner.GetGUID();
criteriaUpdate.Flags = 0;
criteriaUpdate.CurrentTime = pair.Value.Date;
criteriaUpdate.CreationTime = 0;
SendPacket(criteriaUpdate);
}
}
void CompletedObjective(QuestObjective questObjective, Player referencePlayer)
{
if (HasCompletedObjective(questObjective))
return;
_owner.KillCreditCriteriaTreeObjective(questObjective);
Log.outInfo(LogFilter.Player, $"QuestObjectiveCriteriaMgr.CompletedObjective({questObjective.Id}). {GetOwnerInfo()}");
_completedObjectives.Add(questObjective.Id);
}
public bool HasCompletedObjective(QuestObjective questObjective)
{
return _completedObjectives.Contains(questObjective.Id);
}
public override void SendCriteriaUpdate(Criteria criteria, CriteriaProgress progress, TimeSpan timeElapsed, bool timedCompleted)
{
CriteriaUpdate criteriaUpdate = new();
criteriaUpdate.CriteriaID = criteria.Id;
criteriaUpdate.Quantity = progress.Counter;
criteriaUpdate.PlayerGUID = _owner.GetGUID();
criteriaUpdate.Flags = 0;
if (criteria.Entry.StartTimer != 0)
criteriaUpdate.Flags = timedCompleted ? 1 : 0u; // 1 is for keeping the counter at 0 in client
criteriaUpdate.CurrentTime = progress.Date;
criteriaUpdate.ElapsedTime = (uint)timeElapsed.TotalSeconds;
criteriaUpdate.CreationTime = 0;
SendPacket(criteriaUpdate);
}
public override void SendCriteriaProgressRemoved(uint criteriaId)
{
CriteriaDeleted criteriaDeleted = new();
criteriaDeleted.CriteriaID = criteriaId;
SendPacket(criteriaDeleted);
}
public override bool CanUpdateCriteriaTree(Criteria criteria, CriteriaTree tree, Player referencePlayer)
{
QuestObjective objective = tree.QuestObjective;
if (objective == null)
return false;
if (HasCompletedObjective(objective))
{
Log.outTrace(LogFilter.Player, $"QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Quest Objective {objective.Id}) Objective already completed");
return false;
}
if (_owner.GetQuestStatus(objective.QuestID) != QuestStatus.Incomplete)
{
Log.outTrace(LogFilter.Achievement, $"QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Quest Objective {objective.Id}) Not on quest");
return false;
}
Quest quest = Global.ObjectMgr.GetQuestTemplate(objective.QuestID);
if (_owner.GetGroup() != null && _owner.GetGroup().IsRaidGroup() && !quest.IsAllowedInRaid(referencePlayer.GetMap().GetDifficultyID()))
{
Log.outTrace(LogFilter.Achievement, $"QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Quest Objective {objective.Id}) Quest cannot be completed in raid group");
return false;
}
ushort slot = _owner.FindQuestSlot(objective.QuestID);
if (slot >= SharedConst.MaxQuestLogSize || !_owner.IsQuestObjectiveCompletable(slot, quest, objective))
{
Log.outTrace(LogFilter.Achievement, $"QuestObjectiveCriteriaMgr.CanUpdateCriteriaTree: (Id: {criteria.Id} Type {criteria.Entry.Type} Quest Objective {objective.Id}) Objective not completable");
return false;
}
return base.CanUpdateCriteriaTree(criteria, tree, referencePlayer);
}
public override bool CanCompleteCriteriaTree(CriteriaTree tree)
{
QuestObjective objective = tree.QuestObjective;
if (objective == null)
return false;
return base.CanCompleteCriteriaTree(tree);
}
public override void CompletedCriteriaTree(CriteriaTree tree, Player referencePlayer)
{
QuestObjective objective = tree.QuestObjective;
if (objective == null)
return;
CompletedObjective(objective, referencePlayer);
}
public override void SendPacket(ServerPacket data)
{
_owner.SendPacket(data);
}
public override string GetOwnerInfo()
{
return $"{_owner.GetGUID()} {_owner.GetName()}";
}
public override List<Criteria> GetCriteriaByType(CriteriaType type, uint asset)
{
return Global.CriteriaMgr.GetQuestObjectiveCriteriaByType(type);
}
Player _owner;
List<uint> _completedObjectives = new();
}
}