Files
CypherCore/Source/Scripts/EasternKingdoms/BlackrockMountain/BlackrockDepths/Magmus.cs
T
2023-01-18 17:25:32 -05:00

123 lines
3.5 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Maps;
using Game.Scripting;
using Game.Spells;
using System;
namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.Magmus
{
struct SpellIds
{
//Magmus
public const uint Fieryburst = 13900;
public const uint Warstomp = 24375;
//IronhandGuardian
public const uint Goutofflame = 15529;
}
enum Phases
{
One = 1,
Two = 2
}
[Script]
class boss_magmus : ScriptedAI
{
Phases phase;
public boss_magmus(Creature creature) : base(creature) { }
public override void Reset()
{
_scheduler.CancelAll();
}
public override void JustEngagedWith(Unit who)
{
InstanceScript instance = me.GetInstanceScript();
if (instance != null)
instance.SetData(DataTypes.TypeIronHall, (uint)EncounterState.InProgress);
phase = Phases.One;
_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
{
DoCastVictim(SpellIds.Fieryburst);
task.Repeat(TimeSpan.FromSeconds(6));
});
}
public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
{
if (me.HealthBelowPctDamaged(50, damage) && phase == Phases.One)
{
phase = Phases.Two;
_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
{
DoCastVictim(SpellIds.Warstomp);
task.Repeat(TimeSpan.FromSeconds(8));
});
}
}
public override void UpdateAI(uint diff)
{
if (!UpdateVictim())
return;
_scheduler.Update(diff, () => DoMeleeAttackIfReady());
}
public override void JustDied(Unit killer)
{
InstanceScript instance = me.GetInstanceScript();
if (instance != null)
{
instance.HandleGameObject(instance.GetGuidData(DataTypes.DataThroneDoor), true);
instance.SetData(DataTypes.TypeIronHall, (uint)EncounterState.Done);
}
}
}
[Script]
class npc_ironhand_guardian : ScriptedAI
{
InstanceScript _instance;
bool _active;
public npc_ironhand_guardian(Creature creature) : base(creature)
{
_instance = me.GetInstanceScript();
_active = false;
}
public override void Reset()
{
_scheduler.CancelAll();
}
public override void UpdateAI(uint diff)
{
if (!_active)
{
if (_instance.GetData(DataTypes.TypeIronHall) == (uint)EncounterState.NotStarted)
return;
// Once the boss is engaged, the guardians will stay activated until the next instance reset
_scheduler.Schedule(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(10), task =>
{
DoCastAOE(SpellIds.Goutofflame);
task.Repeat(TimeSpan.FromSeconds(16), TimeSpan.FromSeconds(21));
});
_active = true;
}
_scheduler.Update(diff);
}
}
}