Files
CypherCore/Source/Game/Groups/GroupReference.cs
T
Fabian a3dc7b3f48 Ported .Net Core commits:
hondacrx:
- Initial commit: Switch to .Net Core 2.0
- Fix build and removed not needed files
Fabi:
- Updated solution platforms.
- Changed folder structure.
- Change library target framework to netstandard2.0.
- Updated solution platforms again...
- Removed windows specific kernel32 function usage (Ctrl-C handler).
2017-10-26 17:23:44 +02:00

51 lines
1.5 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Dynamic;
using Game.Entities;
namespace Game.Groups
{
public class GroupReference : Reference<Group, Player>
{
public GroupReference()
{
iSubGroup = 0;
}
~GroupReference() { unlink(); }
public override void targetObjectBuildLink()
{
getTarget().LinkMember(this);
}
public new GroupReference next() { return (GroupReference)base.next(); }
public byte getSubGroup() { return iSubGroup; }
public void setSubGroup(byte pSubGroup) { iSubGroup = pSubGroup; }
byte iSubGroup;
}
public class GroupRefManager : RefManager<Group, Player>
{
public new GroupReference getFirst() { return (GroupReference)base.getFirst(); }
}
}