Files
CypherCore/Source/Game/DataStorage/ClientReader/BitReader.cs
T
2023-01-18 17:25:32 -05:00

55 lines
1.7 KiB
C#

// Copyright (c) CypherCore <http://github.com/CypherCore> All rights reserved.
// Licensed under the GNU GENERAL PUBLIC LICENSE. See LICENSE file in the project root for full license information.
using System.Runtime.CompilerServices;
using System.Text;
namespace Game.DataStorage
{
public class BitReader
{
public int Position { get; set; }
public int Offset { get; set; }
public byte[] Data { get; set; }
public BitReader(byte[] data)
{
Data = data;
}
public BitReader(byte[] data, int offset)
{
Data = data;
Offset = offset;
}
public T Read<T>(int numBits) where T : unmanaged
{
ulong result = Unsafe.As<byte, ulong>(ref Data[Offset + (Position >> 3)]) << (64 - numBits - (Position & 7)) >> (64 - numBits);
Position += numBits;
return Unsafe.As<ulong, T>(ref result);
}
public T ReadSigned<T>(int numBits) where T : unmanaged
{
ulong result = Unsafe.As<byte, ulong>(ref Data[Offset + (Position >> 3)]) << (64 - numBits - (Position & 7)) >> (64 - numBits);
Position += numBits;
ulong signedShift = (1UL << (numBits - 1));
result = (signedShift ^ result) - signedShift;
return Unsafe.As<ulong, T>(ref result);
}
public string ReadCString()
{
int start = Position;
while (Data[Offset + (Position >> 3)] != 0)
Position += 8;
string result = Encoding.UTF8.GetString(Data, Offset + (start >> 3), (Position - start) >> 3);
Position += 8;
return result;
}
}
}