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CypherCore/Source/Game/AI
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hondacrx 78d39e4c19 Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()
Port From (https://github.com/TrinityCore/TrinityCore/commit/a4a3e2e75999230d0d2e38886eef4ce0271f4a1d)
2022-05-25 13:36:12 -04:00
..
CoreAI
AI/CreatureAI: Properly update Victim even while spell focusing
2022-05-24 13:06:13 -04:00
PlayerAI
Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it as base object for actions and targeting
2022-02-23 16:28:32 -05:00
ScriptedAI
Scripts/Obsidian Sanctum: Fix portals not being visible
2022-04-28 10:14:22 -04:00
SmartScripts
Core/Creature: Allow to skip Rate.Corpse.Decay.Looted when calling SetCorpseDelay()
2022-05-25 13:36:12 -04:00
AISelector.cs
Core/Movement: MotionMaster reimplementation
2021-09-29 18:24:37 -04:00
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