Files
CypherCore/Source/Game/OutdoorPVP/OutdoorPvP.cs
T

801 lines
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C#

/*
* Copyright (C) 2012-2018 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Framework.Database;
using Game.Chat;
using Game.DataStorage;
using Game.Entities;
using Game.Groups;
using Game.Maps;
using Game.Misc;
using Game.Network;
using Game.Network.Packets;
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.Linq;
namespace Game.PvP
{
// base class for specific outdoor pvp handlers
public class OutdoorPvP : ZoneScript
{
public OutdoorPvP()
{
m_TypeId = 0;
m_sendUpdate = true;
m_players[0] = new List<ObjectGuid>();
m_players[1] = new List<ObjectGuid>();
}
public virtual void HandlePlayerEnterZone(Player player, uint zone)
{
m_players[player.GetTeamId()].Add(player.GetGUID());
}
public virtual void HandlePlayerLeaveZone(Player player, uint zone)
{
// inform the objectives of the leaving
foreach (var pair in m_capturePoints)
pair.Value.HandlePlayerLeave(player);
// remove the world state information from the player (we can't keep everyone up to date, so leave out those who are not in the concerning zones)
if (!player.GetSession().PlayerLogout())
SendRemoveWorldStates(player);
m_players[player.GetTeamId()].Remove(player.GetGUID());
Log.outDebug(LogFilter.Outdoorpvp, "Player {0} left an outdoorpvp zone", player.GetName());
}
public virtual void HandlePlayerResurrects(Player player, uint zone) { }
public virtual bool Update(uint diff)
{
bool objective_changed = false;
foreach (var pair in m_capturePoints)
{
if (pair.Value.Update(diff))
objective_changed = true;
}
return objective_changed;
}
public void SendUpdateWorldState(uint field, uint value)
{
if (m_sendUpdate)
{
for (int i = 0; i < 2; ++i)
{
foreach (var guid in m_players[i])
{
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
player.SendUpdateWorldState(field, value);
}
}
}
}
public virtual void HandleKill(Player killer, Unit killed)
{
Group group = killer.GetGroup();
if (group)
{
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.next())
{
Player groupGuy = refe.GetSource();
if (!groupGuy)
continue;
// skip if too far away
if (!groupGuy.IsAtGroupRewardDistance(killed))
continue;
// creature kills must be notified, even if not inside objective / not outdoor pvp active
// player kills only count if active and inside objective
if ((groupGuy.IsOutdoorPvPActive() && IsInsideObjective(groupGuy)) || killed.IsTypeId(TypeId.Unit))
HandleKillImpl(groupGuy, killed);
}
}
else
{
// creature kills must be notified, even if not inside objective / not outdoor pvp active
if ((killer.IsOutdoorPvPActive() && IsInsideObjective(killer)) || killed.IsTypeId(TypeId.Unit))
HandleKillImpl(killer, killed);
}
}
bool IsInsideObjective(Player player)
{
foreach (var pair in m_capturePoints)
if (pair.Value.IsInsideObjective(player))
return true;
return false;
}
public virtual bool HandleCustomSpell(Player player, uint spellId, GameObject go)
{
foreach (var pair in m_capturePoints)
if (pair.Value.HandleCustomSpell(player, spellId, go))
return true;
return false;
}
public virtual bool HandleOpenGo(Player player, GameObject go)
{
foreach (var pair in m_capturePoints)
if (pair.Value.HandleOpenGo(player, go) >= 0)
return true;
return false;
}
public virtual bool HandleGossipOption(Player player, Creature creature, uint id)
{
foreach (var pair in m_capturePoints)
if (pair.Value.HandleGossipOption(player, creature, id))
return true;
return false;
}
public virtual bool CanTalkTo(Player player, Creature c, GossipMenuItems gso)
{
foreach (var pair in m_capturePoints)
if (pair.Value.CanTalkTo(player, c, gso))
return true;
return false;
}
public virtual bool HandleDropFlag(Player player, uint id)
{
foreach (var pair in m_capturePoints)
if (pair.Value.HandleDropFlag(player, id))
return true;
return false;
}
public virtual bool HandleAreaTrigger(Player player, uint trigger, bool entered)
{
return false;
}
void BroadcastPacket(ServerPacket packet)
{
// This is faster than sWorld.SendZoneMessage
for (int team = 0; team < 2; ++team)
{
foreach (var guid in m_players[team])
{
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
player.SendPacket(packet);
}
}
}
public void RegisterZone(uint zoneId)
{
Global.OutdoorPvPMgr.AddZone(zoneId, this);
}
public bool HasPlayer(Player player)
{
return m_players[player.GetTeamId()].Contains(player.GetGUID());
}
public void TeamCastSpell(uint teamIndex, int spellId)
{
foreach (var guid in m_players[teamIndex])
{
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
{
if (spellId > 0)
player.CastSpell(player, (uint)spellId, true);
else
player.RemoveAura((uint)-spellId); // by stack?
}
}
}
public void TeamApplyBuff(uint teamIndex, uint spellId, uint spellId2)
{
TeamCastSpell(teamIndex, (int)spellId);
TeamCastSpell((uint)(teamIndex == TeamId.Alliance ? TeamId.Horde : TeamId.Alliance), spellId2 != 0 ? -(int)spellId2 : -(int)spellId);
}
public override void OnGameObjectCreate(GameObject go)
{
if (go.GetGoType() != GameObjectTypes.ControlZone)
return;
OPvPCapturePoint cp = GetCapturePoint(go.GetSpawnId());
if (cp != null)
cp.m_capturePoint = go;
}
public override void OnGameObjectRemove(GameObject go)
{
if (go.GetGoType() != GameObjectTypes.ControlZone)
return;
OPvPCapturePoint cp = GetCapturePoint(go.GetSpawnId());
if (cp != null)
cp.m_capturePoint = null;
}
public void SendDefenseMessage(uint zoneId, uint id)
{
DefenseMessageBuilder builder = new DefenseMessageBuilder(zoneId, id);
var localizer = new LocalizedPacketDo(builder);
BroadcastWorker(localizer, zoneId);
}
void BroadcastWorker(IDoWork<Player> _worker, uint zoneId)
{
for (uint i = 0; i < SharedConst.BGTeamsCount; ++i)
{
foreach (var guid in m_players[i])
{
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
if (player.GetZoneId() == zoneId)
_worker.Invoke(player);
}
}
}
public virtual void FillInitialWorldStates(InitWorldStates data) { }
// setup stuff
public virtual bool SetupOutdoorPvP() { return true; }
public virtual void HandleKillImpl(Player killer, Unit killed) { }
// awards rewards for player kill
public virtual void AwardKillBonus(Player player) { }
public OutdoorPvPTypes GetTypeId() { return m_TypeId; }
public virtual void SendRemoveWorldStates(Player player) { }
public void AddCapturePoint(OPvPCapturePoint cp)
{
if (m_capturePoints.ContainsKey(cp.m_capturePointSpawnId))
Log.outError(LogFilter.Outdoorpvp, "OutdoorPvP.AddCapturePoint: CapturePoint {0} already exists!", cp.m_capturePointSpawnId);
m_capturePoints[cp.m_capturePointSpawnId] = cp;
}
OPvPCapturePoint GetCapturePoint(ulong lowguid)
{
return m_capturePoints.LookupByKey(lowguid);
}
public Map GetMap() { return m_map; }
// Hack to store map because this code is just shit
public void SetMapFromZone(uint zone)
{
AreaTableRecord areaTable = CliDB.AreaTableStorage.LookupByKey(zone);
Contract.Assert(areaTable != null);
Map map = Global.MapMgr.CreateBaseMap(areaTable.ContinentID);
Contract.Assert(!map.Instanceable());
m_map = map;
}
// the map of the objectives belonging to this outdoorpvp
public Dictionary<ulong, OPvPCapturePoint> m_capturePoints = new Dictionary<ulong, OPvPCapturePoint>();
List<ObjectGuid>[] m_players = new List<ObjectGuid>[2];
public OutdoorPvPTypes m_TypeId;
bool m_sendUpdate;
Map m_map;
}
public class OPvPCapturePoint
{
public OPvPCapturePoint(OutdoorPvP pvp)
{
m_team = TeamId.Neutral;
m_OldState = ObjectiveStates.Neutral;
m_State = ObjectiveStates.Neutral;
m_PvP = pvp;
m_activePlayers[0] = new HashSet<ObjectGuid>();
m_activePlayers[1] = new HashSet<ObjectGuid>();
}
public virtual bool HandlePlayerEnter(Player player)
{
if (m_capturePoint)
{
player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldState1, 1);
player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate2, (uint)Math.Ceiling((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate3, m_neutralValuePct);
}
return m_activePlayers[player.GetTeamId()].Add(player.GetGUID());
}
public virtual void HandlePlayerLeave(Player player)
{
if (m_capturePoint)
player.SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldState1, 0);
m_activePlayers[player.GetTeamId()].Remove(player.GetGUID());
}
public virtual void SendChangePhase()
{
if (!m_capturePoint)
return;
// send this too, sometimes the slider disappears, dunno why :(
SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldState1, 1);
// send these updates to only the ones in this objective
SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate2, (uint)Math.Ceiling((m_value + m_maxValue) / (2 * m_maxValue) * 100.0f));
// send this too, sometimes it resets :S
SendUpdateWorldState(m_capturePoint.GetGoInfo().ControlZone.worldstate3, m_neutralValuePct);
}
void AddGO(uint type, ulong guid)
{
GameObjectData data = Global.ObjectMgr.GetGOData(guid);
if (data == null)
return;
m_Objects[type] = guid;
m_ObjectTypes[guid] = type;
}
void AddCre(uint type, ulong guid)
{
CreatureData data = Global.ObjectMgr.GetCreatureData(guid);
if (data == null)
return;
m_Creatures[type] = guid;
m_CreatureTypes[guid] = type;
}
public bool AddObject(uint type, uint entry, uint map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
ulong guid = Global.ObjectMgr.AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
if (guid != 0)
{
AddGO(type, guid);
return true;
}
return false;
}
public bool AddCreature(uint type, uint entry, uint team, uint map, float x, float y, float z, float o, uint spawntimedelay)
{
ulong guid = Global.ObjectMgr.AddCreatureData(entry, team, map, x, y, z, o, spawntimedelay);
if (guid != 0)
{
AddCre(type, guid);
return true;
}
return false;
}
public bool SetCapturePointData(uint entry, uint map, float x, float y, float z, float o, float rotation0, float rotation1, float rotation2, float rotation3)
{
Log.outDebug(LogFilter.Outdoorpvp, "Creating capture point {0}", entry);
// check info existence
GameObjectTemplate goinfo = Global.ObjectMgr.GetGameObjectTemplate(entry);
if (goinfo == null || goinfo.type != GameObjectTypes.ControlZone)
{
Log.outError(LogFilter.Outdoorpvp, "OutdoorPvP: GO {0} is not capture point!", entry);
return false;
}
m_capturePointSpawnId = Global.ObjectMgr.AddGOData(entry, map, x, y, z, o, 0, rotation0, rotation1, rotation2, rotation3);
if (m_capturePointSpawnId == 0)
return false;
// get the needed values from goinfo
m_maxValue = goinfo.ControlZone.maxTime;
m_maxSpeed = m_maxValue / (goinfo.ControlZone.minTime != 0 ? goinfo.ControlZone.minTime : 60);
m_neutralValuePct = goinfo.ControlZone.neutralPercent;
m_minValue = MathFunctions.CalculatePct(m_maxValue, m_neutralValuePct);
return true;
}
public bool DelCreature(uint type)
{
if (!m_Creatures.ContainsKey(type))
{
Log.outDebug(LogFilter.Outdoorpvp, "opvp creature type {0} was already deleted", type);
return false;
}
ulong spawnId = m_Creatures[type];
var bounds = m_PvP.GetMap().GetCreatureBySpawnIdStore().LookupByKey(spawnId);
foreach (var creature in bounds)
{
// Don't save respawn time
creature.SetRespawnTime(0);
creature.RemoveCorpse();
creature.AddObjectToRemoveList();
}
Log.outDebug(LogFilter.Outdoorpvp, "deleting opvp creature type {0}", type);
// delete respawn time for this creature
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.DEL_CREATURE_RESPAWN);
stmt.AddValue(0, spawnId);
stmt.AddValue(1, m_PvP.GetMap().GetId());
stmt.AddValue(2, 0); // instance id, always 0 for world maps
DB.Characters.Execute(stmt);
Global.ObjectMgr.DeleteCreatureData(spawnId);
m_CreatureTypes.Remove(spawnId);
m_Creatures.Remove(type);
return true;
}
public bool DelObject(uint type)
{
if (!m_Objects.ContainsKey(type))
return false;
ulong spawnId = m_Objects[type];
var bounds = m_PvP.GetMap().GetGameObjectBySpawnIdStore().LookupByKey(spawnId);
foreach (var gameobject in bounds)
{
// Don't save respawn time
gameobject.SetRespawnTime(0);
gameobject.Delete();
}
Global.ObjectMgr.DeleteGOData(spawnId);
m_ObjectTypes.Remove(spawnId);
m_Objects.Remove(type);
return true;
}
bool DelCapturePoint()
{
Global.ObjectMgr.DeleteGOData(m_capturePointSpawnId);
m_capturePointSpawnId = 0;
if (m_capturePoint)
{
m_capturePoint.SetRespawnTime(0); // not save respawn time
m_capturePoint.Delete();
}
return true;
}
public virtual void DeleteSpawns()
{
foreach (var type in m_Objects.Keys)
DelObject(type);
foreach (var type in m_Creatures.Keys)
DelCreature(type);
DelCapturePoint();
}
public virtual bool Update(uint diff)
{
if (!m_capturePoint)
return false;
float radius = m_capturePoint.GetGoInfo().ControlZone.radius;
for (int team = 0; team < 2; ++team)
{
foreach (var playerGuid in m_activePlayers[team].ToList())
{
Player player = Global.ObjAccessor.FindPlayer(playerGuid);
if (player)
if (!m_capturePoint.IsWithinDistInMap(player, radius) || !player.IsOutdoorPvPActive())
HandlePlayerLeave(player);
}
}
List<Player> players = new List<Player>();
var checker = new AnyPlayerInObjectRangeCheck(m_capturePoint, radius);
var searcher = new PlayerListSearcher(m_capturePoint, players, checker);
Cell.VisitWorldObjects(m_capturePoint, searcher, radius);
foreach (var player in players)
{
if (player.IsOutdoorPvPActive())
{
if (m_activePlayers[player.GetTeamId()].Add(player.GetGUID()))
HandlePlayerEnter(player);
}
}
// get the difference of numbers
float fact_diff = (float)(m_activePlayers[0].Count - m_activePlayers[1].Count) * diff / 1000;
if (fact_diff == 0.0f)
return false;
Team Challenger = 0;
float maxDiff = m_maxSpeed * diff;
if (fact_diff < 0)
{
// horde is in majority, but it's already horde-controlled . no change
if (m_State == ObjectiveStates.Horde && m_value <= -m_maxValue)
return false;
if (fact_diff < -maxDiff)
fact_diff = -maxDiff;
Challenger = Team.Horde;
}
else
{
// ally is in majority, but it's already ally-controlled . no change
if (m_State == ObjectiveStates.Alliance && m_value >= m_maxValue)
return false;
if (fact_diff > maxDiff)
fact_diff = maxDiff;
Challenger = Team.Alliance;
}
float oldValue = m_value;
uint oldTeam = m_team;
m_OldState = m_State;
m_value += fact_diff;
if (m_value < -m_minValue) // red
{
if (m_value < -m_maxValue)
m_value = -m_maxValue;
m_State = ObjectiveStates.Horde;
m_team = TeamId.Horde;
}
else if (m_value > m_minValue) // blue
{
if (m_value > m_maxValue)
m_value = m_maxValue;
m_State = ObjectiveStates.Alliance;
m_team = TeamId.Alliance;
}
else if (oldValue * m_value <= 0) // grey, go through mid point
{
// if challenger is ally, then n.a challenge
if (Challenger == Team.Alliance)
m_State = ObjectiveStates.NeutralAllianceChallenge;
// if challenger is horde, then n.h challenge
else if (Challenger == Team.Horde)
m_State = ObjectiveStates.NeutralHordeChallenge;
m_team = TeamId.Neutral;
}
else // grey, did not go through mid point
{
// old phase and current are on the same side, so one team challenges the other
if (Challenger == Team.Alliance && (m_OldState == ObjectiveStates.Horde || m_OldState == ObjectiveStates.NeutralHordeChallenge))
m_State = ObjectiveStates.HordeAllianceChallenge;
else if (Challenger == Team.Horde && (m_OldState == ObjectiveStates.Alliance || m_OldState == ObjectiveStates.NeutralAllianceChallenge))
m_State = ObjectiveStates.AllianceHordeChallenge;
m_team = TeamId.Neutral;
}
if (m_value != oldValue)
SendChangePhase();
if (m_OldState != m_State)
{
if (oldTeam != m_team)
ChangeTeam(oldTeam);
ChangeState();
return true;
}
return false;
}
public void SendUpdateWorldState(uint field, uint value)
{
for (int team = 0; team < 2; ++team)
{
// send to all players present in the area
foreach (var guid in m_activePlayers[team])
{
Player player = Global.ObjAccessor.FindPlayer(guid);
if (player)
player.SendUpdateWorldState(field, value);
}
}
}
public void SendObjectiveComplete(uint id, ObjectGuid guid)
{
uint team;
switch (m_State)
{
case ObjectiveStates.Alliance:
team = 0;
break;
case ObjectiveStates.Horde:
team = 1;
break;
default:
return;
}
// send to all players present in the area
foreach (var playerGuid in m_activePlayers[team])
{
Player player = Global.ObjAccessor.FindPlayer(playerGuid);
if (player)
player.KilledMonsterCredit(id, guid);
}
}
public bool IsInsideObjective(Player player)
{
var plSet = m_activePlayers[player.GetTeamId()];
return plSet.Contains(player.GetGUID());
}
public virtual bool HandleCustomSpell(Player player, uint spellId, GameObject go)
{
if (!player.IsOutdoorPvPActive())
return false;
return false;
}
public virtual bool HandleGossipOption(Player player, Creature creature, uint id)
{
return false;
}
public virtual bool CanTalkTo(Player player, Creature c, GossipMenuItems gso)
{
return false;
}
public virtual bool HandleDropFlag(Player player, uint id)
{
return false;
}
public virtual int HandleOpenGo(Player player, GameObject go)
{
var value = m_ObjectTypes.LookupByKey(go.GetSpawnId());
if (value != 0)
return (int)value;
return -1;
}
public virtual void FillInitialWorldStates(InitWorldStates data) { }
public virtual void ChangeState() { }
public virtual void ChangeTeam(uint oldTeam) { }
public ulong m_capturePointSpawnId;
public GameObject m_capturePoint;
// active players in the area of the objective, 0 - alliance, 1 - horde
public HashSet<ObjectGuid>[] m_activePlayers = new HashSet<ObjectGuid>[2];
// total shift needed to capture the objective
public float m_maxValue;
float m_minValue;
// maximum speed of capture
float m_maxSpeed;
// the status of the objective
public float m_value;
uint m_team;
// objective states
public ObjectiveStates m_OldState { get; set; }
public ObjectiveStates m_State { get; set; }
// neutral value on capture bar
public uint m_neutralValuePct;
// pointer to the OutdoorPvP this objective belongs to
public OutdoorPvP m_PvP { get; set; }
public Dictionary<uint, ulong> m_Objects = new Dictionary<uint, ulong>();
public Dictionary<uint, ulong> m_Creatures = new Dictionary<uint, ulong>();
Dictionary<ulong, uint> m_ObjectTypes = new Dictionary<ulong, uint>();
Dictionary<ulong, uint> m_CreatureTypes = new Dictionary<ulong, uint>();
}
class DefenseMessageBuilder : MessageBuilder
{
public DefenseMessageBuilder(uint zoneId, uint id)
{
_zoneId = zoneId;
_id = id;
}
public override ServerPacket Invoke(LocaleConstant locale = LocaleConstant.enUS)
{
string text = Global.OutdoorPvPMgr.GetDefenseMessage(_zoneId, _id, locale);
DefenseMessage defenseMessage = new DefenseMessage();
defenseMessage.ZoneID = _zoneId;
defenseMessage.MessageText = text;
return defenseMessage;
}
uint _zoneId; // ZoneId
uint _id; // BroadcastTextId
}
public class go_type
{
public go_type(uint _entry, uint _map, float _x, float _y, float _z, float _o, float _rot0, float _rot1, float _rot2, float _rot3)
{
entry = _entry;
map = _map;
x = _x;
y = _y;
z = _z;
o = _o;
rot0 = _rot0;
rot1 = _rot1;
rot2 = _rot2;
rot3 = _rot3;
}
public uint entry;
public uint map;
public float x;
public float y;
public float z;
public float o;
public float rot0;
public float rot1;
public float rot2;
public float rot3;
}
class creature_type
{
public creature_type(uint _entry, uint _map, float _x, float _y, float _z, float _o)
{
entry = _entry;
map = _map;
x = _x;
y = _y;
z = _z;
o = _o;
}
public uint entry;
public uint map;
public float x;
public float y;
public float z;
public float o;
}
}