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CypherCore/Source/Scripts/EasternKingdoms/Karazhan/Curator.cs
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/*
* Copyright (C) 2012-2019 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.AI;
using Game.Entities;
using Game.Scripting;
using System;
namespace Scripts.EasternKingdoms.Karazhan.Curator
{
struct TextIds
{
public const uint SayAggro = 0;
public const uint SaySummon = 1;
public const uint SayEvocate = 2;
public const uint SayEnrage = 3;
public const uint SayKill = 4;
public const uint SayDeath = 5;
}
struct SpellIds
{
public const uint HatefulBolt = 30383;
public const uint Evocation = 30254;
public const uint ArcaneInfusion = 30403;
public const uint Berserk = 26662;
public const uint SummonAstralFlareNE = 30236;
public const uint SummonAstralFlareNW = 30239;
public const uint SummonAstralFlareSE = 30240;
public const uint SummonAstralFlareSW = 30241;
}
struct EventIds
{
public const uint HatefulBolt = 1;
public const uint SummonAstralFlare = 2;
public const uint ArcaneInfusion = 3;
public const uint Berserk = 4;
}
[Script]
class boss_curator : BossAI
{
public boss_curator(Creature creature) : base(creature, DataTypes.Curator) { }
public override void Reset()
{
_Reset();
_infused = false;
me.ApplySpellImmune(0, SpellImmunity.Damage, SpellSchoolMask.Arcane, true);
}
public override void KilledUnit(Unit victim)
{
if (victim.GetTypeId() == TypeId.Player)
Talk(TextIds.SayKill);
}
public override void JustDied(Unit killer)
{
_JustDied();
Talk(TextIds.SayDeath);
}
public override void EnterCombat(Unit victim)
{
_EnterCombat();
Talk(TextIds.SayAggro);
_events.ScheduleEvent(EventIds.HatefulBolt, TimeSpan.FromSeconds(12));
_events.ScheduleEvent(EventIds.SummonAstralFlare, TimeSpan.FromSeconds(10));
_events.ScheduleEvent(EventIds.Berserk, TimeSpan.FromMinutes(12));
}
public override void DamageTaken(Unit attacker, ref uint damage)
{
if (!HealthAbovePct(15) && !_infused)
{
_infused = true;
_events.ScheduleEvent(EventIds.ArcaneInfusion, TimeSpan.FromMilliseconds(1));
_events.CancelEvent(EventIds.SummonAstralFlare);
}
}
public override void ExecuteEvent(uint eventId)
{
switch (eventId)
{
case EventIds.HatefulBolt:
Unit target = SelectTarget(SelectAggroTarget.TopAggro, 1);
if (target != null)
DoCast(target, SpellIds.HatefulBolt);
_events.Repeat(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(15));
break;
case EventIds.ArcaneInfusion:
DoCastSelf(SpellIds.ArcaneInfusion, true);
break;
case EventIds.SummonAstralFlare:
if (RandomHelper.randChance(50))
Talk(TextIds.SaySummon);
DoCastSelf(RandomHelper.RAND(SpellIds.SummonAstralFlareNE, SpellIds.SummonAstralFlareNW, SpellIds.SummonAstralFlareSE, SpellIds.SummonAstralFlareSW), true);
int mana = me.GetMaxPower(PowerType.Mana) / 10;
if (mana != 0)
{
me.ModifyPower(PowerType.Mana, -mana);
if (me.GetPower(PowerType.Mana) * 100 / me.GetMaxPower(PowerType.Mana) < 10)
{
Talk(TextIds.SayEvocate);
me.InterruptNonMeleeSpells(false);
DoCastSelf(SpellIds.Evocation);
}
}
_events.Repeat(TimeSpan.FromSeconds(10));
break;
case EventIds.Berserk:
Talk(TextIds.SayEnrage);
DoCastSelf(SpellIds.Berserk, true);
break;
default:
break;
}
}
bool _infused;
}
[Script]
class npc_curator_astral_flareAI : ScriptedAI
{
public npc_curator_astral_flareAI(Creature creature) : base(creature)
{
me.SetReactState(ReactStates.Passive);
}
public override void Reset()
{
_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
{
me.SetReactState(ReactStates.Aggressive);
me.RemoveUnitFlag(UnitFlags.NotSelectable);
DoZoneInCombat();
});
}
public override void UpdateAI(uint diff)
{
_scheduler.Update(diff);
}
}
}