Files
CypherCore/Game/Handlers/ScenarioHandler.cs
T
2017-06-19 17:30:18 -04:00

53 lines
2.0 KiB
C#

/*
* Copyright (C) 2012-2017 CypherCore <http://github.com/CypherCore>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using Framework.Constants;
using Game.Network;
using Game.Network.Packets;
using System.Collections.Generic;
namespace Game
{
public partial class WorldSession
{
[WorldPacketHandler(ClientOpcodes.QueryScenarioPoi)]
void HandleQueryScenarioPOI(QueryScenarioPOI queryScenarioPOI)
{
ScenarioPOIs response = new ScenarioPOIs();
// Read criteria tree ids and add the in a unordered_set so we don't send POIs for the same criteria tree multiple times
List<int> criteriaTreeIds = new List<int>();
for (int i = 0; i < queryScenarioPOI.MissingScenarioPOIs.Count; ++i)
criteriaTreeIds.Add(queryScenarioPOI.MissingScenarioPOIs[i]); // CriteriaTreeID
foreach (int criteriaTreeId in criteriaTreeIds)
{
var poiVector = Global.ScenarioMgr.GetScenarioPOIs((uint)criteriaTreeId);
if (poiVector != null)
{
ScenarioPOIData scenarioPOIData = new ScenarioPOIData();
scenarioPOIData.CriteriaTreeID = criteriaTreeId;
scenarioPOIData.ScenarioPOIs = poiVector;
response.ScenarioPOIDataStats.Add(scenarioPOIData);
}
}
SendPacket(response);
}
}
}